3. as of late 2014,
over 20% of adults
own a wearable device
source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
4. over 80% of adults
are familiar with the concept
source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
5. Text
following the law of accelerating returns,
that number is only going up — fast
source: http://vandrico.com/blog/how-wearable-technology-will-change-our-lives
6. with this kind of adoption,
the market will become
saturated
8. Just look at Activity Trackers
Wikipedia lists over 20 different devices on the “Activity
Tracker” page
One of the earliest of the trend (the original FitBit)
launched around 2009
source: https://en.wikipedia.org/wiki/Activity_tracker#Producers_and_products
9. Just look at Activity Trackers
Wikipedia lists over 20 different devices on the “Activity
Tracker” page
One of the earliest of the trend (the original FitBit)
launched around 2009
source: https://en.wikipedia.org/wiki/Activity_tracker#Producers_and_products
10.
11. in just six years
many have already failed
(R.I.P. FitBit Force, Nike FuelBand and all the unfunded Kickstarter trackers)
12. 50% of users stop wearing
(15% of them within the first 6 months)
source: http://www.techrepublic.com/article/wearables-have-a-dirty-little-secret-most-people-lose-interest/
13. why?
Fatal UX flaws:
They are easy to lose
They break
They're not waterproof
They're a pain to sync with your smartphone
The battery doesn't last long enough
They're ugly
They're uncomfortable to wear
They provide no material benefit
source: http://www.techrepublic.com/article/wearables-have-a-dirty-little-secret-most-people-lose-interest/
14. why?
Lack of compulsion for long-term use through:
Habit formation
Social motivation
Goal reinforcement
15.
16. what can we learn
from these flaws and failures?
18. what makes “good ux?”
Does this give me value?
Is it easy to use?
Is it pleasant to use?
source: http://www.smashingmagazine.com/2010/10/05/what-is-user-experience-design-overview-tools-and-resources/
19. - Douglas Atkin, AirBnB
“In the distant future, we’ll forget the idea of
engaging in technology at all. We’ll swallow it,
absorb it, and wear it, without us really thinking
we’re engaging in technology per se.”
source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
20. new questions to ask
Is it invisible?
Is it essential?
Is it complementary?
21. 82% of millennials agree:
it’s important for wearable tech
to help relieve stress
source: http://www.pwc.com/us/en/technology/publications/wearable-technology.jhtml
23. dev can improve ux
pay attention to the silent killers:
app responsiveness
server response time
appropriate technology, e.g. for pairing and device
communication
code quality and bugginess