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Motion Graphics and
Compositing:
Case Study
Imogen Hick
1
2
Critical Discussion
Motion Graphics
Motion graphics are video animations, made using moving designs, illustrations
and images that are put together to create a video sequence. One way they can
be created currently is in photoshop, where the individual designs can be
animated together using after effects.
Historical uses
Motion graphics first came about in film when lettering was commonly used for
title cards or to convey character dialogue in silent films. These were created
using printed white text on a black background as this was easiest to see when
the film was projected. To make these a variety of ways, such as being created
on card and shot on film and then added into the film. Other times the title
cards were typeset against glass or a black background and then overlaid during
the optical printing process. An example of the first animation seen in film is a
short silent film made in 1906 by James Stuart Blackton, called ‘Humorous
Phases of Funny Faces’, which well demonstrates the motion graphics
techniques they had at their disposal at the time. This shows that these
techniques take a large amount of time to create and mostly have to be done
by hand, which can be limiting to what the creators can do in the time they
have.
Motion Graphics
Contemporary uses
These days the technology that we have allows us to create titles that are much
more complex than simple text on title cards. In films it is common to use titling
sequences that are occasionally created with motion graphics to make the
opening credits entertaining and to create enthusiasm in the audience for the
start of the film. These openings make a lot of use of typography and basic
imagery that links to the film, which can be used to foreshadow the plot in a
way that doesn’t give away too much. An example of this use of motion
graphics can be seen in titling sequences like the one for the 2002 film ‘Catch
Me If You Can’, which copies a lot of the old styles of motion graphics from
when animated title sequences were a relatively new occurrence, such as the
works of Saul Bass.
Motion graphics are also commonly used to create things like infographics,
which tend to be short videos made entirely of motion graphics as a way to
easily inform audiences of its content in a more visually appealing way. They
may also be used for things like animated logos used by businesses or Youtube
channels that represent the channel, business or particular product.
Visual Effects
Historical uses
Visual effects, or VFX are basically visual additions or alterations added to film
to maybe change a scene, character, shot etc.. These manipulations have been
made to the images in a variety of different ways, one of which was known as
matte painting. This was a technique used to create scenes before CGI even
existed, so that difficult, specific or even impossible scenes could be created
for the film. To do this the film crew would usually build one small section of
the set that would be the main point of focus, and then the rest of the scene is
painted onto glass. The scene is then filmed using a still, fixed camera so that
the painted scene and the set can be filmed at the same time. This will then
give the appearance of the scene all being real. An example of this kind of VFX
can be seen in films such as the original Star Wars films, in scenes like the
hangers. These kind of scenes would be too big and over budget to create, so a
matte painting of the scene would be created, with gaps in where the actors
or moving props will be.
Whilst this technique saved money as far as space was concerned, it was
important that the painter was good enough to make the scene look realistic
otherwise it would ruin the illusion. Furthermore, scenes using matte
paintings as an effect could only be used when being filmed by a static camera,
meaning there couldn't be any panning shots and any action in the scene had
to remain strictly in the sections of the painting that were blank and allowed
room for movement. A way to counter this was created by filming the actors in
front of a black background, which then allowed the film maker to create high
contrast negatives. This technique would be used to make black and white
silhouettes
Visual Effects
Chroma Key
Chroma Key is a form of visual effect that is used to create or add in scenes or
characters and is commonly used as an important technique in modern film. It
works by using a single block colour as the background, or in some cases
covering a prop that needed effects adding to it to create an animal or fantasy
character. Then the colour range is removed from the foreground footage so
that the background footage can then be composited onto the rest of the
footage.
In the 1930s blue screens were discovered by RKO Radio Pictures, finding that a
blue screen was good to use to expose other images onto, as blue is the farthest
colour from colour in skin tones. In 1940 'The Thief of Baghdad' was one of the
first major films to make significant use of the bluescreening technique. This
example shows that the technique was still very rough and unpolished at the
time as the edges around the matte and the subject had some fringeing against
the blue screen. Film makers continued to experiment after this, using UV matte
and yellow matte, which is mostly well known to be used in 'Mary Poppins'.
The blue screen was primarily used until the late 90’s, where green screens
were discovered to be just as effective and easier to work with, due to digital
sensors being most sensitive to the cour green. Furthermore, the colour
requiring less lighting and working well outdoors, as well as being a less
common colour when it came to props and costuming so it was more
convenient to use. Both blue and green chroma keys are used in film today, as
both of them have different benefits and drawbacks. For example, blue screens
are frequently used when the majority of a scene is green, such as in a field or
forest.
6
Visual Effects
Contemporary uses
Around the early 90's more digital effects became the norm, and digital matte
paintings were being used instead, giving artists access to a range of 2D and
3D software. CGI (computer generated graphics) came about in 1973, seen in
the film Westworld, where a point of view shot from the perspective of an
android character is shown with the effect of pixelated infra-red vision added
to it. To create this shot the footage had to be colour seperated frame by
frame, then scanned and converted into pixel like blocks that required to be
coloured indvidually.
As technology developed and became more accessible, CGI was improved and
became more common. Companies like Silicon Graphics Inc and Quantel were
developing and releasing computer software and hardware that could be used
to create more sophisticated 3D animation. An example of this can be seen in
the 1982 film Tron, which was seen as a breakthrough in CGI at the time. A lot
of the animation worked well with the limitations of the accessible technology
they had at the time by making the designs look like computer animation.
Eventually CGI has become more and more developed to the point where
artists can create entirely new places, creatures or objects that would
otherwise be impossible or at least at a much lower quality. A good example
of how far CGI has come over the years can be seen in the 2009 film 'Avatar',
70% of which is made up of CGI content.
8
Analysis
Motion Graphics Sequence
Stranger Things is a Netflix series set in the 80's about a group of kids
investigating the supernatural goings on in their town after their friend goes
missing and they meet a girl with telekinetic powers. The entire series makes
an effort to page homage to films, books and other TV series from that era to
create a real sense of nostalgia as well as adding cinematic quality to the
series, and this is also done in the opening sequence. The sequence shows
the lettering of the title extremely close up, drifting across the screen in
various directions until it assembles together while the credits fade in and
out in a small, plain font and sci-fi synth music plays over it. The font used for
the main title very directly references the works of Stephen King as it bares a
lot of similarities to titles of his book covers. This also links well with the
series itself as the works of Stephen King became a large inspiration to the
show in terms of the horror aspects mixed with the supernatural. Another
big inflluence on this sequence was Richard Greenberg, who worked on title
sequences for a number of films from the 80's such as The Goonies, The
Dead Zone, Altered States and Alien, all of which influenced Stranger Things
in a variety of ways. For example, the opening for Altered States not only
makes use of the same technique of showing the title lettering close up
panning across the screen, but it also shows the credits in a smaller, simple
font almost identical to the credits font in the Stranger Things title sequence.
This means that the credits are easily visible to the audience but don't draw
attention away from the title sequence itself.
This title sequence works well not only because of the homage it pays to the
era it was inspired by. The drifting font across the screen mixed with the
ominous synth track that plays over it creates an eerie atmosphere,
especially with the music including what sounds like a heartbeat as the
rhythm for the track. This detail along with the fluid movement og the title
and the blood red colour contrasting against the black background gives it
this ominous and almost organic quality that sets the viewer on edge.
Motion Graphics Sequence
Scott Pilgrim vs The World is a film made in 2010, based off the graphic novel
Scott Pilgrim, though one of the issues shares the same name as the film. Due
to the comic book and video game influences in this film motion graphics and
VFX are used regurlarly, though more often than not in small and subtle ways.
However, the title sequence is a good example of creative motion graphics
used to introduce the film and create excitement for the audience. The
opening scene introduces most of the main characters in band practise, which
then leads us to the title sequence which begins with an extremely long
tracking shot of the band playing in the living room which creates a surreal
atmosphere that links with the comic book styling and inspirations. After this
shot the title appears and then the opening credits begins, which shows a
colourful, manic scratch film style sequence. Due to scratch film being
unpredictable the sequence was instead made by scratching designs onto
acetate sheets, which were kicked around on the floor to create scratches and
imperfections to give the designs a more grungey, punk aesthetic. Then the
designs were scanned, cut up into individual frames and edited together.
Each of the names that appear in the opening credits have designs that match
their character in some way which adds a little context and foreshadowing to
the sequence. For example, the colours that show up when Mary Elizabeth
Winstead's name appears correspond to the different hair colours of Ramona,
the character she plays in the film. Also, the use of stars that repeatedly come
up in a explosion like effect links to the fights that the film revolves around as
well as to comic books, where stars are often used as a way to illustrate a
punch or someone being knocked out.
Overall the style of the opening helps to create high enegry within the
audience due to the upbeat, loud music and colourful, rapid graphics, and
helps to bring audiences into a young, juvenile mindset thats similar to the
characters in the film, setting the mood for the rest of the plot.
Visual Effects
Most high budget films these days, especially sci-fi or fantasy genre films, make a
lot of use of VFX to create scenes that would be too difficult or even impossible
to film any other way. For example, the Harry Potter film franchise made use of a
lot of different VFX techniques to really immerse the audience into a world
where magic is the norm, from making inanimate objects move to creating
dragons and other mythical creatures and scenery. One particular scene that
required a lot of work for VFX is from the film Harry Potter and the Goblet of
Fire, where Harry is chased by a dragon around an arena and through the
rootops of Hogwarts school.
Once the dragon had been designed they first decided to sculpt models out of
fibre glass, one of them to two quarter-scale to use as a reference, and another
slightly larger to send to the VFX company Industrial Light and Magic, who were
given the task of creating an entirely computer rendered dragon to use in the
actual chase scene. Rather than using chroma key techniques in this scene the
animated dragon was added into the scene.
However, the visual effects for Harry flying on a broom are more often that not
created using chroma key, as usually the only aspect they have to add in is the
background.
Whilst the creators thought that digital effects would be best for this scene, in an
earlier scene showing the dragon they used mostly practical effects. The to-scale
model was used for the introductory long shots of the dragon nearer the
beginninng of the film, as it was in a cage and so didn't require as much
complicated movement and only the front of the model needed to be visible.
They also wanted to use practical effects for the fire, as this moment needed to
emphasise the intimidating danger of the dragon and they felt that digitally
rendered flames would look too fake and bring down the tense atmosphere.
Screen Ratios
Screen ratios tend to be different depending on where you're distributing the content. For example, the ration for films
is usually 1:85:1 and 2:40:1, whereas television would use the ratio 1:77:1 and online content would be 16:9.
Resolution
There are four resolutions that are most commonly used. The standard resolution uses the dimentions 720x576, which
produces a lower quality, whereas a HD resolution uses 1280x726 which is commonly used for online videos. Full HD
uses a 1920x1080 resolution which is usually used for television due to its large file size.
Frame Rate
Frame rate quite simply refers to the rate that frames are displayed per second. The frame rate is different for each
piece of content depending on where it will be viewed. For example, projected film has a rate of 24 fps (frames per
second), whilst television in the UK has 25 fps and online videos can go as far as 60 fps.
Video Format
Video format is the file extenstion of a piece of content, which determines how and what the content can be viewed on.
For example, most formats are able to be played in VLC which is the flash video format, almost all video sharing
platforms support flash so this is one of the more compatible formats. Other formats include MOV, which is the
QuickTime format developed by Apple and commonly used by Mac users, or AVI which is the Microsoft format.
Compression
Compression of content is either lossy or lossless. When footage is compressed lossless it means no information is lost,
but in lossy information will be lost and this will usually effect the quality.
Catalogue
• Perkins, W. (2016). Stranger Things. Available:
http://www.artofthetitle.com/title/stranger-things/. Last accessed 15th Oct 2017.
• Ulloa, A. (2011). Scott Pilgrim vs The World. Available:
http://www.artofthetitle.com/title/scott-pilgrim-vs-the-world/. Last accessed 15th
Oct 2017.
13

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[Pro forma] - mographics - case study

  • 3. Motion Graphics Motion graphics are video animations, made using moving designs, illustrations and images that are put together to create a video sequence. One way they can be created currently is in photoshop, where the individual designs can be animated together using after effects. Historical uses Motion graphics first came about in film when lettering was commonly used for title cards or to convey character dialogue in silent films. These were created using printed white text on a black background as this was easiest to see when the film was projected. To make these a variety of ways, such as being created on card and shot on film and then added into the film. Other times the title cards were typeset against glass or a black background and then overlaid during the optical printing process. An example of the first animation seen in film is a short silent film made in 1906 by James Stuart Blackton, called ‘Humorous Phases of Funny Faces’, which well demonstrates the motion graphics techniques they had at their disposal at the time. This shows that these techniques take a large amount of time to create and mostly have to be done by hand, which can be limiting to what the creators can do in the time they have.
  • 4. Motion Graphics Contemporary uses These days the technology that we have allows us to create titles that are much more complex than simple text on title cards. In films it is common to use titling sequences that are occasionally created with motion graphics to make the opening credits entertaining and to create enthusiasm in the audience for the start of the film. These openings make a lot of use of typography and basic imagery that links to the film, which can be used to foreshadow the plot in a way that doesn’t give away too much. An example of this use of motion graphics can be seen in titling sequences like the one for the 2002 film ‘Catch Me If You Can’, which copies a lot of the old styles of motion graphics from when animated title sequences were a relatively new occurrence, such as the works of Saul Bass. Motion graphics are also commonly used to create things like infographics, which tend to be short videos made entirely of motion graphics as a way to easily inform audiences of its content in a more visually appealing way. They may also be used for things like animated logos used by businesses or Youtube channels that represent the channel, business or particular product.
  • 5. Visual Effects Historical uses Visual effects, or VFX are basically visual additions or alterations added to film to maybe change a scene, character, shot etc.. These manipulations have been made to the images in a variety of different ways, one of which was known as matte painting. This was a technique used to create scenes before CGI even existed, so that difficult, specific or even impossible scenes could be created for the film. To do this the film crew would usually build one small section of the set that would be the main point of focus, and then the rest of the scene is painted onto glass. The scene is then filmed using a still, fixed camera so that the painted scene and the set can be filmed at the same time. This will then give the appearance of the scene all being real. An example of this kind of VFX can be seen in films such as the original Star Wars films, in scenes like the hangers. These kind of scenes would be too big and over budget to create, so a matte painting of the scene would be created, with gaps in where the actors or moving props will be. Whilst this technique saved money as far as space was concerned, it was important that the painter was good enough to make the scene look realistic otherwise it would ruin the illusion. Furthermore, scenes using matte paintings as an effect could only be used when being filmed by a static camera, meaning there couldn't be any panning shots and any action in the scene had to remain strictly in the sections of the painting that were blank and allowed room for movement. A way to counter this was created by filming the actors in front of a black background, which then allowed the film maker to create high contrast negatives. This technique would be used to make black and white silhouettes
  • 6. Visual Effects Chroma Key Chroma Key is a form of visual effect that is used to create or add in scenes or characters and is commonly used as an important technique in modern film. It works by using a single block colour as the background, or in some cases covering a prop that needed effects adding to it to create an animal or fantasy character. Then the colour range is removed from the foreground footage so that the background footage can then be composited onto the rest of the footage. In the 1930s blue screens were discovered by RKO Radio Pictures, finding that a blue screen was good to use to expose other images onto, as blue is the farthest colour from colour in skin tones. In 1940 'The Thief of Baghdad' was one of the first major films to make significant use of the bluescreening technique. This example shows that the technique was still very rough and unpolished at the time as the edges around the matte and the subject had some fringeing against the blue screen. Film makers continued to experiment after this, using UV matte and yellow matte, which is mostly well known to be used in 'Mary Poppins'. The blue screen was primarily used until the late 90’s, where green screens were discovered to be just as effective and easier to work with, due to digital sensors being most sensitive to the cour green. Furthermore, the colour requiring less lighting and working well outdoors, as well as being a less common colour when it came to props and costuming so it was more convenient to use. Both blue and green chroma keys are used in film today, as both of them have different benefits and drawbacks. For example, blue screens are frequently used when the majority of a scene is green, such as in a field or forest. 6
  • 7. Visual Effects Contemporary uses Around the early 90's more digital effects became the norm, and digital matte paintings were being used instead, giving artists access to a range of 2D and 3D software. CGI (computer generated graphics) came about in 1973, seen in the film Westworld, where a point of view shot from the perspective of an android character is shown with the effect of pixelated infra-red vision added to it. To create this shot the footage had to be colour seperated frame by frame, then scanned and converted into pixel like blocks that required to be coloured indvidually. As technology developed and became more accessible, CGI was improved and became more common. Companies like Silicon Graphics Inc and Quantel were developing and releasing computer software and hardware that could be used to create more sophisticated 3D animation. An example of this can be seen in the 1982 film Tron, which was seen as a breakthrough in CGI at the time. A lot of the animation worked well with the limitations of the accessible technology they had at the time by making the designs look like computer animation. Eventually CGI has become more and more developed to the point where artists can create entirely new places, creatures or objects that would otherwise be impossible or at least at a much lower quality. A good example of how far CGI has come over the years can be seen in the 2009 film 'Avatar', 70% of which is made up of CGI content.
  • 9. Motion Graphics Sequence Stranger Things is a Netflix series set in the 80's about a group of kids investigating the supernatural goings on in their town after their friend goes missing and they meet a girl with telekinetic powers. The entire series makes an effort to page homage to films, books and other TV series from that era to create a real sense of nostalgia as well as adding cinematic quality to the series, and this is also done in the opening sequence. The sequence shows the lettering of the title extremely close up, drifting across the screen in various directions until it assembles together while the credits fade in and out in a small, plain font and sci-fi synth music plays over it. The font used for the main title very directly references the works of Stephen King as it bares a lot of similarities to titles of his book covers. This also links well with the series itself as the works of Stephen King became a large inspiration to the show in terms of the horror aspects mixed with the supernatural. Another big inflluence on this sequence was Richard Greenberg, who worked on title sequences for a number of films from the 80's such as The Goonies, The Dead Zone, Altered States and Alien, all of which influenced Stranger Things in a variety of ways. For example, the opening for Altered States not only makes use of the same technique of showing the title lettering close up panning across the screen, but it also shows the credits in a smaller, simple font almost identical to the credits font in the Stranger Things title sequence. This means that the credits are easily visible to the audience but don't draw attention away from the title sequence itself. This title sequence works well not only because of the homage it pays to the era it was inspired by. The drifting font across the screen mixed with the ominous synth track that plays over it creates an eerie atmosphere, especially with the music including what sounds like a heartbeat as the rhythm for the track. This detail along with the fluid movement og the title and the blood red colour contrasting against the black background gives it this ominous and almost organic quality that sets the viewer on edge.
  • 10. Motion Graphics Sequence Scott Pilgrim vs The World is a film made in 2010, based off the graphic novel Scott Pilgrim, though one of the issues shares the same name as the film. Due to the comic book and video game influences in this film motion graphics and VFX are used regurlarly, though more often than not in small and subtle ways. However, the title sequence is a good example of creative motion graphics used to introduce the film and create excitement for the audience. The opening scene introduces most of the main characters in band practise, which then leads us to the title sequence which begins with an extremely long tracking shot of the band playing in the living room which creates a surreal atmosphere that links with the comic book styling and inspirations. After this shot the title appears and then the opening credits begins, which shows a colourful, manic scratch film style sequence. Due to scratch film being unpredictable the sequence was instead made by scratching designs onto acetate sheets, which were kicked around on the floor to create scratches and imperfections to give the designs a more grungey, punk aesthetic. Then the designs were scanned, cut up into individual frames and edited together. Each of the names that appear in the opening credits have designs that match their character in some way which adds a little context and foreshadowing to the sequence. For example, the colours that show up when Mary Elizabeth Winstead's name appears correspond to the different hair colours of Ramona, the character she plays in the film. Also, the use of stars that repeatedly come up in a explosion like effect links to the fights that the film revolves around as well as to comic books, where stars are often used as a way to illustrate a punch or someone being knocked out. Overall the style of the opening helps to create high enegry within the audience due to the upbeat, loud music and colourful, rapid graphics, and helps to bring audiences into a young, juvenile mindset thats similar to the characters in the film, setting the mood for the rest of the plot.
  • 11. Visual Effects Most high budget films these days, especially sci-fi or fantasy genre films, make a lot of use of VFX to create scenes that would be too difficult or even impossible to film any other way. For example, the Harry Potter film franchise made use of a lot of different VFX techniques to really immerse the audience into a world where magic is the norm, from making inanimate objects move to creating dragons and other mythical creatures and scenery. One particular scene that required a lot of work for VFX is from the film Harry Potter and the Goblet of Fire, where Harry is chased by a dragon around an arena and through the rootops of Hogwarts school. Once the dragon had been designed they first decided to sculpt models out of fibre glass, one of them to two quarter-scale to use as a reference, and another slightly larger to send to the VFX company Industrial Light and Magic, who were given the task of creating an entirely computer rendered dragon to use in the actual chase scene. Rather than using chroma key techniques in this scene the animated dragon was added into the scene. However, the visual effects for Harry flying on a broom are more often that not created using chroma key, as usually the only aspect they have to add in is the background. Whilst the creators thought that digital effects would be best for this scene, in an earlier scene showing the dragon they used mostly practical effects. The to-scale model was used for the introductory long shots of the dragon nearer the beginninng of the film, as it was in a cage and so didn't require as much complicated movement and only the front of the model needed to be visible. They also wanted to use practical effects for the fire, as this moment needed to emphasise the intimidating danger of the dragon and they felt that digitally rendered flames would look too fake and bring down the tense atmosphere.
  • 12. Screen Ratios Screen ratios tend to be different depending on where you're distributing the content. For example, the ration for films is usually 1:85:1 and 2:40:1, whereas television would use the ratio 1:77:1 and online content would be 16:9. Resolution There are four resolutions that are most commonly used. The standard resolution uses the dimentions 720x576, which produces a lower quality, whereas a HD resolution uses 1280x726 which is commonly used for online videos. Full HD uses a 1920x1080 resolution which is usually used for television due to its large file size. Frame Rate Frame rate quite simply refers to the rate that frames are displayed per second. The frame rate is different for each piece of content depending on where it will be viewed. For example, projected film has a rate of 24 fps (frames per second), whilst television in the UK has 25 fps and online videos can go as far as 60 fps. Video Format Video format is the file extenstion of a piece of content, which determines how and what the content can be viewed on. For example, most formats are able to be played in VLC which is the flash video format, almost all video sharing platforms support flash so this is one of the more compatible formats. Other formats include MOV, which is the QuickTime format developed by Apple and commonly used by Mac users, or AVI which is the Microsoft format. Compression Compression of content is either lossy or lossless. When footage is compressed lossless it means no information is lost, but in lossy information will be lost and this will usually effect the quality.
  • 13. Catalogue • Perkins, W. (2016). Stranger Things. Available: http://www.artofthetitle.com/title/stranger-things/. Last accessed 15th Oct 2017. • Ulloa, A. (2011). Scott Pilgrim vs The World. Available: http://www.artofthetitle.com/title/scott-pilgrim-vs-the-world/. Last accessed 15th Oct 2017. 13

Notas do Editor

  1. You are to critically discuss: Motion Graphics and Title Sequences Visual Effects (matte, compositing, keying, CGI)
  2. Critically discuss motion graphics and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  3. Critically discuss motion graphics and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  4. Critically discuss Visual Effects and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Visual effects can comprise of: matte, compositing, keying, CGI Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  5. Critically discuss Visual Effects and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Visual effects can comprise of: matte, compositing, keying, CGI Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  6. You are to analyse: 2x Motion Graphic sequence (such as a title/credit sequence) 1x Visual effects usage
  7. Analyse two motion graphic sequences Discuss the characteristics and any interesting technological issues Annotate your illustrations and examples (please reference these!) Remember to think about: Colours, style, tone
  8. Analyse two motion graphic sequences Discuss the characteristics and any interesting technological issues Annotate your illustrations and examples (please reference these!)
  9. Analyse at least one visual effects sequence Discuss the characteristics and any interesting technological issues Visual effects could comprise of: matte painting, miniature or forced perspective, computer generated imagery, compositing etc. Annotate your illustrations and examples (please reference these!)
  10. Identify any technical considerations that didn’t feature within your research: Frame rate; video format; screen ratios; resolution; compression