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Education in VR Meetup
“How VR Can Impact Learning
July 19th, 2016
This presentation was
delivered at BuildNY
on July 19th, at our
“Education in VR”
meetup.
Goal of This Meetup:
Create a community of
education-minded VR
entrepreneurs, developers
& content creators
Two Learning Theories to
start us off:
• Cognitive Load Theory
• Multi-Media Learning Theory
Cognitive Load
Theory
Working Memory is
Gateway to Learning
Working Memory is
Limited
Working Memory gets
used by all conscious
thought
Cognitive Load Theory
Three Ways to use Working
Memory:
1. “Intrinsic”
Understanding the
material
2. “Germane” Learning
the material
3. “Extraneous”
Distractions
Cognitive
Load
Theory
Says:
Reduce Distractions
Emphasize effort on
learning not just doing
Learning is enhanced by
pointers & guided
exercises
Worked examples and
‘faded examples’ are
better than full problem
solving
Multi-Media
Learning Theory
The Mind is multiple-
channel: Auditory &
Visual, (tactile?)
These Channels overlap
but are additive
Complexity in
presentation impedes
learning
Multi-Media Learning
Theory
More effective to show
than read
MultiMedia
Learning
Theory
Says:
Use both
channels
Minimize
Distractions
Integrate text/narrative
& graphics
“Situate” learning in
context
How This Relates to
VR & Immersive
Technologies
I think
Four
Elements
Might Have
an Effect
Immersion
Context & Content
Together
Hardware
Feedback
In a 3D
Volume
One Way to Think of Immersive Tech
Visual, Tactile, Audio techniques that bring the user into
content, data and experiences.
Data &
Content Context
Virtual Reality:
• Context is created or re-created,
presented within a dedicated
headset or special smartphone
viewer
• Data & content are presented at
the same time
Content & Context
Augmented Reality:
• Context is actual reality
• Data & content are presented via
smartphone, tablet or headset
Immersion
Minimizes
Distraction
Cognitive Load more
easily directed at the
task, and at the process
of learning
Guidance easier to
provide in 100%
controlled presentation
Context &
Content
Together
Also Minimizes
Distraction
Correlation between
telling & showing
Hardware
Feedback
Allows Pacing
controlled by
attention
Allows System to
Understand
Comprehension
More Intuitive
Operation
In a Volume
Allows Additional
Scaffolding with
ancillary ‘screens’
Learning Can Be
Situated
More Sophisticated
Mental Modeling can
result from 3D scene
Discussion
Demo:
Audio Fusion
Going forward:
Format, Food &
Call for Demos
Thank you
Who Am I?
Management Training technologies that Scaffold the Learner:
• Mobile notifications
• Mobile VR
Run VR Hackathons, conferences, public VR Labs in Connecticut.

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VR in Education: How Virtual Reality Can Impact Learning