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Intel® RealSense™ Technology: Code Walk-through Presented by Intel Software Innovators
1. Intel® RealSense™ Technology: Code
Walk-through Presented by Intel
Software Innovators
Bob Duffy: Intel – Lead Community Manager
Justin Link: Chronosapien, Lead Developer
Chris Skaggs: Code Monkeys, Lead Developer
REAS002
2. •Overview with Bob
•ChronosapienDemo
•Code Monkeys Demo
2
Bob Duffy
Agenda
3. Overview with Bob –10 minutes
•Agenda
•Developer Relations
•Intel Software Innovator Program
•Innovator work with Perceptual Computing
Chronosapien–Justin Link
•Experience With Perceptual Computing –Space Between
•Vision for Intel® RealSenseTM
•Sample Work
Code Monkeys –Jon Collins
•Experience With Perceptual Computing –StargateGunship
•Vision for Intel® RealSenseTM
•Sample Work
3
Agenda
11. 11
Demo
Getting the most from a simple gesture
-Hand position
-Hand openness
Intel® RealSenseTMtechnical setup
-Module setup
-Update data
-Data polling
20. -Natural user interfaces
-Eyes into our world (real world mapping)
20
Vision
So what will we do with this tech?
21. •Overview with Bob
•ChronosapienDemo
•Code Monkeys Demo
21
Presenter: Chris Skaggs
Agenda
22. -Founded in 2000 as a web development shop.
-Started working in mobile as Soma Games* in 2008.
-Shipped “G: Into The Rain” as a launch title with Intel® AppUpTMin 2010
-Awarded Intel® Black Belt in 2011
-Won Best UX/UI with of StargateGunship* in the 2012 Intel® Perceptual Computing Challenge
-Got involved with depth and Intel® RealSenseTMas soon as we could and we are JAZZED!
22
Background
23. -Two very different examples of Intel® RealSenseTMimplementation
23
Examples
-SciFi Gunship* with gesture controls, an existing game with RS added.
-Redwall*, built with Intel® RealSenseTMin mind from the outset.
24. -What we did with perceptual in Gunship*
-Basic Gesture control
-Single handed control
-What we can do in Gunship* with Intel® RealSenseTM
-Advanced gesture control including finger bone joints and orientation
-Two handed gesture recognition allowing us to control zoom and secondary weapons
-Possibly even voice control.
24
Updating to Intel® RealSenseTM
25. 25
Implementing Intel® RealSenseTM
-Where Intel® RealSenseTMwill take us in Redwall
-Zero physical controller
-Gesture control for the adventurer
-Object recognition
-Emotion or Mood recognition
-Maybe even voice control with some advanced animation functionality tied to it.
-What we have done/are doing with the Alpha
-Prototyping more immersive and interactive dialogs using the players emotion.
-Gesture control for response selections with a UI built with Intel® RealSenseTMin mind
26. 26
Getting used to Intel® RealSenseTM
Implementing Intel® RealSenseTMin Unity3d*
•Building at the API level
-Only experienced coders need apply.
-Alpha –therefore things may change
-More control and visibility over what you’re doing or rather what the SDK is doing.
•Building at the Plugin level
-The Unity3d* plugin has been designed with novice programmers in mind.
-Quick and easy to implement and prototype
-Is easliyexposed for the more experienced programmer to use as a springboard.
-Drag & Drop selection and control for easy editor experience
-Does not expose the complete feature set (It is only alpha at present)
-Can be used along side the more direct low level API coding approach with out any difficulties
27. 27
Getting used to Intel® RealSenseTM
The Plug-in:
There is a range of predefined Intel® RealSenseTMactions which can be dragged to any Game object
SendMessageAction: Trigger any method on any script attached to the same GameObjectwhen the conditions are met
TrackingAction: Move the GameObjectin world space
Based on the tracked Joint in real space
28. 28
Getting used to Intel® RealSenseTM
Many of the expected options are provided by default in the various dropdowns in the Unity property Inspector, thus making it quick and easy to configure triggers.
In summary the plugin functionality provides a very accessible interface for getting the camera interface up & running in your unity project.
30. Learn More About Intel Software Innovator Program
Want to show off like these guys, and be on the leading edge of development?
Contact @bobduffyon Twitter & follow this link http://bit.ly/softwareinnovators
For more info on Intel RealSenseTechnology: http://software.intel.com/realsense
32. Risk Factors
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Rev. 4/15/14