6. Abstract:
This breakout session will provide the
environment to explore the impact of
existing and emerging mobile
information & communications
technologies and services on Higher
Education and in society in general
7. Questions:
What is Ubiquitous and Mixed Reality Learning?
Are Ubiquitous and Mixed Reality practices
feasible...and...
8. Questions:
What is Ubiquitous and Mixed Reality Learning?
Are Ubiquitous and Mixed Reality practices
feasible...and...
...will this bring a positive
impact on higher education?
10. Quote of the Day:
quot;There is a need to re-conceptualize learning
for the mobile age, to recognize the essential
role of mobility and communication in the
process of learning.quot;
-- Mike Sharples: University of Nottingham
40. Ubiquitous & Pervasive Learning:
Ubiquitous computing is a post-desktop
model of human-computer interaction
in which information processing has
been thoroughly integrated into
everyday objects and activities
41. Ubiquitous & Pervasive Learning:
Pervasive
learning enables
the flexibility to
learn “anytime”
“anywhere”