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Patently Strategic
Musings
KRISTEN J. HANSEN | October 4, 2022
This presentation is for information purposes only and does not constitute legal advice.
WELCOME! – Format
•10 Minutes Ice: Breaker
•15-20 Minutes: Problem Solving
•30-35 Minutes: New Material
Ice Breaker
•What is this patent?
Shared Problem Solving
• Fun Strategy Tidbits?
• Any problems you are encountering
with the USPTO?
• Any practice issues arising?
• Any technical issues you are facing?
The Metaverse - Overview
•What is the Metaverse?
•Virtual Reality vs Augmented Reality?
•Infringement in the Metaverse
What is the Metaverse?
Historically:
§ a term coined in a science fiction novel Snow Crash by American author Neal
Stephenson, published in 1992
In practice:
§ beyond the universe
§ a space where you can interact with virtual objects in real life and with real-time
information
§ the convergence of physical, digital, and augmented reality
§ an embodied internet where you can experience a living virtual world with a
digital personality of your own to interact in an independent economy
Ok, but what IS the Metaverse?
Metaverse
Scaling
Interoperability
Multiple contributors
Identity
Economy
Digital and physical
Persistence
According to venture capitalist Matthew Ball: Conceptually a metaverse can be
said to be made up of several key characteristics:
Rules of the Metaverse?
In the Metaverse, people will:
• Interact
• Transact
• Own assets
• Build service, things, and
companies
• Create IP
• Advertise
• Commit crimes
• Need insurance?
WHAT RULES?
Physics/Natural Laws do not
apply so …
§ no rules and endless rules
could apply
§ laws that govern the metaverse
will be generated as the space
evolves
Virtual Reality vs. Augmented Reality?
Virtual Reality:
§ 3D world accessed via head mounted display (HMD)/virtual headset/glasses
§ hardware tends to block the real world from view
§ can be shared experience with other users
§ Metaverse could be or exist within a virtual world
Augmented Reality:
§ 2D or 3D world accessed via see-through HMD/virtual headset/glasses (i.e., real world is
viewable while accessing 3D content
§ augmented content is overlaid onto real world objects/sky, etc.
§ can be shared experience with other users
§ a space where you can interact with virtual objects in real life and with real-time information
Method Claims: Recall that infringement is shown by showing
that a party/machine performs each step in a given claim
If that machine is a virtual machine operating for, on, or within
the Metaverse, it could arguably be held to this same standard
Virtual Patent Infringement in the
Metaverse (Methods)
Method Example:
A computer-implemented method comprising:
loading video game object code into memory;
receiving player preferences;
executing the video game object code; and
displaying output from the execution of the video game object
code according to the received player preferences.
Any virtual machine executing for, on, or within the metaverse
and that performs these exact steps would arguably infringe
this claim
Apparatus Claims: Infringement is shown by proving that a
party used, made, offered for sale/sold, or imported a product
that includes all claimed pieces of a particular
apparatus/product
If that machine is a virtual version of the apparatus coded up
and dropped into the Metaverse (and previously claimed by
another in a system /apparatus claim), creation or sale of such
an apparatus could arguably infringe
Virtual Patent Infringement in the
Metaverse (Apparatus)
System/Apparatus Example:
A device for counting users entering a predefined location the device
comprising:
a support leg with a bottom portion fixed to a ground plane;
an assembly affixed to a top portion of the support leg and
configured to rotate around the support leg;
a gate affixed to the assembly such that the gate rotates with the
assembly; and
a counting mechanism that increments a count when the gate is
rotated.
Virtual Patent
Infringement
Consider placing the device for counting in the
Metaverse:
Would the claim be infringed if
written for and performed in the
metaverse/virtual world against
say a turnstile claim written for
the real world?
chrome-
extension://efaidnbmnnnibpcajpcglclefindmkaj/https://patentimages.storage.googleapis.com/85/b5/61/
1622dba3b11afe/RU2667446C1.pdf
A device for counting users entering a predefined
location the device comprising:
a support leg with a bottom portion fixed to a
ground plane;
an assembly affixed to a top portion of the
support leg and configured to rotate around the
support leg;
a gate affixed to the assembly such that the
gate rotates with the assembly; and
a counting mechanism that increments a count
when the gate is rotated.
Virtual Patent Infringement
What about the Doctrine of Equivalents?
under the doctrine of equivalents:
"a product or process that does not literally infringe upon the express terms of a
patent claim may nonetheless be found to infringe if there is 'equivalence' between
the elements of the accused product or process and the claimed elements of the
patented invention.”
"… where the whole substance of the invention may be copied in a different form, it is
the duty of the courts and juries to look through the form for the substance of the
invention – for that which entitled the inventor to his patent, and which the patent
was designed to secure; where that is found, there is an infringement; and it is not a
defense, that it is embodied in a form not described, and in terms claimed by the
patentee."
Warner-Jenkinson Co., Inc. v. Hilton Davis Chemical Co., 520 U.S. 17, 21, 29 (1997).
Winans v. Denmead, 56 U.S. 330, 342-43 (1853)
Infringement by equivalence generally ”requires a showing that the
difference between the claimed invention and the accused product
[is] insubstantial:
• one way of proving insubstantial difference is the "Function-Way-
Result" test which includes … "showing on a limitation by limitation
basis that the accused product performs substantially the same
function in substantially the same way with substantially the same
result as each claim limitation of the patented product"
• Taking these factors out of order, the function (using a gate to capture
entries) and result (recording entries) appear to be the same in both
the virtual counter and the real world apparatus claim.
Crown Packaging Technology, Inc. v. Rexam Beverage Can Co., 559 F.3d 1308, 1312 (Fed. Cir. 2009).
Doctrine of Equivalents
“a claimed invention and an accused device may perform substantially
the same function and may achieve the same result will not make the
latter an infringement under the doctrine of equivalents where [the
accused device] performs the function and achieves the result in a
substantially different way"
Seen from a real-world angle, the virtual counter is a dramatic departure
from the way the claimed apparatus works
Doctrine of Equivalents
The answer to the whether the doctrine of equivalents helps the
patent holder then turns on how we view the virtual space
Are we willing to credit virtual spaces as an equivalent forum
for infringement of apparatus claims?
TUNE IN TO AURORA CONSULTING’S NEXT INSTALLMENT OF
THE METAVERSE TO DISCUSS POSSIBLE SOLUTIONS TO
PATENT PROTECTION IN VIRTUAL WORLDS
Doctrine of Equivalents
What questions do
you have?

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Into the Patentverse Vol. 2: AR, VR, and Virtual Infringement

  • 1. Patently Strategic Musings KRISTEN J. HANSEN | October 4, 2022 This presentation is for information purposes only and does not constitute legal advice.
  • 2. WELCOME! – Format •10 Minutes Ice: Breaker •15-20 Minutes: Problem Solving •30-35 Minutes: New Material
  • 3. Ice Breaker •What is this patent?
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  • 6. Shared Problem Solving • Fun Strategy Tidbits? • Any problems you are encountering with the USPTO? • Any practice issues arising? • Any technical issues you are facing?
  • 7. The Metaverse - Overview •What is the Metaverse? •Virtual Reality vs Augmented Reality? •Infringement in the Metaverse
  • 8. What is the Metaverse? Historically: § a term coined in a science fiction novel Snow Crash by American author Neal Stephenson, published in 1992 In practice: § beyond the universe § a space where you can interact with virtual objects in real life and with real-time information § the convergence of physical, digital, and augmented reality § an embodied internet where you can experience a living virtual world with a digital personality of your own to interact in an independent economy
  • 9. Ok, but what IS the Metaverse? Metaverse Scaling Interoperability Multiple contributors Identity Economy Digital and physical Persistence According to venture capitalist Matthew Ball: Conceptually a metaverse can be said to be made up of several key characteristics:
  • 10. Rules of the Metaverse? In the Metaverse, people will: • Interact • Transact • Own assets • Build service, things, and companies • Create IP • Advertise • Commit crimes • Need insurance? WHAT RULES? Physics/Natural Laws do not apply so … § no rules and endless rules could apply § laws that govern the metaverse will be generated as the space evolves
  • 11. Virtual Reality vs. Augmented Reality? Virtual Reality: § 3D world accessed via head mounted display (HMD)/virtual headset/glasses § hardware tends to block the real world from view § can be shared experience with other users § Metaverse could be or exist within a virtual world Augmented Reality: § 2D or 3D world accessed via see-through HMD/virtual headset/glasses (i.e., real world is viewable while accessing 3D content § augmented content is overlaid onto real world objects/sky, etc. § can be shared experience with other users § a space where you can interact with virtual objects in real life and with real-time information
  • 12. Method Claims: Recall that infringement is shown by showing that a party/machine performs each step in a given claim If that machine is a virtual machine operating for, on, or within the Metaverse, it could arguably be held to this same standard Virtual Patent Infringement in the Metaverse (Methods)
  • 13. Method Example: A computer-implemented method comprising: loading video game object code into memory; receiving player preferences; executing the video game object code; and displaying output from the execution of the video game object code according to the received player preferences. Any virtual machine executing for, on, or within the metaverse and that performs these exact steps would arguably infringe this claim
  • 14. Apparatus Claims: Infringement is shown by proving that a party used, made, offered for sale/sold, or imported a product that includes all claimed pieces of a particular apparatus/product If that machine is a virtual version of the apparatus coded up and dropped into the Metaverse (and previously claimed by another in a system /apparatus claim), creation or sale of such an apparatus could arguably infringe Virtual Patent Infringement in the Metaverse (Apparatus)
  • 15. System/Apparatus Example: A device for counting users entering a predefined location the device comprising: a support leg with a bottom portion fixed to a ground plane; an assembly affixed to a top portion of the support leg and configured to rotate around the support leg; a gate affixed to the assembly such that the gate rotates with the assembly; and a counting mechanism that increments a count when the gate is rotated.
  • 16. Virtual Patent Infringement Consider placing the device for counting in the Metaverse: Would the claim be infringed if written for and performed in the metaverse/virtual world against say a turnstile claim written for the real world? chrome- extension://efaidnbmnnnibpcajpcglclefindmkaj/https://patentimages.storage.googleapis.com/85/b5/61/ 1622dba3b11afe/RU2667446C1.pdf A device for counting users entering a predefined location the device comprising: a support leg with a bottom portion fixed to a ground plane; an assembly affixed to a top portion of the support leg and configured to rotate around the support leg; a gate affixed to the assembly such that the gate rotates with the assembly; and a counting mechanism that increments a count when the gate is rotated.
  • 17. Virtual Patent Infringement What about the Doctrine of Equivalents? under the doctrine of equivalents: "a product or process that does not literally infringe upon the express terms of a patent claim may nonetheless be found to infringe if there is 'equivalence' between the elements of the accused product or process and the claimed elements of the patented invention.” "… where the whole substance of the invention may be copied in a different form, it is the duty of the courts and juries to look through the form for the substance of the invention – for that which entitled the inventor to his patent, and which the patent was designed to secure; where that is found, there is an infringement; and it is not a defense, that it is embodied in a form not described, and in terms claimed by the patentee." Warner-Jenkinson Co., Inc. v. Hilton Davis Chemical Co., 520 U.S. 17, 21, 29 (1997). Winans v. Denmead, 56 U.S. 330, 342-43 (1853)
  • 18. Infringement by equivalence generally ”requires a showing that the difference between the claimed invention and the accused product [is] insubstantial: • one way of proving insubstantial difference is the "Function-Way- Result" test which includes … "showing on a limitation by limitation basis that the accused product performs substantially the same function in substantially the same way with substantially the same result as each claim limitation of the patented product" • Taking these factors out of order, the function (using a gate to capture entries) and result (recording entries) appear to be the same in both the virtual counter and the real world apparatus claim. Crown Packaging Technology, Inc. v. Rexam Beverage Can Co., 559 F.3d 1308, 1312 (Fed. Cir. 2009). Doctrine of Equivalents
  • 19. “a claimed invention and an accused device may perform substantially the same function and may achieve the same result will not make the latter an infringement under the doctrine of equivalents where [the accused device] performs the function and achieves the result in a substantially different way" Seen from a real-world angle, the virtual counter is a dramatic departure from the way the claimed apparatus works Doctrine of Equivalents
  • 20. The answer to the whether the doctrine of equivalents helps the patent holder then turns on how we view the virtual space Are we willing to credit virtual spaces as an equivalent forum for infringement of apparatus claims? TUNE IN TO AURORA CONSULTING’S NEXT INSTALLMENT OF THE METAVERSE TO DISCUSS POSSIBLE SOLUTIONS TO PATENT PROTECTION IN VIRTUAL WORLDS Doctrine of Equivalents