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My name is Michael Williams I am a games design student for the
past 3 years learning every detail of the games industry.
About Me
City Rising
City Rising an open world RPG Action Adventure game.
City Rising is a modern day zombie apocalypse set in Manchester
after being hit by a nuclear explosion.
Gather items make houses, food and weapons to get your freedom.
1-4 Players with first and third person views zombie
shooter game and will be multiple platform.
My game set in Manchester after the being in the
devastation of a nuclear explosion from the Americans
now you must escape the country and earn your freedom.
My Game
Switchable characters.
Fast travel between multiple locations in Manchester.
Crafting items.
Talent tree.
Unique kills.
Multiple Storylines.
I believe that this game will be a success because lots of people enjoy
playing these types of games and will bring a dynamic view to the
player.
USP (Unique Selling Points)
My target audience would be aimed mostly at young teens to middle
aged adults (15-25).
Target Audience
0
1
2
3
4
5
6
7
8
15 to 18 18 to
22
22 to
24
24+ Male Female
Age
Buyability
Ratings
My survey didn’t get many responses
but where all very useful to my game.
Survey
https://www.surveymonkey.com/analyze/wbMiK69vj1olR3_2BrtMA15_2FivL9bH4AjbTCoe
p5DHtto_3D

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City rising Unit7274

  • 1.
  • 2. My name is Michael Williams I am a games design student for the past 3 years learning every detail of the games industry. About Me
  • 3. City Rising City Rising an open world RPG Action Adventure game. City Rising is a modern day zombie apocalypse set in Manchester after being hit by a nuclear explosion. Gather items make houses, food and weapons to get your freedom.
  • 4. 1-4 Players with first and third person views zombie shooter game and will be multiple platform. My game set in Manchester after the being in the devastation of a nuclear explosion from the Americans now you must escape the country and earn your freedom. My Game
  • 5. Switchable characters. Fast travel between multiple locations in Manchester. Crafting items. Talent tree. Unique kills. Multiple Storylines. I believe that this game will be a success because lots of people enjoy playing these types of games and will bring a dynamic view to the player. USP (Unique Selling Points)
  • 6. My target audience would be aimed mostly at young teens to middle aged adults (15-25). Target Audience 0 1 2 3 4 5 6 7 8 15 to 18 18 to 22 22 to 24 24+ Male Female Age Buyability Ratings
  • 7. My survey didn’t get many responses but where all very useful to my game. Survey https://www.surveymonkey.com/analyze/wbMiK69vj1olR3_2BrtMA15_2FivL9bH4AjbTCoe p5DHtto_3D