Why do a team of full grown men and women choose to make a game?
What is so important about making games? With this presentation we want to share with you our views about Video Games.
3. Chris Crawford Game Designer:
fun + interactive
play thing
no goals / objective
have goals / objective
toy
challenge
no other people / agents
there are other people / agents
puzzle
conflict
may not interfere or interact with
other participants
may interact and interfere with other
participants
competition
GAME
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
5. "the voluntary attempt to overcome
unnecessary obstacles".
Bernard Suits author, The Grasshopper: Games, Life and Utopia
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
6. playing state of mind
the lusory attitude
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
7. experiment with two group of mice
• One group is deprived of playful behavior.
• Both groups placed in a test area with a collar doused with scent of cats.
• Both groups hides to safety.
•
examine its surroundings.
• The other group stayed in hiding and died out.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
8. "To play a game is to attempt to achieve a specific state of affairs
[prelusory goal], using only means permitted by rules [lusory
means], where the rules prohibit use of more efficient in favour of
less efficient means [constitutive rules], and where the rules are
accepted just because they make possible such activity [lusory
attitude]
Bernard Suits author, The Grasshopper: Games, Life and Utopia
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
10. GAME
as media
• Act as archives that reflects
the conditions of society.
• Is used to transfer
information and/or ideas.
• Can sway or form opinions
/ behaviors.
• Is an instrument.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
11. Act as archives that reflects the conditions
of society.
GAME
as media
MoMA (Museum of Modern Art) acquired 14
video games in 2012.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
12. Is used to transfer information and/or ideas
GAME
One of the first media used to
spread the news about the
Benghazi bombing in 2012. One
of the player (Sean Smith a.k.a
Vile Rat ) is a real life diplomat
killed in the bombing.
as media
Jonathan Blow created Braid to
communicate with the players by trying
to put his deepest flaw and vulnerability
into it.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
13. Is used to transfer information and/or ideas
GAME
as media
Free download:
http://angkotgame.com
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
14. Can sway or form opinions / behaviors
GAME
40 million active users per
month 8 million per day (per
January 2013), some of them
dedicate hours per day to the
game.
as media
MMO games force people to
work together to reach their
know each other otherwise.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
15. about Charles Whitman, The Texas Tower Murderer
GAME
as media
of play, and a progressive
suppression of developmentally normal
play lead him to be more vulnerable to the
tragedy that he
Dr. Stuart Brown
founder, National Institute Of Play
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
16. video games have a number of
ingredients that are really powerful for
GAME
as media
Prof. Daphne Bavelier
Université de Genève
she and her labs currently investigating how new media, such as video games, can
be leveraged to foster learning and brain plasticity.
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
17. Is an instrument
GAME
as media
altruistic use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
18. Is an instrument
GAME
as media
militaristic use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
19. Is an instrument
GAME
as media
commercial use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
20. Is an instrument
GAME
as media
educational use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
21. Is an instrument
GAME
as media
therapeutic and medical use
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
22. 9 of the top 10 grossing
apps are games
distribution channels
availability
for both Android and iOS
Direct to international users:
Steam, app store, Google Play
55 mils internet users in
Indonesia***
US$ 112 b.
48% of which accessing from mobile
phones + 13% from handheld
multimedia devices
Estimated game-related global
spending by 2015
major players are
opening in indonesia
IDR 3 billion / mo.
Gameloft, Square Enix has offices in Indonesia,
several other Japanese based companies like Taito
started scouting in 2012
voucher sales in Indonesia
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
23. challenges
perception of gaming as a useless time wasting activity
(or worse, having a negative impact towards people)
which is not, as this presentation discussed earlier
lack of enforcement on intellectual property laws
making conventional trade practices not feasible
practical payment method is very limited
digital spending is relatively low as a result
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
26. clients from
based in
10+
Indonesia
different
Bandung
countries
..and from
Including: USA, UK, France,
Germany, Hong Kong,
Singapore, Thailand,
Switzerland, The Netherlands,
and of course Indonesia
15+
local and international brands
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
27. ORAY STUDIOS
Founded in February 2008 by Iqbal Aribaskara and
Gifny Richata.
Provides illustration and graphical design services.
We are a guild of artists with experience in handling
international projects. We provide these services:
Illustration, Concept art (for books, movies, games, etc.),
Interface design, Comic (sequential) art, multimedia
and website design.
http://oraystudios.com | twitter: @oraystudios
28. NOTABLE CLIENTS
• ISO international - licensee for several very well known brands like Spongebob
Squarepants, Dora The Explorer, various Disney brands, MTV, etc.
Projects: creating merchandise ideas and designs.
• ecoATM - a startup in the US providing easy to access recycling solution for the
masses in the form of an ATM machine where people can put in the gadgets they
want to recycle and get money in return.
Projects: creating visual identity for the brand, including website design, animations,
interfaces.
• Gamer Grub - a snack producer in the US, targeted to gamers.
Projects: creating visual identity for the brand, including packaging, store display,
website, posters.
• Various brands (Vaseline, Kraft, Guinness, Wall's, Acer).
Projects: visual assets (sprites, interfaces) for games.
•Maurice Malone USA Well known fashion designer from NY, USA. Projects:
Illustrations for street/casual clothing prints.
• Webs.com One of the world's largest do-it-yourself website-creation provider.
Projects: Creating cartoon avatars of employees and customers.
• Weda Bay Nickel Cobalt and Nickel Mining Company. Projects: Creating character
illustrations for project campaigns.
http://oraystudios.com | twitter: @oraystudios
32. inmotion
Founded in 2011 by Antorio Bergasdito and Iqbal
Aribaskara.
A digital creative company that concentrates on
building games and apps that help brands strategically
communicate their messages better.
We believe games are works of art as well as effective
mediums on which we can communicate with the
players in ways not possible on other mediums.
We build for desktop PCs as well as mobile gadgets. We
are platform agnostics, we will use any platform (or any
combination of them) best for a particular project.
http://inmotion.web.id | twitter: @inmotionlabs
33. NOTABLE CLIENTS
We have handled several projects from various brands
such as:
• Vaseline and Vaseline Men Beauty products for
women and men
• Acer Computer and electronic device manufacturer
• Kraft Cheese manufacturer
• Magnum Ice cream
•
Ice Cream
• Djarum Cigarette
http://inmotion.web.id | twitter: @inmotionlabs
34. Intellectual properties
Hutan Pakar
Adventure Game
(with muffin graphics and pixel effkt )
available on Google Play
Angkot: The Game
( http://angkotgame.com )
around 65.000 registered users
http://oraystudios.com http://inmotion.web.id | twitter: @oraystudios @inmotionlabs
36. programmer, 3D artist,
designer or illustrator who is passionate
about games and happy to work in teams
we want to meet you.
send in your CV AND portfolio (important!) to:
info@oraystudios.com or info@inmotion.web.id