Led by Sarah Knight, senior co-design manager, Jisc.
With contribution from Samantha Clarke, researcher and serious games designer at Coventry University.
In this session there will be a focus how technology can support learning and teaching for a better student experience. Local providers will be sharing how their technology-based approaches have made a difference for learners and teachers.
Connect more in Cheltenham, 30 June 2016
Making a difference with technology-enhanced learning - Sarah Knight and Samantha Clarke
1.
2. Making a difference with
technology-enhanced learning
Sarah Knight, Senior co-design manager,
Student Experience
3. Making a difference with technology-enhanced learning
» What difference can technology enhanced learning make?
» What’s the current state of play?
» What are students saying?
» What’s the challenge?
30/06/2016 Making a difference with technology-enhanced learning
4. Making a difference in what way?
30/06/2016 Making a difference with technology-enhanced learning
5. What’s the current state of play?
» Increased focus on getting the basics right
» Lots of pockets of innovative technology-enhanced practice –
often led by individuals or course teams
» Some examples of large-scale institutional moves to change
delivery models
› Flipped learning
› Online modules or regular online sessions
Looking at strategic, institution-wide use of technology…
30/06/2016 Making a difference with technology-enhanced learning
6. Broad brushTEL environment in HE, FE and Skills
30/06/2016 Making a difference with technology-enhanced learning
More variation
Gaining fast
Widely used
Underpinning
» e-portfolio
» Social media, collaborative spaces
» Online assessment
» Online learning resources
» Lecture capture
» Online submission and feedback
» VLE
» Network
» Wi-Fi
» Devices and printers
7. Jisc student digital experience tracker data
» Data from the pilot of the Jisc
student digital experience tracker
» Designed to provide a snapshot of
students' digital expectations and
experience
» February-April 2016
» 10,753students acrossHE, FE andskills
» Full report:
http://bit.ly/student-tracker-report
8. Headline 1: Sector differences
» There are significant differences between HE and FE, particularly in
the areas of:
› Personal access to devices (generally higher in HE)
› Use of institutional computing and printing (generally higher in FE)
› Access to institutional digital services (generally better in HE)
› Access to guidance on digital issues (generally better in FE)
› Digital activities as part of a course of study (generally more widely
undertaken in HE)
30/06/2016 Making a difference with technology-enhanced learning
9. Headline 2: guidance and support
» Across the board, access to digital guidance is lower than we
might expect. For example:
› Less than half of all students say they have received guidance
on modifying devices to suit their individual needs, or creating a
positive online presence
› Less than two thirds of all students say they have received
guidance on: bringing your own device, or developing digital
skills relevant to their course
30/06/2016 Making a difference with technology-enhanced learning
10. Headline 3: digital activities on course
» HE students are significantly more likely than FE/skills students to
have produced work in a digital format, and to have worked online
with others
» Overall, during the last six weeks:
› 9 in every 10 students found information online
› 7 in every 10 students produced work in a digital format
› 5 in every 10 students worked online with others
› 3 in every 10 students created a personal record of their learning
30/06/2016 Making a difference with technology-enhanced learning
11. Headline 4: overall digital experience
» Should we be doing better?
» Around 7 in every 10 students say that when technology is used by
teaching staff it enhances their learning experience
» Just over half believe that digital assessments are delivered well
» 31.5% of HE students and 44.5% of FE and skills students agree that they
are told how their personal data is stored and used
» 37.5% of HE students and 43.2% of FE and skills students agree that
learners are involved in decisions about digital services
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12. Mainstreaming technology-enhanced learning
» Staff and student digital capabilities
» Moving from pilots and projects to large scale service
» Holistic and wholesale embedding
» Planning for both innovation and service delivery
» Evidencing impact and value
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13. So how do we get there?
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Technology
that works
Leadership
Strategic
approach
Review
current
support Time, CPD,
recognition
Embed in
curriculum
Students as
partners
14. Sources of guidance and inspiration
http://bit.ly/telconnectmore
30/06/2016 Making a difference with technology-enhanced learning
15. What one thing?
30/06/2016 Making a difference with technology-enhanced learning
Send a text to 0207 183 8329
starting with digi
NOTE - if you don’t start the text
with digi, it won’t go to our inbox
What one thing can you do drive
forward change with technology
as a result of this session?
21. Technology in GBL: when used
correctly...
7/1/2016 Interactive Game-Based Learning 21
• Digital Literacy
• National/ International Reach
• Integration = New Learning Styles
• Access to Additional Resources
• Can be Used to Make Fun Puzzles – LBG,AR, 360
22. Technology in GBL: when used
incorrectly…
7/1/2016 Interactive Game-Based Learning 22
• User Disengagement
• Unachieved LearningOutcomes
• Expense of UnusedTechnologies
• DevelopmentTime
• Access to Professional Skills: Programmers/Designers
• Higher Barriers: Perceived Ease, Benefit & Problems
27. What’s going on in Entertainment
Games?
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• A Rise in Board Games: Blended Approaches usingApps/Tech
• Escape Rooms: Interactive, Puzzle-Based Games
• Interactive Stories – Crystal Maze, Knightmare Live
• The Mystery Company
• Choose your Own PathGames:Walking Dead, theWolfAmong Us
32. 7/1/2016 Interactive Game-Based Learning 32
Participants
1. UserType –Who are your Players?
2.Time – 20mins/60mins/Longer?
3. Difficulty – College/University/Staff?
4. Mode – Collaborative/Competitive?
5. Scale – How Many Players?
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Objectives
1. LearningObjectives –What Do you
want them to Learn?
2. Solo/Multi-Disciplinary – One or Several
DisciplinesCovered?
3. Soft Skills –What are the Soft Skills they
will develop?
4. Problem Solving – Do you need any problem solving aspects?
34. 7/1/2016 Interactive Game-Based Learning 34
Theme
1. Escape Mode – Locked in a room!
2. Mystery Mode – Solve a Mystery!
3. Narrative Design –What is the story?
4. Stand Alone/Nested – Is it a single or multiple experience?
35. 7/1/2016 Interactive Game-Based Learning 35
Puzzles
1. Puzzle Design –Type of Puzzles?
2. Reflect LO’s – Do they still fit?
3. Instructions/Manuals – Do you need to provide instructions?
4. Clues/Hints/Monitoring – How are you going to monitor?
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Equipment
1. Location/Space –Where?
2. Physical Props –What are the players
going to interact with?
3.Technical Props –WhatTechnology will
support your experience?
4. Actors – Do you need actors to enhance the experience?
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Evaluation
1.Testing – Run through.
2. Evaluate LO’s – How are you going to
Evaluate?
3. Reflect – ReflectionTime with Players.
4. Adjust – Do you need to adjust anything for next time?
5. Reset – Create a list of all puzzles so you can reset easily!
39. FinalThoughts
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• GBL shouldn't be technology led,
but rather technology enhanced
• You don’t need to be an expert in
programming, in order to get GBL
into your practice
• Focus on the fun & playful aspects that
can be gained from human interactions,
and how technology can support this
Quick summary of some of the many potential benefits of effective use of TEL (use any other better image you can find – or ask Damian to tint/make transparent the bg of this one.)
Meeting student expectations
Preparing students for the digital world of work
Bringing to life things that would be impossible or too expensive to do for real in the classroom
Enabling flexibility for students – place, pace, mode of delivery
Helping learning providers reach larger cohorts – and for HE, a worldwide student body
Supporting accessibility
Efficiency (though covered in morning presentation)
Enhancement – eg enabling more productive f2f time; enabling various types of collaborative task, etc.
Need to look at mainstreamed/institution-wide uses as it’s the only way you’re going to be able to systematically make the kind of differences we were talking about on the previous slide.
Focus on getting the basics right – this does tend to be organisation-wide and recognises the importance of consistency and meeting student expectations
Some examples of large-scale moves – I think there’s more of this per size of sector in Scotland than elsewhere, particularly in HE.
YOU MAY NOT WANT TO USE THIS – I’VE LEFT IT IN JUST IN CASE
This refers to the strategic, institution-wide use of technology.
Need to look at mainstreamed/institution-wide uses as it’s the only way you’re going to be able to systematically make the kind of differences we were talking about on the benefits slide.
We’re seeing an increased focus on getting the basics right – this does tend to be organisation-wide and recognises the importance of consistency and meeting student expectations – using things like minimum VLE standards, suite of common tools, lecture capture (mainly HE, etc.)
VLE – pretty much ubiquitous in FE and HE – not sure about skills????
Note lecture capture and online submission are particularly widely used in HE, though interest in FE in these is also gaining ground.
The variation on the top group can be due to sector or subject differences – eg e-portfolios often very widely used in vocational subjects and apprenticeships, online assessment usually (though not exclusively) STEM subjects, etc. That’s fine and to be encouraged, - no point in tech for tech’s sake. But can also be caused by staff not engaging or having the skills.
Wifi and Network – wifi less widespread in FE and network is a challenge in skills.
The need for consistency (where useful – not complete standardisation) emphasises the importance of mainstreaming innovations so they don’t just remain in pockets or lose impetus when key member of staff leaves.
Students mentioned the need to support the development of both student and staff digital skills and competence
Note also how Jisc can help with these areas – particularly digital capability, which is one of the earlier parallel sessions – the digital capability service and the digital leadership programme (running in the autumn, opening for registration to FE and HE v soon.)