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Mobile Marketing 
JAKE GRIFFITHS, DANIEL GILLIBRAND, JONATHAN MORETTA
http://mobilemarketingmagazine.com/ 
Twitter Begins Tracking iOS Users’ Apps 
 Build a more tailored experience for IOS consumers 
 Improve relevance of promoted content (i.e. promoted tweets) 
 App tracking feature used to target advertisements 
 Function will be ‘opt-out’, meaning automatically downloaded but 
users can disable 
Dunkin’ Donuts hits 10m downloads 
 Loyalty scheme gives downloaders chance to win $1000 (£635) 
 Uses preloaded money to purchase food and merchandise 
 Automatically recharges cash 
 Coupon for free drink any size once accumulated 200 reward points
http://www.mobilemarketingwatch.com/ 
Digital Marketers to Open Their Wallets Wider Next Year 
 10% of annual revenue spent on marketing activities 
 50% of companies will increase their budget from 2015 
 Connect with customers and increase profits 
 Rise of programmatic media buying – better target audience as well as 
automated bidding rules for ads based on value 
Paid Search Advertising Continues to Go Mobile 
 Mobile consumership continues to grow 
 Over past 2 years advertisers’ pay-per-click being mobile over online 
 1/3 of last quarter’s paid search advertising spent on mobile 
 67% desktop, 18% mobile, 15% tablet
http://www.mmaglobal.com/ 
Coca cola happiness flag 
 Coca-Cola wanted to help the 2014 FIFA World Cup be the most inclusive in the 
history of the event 
 Brand developed “Happiness Flag” campaign encouraging users to submit 
photos that would become part of one massive mosaic in form of a flag which 
would be debuted at the beginning of the World Cup 
 Target audience was broad – Coca-Cola fans and dove deeper into interests of 
the audience including photography, social games and creative propensity 
 207 countries around the world submitted selfies to social media sites e.g. 
Instagram, Facebook 
 The Happiness campaign achieved overall marketing goals 
 Coca-Cola received a record breaking number of submissions for a digitally 
produced photomosaic (more than 220,000) from every country 
 The success of the campaign inspired Coca-Cola to replicate some campaign 
aspects using photos as social currency inviting customers to have a shared 
purpose in an influential, marketing campaign
http://www.mmaglobal.com/ - continued 
Beats Music 
 Added a level of human curation for the user 
 After consumers set up profiles and set preferences, an editorial team fed 
the system with hand-selected playlists, albums and songs 
 Additionally, a key app feature customized personalized music based on 
the user’s location, mood or activity 
 The Beats music app became No. 1 music app on iTunes on the first day of 
lunch 
 Thousands of mentions in the press, millions of social media impressions and 
great reviews in the music and tech press put Beats Music on its way to 
becoming the dominant player in the space 
 The marketing feels warm and human – a way of making Beats Music feel 
connected to the culture
Mobile marketing key terms 
Near Field Communications (NFC) - A feature of many portable 
devices. It's a feature which users of smartphones that have NFC lord it 
over those that don't. NFC is a set of standards for portable devices, it 
allows them to establish peer-to-peer radio communications, passing 
data from one device to another by touching them or putting them 
very close together. 
As mentioned earlier there are peer-to-peer technologies such as 
Android- or Samsung Beam, where you can share a file or a contact 
by touching together two smartphones, the potential for contactless 
commerce. If you think about a payment card such as the London 
Oyster card, then imagine using your phone for this purpose via NFC, 
you can see the benefit.
Proximity marketing is the localized wireless distribution of advertising content 
associated with a particular place. Transmissions can be received by individuals in 
that location who wish to receive them and have the necessary equipment to do 
so. 
Just about any business or service that is operating from a fixed location can 
implement a proximity marketing strategy. Some examples include: 
• Major retailers, such as Ikea or Macy’s, can send store maps and coupons or 
offers to apply for their credit card or to enroll in their loyalty or rewards programs. 
• Hotels can inform guests about on-site events and promotions or can offer to 
enroll them in loyalty or rewards programs. 
• Restaurants can send special menus/daily specials, coupons, offers for loyalty 
programs, or perhaps send trivia questions or other games to help them pass the 
time while they wait for their table to be ready. 
• Shopping malls can offer a proximity marketing benefit to their tenants by 
putting together a package of coupons or offer a discount at any mall retailer. 
• Travel hubs such as airports and public transportation centres can provide 
maps or display ads that can be sold to local tourist destinations. 
• General information about a product or service can be delivered through 
proximity marketing even if the fixed location of the business or service agency 
changes.
Mobile application development is the set of processes and procedures 
involved in writing software for small, wireless computing devices such as 
smartphones or tablets. 
Mobile application development is similar to Web application development 
and has its roots in more traditional software development. One critical 
difference, however, is that mobile applications (apps) are often written 
specifically to take advantage of the unique features a particular mobile 
device offers. For instance, a gaming app might be written to take 
advantage of the iPhone's accelerometer. 
One way to ensure that applications show optimum performance on a given 
device is to develop the application (app) natively on that device. This means 
that at a very low level, the code is written specifically for the processor in a 
particular device. When an app needs to run on multiple operating systems, 
however, little if any code can be reused from the initial development. The 
application must essentially be rewritten for each specific device. In the future, 
it's expected that a majority of mobile application development efforts will 
focus on creating browser-based applications that are device-agnostic. 
Browser-based applications are simply websites that are built for mobile 
browsers. Such sites are built to load quickly over a cellular network and have 
finger-friendly navigation. 
iAd is a mobile advertising platform developed by Apple Inc. for its iPhone, 
iPod Touch, and iPad line of mobile devices allowing third-party developers to 
directly embed advertisements into their applications.
Smartphone 
statistics by 
country
QR Code – a trademark for a 
type of matrix barcode. A 
barcode is a machine 
readable optical label that 
contains information about 
the item to which is attached. 
This is our example 
Mobile app reviews 
Google Chrome 
 Web browser 
 Faster browsing 
 Sync across devices – open tabs/bookmarks from your 
laptop, phone or tablet 
 Saves data – allows your to brose with 50% less data 
 Voice search allowing you to search hands free 
 Unlimited web tabs 
 Translate any web page 
 Privacy with incognito mode allowing you to search the 
web without it being saved to your history
Shazam 
 Play a song you don’t know the song to ands Shazam 
will search the song for you and tell you the name 
 Once ‘Shazam’d’ allows you to easily purchase on 
iTunes 
 Share your discoveries on all social media sites 
 Shows you song recommendations from other songs you 
would like similar to ones you have previously searched 
 Auto Shazam which searches songs on TV etc. even 
when you’re not using the app
Cut the rope 
 16 boxes (i.e. worlds) with over 400 levels 
 Innovative physics gameplay where you must get the 
candy into Om Nom’s mouth 
 Clear and crisp graphics 
 Short videos about Om Nom 
 Free updates 
 Has won awards such as; ‘Apple Design Award’, ‘BAFTA 
Award’ and others 
 Connect with Om Nom on social media sites

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Mobile marketing

  • 1. Mobile Marketing JAKE GRIFFITHS, DANIEL GILLIBRAND, JONATHAN MORETTA
  • 2. http://mobilemarketingmagazine.com/ Twitter Begins Tracking iOS Users’ Apps  Build a more tailored experience for IOS consumers  Improve relevance of promoted content (i.e. promoted tweets)  App tracking feature used to target advertisements  Function will be ‘opt-out’, meaning automatically downloaded but users can disable Dunkin’ Donuts hits 10m downloads  Loyalty scheme gives downloaders chance to win $1000 (£635)  Uses preloaded money to purchase food and merchandise  Automatically recharges cash  Coupon for free drink any size once accumulated 200 reward points
  • 3. http://www.mobilemarketingwatch.com/ Digital Marketers to Open Their Wallets Wider Next Year  10% of annual revenue spent on marketing activities  50% of companies will increase their budget from 2015  Connect with customers and increase profits  Rise of programmatic media buying – better target audience as well as automated bidding rules for ads based on value Paid Search Advertising Continues to Go Mobile  Mobile consumership continues to grow  Over past 2 years advertisers’ pay-per-click being mobile over online  1/3 of last quarter’s paid search advertising spent on mobile  67% desktop, 18% mobile, 15% tablet
  • 4. http://www.mmaglobal.com/ Coca cola happiness flag  Coca-Cola wanted to help the 2014 FIFA World Cup be the most inclusive in the history of the event  Brand developed “Happiness Flag” campaign encouraging users to submit photos that would become part of one massive mosaic in form of a flag which would be debuted at the beginning of the World Cup  Target audience was broad – Coca-Cola fans and dove deeper into interests of the audience including photography, social games and creative propensity  207 countries around the world submitted selfies to social media sites e.g. Instagram, Facebook  The Happiness campaign achieved overall marketing goals  Coca-Cola received a record breaking number of submissions for a digitally produced photomosaic (more than 220,000) from every country  The success of the campaign inspired Coca-Cola to replicate some campaign aspects using photos as social currency inviting customers to have a shared purpose in an influential, marketing campaign
  • 5. http://www.mmaglobal.com/ - continued Beats Music  Added a level of human curation for the user  After consumers set up profiles and set preferences, an editorial team fed the system with hand-selected playlists, albums and songs  Additionally, a key app feature customized personalized music based on the user’s location, mood or activity  The Beats music app became No. 1 music app on iTunes on the first day of lunch  Thousands of mentions in the press, millions of social media impressions and great reviews in the music and tech press put Beats Music on its way to becoming the dominant player in the space  The marketing feels warm and human – a way of making Beats Music feel connected to the culture
  • 6. Mobile marketing key terms Near Field Communications (NFC) - A feature of many portable devices. It's a feature which users of smartphones that have NFC lord it over those that don't. NFC is a set of standards for portable devices, it allows them to establish peer-to-peer radio communications, passing data from one device to another by touching them or putting them very close together. As mentioned earlier there are peer-to-peer technologies such as Android- or Samsung Beam, where you can share a file or a contact by touching together two smartphones, the potential for contactless commerce. If you think about a payment card such as the London Oyster card, then imagine using your phone for this purpose via NFC, you can see the benefit.
  • 7. Proximity marketing is the localized wireless distribution of advertising content associated with a particular place. Transmissions can be received by individuals in that location who wish to receive them and have the necessary equipment to do so. Just about any business or service that is operating from a fixed location can implement a proximity marketing strategy. Some examples include: • Major retailers, such as Ikea or Macy’s, can send store maps and coupons or offers to apply for their credit card or to enroll in their loyalty or rewards programs. • Hotels can inform guests about on-site events and promotions or can offer to enroll them in loyalty or rewards programs. • Restaurants can send special menus/daily specials, coupons, offers for loyalty programs, or perhaps send trivia questions or other games to help them pass the time while they wait for their table to be ready. • Shopping malls can offer a proximity marketing benefit to their tenants by putting together a package of coupons or offer a discount at any mall retailer. • Travel hubs such as airports and public transportation centres can provide maps or display ads that can be sold to local tourist destinations. • General information about a product or service can be delivered through proximity marketing even if the fixed location of the business or service agency changes.
  • 8. Mobile application development is the set of processes and procedures involved in writing software for small, wireless computing devices such as smartphones or tablets. Mobile application development is similar to Web application development and has its roots in more traditional software development. One critical difference, however, is that mobile applications (apps) are often written specifically to take advantage of the unique features a particular mobile device offers. For instance, a gaming app might be written to take advantage of the iPhone's accelerometer. One way to ensure that applications show optimum performance on a given device is to develop the application (app) natively on that device. This means that at a very low level, the code is written specifically for the processor in a particular device. When an app needs to run on multiple operating systems, however, little if any code can be reused from the initial development. The application must essentially be rewritten for each specific device. In the future, it's expected that a majority of mobile application development efforts will focus on creating browser-based applications that are device-agnostic. Browser-based applications are simply websites that are built for mobile browsers. Such sites are built to load quickly over a cellular network and have finger-friendly navigation. iAd is a mobile advertising platform developed by Apple Inc. for its iPhone, iPod Touch, and iPad line of mobile devices allowing third-party developers to directly embed advertisements into their applications.
  • 10. QR Code – a trademark for a type of matrix barcode. A barcode is a machine readable optical label that contains information about the item to which is attached. This is our example 
  • 11. Mobile app reviews Google Chrome  Web browser  Faster browsing  Sync across devices – open tabs/bookmarks from your laptop, phone or tablet  Saves data – allows your to brose with 50% less data  Voice search allowing you to search hands free  Unlimited web tabs  Translate any web page  Privacy with incognito mode allowing you to search the web without it being saved to your history
  • 12. Shazam  Play a song you don’t know the song to ands Shazam will search the song for you and tell you the name  Once ‘Shazam’d’ allows you to easily purchase on iTunes  Share your discoveries on all social media sites  Shows you song recommendations from other songs you would like similar to ones you have previously searched  Auto Shazam which searches songs on TV etc. even when you’re not using the app
  • 13. Cut the rope  16 boxes (i.e. worlds) with over 400 levels  Innovative physics gameplay where you must get the candy into Om Nom’s mouth  Clear and crisp graphics  Short videos about Om Nom  Free updates  Has won awards such as; ‘Apple Design Award’, ‘BAFTA Award’ and others  Connect with Om Nom on social media sites