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What’s next?
Creating a win-win-win

    – Gamification in data collection

    – Gamification in analysis &
      interpretation

    – Gamified reporting & presentation


Time to play!
Let’s play a game!
The average age
 of a gamer is    34
The average age
 of a gamer is    30
26% of the gamers are above
         50 years old
26% of the gamers are above
         50 years old
40% of the gamers is female
47% of the gamers is female
62% of gamers play with other
      gamers in person
62% of gamers play with other
      gamers in person
Everybody likes to play


Using game mechanics
to solve problems and
     engage users
2

  Qualitative
  Research

     MROCs:
  Most popular
emerging method
  in GRIT 2012
The whole
    Data collection         research process

Analysis & interpretation



Reporting & presenting
That’s nice and all, but what
does it deliver?
Phase 1: Data collection
4 levels

  “Prove to
me that your      Question
city is better
 than every
  other city     Individual
    here”

                   Team

                 Community
4 levels


 Question

Individual

  Team

Community
4 levels


 Question

Individual

  Team

Community
4 levels


 Question

Individual

  Team

Community
Gamification and Market Research
// Communities

Riddles
Gamification and Market Research




              … it works!


                                   21
Gamification and Market Research
// Communities

Ideation
* Based on insight platforms retrieved from earlier
research or in an earlier stage of the same project,
the Ideation Tool challenges participants to come
up with new ideas for problems or needs.

** To match the iterative and non-linear nature of
idea generation, the Ideation Tool allows
participants to post multiple ideas to the ideation
challenges. Participants can comment to improve
the idea, resulting in a change of status, from
mining to rough diamond, polished diamond and
eventually a diamond ring…
Do you think
  this leads to…
1. More posts?
2. Richer posts?
3. More & richer posts?
Do you think
  this leads to…
1. More posts?
2. Richer posts?
3. More & richer posts?
Think harder,
 Think different


 7x more on topic
    arguments


Creative, emotional,
    contextual
Phase 2: Analysis &
  interpretation
A different perspective
Crowd interpretation             is the analysis of
research data by a group of research participants in
order to obtain richer, more accurate interpretation
of data that leads to insights.
OBSERVER


                                                INTERPRETER


                                                INSIGHTING


“The only performance thatg got a 5 star rating by the ‘morgen’ (newspaper).
    If you look for a minute or 5 on the ground, you can easily find a free
                          newspaper…very handy!”
Crowd interpretation game
20% additional insights from
      the same data

         Excitment

   The gaming virus hit



  RECONNECT with your
      consumer
Are participants the researchers of
            the future?
How do they
      perform?




Researchers        Gen Y crowd
Who
      is best at
 generating insights?


1. Researchers
2. Gen Y Crowd
3. Both are equally good
Who
      is best at
 generating insights?


1. Researchers
2. Gen Y Crowd
3. Both are equally good
20-40%
              additional
               insights!




Researchers     Gen Y crowd
Phase 3: Reporting &
    Presenting
Single focus on the
       minds
Improving the
     flight experience
Understanding & listening to frequent flyers
Phase 1




     Insightment




Observation leads to insight discovery
Phase 2


       Ideation &
Concept Development




     Insightment




Discussions placing insights in perspective
Idea generation by frequent travellers
Phase 3


       Ideation &
Concept Development
                                        Validation



     Insightment




Quantitative and emotional validation of 4 selected
concepts
“If we knew what we already know”
Gamified kick-off
Ideation by Air France and KLM
Concept casino
What’s next?
Creating a win-win-win


   – Gamification in data collection

   – Gamification in analysis &
     interpretation

   – Gamified reporting & presentation


Time to play!
Objective?

             Gamify the
              research
              process
A small recap
Game mechanics
#1 Achievement



You challenge yourself by setting
achievable deadlines, you strive for
success and you like to master a
skill . You value positive feedback
in order to feel accomplished. You
have a need to finish things you
started.
Achieve your financial goals!
      People need to set themselves a specific financial
      goal for which they want to save. They can add
      money to their account by themselves, by asking
      & sharing with friends or by collecting deals.
#2 Power



You like to influence people
and events, you want to be
seen as a leader, you are
conscious about your image.
You are attached to your
status.
Leaderboards
   People attach status to be in
   first place. They are constantly
   competing with their friends and
   family to achieve the highest
   rank!
Leaderboards
   People attach status to be in
   first place. They are constantly
   competing with their friends and
   family to achieve the highest
   rank!
#3 Social




       You have a strong desire to belong to a
       group or family, you seek relationships
       and approval. You like sharing with
       others and listen well.
City Marketing
By working together in teams, you
reach a higher goal. Social media
make it possible to see how others
are performing.
#4 Grow



          You love to gain knowledge
          and sharpen your mind. You
          want to develop yourself to the
          maximum. You like feedback
          because it gives you the
          opportunity to improve.
Nike+ Running App
Set personal goals and keep
track of your improvements.
#5 Structure



You like safe and predictable
environments, you seek order
and certainty and you don’t like
surprises. And you are
sometimes a bit compulsive.
Live action puzzle
  Everyone wants to complete a puzzle. No
  one wants to make half the puzzle and
  then quit. Coca Cola Zero was aware of
  people’s need for structure and achieved
  great viewer results with this insight.
#6 Explore




             You like change and adventure, you
             enjoy new experiences. Stimulation
             and changing environments are your
             key drivers.
Unique fan experience
    BING cooperated with Jay-Z to develop a
    game where fans could collect Jay-Z’s
    biography ‘Decoded’ before release date by
    searching every single page all over the world.
You have a soft spot for charity, you
are altruistic and you like to make a
difference. You like to give your life
meaning. You believe in a higher
cause.




   #7 Purpose
Q-Music stimulates its listeners
            The listeners of Q-Music collect money for
            charity based on a game to travel as much
            kilometers as possible. (combination of the
            need for purpose and the need to explore)
#1   Achievement   Main motivators
#2   Power              for playing
                            games.
#3   Social

#4   Grow
#5   Structure
#6   Explore

#7   Purpose
Thanks!
Questions?
The game is on!


                  @annaliezze | @tomderuyck

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The Danone Activation Studio
 

ESOMAR Workshop on Gamification: Creating a win-win-win

  • 1. What’s next? Creating a win-win-win – Gamification in data collection – Gamification in analysis & interpretation – Gamified reporting & presentation Time to play!
  • 3. The average age of a gamer is 34
  • 4. The average age of a gamer is 30
  • 5. 26% of the gamers are above 50 years old
  • 6. 26% of the gamers are above 50 years old
  • 7. 40% of the gamers is female
  • 8. 47% of the gamers is female
  • 9. 62% of gamers play with other gamers in person
  • 10. 62% of gamers play with other gamers in person
  • 11. Everybody likes to play Using game mechanics to solve problems and engage users
  • 12. 2 Qualitative Research MROCs: Most popular emerging method in GRIT 2012
  • 13. The whole Data collection research process Analysis & interpretation Reporting & presenting
  • 14. That’s nice and all, but what does it deliver?
  • 15. Phase 1: Data collection
  • 16. 4 levels “Prove to me that your Question city is better than every other city Individual here” Team Community
  • 20. Gamification and Market Research // Communities Riddles
  • 21. Gamification and Market Research … it works! 21
  • 22. Gamification and Market Research // Communities Ideation * Based on insight platforms retrieved from earlier research or in an earlier stage of the same project, the Ideation Tool challenges participants to come up with new ideas for problems or needs. ** To match the iterative and non-linear nature of idea generation, the Ideation Tool allows participants to post multiple ideas to the ideation challenges. Participants can comment to improve the idea, resulting in a change of status, from mining to rough diamond, polished diamond and eventually a diamond ring…
  • 23. Do you think this leads to… 1. More posts? 2. Richer posts? 3. More & richer posts?
  • 24. Do you think this leads to… 1. More posts? 2. Richer posts? 3. More & richer posts?
  • 25. Think harder, Think different 7x more on topic arguments Creative, emotional, contextual
  • 26. Phase 2: Analysis & interpretation
  • 28. Crowd interpretation is the analysis of research data by a group of research participants in order to obtain richer, more accurate interpretation of data that leads to insights.
  • 29. OBSERVER INTERPRETER INSIGHTING “The only performance thatg got a 5 star rating by the ‘morgen’ (newspaper). If you look for a minute or 5 on the ground, you can easily find a free newspaper…very handy!”
  • 31. 20% additional insights from the same data Excitment The gaming virus hit RECONNECT with your consumer
  • 32. Are participants the researchers of the future?
  • 33. How do they perform? Researchers Gen Y crowd
  • 34. Who is best at generating insights? 1. Researchers 2. Gen Y Crowd 3. Both are equally good
  • 35. Who is best at generating insights? 1. Researchers 2. Gen Y Crowd 3. Both are equally good
  • 36. 20-40% additional insights! Researchers Gen Y crowd
  • 37. Phase 3: Reporting & Presenting
  • 38. Single focus on the minds
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  • 60. Improving the flight experience Understanding & listening to frequent flyers
  • 61. Phase 1 Insightment Observation leads to insight discovery
  • 62. Phase 2 Ideation & Concept Development Insightment Discussions placing insights in perspective Idea generation by frequent travellers
  • 63. Phase 3 Ideation & Concept Development Validation Insightment Quantitative and emotional validation of 4 selected concepts
  • 64. “If we knew what we already know”
  • 66. Ideation by Air France and KLM
  • 68. What’s next? Creating a win-win-win – Gamification in data collection – Gamification in analysis & interpretation – Gamified reporting & presentation Time to play!
  • 69. Objective? Gamify the research process
  • 70. A small recap Game mechanics
  • 71. #1 Achievement You challenge yourself by setting achievable deadlines, you strive for success and you like to master a skill . You value positive feedback in order to feel accomplished. You have a need to finish things you started.
  • 72. Achieve your financial goals! People need to set themselves a specific financial goal for which they want to save. They can add money to their account by themselves, by asking & sharing with friends or by collecting deals.
  • 73. #2 Power You like to influence people and events, you want to be seen as a leader, you are conscious about your image. You are attached to your status.
  • 74. Leaderboards People attach status to be in first place. They are constantly competing with their friends and family to achieve the highest rank!
  • 75. Leaderboards People attach status to be in first place. They are constantly competing with their friends and family to achieve the highest rank!
  • 76. #3 Social You have a strong desire to belong to a group or family, you seek relationships and approval. You like sharing with others and listen well.
  • 77. City Marketing By working together in teams, you reach a higher goal. Social media make it possible to see how others are performing.
  • 78. #4 Grow You love to gain knowledge and sharpen your mind. You want to develop yourself to the maximum. You like feedback because it gives you the opportunity to improve.
  • 79. Nike+ Running App Set personal goals and keep track of your improvements.
  • 80. #5 Structure You like safe and predictable environments, you seek order and certainty and you don’t like surprises. And you are sometimes a bit compulsive.
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  • 82. Live action puzzle Everyone wants to complete a puzzle. No one wants to make half the puzzle and then quit. Coca Cola Zero was aware of people’s need for structure and achieved great viewer results with this insight.
  • 83. #6 Explore You like change and adventure, you enjoy new experiences. Stimulation and changing environments are your key drivers.
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  • 85. Unique fan experience BING cooperated with Jay-Z to develop a game where fans could collect Jay-Z’s biography ‘Decoded’ before release date by searching every single page all over the world.
  • 86. You have a soft spot for charity, you are altruistic and you like to make a difference. You like to give your life meaning. You believe in a higher cause. #7 Purpose
  • 87. Q-Music stimulates its listeners The listeners of Q-Music collect money for charity based on a game to travel as much kilometers as possible. (combination of the need for purpose and the need to explore)
  • 88. #1 Achievement Main motivators #2 Power for playing games. #3 Social #4 Grow #5 Structure #6 Explore #7 Purpose
  • 89. Thanks! Questions? The game is on! @annaliezze | @tomderuyck