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PR for F2P Games
THOMAS BIDAUX
CEO @
@icotom Online Games Consulting & Services
1999 - 2004 France Telecom
2004 - 2008 Ncsoft Europe
2008 - 2015 ICO Partners
T h o m a s B I D A U X
I N T R O D U C T I O N
A L L O N L I N E
@icotom Online Games Consulting & Services
PR background
ICO PR history
Data sources
You?
I N T R O D U C T I O N
I C O M E D I A
@icotom Online Games Consulting & Services
P R 1 0 1 : W h a t i s P R ?
Get people to talk about you
without paying them to do so.
@icotom Online Games Consulting & Services
P R 1 0 1 : W h y d o P R ?
Brand awareness
Player acquisition
10th hit on the head
@icotom Online Games Consulting & Services
P R 1 0 1 : P R f o r m o b i l e F 2 P
• Will cover PC F2P game
PR today
• PR for mobile is more
difficult and more for
brand awareness
@icotom Online Games Consulting & Services
P R 1 0 1 : P R f o r m o b i l e F 2 P
@icotom Online Games Consulting & Services
Editors’ motivation is key
U N D E R S T A N D I N G M E D I A
• Reporting a story is different from reporting news
• Editors have core topics they are more familiar with
than others
@icotom Online Games Consulting & Services
Great story
U N D E R S T A N D I N G M E D I A : F l a p p y B i r d
• Rags to riches
• Exotic
• Drama
@icotom Online Games Consulting & Services
• Game announcement
• First screenshots
• First trailer
• Beta start / preview possibilities (even if press only)
• Release date announcement
• Release announcement (+ launch trailer)
T Y P I C A L G A M E N E W S B E A T S
What is next?
@icotom Online Games Consulting & Services
● Game announcement
● Assets release
● First looks article
● Close Beta (better if press can get in ahead)
● Open Beta (better combined with high
perceived value assets)
● “Launch”
F 2 P N E W S B E A T C O N S I D E R A T I O N
P r e - l a u n c h b e a t s P r e - l a u n c h b e a t s
• New content component release
(Champion; God; Spaceship; Tanks)
- pacing is important
• Interviews (when possible)
• Dev logs (more flexibility)
• Large content addition
• Large feature addition
• Addition to the game
• New platform
@icotom Online Games Consulting & Services
F 2 P G A M E S B E A T S C O N S I D E R A T I O N S
• Differentiate between the core news beat and the
regular news beats
• Understand your story – pitch it!
• Understand the media interest – apply your own filter!
@icotom Online Games Consulting & Services
S M I T E E X A M P L E
@icotom Online Games Consulting & Services
[ I N T E R L U D E ] - W H A T A B O U T E S P O R T ?
@icotom Online Games Consulting & Services
S P E C I F I C F 2 P C H A L L E N G E S
• Competition for attention
• Pre-conceived ideas on F2P
• Wait-and-See approach
• Monetization is a topic
@icotom Online Games Consulting & Services
T A C K L I N G F 2 P C H A L L E N G E S
• Competition for attention Stand out. Have a story
• Pre-conceived ideas on F2P Research specific media F2P coverage
• Wait-and-See approach Pre-empt doubt, pitch credibility
• Monetization is a topic Don’t avoid it
@icotom Online Games Consulting & Services
O T H E R C O N S I D E R A T I O N S
• Give away opportunities
Control volume: target dedicated media first
• European landscape
Opportunities vary from country to country
Languages considerations – formal vs informal
Scandinavian conundrum
• Early Access
Extra challenge
@icotom Online Games Consulting & Services
Y O U T U B E R S / S T R E A M E R S
What is true for regular games is true for F2P games:
• Access to the game is interest #1, not stories
• Understand channels’ themes and interests
• Going after big fishes is not always the best investment in resources
• It is a community
@icotom Online Games Consulting & Services
T H A N K Y O U
I C O P U B L I C R E L A T I O N S T E A M
@icotom Online Games Consulting & Services
thomas@icopartners.com
www.slideshare.net/ICOPartners
www.icopartners.com/blog
@icotom
www.facebook.com/icopartners
C O N T A C T I N G M E
@icotom Online Games Consulting & Services
W W W . I C O M E D I A . E U
B R I G H T O N
U N I T E D K I N G D O M
C O N T A C T @ I C O M E D I A . E U
+ 4 4 ( 0 ) 2 0 7 1 9 3 5 1 5 8

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PR for F2P Games

  • 1. PR for F2P Games THOMAS BIDAUX CEO @
  • 2. @icotom Online Games Consulting & Services 1999 - 2004 France Telecom 2004 - 2008 Ncsoft Europe 2008 - 2015 ICO Partners T h o m a s B I D A U X I N T R O D U C T I O N A L L O N L I N E
  • 3. @icotom Online Games Consulting & Services PR background ICO PR history Data sources You? I N T R O D U C T I O N I C O M E D I A
  • 4. @icotom Online Games Consulting & Services P R 1 0 1 : W h a t i s P R ? Get people to talk about you without paying them to do so.
  • 5. @icotom Online Games Consulting & Services P R 1 0 1 : W h y d o P R ? Brand awareness Player acquisition 10th hit on the head
  • 6. @icotom Online Games Consulting & Services P R 1 0 1 : P R f o r m o b i l e F 2 P • Will cover PC F2P game PR today • PR for mobile is more difficult and more for brand awareness
  • 7. @icotom Online Games Consulting & Services P R 1 0 1 : P R f o r m o b i l e F 2 P
  • 8. @icotom Online Games Consulting & Services Editors’ motivation is key U N D E R S T A N D I N G M E D I A • Reporting a story is different from reporting news • Editors have core topics they are more familiar with than others
  • 9. @icotom Online Games Consulting & Services Great story U N D E R S T A N D I N G M E D I A : F l a p p y B i r d • Rags to riches • Exotic • Drama
  • 10. @icotom Online Games Consulting & Services • Game announcement • First screenshots • First trailer • Beta start / preview possibilities (even if press only) • Release date announcement • Release announcement (+ launch trailer) T Y P I C A L G A M E N E W S B E A T S What is next?
  • 11. @icotom Online Games Consulting & Services ● Game announcement ● Assets release ● First looks article ● Close Beta (better if press can get in ahead) ● Open Beta (better combined with high perceived value assets) ● “Launch” F 2 P N E W S B E A T C O N S I D E R A T I O N P r e - l a u n c h b e a t s P r e - l a u n c h b e a t s • New content component release (Champion; God; Spaceship; Tanks) - pacing is important • Interviews (when possible) • Dev logs (more flexibility) • Large content addition • Large feature addition • Addition to the game • New platform
  • 12. @icotom Online Games Consulting & Services F 2 P G A M E S B E A T S C O N S I D E R A T I O N S • Differentiate between the core news beat and the regular news beats • Understand your story – pitch it! • Understand the media interest – apply your own filter!
  • 13. @icotom Online Games Consulting & Services S M I T E E X A M P L E
  • 14. @icotom Online Games Consulting & Services [ I N T E R L U D E ] - W H A T A B O U T E S P O R T ?
  • 15. @icotom Online Games Consulting & Services S P E C I F I C F 2 P C H A L L E N G E S • Competition for attention • Pre-conceived ideas on F2P • Wait-and-See approach • Monetization is a topic
  • 16. @icotom Online Games Consulting & Services T A C K L I N G F 2 P C H A L L E N G E S • Competition for attention Stand out. Have a story • Pre-conceived ideas on F2P Research specific media F2P coverage • Wait-and-See approach Pre-empt doubt, pitch credibility • Monetization is a topic Don’t avoid it
  • 17. @icotom Online Games Consulting & Services O T H E R C O N S I D E R A T I O N S • Give away opportunities Control volume: target dedicated media first • European landscape Opportunities vary from country to country Languages considerations – formal vs informal Scandinavian conundrum • Early Access Extra challenge
  • 18. @icotom Online Games Consulting & Services Y O U T U B E R S / S T R E A M E R S What is true for regular games is true for F2P games: • Access to the game is interest #1, not stories • Understand channels’ themes and interests • Going after big fishes is not always the best investment in resources • It is a community
  • 19. @icotom Online Games Consulting & Services T H A N K Y O U I C O P U B L I C R E L A T I O N S T E A M
  • 20. @icotom Online Games Consulting & Services thomas@icopartners.com www.slideshare.net/ICOPartners www.icopartners.com/blog @icotom www.facebook.com/icopartners C O N T A C T I N G M E
  • 21. @icotom Online Games Consulting & Services W W W . I C O M E D I A . E U B R I G H T O N U N I T E D K I N G D O M C O N T A C T @ I C O M E D I A . E U + 4 4 ( 0 ) 2 0 7 1 9 3 5 1 5 8

Notas do Editor

  1. H: add company logos? All slide, put twitter account @icotom
  2. … also called “earned marketing”
  3. H: in the document masterdoc_for_graphs T: I don’t know which graphs you are talking about… (2 graphs, tab called Sheet1) so I added others
  4. H: in the document masterdoc_for_graphs – tab called Sheet1
  5. H: Add flappy bird logo/image
  6. side note on beta denomination losing their meanings.
  7. H: in the same spreadsheet – tab called Sheet5. Also, add Smite logo
  8. Hyunah: add esport image
  9. H: pictures of the ICO team. Maybe I will add a few other people if I get feedback in time.
  10. H: as usual