SlideShare uma empresa Scribd logo
1 de 19
Experiential Learning in a 3D Multi-User Virtual Environment (MUVE) Larisa Grice, James Webb, Adrian Hodge Presentation also available in Second Life at:   http://slurl.com/secondlife/Teaching/59/222/42/
Definition of a 3D MUVE ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Model of Learning in a 3D MUVE  by Dalgarno and Lee Source: Dalgarno, B. and Lee, M.J.W. (2010, p.15)
Characteristics of the learner's experience in a 3D MUVE ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Educational activities in a 3D MUVE ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],(g) Living and Immersive Archaeology.  (h) Machinima construction.  (i) Treasure Hunts and Quests (j) Language and Cultural Immersion.  (k) Creative Writing   Reference: Salt, B., Atkins, C. and Blackall, L. (2008). Engaging with Second Life: Real Education in a Virtual World: Literature Review.  The SLENZ Project for the New Zealand Tertiary Education Commission 2008
Discipline areas represented in a 3D MUVE ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Reference: Salt, B., Atkins, C. and Blackall, L. (2008). Engaging with Second Life: Real Education in a Virtual World: Literature Review.  The SLENZ Project for the New Zealand Tertiary Education Commission 2008
Two key instructional design variables ,[object Object],[object Object],[object Object],[object Object],- Pedagogical underpinning So secondly, how do you want to teach it? MUVEs provide the context for those seeking to foster constructivist and collaborative styles of learning Dass et al, 2011 Using Virtual Worlds: What The Research Says. Quarterly Review of Distance Education 12(2)
Mayrath et al, 2011,  Instructional design best practices for Second Life: a case study from a college-level English course Interactive Learning Environments 19(2)  Major design principles ,[object Object],[object Object],[object Object],[object Object],[object Object],“ For me the most interesting thing about Second Life is that it is a primarily spatial learning environment, which means that instructional designers lose the inherent control over instructional *sequence* that a primarily textual or audio-visual medium offers.” -  Neil LaChapelle , Learning Development Specialist at Educause
“ the design of such environments may be changing from focusing on learning objectives to supporting a learning experience” Dass et al, 2011,  Using Virtual Worlds: What The Research Says Quarterly Review of Distance Education 12(2) ,[object Object],[object Object],[object Object],“ Constructivism is based on the general view that “learning is an active process of constructing rather than acquiring knowledge” Duffy, T. M., & Cunningham, D. J. (1996). Constructivism: Implications for the design and delivery  of instruction.
From Mayrath et al (1996).Teaching with Virtual Worlds: Factors to Consider for Instructional Use of Second Life., Journal of Educational Computing Research, 43 (4)  Framework of design factors to consider from a pedagogical perspective "...the term  affordance  refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used. [...] Affordances provide strong clues to the operations of things. Plates are for pushing. Knobs are for turning. Slots are for inserting things into. Balls are for throwing or bouncing. When affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction needed.“ (Norman 1988, p.9 via  http://www.interaction-design.org/encyclopedia/affordances.html )  ,[object Object],[object Object],[object Object]
Learning Theory in Virtual Worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Social-and-cognitive-connectedness schemata (SCCS) theory - Marie Sontag
Connectivism ,[object Object],[object Object],[object Object],[object Object],[object Object]
Salmon's 5 Stage Model in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Salmon's 5 Stage Model in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Salmon's 5 Stage Model in Second Life  
Conclusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References Bouda, T. (2011). Experience as an Essential Aspect of Learning and Teaching in Virtual Worlds. In Jerry, P. and Lindsey, L. (Eds) (pp.17-26). Experiential Learning in Virtual Worlds. Oxford: Inter-Disciplinary Press Dalgarno, B. and Lee, M.J.W. (2010). ‘What are the Learning Affordances of 3-D Virtual Environments?’. British Journal of Educational Technology, 41(1), 10-32 Dass et al, (2011). Using Virtual Worlds: What The Research Says. Quarterly Review of Distance Education 12(2) Duffy, T. M., & Cunningham, D. J. (1996).Constructivism: Implications for the design and delivery Erickson, J. and Siau, K., (2003). ‘E-Ducation’, Commun. ACM, Vol. 46(9), pp. 134-140 Mayrath et al, (2011). Instructional design best practices for Second Life: a case study from a college-level English course Interactive Learning Environments 19(2) Mayrath et al (1996). Teaching with Virtual Worlds: Factors to Consider for Instructional Use of Second Life. Journal of Educational Computing Research, 43 (4)
References Negroponte, N. 1995. Being digital. Cyberdocks, online edition, OBS, 1996. http://archives.obs-us.com/obs/english/books/nn/ch13c01.htm  Oblinger, D. (2004). The Next Generation of Educational Engagement. Journal of Interactive Media in Education, 2004 (8). Salmon, Gilly, Ming Nie, and Palitha Edirisingha. (2010) €Developing a five-stage model of learning in Second Life. Educational Research 52(2):169-182. Salt, B., Atkins, C. and Blackall, L. (2008) Engaging with Second Life: Real Education in a Virtual World: Literature Review [online], The SLENZ Project for the New Zealand Tertiary Education Commission 2008, Available:  http://piensl.pbworks.com/f/slliteraturereviewa1.pdf  [Accessed 5 October, 2011]. Siemens, G (2005) Connectivism: A Learning Theory for the Digital Age], International Journal of Instructional Technology and Distance Learning, Vol. 2 No. 1. Sontag, M. 2009. “A Learning Theory for 21st-Century Students.” Innovate: Journal of Online Education 5(2007):8

Mais conteúdo relacionado

Mais procurados

Word testi a.m
Word testi a.mWord testi a.m
Word testi a.mAnnneli
 
New Visual Social Media for the Higher Education Classroom
New Visual Social Media for the Higher Education ClassroomNew Visual Social Media for the Higher Education Classroom
New Visual Social Media for the Higher Education ClassroomRochell McWhorter
 
Goodyear et al chapter 16 nov2012
Goodyear et al chapter 16 nov2012Goodyear et al chapter 16 nov2012
Goodyear et al chapter 16 nov2012Peter Goodyear
 
Chapter 13 online communities and interactions
Chapter 13 online communities and interactionsChapter 13 online communities and interactions
Chapter 13 online communities and interactionsgrainne
 
Canova Iadis Mobile Learning 2009
Canova Iadis Mobile Learning 2009Canova Iadis Mobile Learning 2009
Canova Iadis Mobile Learning 2009canovaca
 
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...Jari Laru
 
Conole leicester
Conole leicesterConole leicester
Conole leicestergrainne
 
Mlearning 2.0 Enhancing international collaboration - Iceri 2011
Mlearning 2.0 Enhancing international collaboration - Iceri 2011Mlearning 2.0 Enhancing international collaboration - Iceri 2011
Mlearning 2.0 Enhancing international collaboration - Iceri 2011marcamacho
 
Where Is The M In Interactivity, Collaboration, and Feedback?
Where Is The M In Interactivity, Collaboration, and Feedback?Where Is The M In Interactivity, Collaboration, and Feedback?
Where Is The M In Interactivity, Collaboration, and Feedback?Michael Coghlan
 
Place Based Studio Pedagogy - Mobile Design
Place Based Studio Pedagogy - Mobile DesignPlace Based Studio Pedagogy - Mobile Design
Place Based Studio Pedagogy - Mobile Designjmmathews
 
Learning at the Speed of Mobile
Learning at the Speed of MobileLearning at the Speed of Mobile
Learning at the Speed of MobileMichael Coghlan
 
A widget-based dashboard approach for awareness and reflection in online lear...
A widget-based dashboard approach for awareness and reflection in online lear...A widget-based dashboard approach for awareness and reflection in online lear...
A widget-based dashboard approach for awareness and reflection in online lear...Wolfgang Reinhardt
 
Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...
Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...
Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...Jari Laru
 
Communities of Practice and virtual learning communities: benefits, barriers ...
Communities of Practice and virtual learning communities: benefits, barriers ...Communities of Practice and virtual learning communities: benefits, barriers ...
Communities of Practice and virtual learning communities: benefits, barriers ...eLearning Papers
 
Conole turku
Conole turkuConole turku
Conole turkugrainne
 
Networked Learning Conference 2012
Networked Learning Conference 2012 Networked Learning Conference 2012
Networked Learning Conference 2012 Mohsen Saadatmand
 
Taking control of your digital learning environment
Taking control of your digital learning environmentTaking control of your digital learning environment
Taking control of your digital learning environmentFiona Jostsons
 
Group 2 fdi presentation
Group 2 fdi presentationGroup 2 fdi presentation
Group 2 fdi presentationTony Reeves
 

Mais procurados (20)

Word testi a.m
Word testi a.mWord testi a.m
Word testi a.m
 
New Visual Social Media for the Higher Education Classroom
New Visual Social Media for the Higher Education ClassroomNew Visual Social Media for the Higher Education Classroom
New Visual Social Media for the Higher Education Classroom
 
Goodyear et al chapter 16 nov2012
Goodyear et al chapter 16 nov2012Goodyear et al chapter 16 nov2012
Goodyear et al chapter 16 nov2012
 
Chapter 13 online communities and interactions
Chapter 13 online communities and interactionsChapter 13 online communities and interactions
Chapter 13 online communities and interactions
 
Canova Iadis Mobile Learning 2009
Canova Iadis Mobile Learning 2009Canova Iadis Mobile Learning 2009
Canova Iadis Mobile Learning 2009
 
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...
 
Conole leicester
Conole leicesterConole leicester
Conole leicester
 
Mlearning 2.0 Enhancing international collaboration - Iceri 2011
Mlearning 2.0 Enhancing international collaboration - Iceri 2011Mlearning 2.0 Enhancing international collaboration - Iceri 2011
Mlearning 2.0 Enhancing international collaboration - Iceri 2011
 
Where Is The M In Interactivity, Collaboration, and Feedback?
Where Is The M In Interactivity, Collaboration, and Feedback?Where Is The M In Interactivity, Collaboration, and Feedback?
Where Is The M In Interactivity, Collaboration, and Feedback?
 
Place Based Studio Pedagogy - Mobile Design
Place Based Studio Pedagogy - Mobile DesignPlace Based Studio Pedagogy - Mobile Design
Place Based Studio Pedagogy - Mobile Design
 
Learning at the Speed of Mobile
Learning at the Speed of MobileLearning at the Speed of Mobile
Learning at the Speed of Mobile
 
A widget-based dashboard approach for awareness and reflection in online lear...
A widget-based dashboard approach for awareness and reflection in online lear...A widget-based dashboard approach for awareness and reflection in online lear...
A widget-based dashboard approach for awareness and reflection in online lear...
 
Social Networking in Second Language Learning
Social Networking in Second Language LearningSocial Networking in Second Language Learning
Social Networking in Second Language Learning
 
Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...
Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...
Laru, J. & Järvelä, S. (2008). Social patterns in mobile technology mediated ...
 
Communities of Practice and virtual learning communities: benefits, barriers ...
Communities of Practice and virtual learning communities: benefits, barriers ...Communities of Practice and virtual learning communities: benefits, barriers ...
Communities of Practice and virtual learning communities: benefits, barriers ...
 
Conole turku
Conole turkuConole turku
Conole turku
 
Networked Learning Conference 2012
Networked Learning Conference 2012 Networked Learning Conference 2012
Networked Learning Conference 2012
 
Taking control of your digital learning environment
Taking control of your digital learning environmentTaking control of your digital learning environment
Taking control of your digital learning environment
 
Group 2 fdi presentation
Group 2 fdi presentationGroup 2 fdi presentation
Group 2 fdi presentation
 
Muves final(1)
Muves final(1)Muves final(1)
Muves final(1)
 

Destaque

CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15Sean Gallagan, Ph.D.
 
2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...
2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...
2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...Carmen Lizy Lamboy-Naughton, Ed.D.
 
Experiential Learning Toward Transformative Outcomes 2
Experiential Learning Toward Transformative Outcomes 2Experiential Learning Toward Transformative Outcomes 2
Experiential Learning Toward Transformative Outcomes 2Eric Lassahn Ph.D.
 
An Experiential Learning Project for English Language Learners
An Experiential Learning Project for English Language LearnersAn Experiential Learning Project for English Language Learners
An Experiential Learning Project for English Language LearnersVincent Chunhao Qian
 
Experiential learningsoeffective
Experiential learningsoeffectiveExperiential learningsoeffective
Experiential learningsoeffectivemattvogt
 
Kotoba Rollers: Board game based language learning (PANSIG 2016)
Kotoba Rollers: Board game based language learning (PANSIG 2016)Kotoba Rollers: Board game based language learning (PANSIG 2016)
Kotoba Rollers: Board game based language learning (PANSIG 2016)Tokyo Denki University
 
Through Children's Eyes - Connecting Experiential Learning to Curriculumn
Through Children's Eyes - Connecting Experiential Learning to Curriculumn Through Children's Eyes - Connecting Experiential Learning to Curriculumn
Through Children's Eyes - Connecting Experiential Learning to Curriculumn dwyckoff
 
CREATIVITY AND MENTAL HEALTH
CREATIVITY AND MENTAL HEALTH CREATIVITY AND MENTAL HEALTH
CREATIVITY AND MENTAL HEALTH Jacek Romanski
 
Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...
Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...
Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...Franzi Ng
 
Using the experiential learning cycle to promote reflection
Using the experiential learning cycle to promote reflectionUsing the experiential learning cycle to promote reflection
Using the experiential learning cycle to promote reflectionIvan Aguilar
 
Pathways experiential learning course
Pathways experiential learning coursePathways experiential learning course
Pathways experiential learning courseCarrie Leggatt
 
Engage students with experiential learning in your classroom
Engage students with experiential learning in your classroomEngage students with experiential learning in your classroom
Engage students with experiential learning in your classroomSean Glaze
 
Outlife - Outbound Training - Team building - Employee Engagement - Experient...
Outlife - Outbound Training - Team building - Employee Engagement - Experient...Outlife - Outbound Training - Team building - Employee Engagement - Experient...
Outlife - Outbound Training - Team building - Employee Engagement - Experient...Diyanat Ali
 
Theory Of Experiential Learning Fields[1]
Theory Of Experiential Learning Fields[1]Theory Of Experiential Learning Fields[1]
Theory Of Experiential Learning Fields[1]Vida Williams
 
Experiential Learning Theory
Experiential Learning TheoryExperiential Learning Theory
Experiential Learning TheoryBecky Taylor
 
Experiential learning
Experiential learningExperiential learning
Experiential learningJC Castillo
 
Experiential Learning & Reflection
Experiential Learning  & ReflectionExperiential Learning  & Reflection
Experiential Learning & ReflectionCroydon College
 
Experiential Learning Presentation
Experiential Learning PresentationExperiential Learning Presentation
Experiential Learning PresentationMarc Stephens
 

Destaque (20)

CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15CLP Presentation - Experiential Learning in Practice - 2-17-15
CLP Presentation - Experiential Learning in Practice - 2-17-15
 
2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...
2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...
2005 CAEL Speak English? Habla Espanol? A dual-language accelerated learning ...
 
Experiential Learning Toward Transformative Outcomes 2
Experiential Learning Toward Transformative Outcomes 2Experiential Learning Toward Transformative Outcomes 2
Experiential Learning Toward Transformative Outcomes 2
 
An Experiential Learning Project for English Language Learners
An Experiential Learning Project for English Language LearnersAn Experiential Learning Project for English Language Learners
An Experiential Learning Project for English Language Learners
 
Experiential learningsoeffective
Experiential learningsoeffectiveExperiential learningsoeffective
Experiential learningsoeffective
 
Kotoba Rollers: Board game based language learning (PANSIG 2016)
Kotoba Rollers: Board game based language learning (PANSIG 2016)Kotoba Rollers: Board game based language learning (PANSIG 2016)
Kotoba Rollers: Board game based language learning (PANSIG 2016)
 
Through Children's Eyes - Connecting Experiential Learning to Curriculumn
Through Children's Eyes - Connecting Experiential Learning to Curriculumn Through Children's Eyes - Connecting Experiential Learning to Curriculumn
Through Children's Eyes - Connecting Experiential Learning to Curriculumn
 
CREATIVITY AND MENTAL HEALTH
CREATIVITY AND MENTAL HEALTH CREATIVITY AND MENTAL HEALTH
CREATIVITY AND MENTAL HEALTH
 
Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...
Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...
Exploring Experiential Learning Activities: Simulations, Role Play, and Real ...
 
Using the experiential learning cycle to promote reflection
Using the experiential learning cycle to promote reflectionUsing the experiential learning cycle to promote reflection
Using the experiential learning cycle to promote reflection
 
Pathways experiential learning course
Pathways experiential learning coursePathways experiential learning course
Pathways experiential learning course
 
Engage students with experiential learning in your classroom
Engage students with experiential learning in your classroomEngage students with experiential learning in your classroom
Engage students with experiential learning in your classroom
 
Experiential learning
Experiential learningExperiential learning
Experiential learning
 
Outlife - Outbound Training - Team building - Employee Engagement - Experient...
Outlife - Outbound Training - Team building - Employee Engagement - Experient...Outlife - Outbound Training - Team building - Employee Engagement - Experient...
Outlife - Outbound Training - Team building - Employee Engagement - Experient...
 
Theory Of Experiential Learning Fields[1]
Theory Of Experiential Learning Fields[1]Theory Of Experiential Learning Fields[1]
Theory Of Experiential Learning Fields[1]
 
Experiential Learning Theory
Experiential Learning TheoryExperiential Learning Theory
Experiential Learning Theory
 
Experiential learning
Experiential learningExperiential learning
Experiential learning
 
Experiential Learning - An Effective Learning Method
Experiential Learning - An Effective Learning MethodExperiential Learning - An Effective Learning Method
Experiential Learning - An Effective Learning Method
 
Experiential Learning & Reflection
Experiential Learning  & ReflectionExperiential Learning  & Reflection
Experiential Learning & Reflection
 
Experiential Learning Presentation
Experiential Learning PresentationExperiential Learning Presentation
Experiential Learning Presentation
 

Semelhante a Experiential Learning in Virtu

The new age of learning
The new age of learningThe new age of learning
The new age of learningDoris Randell
 
Chapter 1 introduction
Chapter 1 introductionChapter 1 introduction
Chapter 1 introductiongrainne
 
Learning with technology (wk 1)
Learning with technology (wk 1)Learning with technology (wk 1)
Learning with technology (wk 1)Trudy Sweeney
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toyMaria Toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toyMaria Toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toyMaria Toy
 
Affinity Space Literature Review
Affinity Space Literature ReviewAffinity Space Literature Review
Affinity Space Literature ReviewJose Katab
 
OCSLD digi lit presentation
OCSLD digi lit presentationOCSLD digi lit presentation
OCSLD digi lit presentationHelen Beetham
 
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Susana Galante
 
Word-testi
Word-testiWord-testi
Word-testiAnnneli
 
Teaching efl online ppt
Teaching efl online pptTeaching efl online ppt
Teaching efl online pptAndyW79
 
SecondLife-Education-poster-24x36
SecondLife-Education-poster-24x36SecondLife-Education-poster-24x36
SecondLife-Education-poster-24x36Marwah Zagzoug, PhD
 
Conole connected june_2010
Conole connected june_2010Conole connected june_2010
Conole connected june_2010grainne
 
Conole connected final
Conole connected finalConole connected final
Conole connected finalgrainne
 
Second Life. A New Space for Teaching and Learning Entrepreneurship?
Second Life. A New Space for Teaching and Learning Entrepreneurship?Second Life. A New Space for Teaching and Learning Entrepreneurship?
Second Life. A New Space for Teaching and Learning Entrepreneurship?Patrycja Rudnicka
 
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...eraser Juan José Calderón
 

Semelhante a Experiential Learning in Virtu (20)

The new age of learning
The new age of learningThe new age of learning
The new age of learning
 
Chapter 1 introduction
Chapter 1 introductionChapter 1 introduction
Chapter 1 introduction
 
Learning with technology (wk 1)
Learning with technology (wk 1)Learning with technology (wk 1)
Learning with technology (wk 1)
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toy
 
Asld2011 cook
Asld2011 cookAsld2011 cook
Asld2011 cook
 
MUVE
MUVEMUVE
MUVE
 
Affinity Space Literature Review
Affinity Space Literature ReviewAffinity Space Literature Review
Affinity Space Literature Review
 
OCSLD digi lit presentation
OCSLD digi lit presentationOCSLD digi lit presentation
OCSLD digi lit presentation
 
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
Making connections through multimodal tasks in virtual exchanges- IAEI Interc...
 
Games - Problem Based Learning and Minecraft
Games - Problem Based Learning and MinecraftGames - Problem Based Learning and Minecraft
Games - Problem Based Learning and Minecraft
 
Word-testi
Word-testiWord-testi
Word-testi
 
Teaching efl online ppt
Teaching efl online pptTeaching efl online ppt
Teaching efl online ppt
 
SecondLife-Education-poster-24x36
SecondLife-Education-poster-24x36SecondLife-Education-poster-24x36
SecondLife-Education-poster-24x36
 
Conole connected june_2010
Conole connected june_2010Conole connected june_2010
Conole connected june_2010
 
Conole connected final
Conole connected finalConole connected final
Conole connected final
 
Networked Learning: Inviting Redefinition
Networked Learning: Inviting RedefinitionNetworked Learning: Inviting Redefinition
Networked Learning: Inviting Redefinition
 
Second Life. A New Space for Teaching and Learning Entrepreneurship?
Second Life. A New Space for Teaching and Learning Entrepreneurship?Second Life. A New Space for Teaching and Learning Entrepreneurship?
Second Life. A New Space for Teaching and Learning Entrepreneurship?
 
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
 

Último

Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 

Último (20)

Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 

Experiential Learning in Virtu

  • 1. Experiential Learning in a 3D Multi-User Virtual Environment (MUVE) Larisa Grice, James Webb, Adrian Hodge Presentation also available in Second Life at:   http://slurl.com/secondlife/Teaching/59/222/42/
  • 2.
  • 3. Model of Learning in a 3D MUVE by Dalgarno and Lee Source: Dalgarno, B. and Lee, M.J.W. (2010, p.15)
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. Salmon's 5 Stage Model in Second Life  
  • 17.
  • 18. References Bouda, T. (2011). Experience as an Essential Aspect of Learning and Teaching in Virtual Worlds. In Jerry, P. and Lindsey, L. (Eds) (pp.17-26). Experiential Learning in Virtual Worlds. Oxford: Inter-Disciplinary Press Dalgarno, B. and Lee, M.J.W. (2010). ‘What are the Learning Affordances of 3-D Virtual Environments?’. British Journal of Educational Technology, 41(1), 10-32 Dass et al, (2011). Using Virtual Worlds: What The Research Says. Quarterly Review of Distance Education 12(2) Duffy, T. M., & Cunningham, D. J. (1996).Constructivism: Implications for the design and delivery Erickson, J. and Siau, K., (2003). ‘E-Ducation’, Commun. ACM, Vol. 46(9), pp. 134-140 Mayrath et al, (2011). Instructional design best practices for Second Life: a case study from a college-level English course Interactive Learning Environments 19(2) Mayrath et al (1996). Teaching with Virtual Worlds: Factors to Consider for Instructional Use of Second Life. Journal of Educational Computing Research, 43 (4)
  • 19. References Negroponte, N. 1995. Being digital. Cyberdocks, online edition, OBS, 1996. http://archives.obs-us.com/obs/english/books/nn/ch13c01.htm Oblinger, D. (2004). The Next Generation of Educational Engagement. Journal of Interactive Media in Education, 2004 (8). Salmon, Gilly, Ming Nie, and Palitha Edirisingha. (2010) €Developing a five-stage model of learning in Second Life. Educational Research 52(2):169-182. Salt, B., Atkins, C. and Blackall, L. (2008) Engaging with Second Life: Real Education in a Virtual World: Literature Review [online], The SLENZ Project for the New Zealand Tertiary Education Commission 2008, Available: http://piensl.pbworks.com/f/slliteraturereviewa1.pdf [Accessed 5 October, 2011]. Siemens, G (2005) Connectivism: A Learning Theory for the Digital Age], International Journal of Instructional Technology and Distance Learning, Vol. 2 No. 1. Sontag, M. 2009. “A Learning Theory for 21st-Century Students.” Innovate: Journal of Online Education 5(2007):8

Notas do Editor

  1. Why use a 3D MUVE for experiential learning?   Virtual worlds allow to deliver an immersive teaching and learning experience dealing with topics that may be too difficult, dangerous or expensive to create consistently in the real world.
  2. 3-D virtual world is a persistent environment that supports synchronous design, communication and 3D modelling. The residents of this world are avatars. This environment allows to design and create user-generated objects and also creates opportunities for economic, real, social and fantasy activities through real-time interaction, collaboration and avatar movement and communication tools.   Reference   J. Erickson & K. Siau, ‘E-Ducation’, Commun. ACM , Vol. 46(9), 2003, pp. 134-140.
  3. Two most important and unique characteristics of 3D MUVE:   1. Representation fidelity:     1.1. Realistic display of environment. 1.2. Smooth display of view changes and object motion. 1.3. Consistency of object behaviour. 1.4. User representation. 1.5. Spatial audio. 1.6. Kinaesthetic and tactile force feedback.   2. Learner interaction:   2.1. Embodied actions including view control, navigation and object manipulation. 2.2. Embodied verbal and non-verbal communication. 2.3. Control of environment attributes and behaviour. 2.4 Construction of objects and scripting of object behaviours.   Reference Dalgarno, B. and Lee, M.J.W. (2010). ‘What are the Learning Affordances of 3-D Virtual Environments?’. British Journal of Educational Technology, 41(1), 10-32
  4. The experience in a 3D MUVE is supported by the ability to   (a) construct an identity, (b) have a sense of presence (c) and co-presence.   The construction of identity allows people to be unique, unusual and able to show their belonging to a certain group of people. It is important for differentiation of communities and their responsibilities.   A sense of presence, or an another word 'immersion', stands for the feeling of participation in activities conducted within the 3D MUVE.    Co-presence expresses feelings of being together in one place. It is the ability to communicate, collaborate and interact independently in time and place.   Reference Bouda, T. (2011). Experience as an Essential Aspect of Learning and Teaching in Virtual Worlds . In Jerry, P. and Lindsey, L. (Eds) (pp.17-26). Experiential Learning in Virtual Worlds. Oxford: Inter-Disciplinary Press
  5. Machinima combines the use of 3D video-games and virtual worlds, with real-world filmmaking techniques to create animated films shot
  6. Some examples of the use of Second Life for educational puproses:   (e) Singapore’s Nanyang Polytechnic offeres a class where the students used Second Life to design  a commercial game and its business model , implement and test a demo of this game.   (f) The University of Tennessee uses Second Live for four  Spanish language classes   (h) Texas Wesleyan University designed Genom Island to explore the potential of an  interactive laboratory environment for Biology studies.  (i) Montana State University's Creative Research Lab utilised Second Life to teach  architecture classes  and investigate novel  methods for the design of a sustainable community for the West Oakland revitalization project (k) St George’s Hospital in the UK uses Second Life for creation of  paramedic training   (l) The School of Hotel and Tourism Management (SHTM) at Hong Kong  Polytechnic University (PolyU), created a virtual campus called Polyusotel  where visits can be made to  virtual hotels  such as Starwood’s Aloft, InterContinental Hotel’s Crowne Plaza Virtual Meeting Place, and the Rixos Hotel and Resort islands. (m) The The The Australian Film, Television and Radio School has used Second Life machinima widely in its course and recently announced a postgraduate one year diploma in Virtual Worlds (Directing). Reference: Salt, B., Atkins, C. and Blackall, L. (2008). Engaging with Second Life: Real Education in a Virtual World: Literature Review.  The SLENZ Project for the New Zealand Tertiary Education Commission 2008  
  7. The suitability of Second Life depends on what you are trying to do.   Language teaching needs text and sound; Music teaching needs refined sound facilities; Maths teaching needs diagrams and modelling   Constructivist learning is the most commonly used type (Dass) so people-based group activities have much to gain from the MUVE - learning a language is an obvious example.
  8. There is only limited research available about effective instructional activities using virtual worlds as the concept is so new and the studies are few in number, but what have been ascertained as important are (i) the alignment of activities with objectives (there's nothing unique to SL about that), (ii) the importance of ongoing assessment (especially as this is a new form of learning and things can go wrong when using new technologies) and (iii) relating the content to students' needs (as it takes effort on their part to become familiar with a new technology it must be worth their while).
  9. Constructivism has been identified as the chief pedagogical methodology used thus far owing to the people-centred nature fo the activities that have been designed in Second Life.   The constructive process of acquiring knowledge itself is favoured over the transmission of content.
  10. Mayrath's design factors are:   RELEVANCE (activities need to be related to the course context and objectives and one must ask how the MUVE best facilitates this);   COMPLEXITY (what skills are required to complete the exercise; are there any which are beyond the capabilities of the students at the moment of task-setting?   AFFORDANCES (for graphics, social connections, exploration, creation and simulations - how does the activity best harness the capability of the MUVE in these domains?)
  11. The use of highly immersive technologies, in particular 3D-MUVE have been proven to alter our cognitive processes at a higher level than previously thought.  We are shaped by the technologies we are using particularly those with interpersonal and interactive affordances.  The development of these new areas of immersive technologies creates new types of information literacy, in the 3D-MUVE world we are increasingly operating at a higher level of collaboration through learning-by-doing; this shift may usher in radically new ways of seeing and interpreting learning and education. Oblinger, D. (2004). The Next Generation of Educational Engagement.  Journal of Interactive Media in Education , 2004 (8). Negroponte, N. 1995. Being digital. Cyberdocks, online edition, OBS, 1996. http://archives.obs-us.com/obs/english/books/nn/ch13c01.htm  
  12. Sontag's (2009) SCCS Theory provides an argument of how specific schemata, namely those of social-connectedness and of cognitive-connectedness are structures upon which new knowledge may be built.  Today's immersive virtual worlds offer affordances which fit with our desire to connect socially. Sontag posits her "link, lurk, and lunge" model to describe how students operate in the schema.  Cognitive-connectedness schema describes how students see how knowledge connects with the wider world, across disciplines and inter-connects at all levels across the network. Sontag, M. 2009. “A Learning Theory for 21st-Century Students.” Innovate: Journal of Online Education 5(2007):8
  13. Siemen's theory discusses how information technology, society and speed of change are altering the way we use and interact with information and each other. In Connectivism the way we access information and knowledge and the ways we increasingly interact with one another (through the Internet, Web 2.0, social technologies etc.), is fundamentally reshaping the way we learn. We learn via nodes, connections and social interactions, just-in-time and with the ability to form meaning and understanding within this mesh. In virtual worlds this theory may help us to further understand and model how students interact and collaborate.  Siemens, G (2005) Connectivism: A Learning Theory for the Digital Age], International Journal of Instructional Technology and Distance Learning, Vol. 2 No. 1.
  14. Salmon's 5 Stage Model as applied to virtual worlds and Second Life in particular helps us understand directly how a constructivist approach and one of scaffolding of learning and interaction can be achieved.  The 5 Stages  have been re-modelled to include the key stages of motivation, socialisation, exchange, knowledge and development.  Salmon, Gilly, Ming Nie, and Palitha Edirisingha. (2010) €Developing a five-stage model of learning in Second Life.� Educational Research 52(2):169-182.