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EXTENDED REALITY AS
INTERACTIVE DIGITAL NARRATIVES
-
ZOOM, 4.2.2021
HARTMUT KOENITZ
@HKOENITZ
OVERVIEW
WHAT IS IDN?
NARRATIVE UNDER INTERACTIVE CONDITIONS
CONCEPTS
SPECIFIC FRAMEWORKS AND VOCABULARY
DESIGN
APPROACHES TO XR IDN DESIGN
ACADEMIC
ARTIST
BACKGROUND
VIDEO PRODUCTION
JOURNALIST
CTO OF A STARTUP
MA IN INFORMATION SCIENCE, GERMAN LITERATURE,
POLITICS (FU BERLIN)
CERTIFICATE IN MEDIA RESEARCH (FU BERLIN)
PHD IN DIGITAL MEDIA (GEORGIA TECH)
MAIN PROPOSER AND CHAIR
EXPLORING THE USE OF INTERACTIVE DIGITAL NARRATIVES TO
REPRESENT COMPLEX TOPICS
EU GRANT CA 18230 INDCOR
(STARTED DECEMBER 6, 2019, 4 YEARS, AVERAGE GRANT
AMOUNT 500.000 EUROS)
CURRENTLY 120 MEMBERS, 33 COUNTRIES
“UNDERSTANDING INTERACTIVE
DIGITAL NARRATIVES”
UPCOMING MONOGRAPH
VIDEOS &
INSTALLATIONS
WHAT ARE
INTERACTIVE DIGITAL
NARRATIVES (IDN)?
[IDN IS AN] EXPRESSIVE NARRATIVE FORM IN
DIGITAL MEDIA IMPLEMENTED AS A
COMPUTATIONAL SYSTEM [...] AND EXPERIENCED
THROUGH A PARTICIPATORY PROCESS
Koenitz, 2015
INTERACTIVE DIGITAL NARRATIVE (IDN)
IS NOTONEFORM
IDN ENCOMPASSES A RANGE OF MANIFESTATIONS,
INCLUDING
NARRATIVE VIDEO GAMES, INTERACTIVE
DOCUMENTARIES, JOURNALISTIC INTERACTIVES,
AR/VR EXPERIENCES…
ARE IDN EVEN POSSIBLE?
OR - THE DOMINANCE OF
LITERARY EURO-CENTRIC
CONCEPTIONS OF NARRATIVE
IDN
All narrative is like the novel (or movie)
IDN is not like the novel
IDN is deficient, because
THE CIRCULAR LOGIC AGAINST IDN
IDN does not fulfill the expectations of the novel
TWO VARIETIES
UNPROBLEMATIZED POSITION
(ALL NARRATIVE IS THE SAME)
REJECTIVE POSITION (MAINLY IN GAMES
STUDIES)
(NARRATIVE CANNOT BE INTERACTIVE)
VIDEO GAMES ARE BETTER WITHOUT
STORIES. FILM, TELEVISION, AND
LITERATURE ALL TELL THEM BETTER.
Ian Bogost, 2017
YES AND NO
YES.
TRADITIONAL MEDIA IS
BETTER AT TELLING
TRADITIONAL STORIES
NO.
IDN IS ABOUT DIFFERENT
KINDS OF NARRATIVES.
IDN ≠ +
SO IT’S A
GAME, THEN?
GAMES RESIST MANY OF THE MORE COMPLEX
THEMES WE CAN IMAGINE, SUCH AS LOVE,
AMBITION, AND SOCIAL CONFLICT, BECAUSE
THEY ARE NOT EASILY IMPLEMENTED IN RULES
Jesper Juul, 2005
RULES ARE NOT
ENOUGH
NARRATIVES ARE NEEDED
HOWEVER -
GAMES AND NARRATIVE
DO NOT MIX?
THE NARRATOLOGY VS.
LUDOLOGY DEBATE
(2001-2005?)
THE NARRATOLOGY VS. LUDOLOGY
DEBATE (2001-2005?)
ENTRENCHED
THE EUROCENTRIC & TRADITIONAL
UNDERSTANDING OF NARRATIVE
THE NARRATOLOGY VS. LUDOLOGY
DEBATE (2001-2005?)
IGNORED
CONTEMPORARY DEVELOPMENTS
IN NARRATOLOGY
THE NARRATOLOGY VS. LUDOLOGY DEBATE
(2001-2005?)
POSITIONED
INTERACTIVE NARRATIVE AS A SCHEME
TO REFORM GAMES
STUDY OF GAMES
OR A
MOVIE?
NEITHER ( )
IDN ARE
NEW TYPES OF NARRATIVE
(AND THAT’S OK)
AND STOP THE
F… COMPARISON
IDNS ARE NEITHER
DEFICIENT MOVIES NOR
DEFICIENT GAMES
AGAIN: IDNS ARE NEW TYPES OF NARRATIVE (AND
THAT’S STILL OK)
WHAT IS NARRATIVE?
NARRATIVE [IS] A FORGIVING, FLEXIBLE
COGNITIVE FRAME FOR CONSTRUCTING,
COMMUNICATING, AND RECONSTRUCTING
MENTALLY PROJECTED WORLDS
David Herman, 2002
NARRATIVE IS A
COGNITIVE FUNCTION
FOR SENSE-MAKING
IT IS NOT TIED TO A SPECIFIC FORM
THE SPACE OF NARRATIVE
NOVEL
DOCUMENTARY
NEWSPAPER ARTICLE
KISHOTENKETSU
MOVIE
AFRICAN ORAL STORYTELLING
ABORIGINAL STORYTELLING
IDN
…
MANY FORMS OF
NARRATIVES EXIST THAT
DIFFER FROM THE (MAINSTREAM)
EUROCENTRIC MODEL
ALTERNATIVE NARRATIVE STRUCTURES
KISHŌTENKETSU AFRICAN ORAL STORYTELLING
EXAMPLE
KISHōTENKETSU
WHAT’S IN A WORD?
INTRODUCTION (KI)
DEVELOPMENT (SHō)
TWIST (TEN)
CONCLUSION (KETSU)
EXAMPLE NARRATIVE
• INTRODUCTION (KI): IN OLD TIMES, COPYING INFORMATION BY HAND
WAS NECESSARY. SOME MISTAKES WERE MADE.
• DEVELOPMENT (SHŌ): COPYING MACHINES MADE IT POSSIBLE TO
MAKE QUICK AND ACCURATE COPIES.
• TWIST (TEN): TRAVELING BY CAR SAVES TIME, BUT YOU DON'T GET
MUCH IMPRESSION OF THE LOCAL BEAUTY. WALKING MAKES IT A
LOT EASIER TO APPRECIATE NATURE CLOSE UP.
• CONCLUSION (KETSU): ALTHOUGH PHOTOCOPYING IS EASIER,
COPYING BY HAND IS SOMETIMES BETTER, BECAUSE THE
INFORMATION STAYS IN YOUR MEMORY LONGER AND CAN BE USED
LATER.
IN PLAIN ENGLISH
1. INTRODUCE THE STATUS QUO.
2. DEVELOP THE STATUS QUO’S WORLD.
3. INTRODUCE A SURPRISING ELEMENT.
4. EXPLAIN THE ELEMENT’S CONNECTION/
RELEVANCE TO THE STATUS QUO.
LORD OF THE RINGS
1. HOBBITS LIVE IN A WONDERFUL QUAINT WORLD.
2. WE EXPLORE THIS WORLD, AND THEN THE WIDER WORLD
OF MIDDLE EARTH AS THE RING IS TAKEN ON A QUEST.
3. SURPRISING ELEMENT: DUE IN LARGE PART TO THE
BETRAYAL BY BOROMIR, FRODO AND SAM HAVE TO TAKE
THE RING TO MORDOR BY THEMSELVES.
4. THEY DO THIS, AND THEIR RELATIONSHIP IS STRAINED BY
AND GROWS THROUGH THIS HARDSHIP.
WHY IS THIS RELEVANT?
NARRATIVE CAN BE CONCEPTUALIZED AND REALIZED
DIFFERENTLY (AND THIS HAS WORKED WELL FOR EONS)
MANY ALTERNATIVE MODELS TO DOMINANT WESTERN
FORMS EXIST
EVEN SOMETHING AS SEEMINGLY ESSENTIAL AS CONFLICT
IS NOT
THE RAISON D’ETRE FOR VR NARRATIVE IS TO DO
SOMETHING THAT CANNOT BE DONE (WELL) IN EXISTING
FORMS - AWARENESS OF ALTERNATIVES IS THE FIRST STEP
CECI N’EST PAS
UN MODÈLE NARRATIF UNIVERSEL
KOENITZ, H., DI PASTENA, A., JANSEN, D., DE LINT, B., MOSS, A. (UPCOMING) THE MYTH
OF ‘UNIVERSAL’ NARRATIVE MODELS: EXPANDING THE DESIGN SPACE OF NARRATIVE
STRUCTURES FOR IDN, ICIDS 2018, CHAM: SPRINGER INTERNATIONAL PUBLISHING
APPROACHES TO XR IDN
CONCEPTUAL FRAME AND
DESIGN ASPECTS
CONCEPTUAL
FRAME
THE NATURAL SCIENCES
HAVE WAYS TO
REPRESENT
MULTIPLICITY
95 YEARS AGO, THERE WAS A CAT, SCHRÖDINGER’S CAT
DEAD AND ALIVE AT THE SAME TIME
¨
MANY ADDITIONAL METHODS WERE DEVELOPED EVER SINCE
CYBERNETICS
SYSTEM THEORY
CHAOS THEORY
FUZZY LOGIC
A MODEL FOR IDN
DIFFERENCE TRADITIONAL FORMS AND IDN
Interaction
Computer w/
Software
Output (can be
fixed by recording)
)
Design/Programming
Creator
IDN
Writing
Author
Output (is fixed)
Book
{
Not in
traditional
media
IDN REQUIRES INSTANTIATION
COMPUTER W/SOFTWARE
OUTPUT 1 OUTPUT 2 OUTPUT N
INTERACTION 1 INTERACTION 2 INTERACTION N
PROCESS
SYSTEM
PRODUCT
PRODUCT - STORY
SYSTEM - PROTOSTORY
PROCESS - INSTANTIATION
SPP MODEL (KOENITZ 2015) FOR IDN
POTENTIAL
NARRATIVES
INSTANTIATED
NARRATIVES
PERFORMANCE/UX
DESIGN
RECORDED OUTPUT
AN INTERACTIVE NARRATIVE
DESIGNER CREATES A DYNAMIC
SYSTEM CONTAINING A PROTOSTORY
(SEVERAL DIFFERENT POTENTIAL
NARRATIVES) WHICH IS INSTANTIATED
THROUGH A PROCESS OF
INTERACTION INTO STORY PRODUCTS
VOCABULARY
JANET MURRAY
(1997/2016)
AFFORDANCES
AND AESTHETIC
QUALITIES OF THE
DIGITAL MEDIUM
JANET MURRAY (1997/2016)
INTERACTOR INSTEAD OF READER
PROCEDURAL, PARTICIPATORY, SPATIAL,
ENCYCLOPAEDIC TO DESCRIBE THE FUNDAMENTAL
ASPECTS
IMMERSION, AGENCY, TRANSFORMATION ARE THE
AESTHETIC QUALITIES
MURRAY:
FUNDAMENTAL ASPECTS OF THE DIGITAL MEDIUM
PROCEDURAL
CAN EXECUTE A PROGRAM INDEPENDENTLY
PARTICIPATORY
READERS/VIEWERS BECOME PARTICIPANTS
SPATIAL
EXPERIENCE IS A TRAVERSAL OF SPACE
ENCYCLOPEDIC
NO PRACTICAL LIMITS TO CONTENT DEPTH
MURRAY: AESTHETIC QUALITIES
IMMERSION
THE EXPERIENCE IS CAPTIVATING
AGENCY
THE AUDIENCE CAN MAKE MEANINGFUL CHANGES
TRANSFORMATION
BOTH THE INTERACTOR AND THE WORK ARE
TRANSFORMED
INTERACTION
IS READING A BOOK
INTERACTIVE? OR
WATCHING A MOVIE?
INTERACTION
YES, READING A BOOK OR
WATCHING A MOVIE IS
INTERACTIVE
INTERACTION (IN THE DIGITAL
MEDIUM)
MURRAY: INTERACTION IS THE
PRODUCT OF PROCEDURALITY
AND PARTICIPATION
INTERACTION (IN THE DIGITAL
MEDIUM)
BEYOND SPECULATION:
PLANNING AND EXECUTION
(KOENITZ 2010)
XR IDN DESIGN
"YOU CAN'T THINK OF IT IN
TERMS OF PREVIOUS
MEDIUMS BECAUSE IT'S SO
COMPLETELY DIFFERENT,“
MAUREEN FAN ON
NARRATIVES IN VR, BAOBAB
STUDIOS, 22.11.2017
XR IDN DESIGN
Sarune Baceviciute, PhD defense today
WHERE DO WE START?
BY EMBRACING THE EXPERIMENTAL NATURE OF XR
BY LOOKING OUTSIDE OF LITERATURE, FILM AND
ESTABLISHED NEWS FORMATS
BY ADOPTING A SPECIFIC CONCEPTUAL FRAMING
AND VOCABULARY
IDN ≠ +
HOW TO APPROACH XR AS IDN?
START WITH A REASON…
WHY…
IS THIS NARRATIVE A FIT FOR XR?
CAN THIS NARRATIVE NOT BE COVERED WELL WITH TRADITIONAL
MEANS?
DO WE WANT THE AUDIENCE TO HAVE INFLUENCE ON THEIR PATH
AND BE CO-CREATORS?
ARE WE OK WITH REDUCED CONTROL AS CREATORS?
AND FINALLY
HOW DOES THIS CREATE A COMPELLING EXPERIENCE?
LINEAR, CLASSICAL
NARRATIVE
INTERACTIVE
DOCUMENTARY -
COMPLEX NARRATIVE
LAST HIJACK INTERACTIVE
CONSIDER THE
CHARACTERISTICS
MURRAY:
FUNDAMENTAL ASPECTS OF THE DIGITAL MEDIUM
PROCEDURAL
CAN EXECUTE A PROGRAM INDEPENDENTLY
PARTICIPATORY
READERS/VIEWERS BECOME PARTICIPANTS
SPATIAL
EXPERIENCE IS A TRAVERSAL OF SPACE
ENCYCLOPEDIC
NO PRACTICAL LIMITS TO CONTENT DEPTH
MURRAY: AESTHETIC QUALITIES
IMMERSION
THE EXPERIENCE IS CAPTIVATING
AGENCY
THE AUDIENCE CAN MAKE MEANINGFUL CHANGES
TRANSFORMATION
BOTH THE INTERACTOR AND THE WORK ARE
TRANSFORMED
NOTES ON BLINDNESS
A BREATHTAKING JOURNEY
IDN DESIGN
PRINCIPLES
DESIGN PRINCIPLES
CYBERBARDIC PRINCIPLE
INITIAL INTEREST PRINCIPLE
CONTINUED MOTIVATION PRINCIPLE
OPPORTUNITY MAGNITUDE PRINCIPLE
CYBERBARDIC PRINCIPLE
CYBERBARD (IDN AUTHOR) ≠ LITERARY AUTHOR/FILM DIRECTOR
“NARRATIVE ARCHITECT,“ A SYSTEM DESIGNER CREATES
OPPORTUNITIES TO EXPLORE AND EXPERIENCE
NO READERS/VIEWERS BUT INTERACTORS
“I WILL SIT BACK AND WATCH WITH AMAZEMENT WHAT THE
AUDIENCE WILL DO WITH IT.”
MOTIVATION PRINCIPLE
AARSETH: “NON-TRIVIAL EFFORT” (ERGODIC)
THERE NEEDS TO BE A REWARD FOR PUTTING WORK IN
ELSE THE INTERACTOR LOSES INTEREST
WHAT CAN BE THIS REWARD? KNOWLEDGE ABOUT A
CHARACTER, OVERCOMING A CHALLENGE, AN INTERESTING/
DIFFICULT SITUATION, OBVIOUS/HIDDEN GOALS ETC…
INITIAL INTEREST PRINCIPLE
HOLISTIC: WHERE CAN I TAKE THIS?
CHARACTER: WHO WILL THIS CHARACTER TURN INTO?
PERSPECTIVE: IS THIS THE WHOLE STORY? WHAT OTHER
SIDES TO IT EXIST?
CHALLENGE: WILL I REACH THE SUMMIT?
END CONFUSION: WHAT HAPPENED LAST NIGHT?
CONTINUED MOTIVATION PRINCIPLE
CAREFUL MANAGEMENT OF
INTERACTOR INTEREST BY OFFERING
JUST ENOUGH TO KEEP THEM GOING
WITHOUT REVEALING ALL
CONCRETE STRATEGIES
AMBIGUOUS CHOICES
SMALL NARRATIVE GAPS (FOR THE INTERACTOR TO FILL IN)
TEMPORARY REMOVAL OF CONTROL (SO CONTROL
BECOMES MORE PRECIOUS)
SURPRISES (SPARINGLY)
AVOID EXCEEDINGLY HARD/PLAINLY OBVIOUS
CONCRETE STRATEGIES 2
DELAYED CONSEQUENCES – MAKE THE INTERACTOR
AWARE THAT THEIR CURRENT CHOICE COULD
MATTER IN THE FUTURE (CF. WALKING DEAD GAME)
SCRIPTING OF THE INTERACTOR (MURRAY 1997) -
PROPERLY FRAME THE INTERACTOR IN A ROLE
(ELIZA/KAREN)
OPPORTUNITY MAGNITUDE PRINCIPLE
AMOUNT OF NARRATIVE MATERIAL AND OPPORTUNITIES FOR
INTERACTION
PROBLEM FOR TIGHT PRODUCTION BUDGETS AND DEADLINES
PRIORITIZE INTERACTIVE OPPORTUNITIES OVER LENGTH OF
EXPERIENCE
IDN STAGECRAFT IS OK
LOOK AT INNOVATIVE
TITLES
MANY INNOVATIVE TITLES ARE AT
FILM FESTIVALS OR EXHIBITIONS,
EG HTTPS://BIT.LY/3RLMS9R
DESIGN PRINCIPLES
JANET MURRAY ON VR
JANET MURRAY’S
4 CONDITIONS FOR
SUCCESSFUL VR
1. INTERACTION CONVENTIONS FOR  NAVIGATING THE
SPACE
2. CUES TO ENTICE US TO NAVIGATE
3. DRAMATIC COMPOSITION OF THE EXPERIENCE TO
REWARD US FOR BEING IN ONE PLACE RATHER THAN
ANOTHER
4. A FOURTH WALL EQUIVALENT TO MAKE CLEAR
WHAT WE CAN AND CANNOT DO
WRAP UP
XR NARRATIVES ARE IDN
NOVEL FORMS OF NARRATIVE,
WHICH ARE DYNAMIC AND
REACTIVE AND TURN THE
AUDIENCE INTO PARTICIPANTS
INTERACTIVE DIGITAL NARRATIVE
(IDN)
PROVIDE SPECIFIC OPPORTUNITIES
FOR EXPRESSING TOPICS AND
CREATING EXPERIENCES DIFFICULT OR
IMPOSSIBLE IN TRADITIONAL FORMS
THE DESIGN OF INTERACTIVE
DIGITAL NARRATIVE (IDN)
REMAINS A CHALLENGE,
BUT IT IS EXCITING TO WORK
ON A NEW FRONTIER
THERE ARE MANY
OPPORTUNITIES IN FURTHER
CONCEPTUAL DEVELOPMENT,
PRACTICAL EXPERIMENTS AND
STUDIES TO IDENTIFY EFFECTS
AND BEST PRACTICES
LET’S WORK ON
THAT TOGETHER
ASSOCIATION FOR RESEARCH IN DIGITAL
INTERACTIVE NARRATIVES
HTTPS://ARDIN.ONLINE
THANK YOU
HKOENITZ@GMAIL.COM
@HKOENITZ
HTTP://HARTMUTKOENITZ.COM

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