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Augmented reality and Game Technology
Georgios N. Yannakakis
Center for Computer Games Research
IT University of Copenhagen




                                     IT UNIVERSITY OF COPENHAGEN
Game Technology @ CCGR, ITU
• Specialization in game AI, game
  technology, game design and HCI
• Games and Entertainment
    • Personalization, Adaptation, Procedural
      Content Generation (PCG)
• Games and HealthCare
   • Physical and mental rehabilitation,
     Wiihabilitation
• Games and Education
    • Serious games for conflict resolution
Technology
User/Player Modeling, Real-Time Adaptation,
Multimodal Interaction, Experience-driven PCG
What is Augmented Reality ?
  • Somewhere between physical and virtual
  • Where exactly? No one really knows
  • Usually: augment the physical world via
    projections/cameras/AR goggles




   Real        Augmented     Augmented          Virtual
Environment      Reality      Virtuality      Environment
Some AR examples
Why is AR useful ?

• New design perspectives
• Opens up interaction
  space/possibilities
• For games: it brings play in
  everyday life
• Gamification: enhances boring
  tasks (e.g. work)
What is Game Technology ?
• Games are SoA arenas for technology
• Too much to do in limited time
• Challenges for hardware
   • Interaction devices, Consoles etc.
• …and Software
   • Graphics, Physics, Artificial Intelligence, Player Experience
Bringing Game Technology and AR together

• Rich virtual worlds                   AI
• Intelligent Physical – Virtual   (NPC, Content
                                     Creation)
                                                      Graphics


  interplay
• Digital Content Creation                   Interaction
                                               Devices

• Interaction devices as
  positioning tools

                                                AR
Positioning – role of
• Positioning of physical objects (incl. humans) wrt digital
  framework
• Accuracy dependent on application (from AR books to Kinect)
  and speed!
• Boost AR: Cheap and accurate positioning solutions
   • Camera
   • GPS
   • Infrared
   • Ultrasound
   • …
• Combinations are possible and powerful (Wii + Kinect)
AR Games
Physical Interactive Games
Physical Interactive Games
AR Game Demo




Try it out!
The road ahead – Some ideas
• Multi-player (Social AR Games)
• Dynamic Content Creation (User-Driven)
• Racing game example:
   • Race tracks are generated based on your toys and your skill!
   • You play the tracks of your friends (vice versa)
   • Progress in virtual space  access to physical space
   • Good game progress  access to new physical components
     (new cars/engines)
   • …
The Road Ahead – Evolving Racing Tracks
More info




            game.itu.dk

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Augmented reality and Game Technology af Georgios N. Yannakakis, ITU

  • 1. Augmented reality and Game Technology Georgios N. Yannakakis Center for Computer Games Research IT University of Copenhagen IT UNIVERSITY OF COPENHAGEN
  • 2. Game Technology @ CCGR, ITU • Specialization in game AI, game technology, game design and HCI • Games and Entertainment • Personalization, Adaptation, Procedural Content Generation (PCG) • Games and HealthCare • Physical and mental rehabilitation, Wiihabilitation • Games and Education • Serious games for conflict resolution Technology User/Player Modeling, Real-Time Adaptation, Multimodal Interaction, Experience-driven PCG
  • 3. What is Augmented Reality ? • Somewhere between physical and virtual • Where exactly? No one really knows • Usually: augment the physical world via projections/cameras/AR goggles Real Augmented Augmented Virtual Environment Reality Virtuality Environment
  • 5. Why is AR useful ? • New design perspectives • Opens up interaction space/possibilities • For games: it brings play in everyday life • Gamification: enhances boring tasks (e.g. work)
  • 6. What is Game Technology ? • Games are SoA arenas for technology • Too much to do in limited time • Challenges for hardware • Interaction devices, Consoles etc. • …and Software • Graphics, Physics, Artificial Intelligence, Player Experience
  • 7. Bringing Game Technology and AR together • Rich virtual worlds AI • Intelligent Physical – Virtual (NPC, Content Creation) Graphics interplay • Digital Content Creation Interaction Devices • Interaction devices as positioning tools AR
  • 8. Positioning – role of • Positioning of physical objects (incl. humans) wrt digital framework • Accuracy dependent on application (from AR books to Kinect) and speed! • Boost AR: Cheap and accurate positioning solutions • Camera • GPS • Infrared • Ultrasound • … • Combinations are possible and powerful (Wii + Kinect)
  • 12. AR Game Demo Try it out!
  • 13. The road ahead – Some ideas • Multi-player (Social AR Games) • Dynamic Content Creation (User-Driven) • Racing game example: • Race tracks are generated based on your toys and your skill! • You play the tracks of your friends (vice versa) • Progress in virtual space  access to physical space • Good game progress  access to new physical components (new cars/engines) • …
  • 14. The Road Ahead – Evolving Racing Tracks
  • 15. More info game.itu.dk