SlideShare uma empresa Scribd logo
1 de 2
High School Uses Innovative Accessibility
Activities to Teach Invaluable Lessons
When Janadi Gonzalez-Lord, a science teacher at Bishop Anstey High School East, noticed that a hearing-
impaired student was feeling excluded from certain learning activities, she decided to take action. She
worked with her students and members of the local community to develop a specialized science
curriculum. Students used Microsoft technologies to create rich-media learning tools, including video
games and online assessments, designed with accessibility in mind for those with hearing impairments.
Gonzalez was recently recognized for her innovation with a first-place award at the 2012 Latin America
and Caribbean Partners in Learning Innovative Educators Forum in Lima, Peru.
On a Mission to Teach Science (and So Much More!)
Bishop Anstey High School East (BAHSE) was established
in 2001 as an all-girls secondary school rooted in the
faith tradition of the Anglican Church. Located in Trincity,
Trinidad, a fast-growing metropolitan area, the school
specializes in providing a comprehensive and
challenging course of study designed to prepare
students for higher education.
A major component of the school’s mission is to
recognize and promote the unique contributions of each
student. Janadi Gonzalez-Lord, a science teacher at
BAHSE, recently noticed that one student, who is hard of
hearing, was not receiving the kind of individualized
attention that she needed to succeed. “The traditional
lesson plans that most of us are familiar with are not
necessarily designed to include students with physical or
learning impairments,” says Gonzalez. “This particular
student felt isolated from her peers, and in some ways,
invisible in the classroom.”
Gonzalez wanted to raise awareness among her students
and others in the school community about the
importance of inclusiveness for all learners. She began to
work with her students to brainstorm ideas for a science
project that would incorporate content accessible to
children of all abilities. One of the key learning
objectives—beyond imparting science facts—was to help
students better appreciate the challenges that people
with hearing disabilities face each day.
Throughout the process of planning this customized
lesson, Gonzalez emphasized integrating technology into
each learning activity. Leaders at BAHSE view the
everyday use of computers in the classroom as essential
to helping prepare students for twenty-first century
careers. To move the project forward quickly, Gonzalez
was eager to take advantage of software-based
accessibility tools that the school already owned and
that the students already knew how to use.
Reaching for the Stars with Microsoft Accessibility Tools
During the 2011–2012 school year, Gonzalez and her
students devised a project titled “The Solar System:
Reaching for the Stars.” Over the course of four weeks,
Gonzalez and her students developed the activities and
learning assessments for this project, in collaboration
with students from the Cascade School for the Deaf in
Trinidad.
“By using technology from Microsoft to create
interactive, accessible learning activities, my students
ultimately came away with a better appreciation of
deaf culture. And that is something they will bring
with them out into the world, wherever they go.”
—Janadi Gonzalez-Lord, Teacher,
Bishop Anstey High School East
With guidance from Gonzalez and input from members
of the deaf community, the students created a project
with three distinct phases. The first phase involved
building a planetarium that students could tour to learn
interesting facts about each of the planets in the solar
system. The class followed instructions from the
Microsoft Worldwide Telescope product website to build
the structure. Then, students used Windows Movie
Maker, Microsoft Photo Story, and Microsoft PowerPoint
to design and create video journals to chronicle their
peers’ journeys through the planetarium.
For the second part of the project, students used Kodu
Game Lab for Windows to invent their own video game.
Kodu is designed specifically for children, enabling
students to learn basic object-oriented programming
skills at an early age—while developing interactive, rich-
media games that can be enjoyed by everyone. As part
of the lesson plan, the BAHSE students prepared
instructions for the game in both sign language and in
written-form.
The third phase of the project focused on assessing
performance against key learning objectives. Students
used a number of Microsoft technologies, including
Microsoft Word, PowerPoint, and Windows Movie Maker,
to create worksheets, video summaries, and more.
“Microsoft offers so many easy-to-use multimedia tools
for creating content that all learners can benefit from,”
says Gonzalez. “Because the kids were already familiar
with how Microsoft programs work, they became
immersed in the subject matter, which is enough to
make any teacher happy.”
Revolutionizing Education for Students of All Abilities
Gonzalez was recently recognized for her innovative
approach to helping students deepen their
understanding of those who are deaf or hearing
impaired. At the Latin America and Caribbean Partners in
Learning Innovative Educators Forum, held in Lima, Peru,
in September 2012, she was awarded first place in the
category of “Innovation in Difficult Circumstances.” “By
using technology from Microsoft to create interactive,
accessible learning activities, my students ultimately
came away with a better appreciation of deaf culture,”
says Gonzalez. “And that is something they will bring
with them out into the world, wherever they go.”
Students used Kodu Game Lab for Windows to develop a video
game, which was accessible to hearing-impaired students.
For many years, BAHSE has benefitted from working
closely with the Microsoft Partners in Learning program.
The purpose of this program is to help educators and
school leaders connect, collaborate, create, and share to
enrich learning opportunities and improve the lives of
their students.
Gonzalez noted how moving it was to participate in the
2012 Partners in Learning Forum in Peru. “I was inspired
by the achievements of teachers from around the world,
who understand the need for accessibility in education,”
says Gonzalez. “It is clear to me that Microsoft is at the
forefront in helping to revolutionize education. And I’m
proud to be a part of that revolution.”
“It’s clear to me that Microsoft is at the forefront in helping to revolutionize education. And I’m proud to be a part
of that revolution.”
—Janadi Gonzalez-Lord, Teacher, Bishop Anstey High School East
Accessibility in
Education
www.microsoft.com/education/enable
Empower all students with accessible technology.
Students with disabilities and learning style differences face unique challenges in
learning and in life. Microsoft is dedicated to building accessibility into our products,
and also providing accessibility resources for educators.
©2012 Microsoft Corporation. All rights reserved. This document is for informational purposes only. MICROSOFT MAKES
NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY.

Mais conteúdo relacionado

Mais procurados

Authentic Technology Integration Stem Classrooms
Authentic Technology Integration   Stem ClassroomsAuthentic Technology Integration   Stem Classrooms
Authentic Technology Integration Stem Classrooms
bjcraige
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
Janice Bezanson
 
The 21st century classroom
The 21st century classroomThe 21st century classroom
The 21st century classroom
Sarah
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
Janice Bezanson
 
Online learning in k 12 schools presentation
Online learning in k 12 schools presentationOnline learning in k 12 schools presentation
Online learning in k 12 schools presentation
JonasMM
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
Janice Bezanson
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
Janice Bezanson
 
Open source educational technologies for teaching and learning
Open source educational technologies for teaching and learningOpen source educational technologies for teaching and learning
Open source educational technologies for teaching and learning
Kimera Richard
 
Emerging Technologies Updated
Emerging Technologies UpdatedEmerging Technologies Updated
Emerging Technologies Updated
camicase1
 
Using technology for teaching and learning in the
Using technology for teaching and learning in theUsing technology for teaching and learning in the
Using technology for teaching and learning in the
LaToya Davis
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
Janice Bezanson
 

Mais procurados (20)

Does the One Laptop Per Child Initiative Improve Primary Education?
Does the One Laptop Per Child Initiative Improve Primary Education?Does the One Laptop Per Child Initiative Improve Primary Education?
Does the One Laptop Per Child Initiative Improve Primary Education?
 
Authentic Technology Integration Stem Classrooms
Authentic Technology Integration   Stem ClassroomsAuthentic Technology Integration   Stem Classrooms
Authentic Technology Integration Stem Classrooms
 
Mobile learning, New Tools for a New Curriculum
Mobile learning, New Tools for a New CurriculumMobile learning, New Tools for a New Curriculum
Mobile learning, New Tools for a New Curriculum
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
 
The 21st century classroom
The 21st century classroomThe 21st century classroom
The 21st century classroom
 
How does the One Laptop Per Child Initiative Impact Children, Teachers, and t...
How does the One Laptop Per Child Initiative Impact Children, Teachers, and t...How does the One Laptop Per Child Initiative Impact Children, Teachers, and t...
How does the One Laptop Per Child Initiative Impact Children, Teachers, and t...
 
Pittsburgh schools World Languages Technology Conference: June 25, 2010 use k...
Pittsburgh schools World Languages Technology Conference: June 25, 2010 use k...Pittsburgh schools World Languages Technology Conference: June 25, 2010 use k...
Pittsburgh schools World Languages Technology Conference: June 25, 2010 use k...
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
 
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...BGSU MinecraftEDU InitiativeDeveloping MinecraftEDU Educational Content for ...
BGSU MinecraftEDU Initiative Developing MinecraftEDU Educational Content for ...
 
Online learning in k 12 schools presentation
Online learning in k 12 schools presentationOnline learning in k 12 schools presentation
Online learning in k 12 schools presentation
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
 
Open source educational technologies for teaching and learning
Open source educational technologies for teaching and learningOpen source educational technologies for teaching and learning
Open source educational technologies for teaching and learning
 
Emerging Technologies Updated
Emerging Technologies UpdatedEmerging Technologies Updated
Emerging Technologies Updated
 
Using technology for teaching and learning in the
Using technology for teaching and learning in theUsing technology for teaching and learning in the
Using technology for teaching and learning in the
 
Summmer Teacher Institute 09
Summmer Teacher Institute 09Summmer Teacher Institute 09
Summmer Teacher Institute 09
 
Internet for instruction 541
Internet for instruction 541Internet for instruction 541
Internet for instruction 541
 
Exploring application attitudes and integration of video games
Exploring application attitudes and integration of video gamesExploring application attitudes and integration of video games
Exploring application attitudes and integration of video games
 
iTeaching
iTeachingiTeaching
iTeaching
 
Ga E T C Glogster
Ga E T C  GlogsterGa E T C  Glogster
Ga E T C Glogster
 

Semelhante a Bishop Anstey Case Study (1)

Science Maths Projects Winners And Runners Up Prague2009
Science Maths Projects Winners And Runners Up Prague2009Science Maths Projects Winners And Runners Up Prague2009
Science Maths Projects Winners And Runners Up Prague2009
etpr
 
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)
beccane
 
Actfl iallt application 2013
Actfl iallt application 2013Actfl iallt application 2013
Actfl iallt application 2013
Fran Siracusa
 
Child Education Through Animation: An Experimental Study
Child Education Through Animation: An Experimental Study Child Education Through Animation: An Experimental Study
Child Education Through Animation: An Experimental Study
ijcga
 
Interactive digital learning materials for kindergarten students in banglades...
Interactive digital learning materials for kindergarten students in banglades...Interactive digital learning materials for kindergarten students in banglades...
Interactive digital learning materials for kindergarten students in banglades...
Baharul Islam
 
Design of the learning environment
Design of the learning environmentDesign of the learning environment
Design of the learning environment
smonette
 
Creative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentationCreative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentation
Melinda Nagy
 
Edld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentationEdld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentation
gmyanez
 

Semelhante a Bishop Anstey Case Study (1) (20)

Perspectives on project based teaching and “blended learning” to develop ethi...
Perspectives on project based teaching and “blended learning” to develop ethi...Perspectives on project based teaching and “blended learning” to develop ethi...
Perspectives on project based teaching and “blended learning” to develop ethi...
 
Science Maths Projects Winners And Runners Up Prague2009
Science Maths Projects Winners And Runners Up Prague2009Science Maths Projects Winners And Runners Up Prague2009
Science Maths Projects Winners And Runners Up Prague2009
 
Mobile learning: Does it make a difference -VITTA Nov 2010
Mobile learning: Does it make a difference -VITTA Nov 2010Mobile learning: Does it make a difference -VITTA Nov 2010
Mobile learning: Does it make a difference -VITTA Nov 2010
 
International School Award Dossier Oakridge International School Mohali
International School Award Dossier Oakridge International School MohaliInternational School Award Dossier Oakridge International School Mohali
International School Award Dossier Oakridge International School Mohali
 
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)
 
Tapping into children's potential english
Tapping into children's potential   englishTapping into children's potential   english
Tapping into children's potential english
 
Actfl iallt application 2013
Actfl iallt application 2013Actfl iallt application 2013
Actfl iallt application 2013
 
SOCIAL NETWORKING SITES-7118 (1).pdf
SOCIAL NETWORKING SITES-7118 (1).pdfSOCIAL NETWORKING SITES-7118 (1).pdf
SOCIAL NETWORKING SITES-7118 (1).pdf
 
Using Technology to connect Students Worldwide K-12
Using Technology to connect Students Worldwide K-12Using Technology to connect Students Worldwide K-12
Using Technology to connect Students Worldwide K-12
 
Modern Educational Technologies in Teaching a Foreign Language
Modern Educational Technologies in Teaching a Foreign LanguageModern Educational Technologies in Teaching a Foreign Language
Modern Educational Technologies in Teaching a Foreign Language
 
Manifesto Introduction
Manifesto IntroductionManifesto Introduction
Manifesto Introduction
 
Child Education Through Animation: An Experimental Study
Child Education Through Animation: An Experimental Study Child Education Through Animation: An Experimental Study
Child Education Through Animation: An Experimental Study
 
Interactive digital learning materials for kindergarten students in banglades...
Interactive digital learning materials for kindergarten students in banglades...Interactive digital learning materials for kindergarten students in banglades...
Interactive digital learning materials for kindergarten students in banglades...
 
Mobile learning & apps
Mobile learning & appsMobile learning & apps
Mobile learning & apps
 
Design of the learning environment
Design of the learning environmentDesign of the learning environment
Design of the learning environment
 
Microsoft En
Microsoft EnMicrosoft En
Microsoft En
 
Creative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentationCreative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentation
 
Global change with eLearning for peace
Global change with eLearning for peaceGlobal change with eLearning for peace
Global change with eLearning for peace
 
Action Research by Lilibeth M. Biscayda
Action Research by Lilibeth M. BiscaydaAction Research by Lilibeth M. Biscayda
Action Research by Lilibeth M. Biscayda
 
Edld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentationEdld 5362 week 2 powerpoint presentation
Edld 5362 week 2 powerpoint presentation
 

Mais de Janadi Gonzalez-Lord (8)

A brief introduction to the Periodic Table
A brief introduction to the Periodic TableA brief introduction to the Periodic Table
A brief introduction to the Periodic Table
 
Factors affecting electrolysis
Factors affecting electrolysisFactors affecting electrolysis
Factors affecting electrolysis
 
Electrolysis calculations
Electrolysis calculationsElectrolysis calculations
Electrolysis calculations
 
Electrolysis summarized
Electrolysis summarizedElectrolysis summarized
Electrolysis summarized
 
Bonding - ionic covalent & metallic
Bonding - ionic covalent & metallicBonding - ionic covalent & metallic
Bonding - ionic covalent & metallic
 
Mixtures And Their Separations
Mixtures And Their SeparationsMixtures And Their Separations
Mixtures And Their Separations
 
Atoms And The Periodic Table
Atoms And The Periodic TableAtoms And The Periodic Table
Atoms And The Periodic Table
 
States Of Matter
States Of MatterStates Of Matter
States Of Matter
 

Bishop Anstey Case Study (1)

  • 1. High School Uses Innovative Accessibility Activities to Teach Invaluable Lessons When Janadi Gonzalez-Lord, a science teacher at Bishop Anstey High School East, noticed that a hearing- impaired student was feeling excluded from certain learning activities, she decided to take action. She worked with her students and members of the local community to develop a specialized science curriculum. Students used Microsoft technologies to create rich-media learning tools, including video games and online assessments, designed with accessibility in mind for those with hearing impairments. Gonzalez was recently recognized for her innovation with a first-place award at the 2012 Latin America and Caribbean Partners in Learning Innovative Educators Forum in Lima, Peru. On a Mission to Teach Science (and So Much More!) Bishop Anstey High School East (BAHSE) was established in 2001 as an all-girls secondary school rooted in the faith tradition of the Anglican Church. Located in Trincity, Trinidad, a fast-growing metropolitan area, the school specializes in providing a comprehensive and challenging course of study designed to prepare students for higher education. A major component of the school’s mission is to recognize and promote the unique contributions of each student. Janadi Gonzalez-Lord, a science teacher at BAHSE, recently noticed that one student, who is hard of hearing, was not receiving the kind of individualized attention that she needed to succeed. “The traditional lesson plans that most of us are familiar with are not necessarily designed to include students with physical or learning impairments,” says Gonzalez. “This particular student felt isolated from her peers, and in some ways, invisible in the classroom.” Gonzalez wanted to raise awareness among her students and others in the school community about the importance of inclusiveness for all learners. She began to work with her students to brainstorm ideas for a science project that would incorporate content accessible to children of all abilities. One of the key learning objectives—beyond imparting science facts—was to help students better appreciate the challenges that people with hearing disabilities face each day. Throughout the process of planning this customized lesson, Gonzalez emphasized integrating technology into each learning activity. Leaders at BAHSE view the everyday use of computers in the classroom as essential to helping prepare students for twenty-first century careers. To move the project forward quickly, Gonzalez was eager to take advantage of software-based accessibility tools that the school already owned and that the students already knew how to use. Reaching for the Stars with Microsoft Accessibility Tools During the 2011–2012 school year, Gonzalez and her students devised a project titled “The Solar System: Reaching for the Stars.” Over the course of four weeks, Gonzalez and her students developed the activities and learning assessments for this project, in collaboration with students from the Cascade School for the Deaf in Trinidad. “By using technology from Microsoft to create interactive, accessible learning activities, my students ultimately came away with a better appreciation of deaf culture. And that is something they will bring with them out into the world, wherever they go.” —Janadi Gonzalez-Lord, Teacher, Bishop Anstey High School East
  • 2. With guidance from Gonzalez and input from members of the deaf community, the students created a project with three distinct phases. The first phase involved building a planetarium that students could tour to learn interesting facts about each of the planets in the solar system. The class followed instructions from the Microsoft Worldwide Telescope product website to build the structure. Then, students used Windows Movie Maker, Microsoft Photo Story, and Microsoft PowerPoint to design and create video journals to chronicle their peers’ journeys through the planetarium. For the second part of the project, students used Kodu Game Lab for Windows to invent their own video game. Kodu is designed specifically for children, enabling students to learn basic object-oriented programming skills at an early age—while developing interactive, rich- media games that can be enjoyed by everyone. As part of the lesson plan, the BAHSE students prepared instructions for the game in both sign language and in written-form. The third phase of the project focused on assessing performance against key learning objectives. Students used a number of Microsoft technologies, including Microsoft Word, PowerPoint, and Windows Movie Maker, to create worksheets, video summaries, and more. “Microsoft offers so many easy-to-use multimedia tools for creating content that all learners can benefit from,” says Gonzalez. “Because the kids were already familiar with how Microsoft programs work, they became immersed in the subject matter, which is enough to make any teacher happy.” Revolutionizing Education for Students of All Abilities Gonzalez was recently recognized for her innovative approach to helping students deepen their understanding of those who are deaf or hearing impaired. At the Latin America and Caribbean Partners in Learning Innovative Educators Forum, held in Lima, Peru, in September 2012, she was awarded first place in the category of “Innovation in Difficult Circumstances.” “By using technology from Microsoft to create interactive, accessible learning activities, my students ultimately came away with a better appreciation of deaf culture,” says Gonzalez. “And that is something they will bring with them out into the world, wherever they go.” Students used Kodu Game Lab for Windows to develop a video game, which was accessible to hearing-impaired students. For many years, BAHSE has benefitted from working closely with the Microsoft Partners in Learning program. The purpose of this program is to help educators and school leaders connect, collaborate, create, and share to enrich learning opportunities and improve the lives of their students. Gonzalez noted how moving it was to participate in the 2012 Partners in Learning Forum in Peru. “I was inspired by the achievements of teachers from around the world, who understand the need for accessibility in education,” says Gonzalez. “It is clear to me that Microsoft is at the forefront in helping to revolutionize education. And I’m proud to be a part of that revolution.” “It’s clear to me that Microsoft is at the forefront in helping to revolutionize education. And I’m proud to be a part of that revolution.” —Janadi Gonzalez-Lord, Teacher, Bishop Anstey High School East Accessibility in Education www.microsoft.com/education/enable Empower all students with accessible technology. Students with disabilities and learning style differences face unique challenges in learning and in life. Microsoft is dedicated to building accessibility into our products, and also providing accessibility resources for educators. ©2012 Microsoft Corporation. All rights reserved. This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY.