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HAPPY DEVELOPMENTATIONS IN GAME MAKINGS FOR THE INFORMATION SUPERHiWAY please don’t put this on your resumes as one of the seminars you attended
DISCLAIMERS This Presentation doesn’t reflect the views of my employer This Presentation won’t DIRECTLY AFFECT YOUR RESUMEs This presentation are just opinions of the speaker, please interpret them at your own risks ALSO.. Maturity rating is adjustable
FIRST SLIDE
FIRST SLIDE is ABOUT HISTORY Srsly dude, where did bidyoogeyms comes from?
THE BORING ANSWER: http://www.maniacworld.com/history-of-video-games.html
THE AWESOME ANSWER: In our hearts. In my case, it’s very flowery
THE REAL ANSWER
THE REAL ANSWER
THE REAL ANSWER
VIDEO GAMES IS A REAL BUSINESS Where dreams come true.. Or die.. Which ever comes first
VIDEO GAMES IS A REAL INDUSTRY Apparently with an impressive hot chick : weird guy ratio
BUT ENOUGH OF THAT… Because PINOYS have nothing to do with it
WE ARE BUNCH OF NOTasHAPPYGAME DEVELOPERZ
MONEYS?? FINANCIAL STABILITY?? WHAT’s THAT? PASSION, now THAT, THAT We know a lot of
THAT.. And EXP points to go ABROAD
CAREER ADVICE TO LIVE BY “Kung gusto mo kumita, mag call center ka nalang o kayamag nursing. Masmalakikita dun. Walangperasaganitongtrabaho.” If you wanNA to see, be a call center or nursES. You will have ENORMOUS see. No money this EMPLOYMENT.
BEFORE WE PROCEED Here’s a Puppy!
SO.. IF GAME DEVELOPMENTING IS SAD IS THERE HOPE FOR HAPPINESS?
INTRODUCING: THE INTERWEBS
BEST CLOUD EVER
INTERNETS HELP THE WORKING MAN EASIER COLLABORATION Google Docs Google Wave Skype and Instant Messengers Dropbox Github / Google Code
INTERNETS HELP THE WORKING MAN RELIABLE ONLINE RESOURCES AND COMMUNITIES DeviantArt.com Stackoverflow.com GAMASUTRA.com GAMECAREERS.com Newgrounds.com/Forums TIGsource.com And a lot of other great sites a google search away
INTERNETS FOR THE GAME BUSINESS Web Platform Choices:
INTERNETS FOR THE GAME BUSINESS MONEY MAKING $OURCE$: Sponsorship Advergaming GAME PORTALS Flashgamelicense.com Ad Revenues GAMES HAVE ADS in them Mochimedia.com MICRO Transactions FACEBOOK GAMES -- If any of these fails, there is always outsourcing
INTERNETS FOR THE GAME BUSINESS Free Marketing Tools Social media Facebook, Twitter Tumblr, Blogger, Posterous Site Analytics Google Analytics
INTERNETS FOR YOU, YOUNG DEVELOPERZ Ruuuuuunlittle man! Run!
INTERNETS FOR YOU, YOUNG DEVELOPERZ
INTERNETS FOR YOU, YOUNG DEVELOPERZ .. You shall fail in this game
INTERNETS FOR YOU, YOUNG DEVELOPERZ
INTERNETS FOR YOU, YOUNG DEVELOPERZ Can’t find a PSN cover for this.. Or wait is this the PSN cover itself?
WHY MAKE FLASH GAMES? 1. CONSOLE dev licenses COSTS A LOT. 2. BY Releasing a prototype as a browser game you get to test your ideas very quickly to a lot of people 3. PEOPLE playing in the browser have little expectations except for the core gameplay. So yay, valuable feedback If your game isn’t worth playing for 5 minutes, IT still ISN’t Worth playing even if you ADD those fancy console stuff
Yes, yes.. But I want.. Zynga is earning millions of dollars out of this. I want that too!
I CAN MAKE A BETTER FARMVILLE CLO.. .. This is not Farmville. This is Farmtown, published months earlier.
Wait, what about Mafi.. .. Mob Wars debuted on December 2007. Mafia Wars, June 2008.
THE ZYNGA STRATEGY 1. Copy a slightly popular game.  2. Throw a whole lot of money into it – marketing, programming, art. whatevS, you can afford anything anyway.  3. Sit back and wait for Facebook to write you a big check. UNLESS YOU HAVE THE MONEY AND RESOURCES TO BURN, YOU DON’t STAND A CHANCE
BUT MY GAME WILL HAS… BETTER GRAPHICS 				BETTER GAMEPLAY BETTER SOUNDS 				COOL NEW FEATURE BETTER GAME!
BUT MY GAME WILL HAS… BETTER GRAPHICS BETTER GAMEPLAY BETTER SOUNDS COOL NEW FEATURE BETTER GAME! ZYNGA: Whatevs. I HAVE A HORDE OF vetEran developers, I can copy in 1 month what took you 6 months to develop. Oh, I have a marketing budget too. And lawyers!
HERE, HAVE TWO PUPPIES…
STILL WANT TO MAKE SOCIAL WEB GAMES? GOOD FOR YOU THEN!
HOW TO MAKE A GREAT WEB GAMES. A HOW -TO GUIDE. Start small (whatever game idea you have right now is too much for you to chew. Start on small games, then build from there) ANYTHING OUTSIDE DEVELOPMENT IS MARKETING BE A PART OF A COMMUNITY, but not too much RESPECT YOUR USERS KEEP YOUR STANDARDS HIGH, DON’t SELL YOURSELF SHORT
DON’T’S Don’t’sSTART/JOIN A GAME COMPANY If you are a programmer, join a web or enterprise company instead.  They’ve been doing this web thing long before game companies thought it’s cool.
TO HELP YOU GET STARTED You can use Eclipse or Netbeans AS IDE Adobe is offering free copies of Flash Builder 4!! http://www.adobe.com/devnet-archive/flex/free/ UNITy ENGINE has A TOTALLY FREE VERSION!! http://unity3d.com/ You don’t need expensive SOFTWARE licenses to get started
TO HELP YOU GET STARTED Flash Game Frameworks Flixel - http://flixel.org/ Flashpunk - http://flashpunk.net/ Flash game Dojo - http://flashgamedojo.com/ PushButtonEngine - http://pushbuttonengine.com/ Encapsulates the plumbing stuff so you can concentrate  on tehcodez
…SO TO RECAP Video games are awesome, but they’re hard to make People who make them are poor but happy The Philippine Game Industry is just like the Philippine Film Industry only more outsourcing No, I can’t make a Farmville clone If I still want to make video games, I better start now.. Or RIGHT after this wonderful presentation.
Q N A For further help and discussions: IGDA Manila – www.igda.org/manila Or search our facebook group “IGDA Manila” Or Email me at  juliuscebreros@gmail.com

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Happy developmentations in game makings for the information

  • 1. HAPPY DEVELOPMENTATIONS IN GAME MAKINGS FOR THE INFORMATION SUPERHiWAY please don’t put this on your resumes as one of the seminars you attended
  • 2. DISCLAIMERS This Presentation doesn’t reflect the views of my employer This Presentation won’t DIRECTLY AFFECT YOUR RESUMEs This presentation are just opinions of the speaker, please interpret them at your own risks ALSO.. Maturity rating is adjustable
  • 4. FIRST SLIDE is ABOUT HISTORY Srsly dude, where did bidyoogeyms comes from?
  • 5. THE BORING ANSWER: http://www.maniacworld.com/history-of-video-games.html
  • 6. THE AWESOME ANSWER: In our hearts. In my case, it’s very flowery
  • 10. VIDEO GAMES IS A REAL BUSINESS Where dreams come true.. Or die.. Which ever comes first
  • 11. VIDEO GAMES IS A REAL INDUSTRY Apparently with an impressive hot chick : weird guy ratio
  • 12. BUT ENOUGH OF THAT… Because PINOYS have nothing to do with it
  • 13. WE ARE BUNCH OF NOTasHAPPYGAME DEVELOPERZ
  • 14. MONEYS?? FINANCIAL STABILITY?? WHAT’s THAT? PASSION, now THAT, THAT We know a lot of
  • 15. THAT.. And EXP points to go ABROAD
  • 16. CAREER ADVICE TO LIVE BY “Kung gusto mo kumita, mag call center ka nalang o kayamag nursing. Masmalakikita dun. Walangperasaganitongtrabaho.” If you wanNA to see, be a call center or nursES. You will have ENORMOUS see. No money this EMPLOYMENT.
  • 17. BEFORE WE PROCEED Here’s a Puppy!
  • 18. SO.. IF GAME DEVELOPMENTING IS SAD IS THERE HOPE FOR HAPPINESS?
  • 21. INTERNETS HELP THE WORKING MAN EASIER COLLABORATION Google Docs Google Wave Skype and Instant Messengers Dropbox Github / Google Code
  • 22. INTERNETS HELP THE WORKING MAN RELIABLE ONLINE RESOURCES AND COMMUNITIES DeviantArt.com Stackoverflow.com GAMASUTRA.com GAMECAREERS.com Newgrounds.com/Forums TIGsource.com And a lot of other great sites a google search away
  • 23. INTERNETS FOR THE GAME BUSINESS Web Platform Choices:
  • 24. INTERNETS FOR THE GAME BUSINESS MONEY MAKING $OURCE$: Sponsorship Advergaming GAME PORTALS Flashgamelicense.com Ad Revenues GAMES HAVE ADS in them Mochimedia.com MICRO Transactions FACEBOOK GAMES -- If any of these fails, there is always outsourcing
  • 25. INTERNETS FOR THE GAME BUSINESS Free Marketing Tools Social media Facebook, Twitter Tumblr, Blogger, Posterous Site Analytics Google Analytics
  • 26. INTERNETS FOR YOU, YOUNG DEVELOPERZ Ruuuuuunlittle man! Run!
  • 27. INTERNETS FOR YOU, YOUNG DEVELOPERZ
  • 28. INTERNETS FOR YOU, YOUNG DEVELOPERZ .. You shall fail in this game
  • 29. INTERNETS FOR YOU, YOUNG DEVELOPERZ
  • 30. INTERNETS FOR YOU, YOUNG DEVELOPERZ Can’t find a PSN cover for this.. Or wait is this the PSN cover itself?
  • 31. WHY MAKE FLASH GAMES? 1. CONSOLE dev licenses COSTS A LOT. 2. BY Releasing a prototype as a browser game you get to test your ideas very quickly to a lot of people 3. PEOPLE playing in the browser have little expectations except for the core gameplay. So yay, valuable feedback If your game isn’t worth playing for 5 minutes, IT still ISN’t Worth playing even if you ADD those fancy console stuff
  • 32. Yes, yes.. But I want.. Zynga is earning millions of dollars out of this. I want that too!
  • 33. I CAN MAKE A BETTER FARMVILLE CLO.. .. This is not Farmville. This is Farmtown, published months earlier.
  • 34. Wait, what about Mafi.. .. Mob Wars debuted on December 2007. Mafia Wars, June 2008.
  • 35. THE ZYNGA STRATEGY 1. Copy a slightly popular game. 2. Throw a whole lot of money into it – marketing, programming, art. whatevS, you can afford anything anyway. 3. Sit back and wait for Facebook to write you a big check. UNLESS YOU HAVE THE MONEY AND RESOURCES TO BURN, YOU DON’t STAND A CHANCE
  • 36. BUT MY GAME WILL HAS… BETTER GRAPHICS BETTER GAMEPLAY BETTER SOUNDS COOL NEW FEATURE BETTER GAME!
  • 37. BUT MY GAME WILL HAS… BETTER GRAPHICS BETTER GAMEPLAY BETTER SOUNDS COOL NEW FEATURE BETTER GAME! ZYNGA: Whatevs. I HAVE A HORDE OF vetEran developers, I can copy in 1 month what took you 6 months to develop. Oh, I have a marketing budget too. And lawyers!
  • 38. HERE, HAVE TWO PUPPIES…
  • 39. STILL WANT TO MAKE SOCIAL WEB GAMES? GOOD FOR YOU THEN!
  • 40. HOW TO MAKE A GREAT WEB GAMES. A HOW -TO GUIDE. Start small (whatever game idea you have right now is too much for you to chew. Start on small games, then build from there) ANYTHING OUTSIDE DEVELOPMENT IS MARKETING BE A PART OF A COMMUNITY, but not too much RESPECT YOUR USERS KEEP YOUR STANDARDS HIGH, DON’t SELL YOURSELF SHORT
  • 41. DON’T’S Don’t’sSTART/JOIN A GAME COMPANY If you are a programmer, join a web or enterprise company instead. They’ve been doing this web thing long before game companies thought it’s cool.
  • 42. TO HELP YOU GET STARTED You can use Eclipse or Netbeans AS IDE Adobe is offering free copies of Flash Builder 4!! http://www.adobe.com/devnet-archive/flex/free/ UNITy ENGINE has A TOTALLY FREE VERSION!! http://unity3d.com/ You don’t need expensive SOFTWARE licenses to get started
  • 43. TO HELP YOU GET STARTED Flash Game Frameworks Flixel - http://flixel.org/ Flashpunk - http://flashpunk.net/ Flash game Dojo - http://flashgamedojo.com/ PushButtonEngine - http://pushbuttonengine.com/ Encapsulates the plumbing stuff so you can concentrate on tehcodez
  • 44. …SO TO RECAP Video games are awesome, but they’re hard to make People who make them are poor but happy The Philippine Game Industry is just like the Philippine Film Industry only more outsourcing No, I can’t make a Farmville clone If I still want to make video games, I better start now.. Or RIGHT after this wonderful presentation.
  • 45. Q N A For further help and discussions: IGDA Manila – www.igda.org/manila Or search our facebook group “IGDA Manila” Or Email me at juliuscebreros@gmail.com

Notas do Editor

  1. A continous cycle of design, development and marketing. Processes can occur at the same time.
  2. Outsourcing, no original IP, ghost developers
  3. Talk about the internet and how it levelled the playing fields for 3rd world countries