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Social Spaces




public space
social design
social media
exploration
social potential of art,
 media and design in
 networked world, in
   variety of spaces
Social media



    communities
  social networks
interaction design
 internet of things
Fundamental and applied
      research
           researchers and partners from social,
               public, cultural, technological and
                          mediasector


               intensive cross-disciplinary
                research processes that lead to
            innovation of concept of social media
            for which industry/working field can't
                    find the time/resources
questions related to social
         media
 what are the traits of social media?
      problems of social media
       how we train design
researchers/students to create social
      media for specific contexts
What are social media?
            
                Robert Scoble
            
              When I say “social
               media” or “new
             media” I’m talking
            about Internet media
           that have the ability to
           interact with it in some
                     way.
What are social media?
       
           Wikipedia I (February 2007)
       
           Social media describes the online
            tools, platforms and practices
           that people use to share opinions,
                insights, experiences, and
              perspectives with each other.
              Social media can take many
             different forms, including text,
           images, audio, and video. Popular
             social mediums include blogs,
             message boards, podcasts,
                    wikis, and vlogs.
What are social media?
        
            Wikipedia II (February
                    2007)
            
                 Social media is a shift in
                how people discover, read
                      and share news,
                 information and content;
                       (...) [it] is the
                   democratization of
                information, transforming
                    people from content
                  readers into publishers
What are social media?
       
           Social Media (in Plain English –
                    Lee Lefever)
           
                 Today, everyone has a chance to
               make their own flavors, thanks to free
                tools like blogs, podcasts, and video
               sharing. Plus, we now have new ways
                   for real people to play a role in
               providing feedback, organization and
                  promotion. Whether you’re a big
                 established company, an individual
                 with loyal fans, or simply someone
               with ideas and opinions, social media
                   means new ways to create and
                communicate with people who care.
What are social media?
             Kevin Kelly – Wired
                  The New Socialism
             We should “never underestimate
             the power of tools to reshape our
               minds”. With each passing day,
              social media is fusing our hearts
             and minds together in a powerful,
                shared experience to create a
                 collective consciousness that
              redefines our lives as individuals
               and marketers, and serves as a
             powerful signpost for our future in
                     a global community
What are social media?

    According to Kevin Kelly, Stowe Boyd, Lee
       Lefever, Wikipedia & Robert Scoble
                               
                                   Social Media are
                                      Something new
              Linked to new media and internet more specific
                            A radical shift with the past
                       More open than traditional media
                                  And thus disruptive
             Will even create a better world, more global world
                         and a shared consciousness
What are social media?
                    Internet History
                    Douglas Engelbart
                    (Invented the mouse)
           "I didn't see the computer as
         something to help us do what we
           already did, but to go beyond
          that." The result, he said, would
            be an exponential increase in
           what he calls an organization's
          "collective I.Q.," which would in
         turn supercharge a group's ability
             to improve itself over time.
What are social media?
       Judith Donath – MIT – Sociable Media
                       Group
       Media that enhance communication
         and the formation of social ties
                  among people
         Design Sociable Media (Donath)
                               Rythm
                               Format
                    Ephemeral or persistent
                            Identification
                             Bandwidth
            Galloway, Kit; Rabinowitz, Sherrie – «Hole
                          in Space» (1980)
Problems with promises of
      social media?

            Social = ego
       Our Media? Their Media.
Problems with promises of
      social media?
                   
                       Social = Ego
               
                 Social media are
             extremely self-referential

         
             The spreading of the I is
             more important than the
                       WE
Problems with promises of
      social media?
         
             We-idea contrasts with...
                  
                      Participation Inequality
                              (Nielsen)
                  
                    MySpace: testing a lite
                  version for those countries
                       which aren't that
                    interesting for ads (but
                      chew up quite some
                          bandwidth)
              
                      Geographical differences
Problems with promises of
      social media?
           
               Our Media? Their media
                   
                       Ownership?

    Who owns what we create, tag, link, share,
                like/dislike,...?
      
          Who owns our friend list? Network?
     You hereby grant Facebook an irrevocable, perpetual, non-exclusive,
     transferable, fully paid, worldwide license (with the right to sublicense)
        to (a) use, copy, publish, stream, store, retain, publicly perform or
          display, transmit, scan, reformat, modify, edit, frame, translate,
          excerpt, adapt, create derivative works and distribute (through
      multiple tiers), any User Content you (i) Post on or in connection with
        the Facebook Service or the promotion thereof subject only to your
                                 privacy settings....
     You may remove your User Content from the Site at any time. If you
      choose to remove your User Content, the license granted above will
       automatically expire, however you acknowledge that the Company
               may retain archived copies of your User Content.




Facebook Terms of Service – February 2009
(after huge protest – new TOS)
Problems with promises of
      social media?
                       
                            Geert Lovink
            
               Tag, Connect, Friend, Link, Share, Tweet.
              These are not terms that signal any form of
            collective intelligence, creativity or networked
            socialism. They are directives from the Central
               Software Committee. [...] If you’re not an
            interesting individual, your participation is not
              really interesting. Data clouds, after all, are
                         clouds: they fade away.
        
            Better social networks are organized networks
                 involving better individuals – it’s your
            responsibility, it’s your time. What is needed is
            an invention of social network software where
             everybody is a concept designer. Let’s kill the
               click and unleash a thousand million tiny
                                 tinkerers!”
Problems with promises of
      social media?
                     
                         Zittrain

          
             The only way to reach a new
           innovative cycle is to help users
          understand how media works and
          to give tools to participate in the
          platforms and with the tools they
                          use
our answer through method of
         social design



   = design that includes end-users as full
participants in software and hardware computer
    products and computer-based activities
  (Greenbaum & Kyng, 1991; Muller & Kuhn,
                      1993)
social design enables people to
       become 'tinkerers'
                   
                      in participatory and new media
                   cultures appropriation is main way
                               of “using” stuff
           
               people exchange, adapt,...faster then
                             before
               
                 organisations, designers,... never
               know who their public/users/... will be
                and how their 'products' will be mis-
                                used
                   
                         => social design = estimate
                           potential design, after the
                       professional design process (Pelle
                                      Ehn)
use hybrid work forms and tools


                new awareness of possibilities on
                  border of disciplines!
                in the internet diverse objects and
                     humans together create...
                        … social objects
                 = images/sounds,... (like those
                       from YouTube) that are
                   massively produced, shared,
                  distributed or adapted between
                 people, grassroots communities
                  and professional organisations
                           (Zijlstra, 2007)
1. social research
Social research


            before designing social media...
      explore virtual, architectural neighbourhood
identify (potential) community for new media application
 use (in)tangible elements in space as starting points to
    design interactions: mailbox, twitter, past events,
                monuments, an old tree,...
interface-our-space
social research: let people
  speak for themselves
2. Interaction
design: new media
as engaging tools!
Interaction design

     technology:
location aware technology
 imaginative technology
       software
   interface design
location aware technologie,
    match content, location

            mobile phone networks
                      GPS
   WiFi: Wireless Fidelity, inside and outside
    Bluetooth: short distances (1M bit/sec)
RFID: objects with small unique radio frequency
 tags that send out identity and place to placed
                    readers
           QR code: coded weblink
...interaction design with
          people
              interaction design =
                     complex
               therefore engage
             actors to participate
                    also in
              technology/interacti
                      on!
                Neigbourhood
               Networks Project,
                    Intel
imaginative media


    imaginative media as trigger
      for different scenarios

  Play, with structures of the system, form them
into alternative structures (Zimmerman in Wardrip-
               Fruin &Harrigan, p. 159)
                    
                        How?
“imaginative” social media?



    “Without artistic vision stuff tends to asymptote
    to commodity. Lesson for corporations: If there
      isn't a little art in what you do, the kids will
     wander off to somebody else's sneakers. (…)
     Art and society are strange and perfect twins”
                     (Gold, 2008, p. 15).
change actors: Things speak
              
                  'internet of things': web pages
                  are extended with addressable
                  objects or living creatures, like
                    chairs, cars, people or dogs
                           (Perez, 2005)
3. Nurture social
     media
Open content/code

          open content/code (if
                 possible)
              For reworking
         more and more happens
               with content
         content reaches a bigger
                   public
          content reworked....
Open up to other disciplines
              
                  from the very beginning of
                     your design process!
          
              only way to grasp hybridity of
                 experiences in daily ife
                       
                           My Heritage!
Give adapted content/media
     back to community
Social design
   • creates social media that enable
      people to be designers of their
    social context (tinkerers) using...
      1. social design research
         observation, co-creation,
              performance...
     2. playful interaction design:
     engaging/imaginative technology
         3. nurturing methods
         • cross-disciplinary work
     • sharing/adapting content/codes
    • give adapted content/code back to
                 community
Questions? Thank you.
      
          Liesbeth.huybrechts@mda.khlim.be
      
          http://www.interface-our-space.be
            http://twitter.com/liesbit

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6. Veba Consulting
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1. Social Spaces Workshop Ictloket

  • 1.
  • 2. Social Spaces public space social design social media
  • 3. exploration social potential of art, media and design in networked world, in variety of spaces
  • 4. Social media communities social networks interaction design internet of things
  • 5. Fundamental and applied research researchers and partners from social, public, cultural, technological and mediasector intensive cross-disciplinary research processes that lead to innovation of concept of social media for which industry/working field can't find the time/resources
  • 6. questions related to social media what are the traits of social media? problems of social media how we train design researchers/students to create social media for specific contexts
  • 7. What are social media?  Robert Scoble  When I say “social media” or “new media” I’m talking about Internet media that have the ability to interact with it in some way.
  • 8. What are social media?  Wikipedia I (February 2007)  Social media describes the online tools, platforms and practices that people use to share opinions, insights, experiences, and perspectives with each other. Social media can take many different forms, including text, images, audio, and video. Popular social mediums include blogs, message boards, podcasts, wikis, and vlogs.
  • 9. What are social media?  Wikipedia II (February 2007)  Social media is a shift in how people discover, read and share news, information and content; (...) [it] is the democratization of information, transforming people from content readers into publishers
  • 10. What are social media?  Social Media (in Plain English – Lee Lefever)  Today, everyone has a chance to make their own flavors, thanks to free tools like blogs, podcasts, and video sharing. Plus, we now have new ways for real people to play a role in providing feedback, organization and promotion. Whether you’re a big established company, an individual with loyal fans, or simply someone with ideas and opinions, social media means new ways to create and communicate with people who care.
  • 11. What are social media?  Kevin Kelly – Wired  The New Socialism  We should “never underestimate the power of tools to reshape our minds”. With each passing day, social media is fusing our hearts and minds together in a powerful, shared experience to create a collective consciousness that redefines our lives as individuals and marketers, and serves as a powerful signpost for our future in a global community
  • 12. What are social media?  According to Kevin Kelly, Stowe Boyd, Lee Lefever, Wikipedia & Robert Scoble  Social Media are  Something new  Linked to new media and internet more specific  A radical shift with the past  More open than traditional media  And thus disruptive  Will even create a better world, more global world and a shared consciousness
  • 13. What are social media?  Internet History  Douglas Engelbart  (Invented the mouse)  "I didn't see the computer as something to help us do what we already did, but to go beyond that." The result, he said, would be an exponential increase in what he calls an organization's "collective I.Q.," which would in turn supercharge a group's ability to improve itself over time.
  • 14. What are social media? Judith Donath – MIT – Sociable Media Group Media that enhance communication and the formation of social ties among people Design Sociable Media (Donath)  Rythm  Format  Ephemeral or persistent  Identification  Bandwidth  Galloway, Kit; Rabinowitz, Sherrie – «Hole in Space» (1980)
  • 15. Problems with promises of social media? Social = ego  Our Media? Their Media.
  • 16. Problems with promises of social media?  Social = Ego  Social media are extremely self-referential  The spreading of the I is more important than the WE
  • 17.
  • 18. Problems with promises of social media?  We-idea contrasts with...  Participation Inequality (Nielsen)  MySpace: testing a lite version for those countries which aren't that interesting for ads (but chew up quite some bandwidth)  Geographical differences
  • 19. Problems with promises of social media?  Our Media? Their media  Ownership?  Who owns what we create, tag, link, share, like/dislike,...?  Who owns our friend list? Network?
  • 20. You hereby grant Facebook an irrevocable, perpetual, non-exclusive, transferable, fully paid, worldwide license (with the right to sublicense) to (a) use, copy, publish, stream, store, retain, publicly perform or display, transmit, scan, reformat, modify, edit, frame, translate, excerpt, adapt, create derivative works and distribute (through multiple tiers), any User Content you (i) Post on or in connection with the Facebook Service or the promotion thereof subject only to your privacy settings....  You may remove your User Content from the Site at any time. If you choose to remove your User Content, the license granted above will automatically expire, however you acknowledge that the Company may retain archived copies of your User Content. Facebook Terms of Service – February 2009 (after huge protest – new TOS)
  • 21. Problems with promises of social media?  Geert Lovink  Tag, Connect, Friend, Link, Share, Tweet. These are not terms that signal any form of collective intelligence, creativity or networked socialism. They are directives from the Central Software Committee. [...] If you’re not an interesting individual, your participation is not really interesting. Data clouds, after all, are clouds: they fade away.  Better social networks are organized networks involving better individuals – it’s your responsibility, it’s your time. What is needed is an invention of social network software where everybody is a concept designer. Let’s kill the click and unleash a thousand million tiny tinkerers!”
  • 22. Problems with promises of social media?  Zittrain  The only way to reach a new innovative cycle is to help users understand how media works and to give tools to participate in the platforms and with the tools they use
  • 23. our answer through method of social design = design that includes end-users as full participants in software and hardware computer products and computer-based activities (Greenbaum & Kyng, 1991; Muller & Kuhn, 1993)
  • 24. social design enables people to become 'tinkerers'  in participatory and new media cultures appropriation is main way of “using” stuff  people exchange, adapt,...faster then before  organisations, designers,... never know who their public/users/... will be and how their 'products' will be mis- used  => social design = estimate potential design, after the professional design process (Pelle Ehn)
  • 25. use hybrid work forms and tools new awareness of possibilities on border of disciplines! in the internet diverse objects and humans together create... … social objects = images/sounds,... (like those from YouTube) that are massively produced, shared, distributed or adapted between people, grassroots communities and professional organisations (Zijlstra, 2007)
  • 27. Social research before designing social media... explore virtual, architectural neighbourhood identify (potential) community for new media application use (in)tangible elements in space as starting points to design interactions: mailbox, twitter, past events, monuments, an old tree,...
  • 29. social research: let people speak for themselves
  • 30. 2. Interaction design: new media as engaging tools!
  • 31. Interaction design technology: location aware technology imaginative technology software interface design
  • 32. location aware technologie, match content, location mobile phone networks GPS WiFi: Wireless Fidelity, inside and outside Bluetooth: short distances (1M bit/sec) RFID: objects with small unique radio frequency tags that send out identity and place to placed readers QR code: coded weblink
  • 33.
  • 34.
  • 35. ...interaction design with people interaction design = complex therefore engage actors to participate also in technology/interacti on! Neigbourhood Networks Project, Intel
  • 36. imaginative media imaginative media as trigger for different scenarios  Play, with structures of the system, form them into alternative structures (Zimmerman in Wardrip- Fruin &Harrigan, p. 159)  How?
  • 37. “imaginative” social media?  “Without artistic vision stuff tends to asymptote to commodity. Lesson for corporations: If there isn't a little art in what you do, the kids will wander off to somebody else's sneakers. (…) Art and society are strange and perfect twins” (Gold, 2008, p. 15).
  • 38. change actors: Things speak  'internet of things': web pages are extended with addressable objects or living creatures, like chairs, cars, people or dogs (Perez, 2005)
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 46. Open content/code open content/code (if possible) For reworking more and more happens with content content reaches a bigger public content reworked....
  • 47.
  • 48. Open up to other disciplines  from the very beginning of your design process!  only way to grasp hybridity of experiences in daily ife  My Heritage!
  • 49.
  • 50.
  • 51.
  • 52. Give adapted content/media back to community
  • 53. Social design • creates social media that enable people to be designers of their social context (tinkerers) using... 1. social design research observation, co-creation, performance... 2. playful interaction design: engaging/imaginative technology 3. nurturing methods • cross-disciplinary work • sharing/adapting content/codes • give adapted content/code back to community
  • 54. Questions? Thank you.  Liesbeth.huybrechts@mda.khlim.be  http://www.interface-our-space.be http://twitter.com/liesbit