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WebRTC
... GWT & Browser Performance
Alberto Mancini, Francesca Tosi
JooinK.com
WebRTC
Plug-in free realtime communication …

WebRTC is a free, open project that enables web browsers
with Real-Time Communications (RTC) capabilities via
simple Javascript APIs.
source: webrtc.org
WebRTC
Just another JS API
or

WebRTC is a new front in the long war for an
open and unencumbered web
Brendan Eich (Mozilla CTO and inventor of JavaScript)

?
Browser Piercing
Once upon a time ...

LDP: Firewall Piercing mini-HOWTO
François-René Rideau
v0.97, 24 November 2001
Browser Piercing
a Javascript Application cannot

➔ access the filesystem
and then File API

➔ open full-duplex socket connection
and then WebSockets
Browser Piercing
a Javascript Application cannot

➔ use graphics accelerator
and then WebGL

➔ span multiple threads
and then WebWorkers
Browser Piercing
a Javascript Application cannot

➔ acquire audio and video
and then WebRTC

➔ communicate P2P
and then WebRTC
WebRTC across platforms
●
●
●
●

Chrome (mobile too)
Firefox (mobile too)
Opera
Native Java and Obj-C
WebRTC JS-API
Acquiring video and audio

navigator.getUserMedia(constraints,
successCallback,
errorCallback);
WebRTC JS-API
Acquiring video and audio
navigator.getUserMedia(constraints,
successCallback,
errorCallback);
WebRTC JS-API
Constraints
● Controls the contents of the MediaStream
● Media type, resolution, frame rate
var constraints = {video: true};
video: {
mandatory: { ... },
optional [{... }]
}
WebRTC JS-API
Constraints
● Controls the contents of the MediaStream
● Media type, resolution, frame rate
var constraints = {video: true};
video: {
mandatory: { chromeMediaSource: ‘screen’ },
optional [{... }]
}
WebRTC JS-API
Acquiring video and audio

navigator.getUserMedia(constraints,
successCallback,
errorCallback);
WebRTC JS-API
errorCallback

function errorCallback(error) {
console.log("error: ", error);
}

;-)
WebRTC JS-API
Acquiring video and audio

navigator.getUserMedia(constraints,
successCallback,
errorCallback);
WebRTC JS-API
successCallback
function successCallback(stream) {
...
}
stream: MediaStream; a flux of audio- or video-related
data.
WebRTC JS-API
successCallback
function successCallback(stream) {
var video = ...
video.src =
window.URL.createObjectURL(stream);
}
(W3C File API)
WebRTC JS-API
full sample
var constraints = {video: true};
function successCallback(stream) {
var video = document.querySelector("video");
video.src = window.URL.createObjectURL(stream);
}
function errorCallback(error) {
console.log("navigator.getUserMedia error: ", error);
}
navigator.getUserMedia(constraints, successCallback, errorCallback);
WebRTC JS-API
Do not forget
● to play the video
● to polyfill getUserMedia (moz*,webkit*,ms*)
WebRTC JS-API
RTCPeerConnection
→
getUserMedia
+
RTCPeerConnection
←
WebRTC JS-API
RTCDataChannel

Bidirectional communication of arbitrary data
● low latency
● API similar to WebSockets
RTCPeerConnection sample
pc = new RTCPeerConnection(null);
pc.onaddstream = gotRemoteStream;
pc.addStream(localStream);
pc.createOffer(gotOffer);
function gotOffer(desc) {
pc.setLocalDescription(desc);
sendOffer(desc);
}
function gotAnswer(desc) {
pc.setRemoteDescription(desc);
}
function gotRemoteStream(e) {
attachMediaStream(remoteVideo, e.stream);
}
RTCPeerConnection
RTCPeerConnection
.
RTCPeerConnection
.
STUN
.
TURN
.
Yes BUT
VideoChat already exists and we are too late to build skype without
skype ...
●

●

Video chat:
○ SimpleWebRTC
○ easyRTC
○ webRTC.io
Peer-to-peer data:
○ PeerJS
○ Sharefest
Yes BUT
● getUserMedia: gives us real time stream from the cam
● we can draw the <video/> into a <canvas/>
● from the canvas we can extract pixel data getImageData()
and then elaborate.
Computing (GWT 4 us)
goals
- Almost native performance
- Manage complex algorithms and applications
Computing (GWT 4 us)
goals
- Almost native performance
- Manage complex algorithms and applications
our approach
- javascript as a target language (GWT)
- hand written optimized pieces of code
JooinK’s WebRTC sample
Sample
http://picshare.jooink.com
Demo …
PicShare
Tecnologies
●
●
●
●

WebGL for 3D graphics
WebRTC for MediaSteams
ImgUR for pictures store
AppEngine as a glue
FOSS
gwt-nyartoolkit.googlecode.com
gwt-webgl.googlecode.com
The strategy: compile a java-lib with GWT into javascript
What’s next
Challanges

● real-time on mobile apps
● real world recognition: computer vision
(BoofCV)
What’s next
Our approach

● use TypedArrays everywhere
● offload computation to the graphic
accelerator through WebGL
● help the JIT compiler/optimizer by asm.js
That’s all folks!!!

Alberto Mancini
alberto@jooink.com
Markers

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