Oplægget blev holdt ved InfinIT-arrangementet "Centimeterpræcis sporings- og positioneringsteknologi", der blev afholdt den 20. juni 2011. Læs mere og se videoer fra arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/centimeterpraecis_sporings-_og_positioneringsteknologi.htm
Augmented reality and Game Technology af Georgios N. Yannakakis, ITU
1. Augmented reality and Game Technology
Georgios N. Yannakakis
Center for Computer Games Research
IT University of Copenhagen
IT UNIVERSITY OF COPENHAGEN
2. Game Technology @ CCGR, ITU
• Specialization in game AI, game
technology, game design and HCI
• Games and Entertainment
• Personalization, Adaptation, Procedural
Content Generation (PCG)
• Games and HealthCare
• Physical and mental rehabilitation,
Wiihabilitation
• Games and Education
• Serious games for conflict resolution
Technology
User/Player Modeling, Real-Time Adaptation,
Multimodal Interaction, Experience-driven PCG
3. What is Augmented Reality ?
• Somewhere between physical and virtual
• Where exactly? No one really knows
• Usually: augment the physical world via
projections/cameras/AR goggles
Real Augmented Augmented Virtual
Environment Reality Virtuality Environment
5. Why is AR useful ?
• New design perspectives
• Opens up interaction
space/possibilities
• For games: it brings play in
everyday life
• Gamification: enhances boring
tasks (e.g. work)
6. What is Game Technology ?
• Games are SoA arenas for technology
• Too much to do in limited time
• Challenges for hardware
• Interaction devices, Consoles etc.
• …and Software
• Graphics, Physics, Artificial Intelligence, Player Experience
7. Bringing Game Technology and AR together
• Rich virtual worlds AI
• Intelligent Physical – Virtual (NPC, Content
Creation)
Graphics
interplay
• Digital Content Creation Interaction
Devices
• Interaction devices as
positioning tools
AR
8. Positioning – role of
• Positioning of physical objects (incl. humans) wrt digital
framework
• Accuracy dependent on application (from AR books to Kinect)
and speed!
• Boost AR: Cheap and accurate positioning solutions
• Camera
• GPS
• Infrared
• Ultrasound
• …
• Combinations are possible and powerful (Wii + Kinect)
13. The road ahead – Some ideas
• Multi-player (Social AR Games)
• Dynamic Content Creation (User-Driven)
• Racing game example:
• Race tracks are generated based on your toys and your skill!
• You play the tracks of your friends (vice versa)
• Progress in virtual space access to physical space
• Good game progress access to new physical components
(new cars/engines)
• …