ESOMAR Workshop on Gamification: Creating a win-win-win (by Annelies Verhaeghe and Tom De Ruyck of InSites Consulting), presented at the ESOMAR 3D Conference in Amsterdam (NL) on Sunday November 4, 2012.
ESOMAR Workshop on Gamification: Creating a win-win-win
1. What’s next?
Creating a win-win-win
– Gamification in data collection
– Gamification in analysis &
interpretation
– Gamified reporting & presentation
Time to play!
22. Gamification and Market Research
// Communities
Ideation
* Based on insight platforms retrieved from earlier
research or in an earlier stage of the same project,
the Ideation Tool challenges participants to come
up with new ideas for problems or needs.
** To match the iterative and non-linear nature of
idea generation, the Ideation Tool allows
participants to post multiple ideas to the ideation
challenges. Participants can comment to improve
the idea, resulting in a change of status, from
mining to rough diamond, polished diamond and
eventually a diamond ring…
23. Do you think
this leads to…
1. More posts?
2. Richer posts?
3. More & richer posts?
24. Do you think
this leads to…
1. More posts?
2. Richer posts?
3. More & richer posts?
25. Think harder,
Think different
7x more on topic
arguments
Creative, emotional,
contextual
28. Crowd interpretation is the analysis of
research data by a group of research participants in
order to obtain richer, more accurate interpretation
of data that leads to insights.
29. OBSERVER
INTERPRETER
INSIGHTING
“The only performance thatg got a 5 star rating by the ‘morgen’ (newspaper).
If you look for a minute or 5 on the ground, you can easily find a free
newspaper…very handy!”
68. What’s next?
Creating a win-win-win
– Gamification in data collection
– Gamification in analysis &
interpretation
– Gamified reporting & presentation
Time to play!
71. #1 Achievement
You challenge yourself by setting
achievable deadlines, you strive for
success and you like to master a
skill . You value positive feedback
in order to feel accomplished. You
have a need to finish things you
started.
72. Achieve your financial goals!
People need to set themselves a specific financial
goal for which they want to save. They can add
money to their account by themselves, by asking
& sharing with friends or by collecting deals.
73. #2 Power
You like to influence people
and events, you want to be
seen as a leader, you are
conscious about your image.
You are attached to your
status.
74. Leaderboards
People attach status to be in
first place. They are constantly
competing with their friends and
family to achieve the highest
rank!
75. Leaderboards
People attach status to be in
first place. They are constantly
competing with their friends and
family to achieve the highest
rank!
76. #3 Social
You have a strong desire to belong to a
group or family, you seek relationships
and approval. You like sharing with
others and listen well.
77. City Marketing
By working together in teams, you
reach a higher goal. Social media
make it possible to see how others
are performing.
78. #4 Grow
You love to gain knowledge
and sharpen your mind. You
want to develop yourself to the
maximum. You like feedback
because it gives you the
opportunity to improve.
80. #5 Structure
You like safe and predictable
environments, you seek order
and certainty and you don’t like
surprises. And you are
sometimes a bit compulsive.
81.
82. Live action puzzle
Everyone wants to complete a puzzle. No
one wants to make half the puzzle and
then quit. Coca Cola Zero was aware of
people’s need for structure and achieved
great viewer results with this insight.
83. #6 Explore
You like change and adventure, you
enjoy new experiences. Stimulation
and changing environments are your
key drivers.
84.
85. Unique fan experience
BING cooperated with Jay-Z to develop a
game where fans could collect Jay-Z’s
biography ‘Decoded’ before release date by
searching every single page all over the world.
86. You have a soft spot for charity, you
are altruistic and you like to make a
difference. You like to give your life
meaning. You believe in a higher
cause.
#7 Purpose
87. Q-Music stimulates its listeners
The listeners of Q-Music collect money for
charity based on a game to travel as much
kilometers as possible. (combination of the
need for purpose and the need to explore)
88. #1 Achievement Main motivators
#2 Power for playing
games.
#3 Social
#4 Grow
#5 Structure
#6 Explore
#7 Purpose