GAMIFICATION IN A DIGITAL WORLD was held at the Digital Age Summit in Istanbul on the 3rd May 2017. And deals with us as human beings, digital transformation, and our motivation.
17. PRODUCT
GAMIFICATION
WORK [PLACE]
GAMIFICATION
MARKETING
GAMIFICATION
LIFE [STYLE]
GAMIFICATION
Loyalty through
communication
Development through
motivation
Innovation through
collaboration
Usage through
enjoyment
Making products more
engaging and fun
e.g. ebay (bet & win)
Inspire and motivate
employees towards work
e.g. 20% rule of Google
Unique experience
designed for a product
e.g. apple
Customizable and
measurable experience
e.g. Nike+
IN BUSINESS CONTEXT
GAMIFICATION
I am now with Accenture Interactive for more than two years.
Accenture Interactive
world’s biggest and fastest growing digital agency (according to latest Ad Age Agency Report).
new breed of agency –
part creative agency
part business consultancy
part technology powerhouse
Our connected offerings, which span
Design
Marketing
content
Commercehelp brands transform their customer experiences.
Ohhh Gamification is not a game – because than it would be a game Yes it is in its name GAMEification and yes it is interlinked. However Gamification is a BUZZWORD
And with related to Games a lot of people thinks using or implementing Gamification in Business is just a waste of time
Or by using it people have a loss of reality.
Als Kind war man freier - als erwachsener Sucht man nach dem Gefühl gerade zu und was gab es dann – EPIC WINS
Als Kind war man freier - als erwachsener Sucht man nach dem Gefühl gerade zu und was gab es dann – EPIC WINS
Als Kind war man freier - als erwachsener Sucht man nach dem Gefühl gerade zu und was gab es dann – EPIC WINS
Als Kind war man freier - als erwachsener Sucht man nach dem Gefühl gerade zu und was gab es dann – EPIC WINS
GNCTRKCLL
Turkcell’s originally asked
help grow loyalty with their audience through gifting
Our research uncovered that young people want
control of their finances
in touch with their friends
have fun
And it was this element of fun that we made the central pillar of our strategy
Strategy = go beyond the standard one-way marketing channel create a living platform = mobile App + filled with dynamic content + inspired by the principles of gamification
not fun for fun’s sake, it was fun with a function to help users get the most from their mobile phone provider + increase loyalty + shape their mobile behavior + learn even more about this audience + what they love to do.