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Bolt Action Dutch Nationals 2019 v1.0
General information
Date: 23-06-2019
Game system: Bolt Action
Point limit: 1000 points (see: “Army Selection”)
Time Schedule: 09.00 - 09:30 Doors open + registration + grab coffee!
09:30 - 09:45 Briefing by Tournament organizers
09.45 - 12:15 Round 1
12:15 - 12:45 lunch Break
12:45 - 15:00 Round 2
15:00 - 15:15 Short Break
15:15 - 17:45 Round 3
17:45 - 18:15 Award ceremony
General Rules: - Behave nicely
- Clean up your own mess
- After the game each player removes his own units from the table asap
In order to achieve this everybody needs to bring some sort of movement tray.
- Last but not least, have fun.
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Army Selection
During the tournament participants will use an army of up to 1000 points. This army must be chosen
from one of the army books named in this rules pack. Note: your army MUST be painted to a minimum
standard (uniform, boots, weapons, webbing and flesh). Models that do not comply to this criteria may
not enter the table and will be removed.
Army Books
All the official army books are eligible for this tournament.
In addition, all units from the campaign books that may be used in regular reinforced platoons and
units in the official Warlord Games Bolt Action “Additional Units PDF” may be used. Any changes
made following the latest version of the Errata and FAQ (30-01-2018) of the official rules should be
applied in your army list.
Restrictions
An army may use up to 1000 points
An army must be constructed using a generic army selector
No theatre selectors from the army books may be used
An army can only consist of a maximum of 1 reinforced platoons
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Payment
You can buy your ticket for this tournament by registering by email. You will then receive a
confirmation email with payment details. A ticket will cost €15,- and this will pay for your entry, free
coffee and tea during the day and a great day gaming.
All registration fees will be used for renting the venue, catering and prize support.
If your registration and payment are made at least 1 month in advance you will receive €5 discount.
If your registration and payment are made less than 1 month in advance you will receive €2 discount.
If you have registered for the tournament but decide to pay on the day itself this is possible as well but
only if you have the agreement of the tournament organizers.
Army list
Participants have to bring at least two army lists to the tournament. Your army list should have the
following information AND should be legal according to the rules in the respective army book and
latest FAQ.
Player Name
Books used for the army
Each unit in your army must include the following information on your army list:
- Unit Size
- Unit type (inexperienced/regular/veteran)
- Point cost for the unit
- Armour Value for vehicles
- Army and/or Unit Special Rules (Only name of the rule, not entire rule. ) For British armies
the national special rule chosen will count for all 3 games)
Total points for your army
We advise players to use Easyarmy: http://boltaction.easyarmy.com/
Wysiwyg
To make it easier for your opponent (and yourself) it’s preferred to play as much as possible What You
See Is What You Get. Units should have all available wargear, weapons and options clearly visible on
the models. For example, if you have a unit with a panzerfaust it should be visible or a panzerfaust
token should be placed next to the model.
If you can not play with an entirely WYSIWYG list you must make sure you explain what is different on
your models to your opponent.
Weapons and upgrades should always be visible.
On vehicles, all weapons should be modeled.
Tank Grenades do not have to be modeled.
Painting
A very important part of the hobby is painting the models you use on the battlefield. Not only does it
look better when playing, but it is also nice to know your opponent cares about his stuff. To reflect the
importance of this aspect there will be a price for best painted army. At the registration players will
receive a token. With this token every player can make a vote for the best painted army. During the
first round the judges nominate 3 armies. During the lunch break players can vote for one of these
armies.
Unpaintedminiaturesare notallowed.Playerscanchoose toremove the miniaturesorforfeittheir
rankinginthe competition.
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Pairing
For the first round of combat a random draw will be made trying to pair up the Allied players versus the
Axis players.
For the second and third round of combat we will use the Swiss Pairing System. This means that the
top players will be paired and so on.
For the third game; if players have already played each other in one of the previous rounds the player
with the highest points faces the next best player he has not played before.
Playing the Tournament
In the end everyone who comes to a tournament wants to play 3 nice and interesting games,
preferably winning them. As we want to make the tournament more interesting than just shooting each
other until no models are left on the table, we made a selection of some interesting scenarios from the
main rulebook. The first scenario will be scenario number two; Meeting Engagement (blz.135). The
second and third will be revealed on the day but will be chosen from the following 5 scenarios:
Scenario 3: Key Positions
Scenario 4: Double Envelopment
Scenario 5: Top Secret
Scenario 9: Point Defense
Scenario 12: Sectors
The following rules will be excluded for all missions:
Random Game Length: All games will last for 6 turns. Do not roll for a 7th.
There will be no Preparatory Bombardment.
Snipers, Spotters and Forward Air/Artillery observers, or any unit that is allowed to deploy like
Snipers/Spotters may use their special deployment rules as long as they are not left in
reserves during deployment or when they are nominated to be in the first wave.
The chosen scenarios may be modified slightly as well but these changes will be minor.
Starting the game
The following sequence is used for starting a battle.
Players discuss mission specific rules and objectives.
Players discuss terrain types and other table specific rules.
Players roll off to choose a table-half.
If players may place an objective themselves, players roll of to see who gets to place their
objective first. If you win this roll-off you HAVE to place the objective marker first. Then the
other player may place his objective marker. They have to be at least 12” from other objective
markers and 12” from every table edge. They may not be placed in a building, ruin or in/on top
off impassable terrain.
Claiming and contesting an objective
Single models and vehicles cannot claim or contest objectives. Units that have at least one model
within 3" of the center of an objective can claim/contest that objective. Units can only claim and/or
contest one objective. State which objective the unit claims and/or contest. If both players have a unit
within 3” of the center of an objective by the end of the game this objective is counted as “contested”
and neither player scores any points from this objective.
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Victory table
In each round you can earn op to a maximum of 35 command points. To make it easy, the following
victory-table is used for each mission:
Standard Victory Table
Type of Victory Difference in Victory Points Command Points awarded to:
Winner Loser
Draw 0 15 15
Minor Victory 1-2 18 12
Solid Victory 3-5 22 8
Crushing Victory 6-9 26 4
Massacre 10+ 30 0
Tabled All units destroyed 35 0
Secondary Objectives
Players score secondary objective points for each enemy unit they destroy. These points are added to
the victory points that players have scored by holding objectives. Both points are then added to
calculate the winner and final score on the “Standard Victory Table” (see page 5)
Some units are worth more Victory points than others.
For example your Officers are crucial for your army and therefor they are worth more points then
regular infantry units. See table below for a summary. If you are unsure about the points a certain unit
is worth then please ask a tournament judge.
Secondary Objectives
Points: Points:
Officers 1 Artillery & AT Guns 2
1st or 2nd Lieutenant All artillery Guns
HQ teams All Anti Tank Guns
Weapon teams All Anti Air Guns
Tows & Softskin Transports 1
Infantry 2 All tows & Transport vehicles
Infantry Section
Armoured cars & Tankettes 2
All vehicles with def. 8 or less
Tanks 3
All Tanks
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Time keeping
All three battles last 2,5 hours. We ask players to keep this in mind. The Tournament judges will keep
players informed about how much time is left for a battle. Players will be notified when there’s one
hour left to play and again when there’s only 15 minutes left to play, After the 15 minute mark no new
turns may be started. When time is up this will be called by the judges and all dice have to go down.
No further rolls may be made. If players continue playing after time has been called both players will
get 5 Command points deducted as a penalty. To be able to run a fair and smooth tournament we will
be using this measure if needed.
Because Bolt Action is not a “you go-I go” game but the turns play out by grabbing order dice from the
bag it doesn’t matter how far you get in a turn. Things should be fairly balanced although you might be
unlucky and have not been able to make that final strategic move before the end of a battle. This can
not be helped.
Slow playing is not tolerated! If you think your opponent is intentionally slowing down the game to get
a more favorable outcome you can call a judge and he will warn the player and keep an eye on it. A
judge can even sanction a 5 command point penalty to a player who intentionally slows down a game.
We do however hope and trust this will not be necessary.
Finishing a Battle
When you have finished all your turns or when time has been called players should add up all their
points from the primary and secondary objectives and fill them in on the Battle form. Please fill in all
the required fields on the battle form and hand it over to the tournament judges. Then make sure you
remove all your models from the table and leave the table as you found it when you started the battle
(do not move scenery.)
We recommend using a movement tray to move your army from table to table.
And the winner is…
The player who have scored the most out of the possible 105 command points is the best
(Allied or Axis) Commander and will be awarded the title “Best General” and the gets first
prize.
During the tournament the judges will walk around to nominate three Armies and the players
will vote for best painted army. The winner will be awarded “Best Painted Army” and get’s
second prize.
The player (Allied or Axis) who have scored the second most out of the possible 105
command points is the runner up and will be awarded the title “Best Colonel” and gets the
third prize.
The player who be in the middle (24 players nr. 12) gets the title "First Lt" . and gets a prize.
The player who has rolled the first FUBAR result of the tournament and is also the first one to
claim this prize by shouting “FUBAR!” so the judges can confirm this, wins the “Purple Heart”
award and gets a prize.
The player who became overall last gets the title of "Inexperienced Second Lt" because he
obvious needs to learn a bit more. He will get the final prize.