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Marketing 2.0 Conference, Paris 2010 Turning a Marketing Tool Into a Revenue Stream: The Dante‘s Inferno Case BSI
Join the conversation MARKETING 2.0 CONFERENCE www.marketing2conference.com
TURNING A MARKETING TOOL  INTO A REVENUE STREAM:  THE DANTE’S INFERNO CASE ELENA ALVARADO-PETERS 22 MARCH 2010
agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
a note about social media solve for the problem – not the platform! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
EA’s dual approach to social media gaming Original IP built exclusively for the platform Objective:  Micro-transactions, organic / viral growth Marketing tools supporting core packaged products Objective:  generate buzz and awareness for core product
the  Dante’s Inferno  case ,[object Object],[object Object],[object Object]
objectives ,[object Object],[object Object],[object Object],[object Object]
game overview ,[object Object],[object Object]
game overview
increase awareness and generate buzz ,[object Object],[object Object],[object Object]
ignite interest and increase purchase intent ,[object Object],[object Object]
convert RPG players to packaged good players ,[object Object]
generate revenue from micro-transactions ,[object Object]
how successful was it? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
how successful was it? …  and it’s still live! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
summary of key takeaways ,[object Object],[object Object],[object Object],[object Object],[object Object]
what began as a marketing tool for another title …  grew too big too fast
thank you

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Turning a Marketing Tool Into a Revenue Stream: The Dante‘s Inferno Case

  • 1. Marketing 2.0 Conference, Paris 2010 Turning a Marketing Tool Into a Revenue Stream: The Dante‘s Inferno Case BSI
  • 2. Join the conversation MARKETING 2.0 CONFERENCE www.marketing2conference.com
  • 3. TURNING A MARKETING TOOL INTO A REVENUE STREAM: THE DANTE’S INFERNO CASE ELENA ALVARADO-PETERS 22 MARCH 2010
  • 4.
  • 5.
  • 6. EA’s dual approach to social media gaming Original IP built exclusively for the platform Objective: Micro-transactions, organic / viral growth Marketing tools supporting core packaged products Objective: generate buzz and awareness for core product
  • 7.
  • 8.
  • 9.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. what began as a marketing tool for another title … grew too big too fast

Notas do Editor

  1. “ Social media is an umbrella term that defines the various activities that integrate technology, social interaction, and the construction of words, pictures, video and audio” Said another way: Using media to encourage conversations, create and share content. There are currently over 200+ million blogs and about 1.6 million posts are made on blogs and forums each day One half of all US internet users will be using Social Networks by 2011 57% percent of online users have used the internet watch or download video, while 1 billion apps have been developed for the iphone to date
  2. Lolapps was recommended to us Dante’s Inferno Facebook game was developed and executed in just 5 weeks Lolapps has a refined platform with sophisticated methods of acquiring players
  3. Lolapps was recommended to us Lolapps has a refined platform with sophisticated methods of acquiring players
  4. Interestingly, we did not create the assets … we retained creative control over the program, but the assets were created in the tone and fashion of the game by artists in Malaysia (hired / managed by lolapps)
  5. Secret sauce everyone uses … make it easy to buy to keep playing. To add some context, you have to complete an entire level to get a single token
  6. Admittedly, not the stickiest game at 5.12% - but delivered on core objectives and superseded expectations with regards to micro-transactions and pre-orders
  7. Admittedly, not the stickiest game at 5.12% - but delivered on core objectives and superseded expectations with regards to micro-transactions and pre-orders
  8. Facebook is not the end-all / be-all Social network gaming is becoming increasingly cluttered … but opportunities still remain!! Find an established developer and partner with them … trying to grow organically and create sophisticated acquisition logarithms is timely, expensive and very entry-prohibitive RockYou!, LOLapps, CrowdStar, Metrogames, Lunatic Games, Social Gaming Network Always establish success metrics Be prepared to continue supporting the content – make sure there is enough content to make it compelling
  9. Dante’s is not the first social network game created for a packaged good