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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Halo 3

Jordan McCadden

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you
think have been used to create specific
soundtrack elements

Setting

At the beginning of the sequence it sounds like you’re in an
abandoned wasteland. After a while the music picks up and it
feels like you’re in a crowded place rushing to get somewhere.

I think that multi track sequencing has
been used to create this part of the
sequence

Mood

At the beginning of the sequence the music makes me feel like I
need to get ready for something big. After a while the sequence
makes me want to rush through the part of the game.

I think that multi track sequencing has
been used to pick up the sound and the
music.

Game genre

The type of music makes the genre of the game sound like it is a
FPS.

Multi track and a volume editor have
been used to fade in the music.

Narrative

There is no narrative in any of the sequence

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Ig1 task 2 analysis work sheet halo 3

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Halo 3 Jordan McCadden Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the beginning of the sequence it sounds like you’re in an abandoned wasteland. After a while the music picks up and it feels like you’re in a crowded place rushing to get somewhere. I think that multi track sequencing has been used to create this part of the sequence Mood At the beginning of the sequence the music makes me feel like I need to get ready for something big. After a while the sequence makes me want to rush through the part of the game. I think that multi track sequencing has been used to pick up the sound and the music. Game genre The type of music makes the genre of the game sound like it is a FPS. Multi track and a volume editor have been used to fade in the music. Narrative There is no narrative in any of the sequence