3. Viewpoints and Camera Perspectives
• A viewport is a viewing region in computer graphics (the part which appears on the
display) and a viewpoint is a way of representing (or rendering) a viewport with respect
to a camera perspective
• Game can haveviewpoints and camera perspectives in 2D or 3D
• A game can have multiple types of viewpoints which can be blended together or
selected one at a time
• Many games do not use existing popular viewpoints and camera perspectives instead
they create their own dependingupon the gameplay
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
4. Static Background
• Games with a fixed background in the
displaythat does not move
• Camera focuses on static background
and usuallystays there
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
Peggle
5. Top Down
• Games showthe scene from the top
• Camera shows the player and its
surroundingarea from above
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
Mini Motor Racing
6. Side Scrolling
• Games with a display that scrolls
horizontallyfrom left to right usually
• Camera often known as side camera
which slides on horizontal axis or the
scene slides horizontally
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
Jetpack Joyride
7. Vertical Scrolling
• Games with a display that scrolls
vertically from bottom to top usually
• Camera slides on vertical axis or the
scene slides vertically
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
iStriker
8. Isometric
• Games with isometric projection from
3D to 2D also known as 2.5D
• An angle for rotation is applied to a 2D
drawingobject to make it look like 3D
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
SimCity 3000
9. First Person
• Games with a viewpoint which is
rendered from the perspective of player’s
character
• Camera becomes the eyes of the main
player often known as eye camera
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
Battlefield 4
10. Third Person
• Games with a viewpoint which is
rendered with a perspective which is
some distance away from the player’s
character
• Camera stays at a distance and follow
the main player often known as follow
camera
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
Mafia 2
12. Genres and Styles
• Genre is a specific category of a game which is related by similar characteristics
• Style is grouping of games that have similar challenges with similar methods for
winning or besting the challenge
• A game can have multiple types of genres and styles which can be blended together or
selected one at a time
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
13. Action Games
• Action games emphasize on series of actions performed by the player. They provide
physicalchallenges that are based on eye-hand coordination and reaction time
• Usually consists of continuous and fast-paced games that requirequick reflexes
• Sub categories in action games are Platform, Fighting, Shooter, etc.
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
15. Adventure Games
• Adventure games allow player to move at his / her own pace through the various parts
of the game while solving challenges and puzzles along the way
• Adventure games are set in a world that is explored by the player to complete
objectives
• Sub categories in adventure games are Text Based Adventure, Graphical Adventure,
InteractiveMovie, etc.
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
17. Action Adventure Games
• Action adventure games are a combination of action games and adventure games
where a player explores the world and complete objectives through series of actions
• Action adventure games have faster-paced gameplay as compared to adventure games
while also solving challenges and often experiencinga detailed storyline
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
19. Strategy Games
• Strategy games require planning and tactics from the player to solve challenges and
objectives
• Strategy games are based on players’ strategic decisions and interventions to bring the
desired outcome
• Sub categories in strategy games are Puzzle, Board, 4X, Real Time Strategy (RTS), Real
Time Tactics (RTT), Tower Defense, etc.
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
21. Simulation Games
• Simulation games recreate the experience of real world or simulate the aspects of
fictional world for a player in the game
• Simulation games are often accompanied with simulators (hardware to help in creating
and experiencinga simulation environment)
• Simulation games are often used to help or train people
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
23. Role Playing Games
• Role playing games allow player to play the role of a character in the game, which is
usuallyset within a virtual world that is influenced by the storyline
• Role playing games focus on player’s character developmentand narrativecomponents
• Sub categories in role playing games are MMORPG, Action RPG, Tactical RPG, Sandbox
RPG, etc.
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
25. Sports Games
• Sports games allow the player to experience the simulation of a particular sports in
game world
• Popular sub category in sports games is racing game which allows player to drive a car
or any other type of vehicle on some kind of track
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
28. Temporal Aspects
• Temporal aspects refers to methods that define how time passes or how events are
taking place insidethe game
• Temporalaspect definethat howcontrol is given to or taken awayfrom player
• A game can have multiple type of temporal aspects which can be blended together or
selected one at a time
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY
29. Temporal Aspects
• Real-Time: Game time progresses continuouslyand actions are performedin real-time
• Turn-Based: Game time is divided into turns and actions are performed by the players
taking turns
• Time Manipulation: Player can manipulatetime by taking certain actions
• Time Travel: Player can move between differentpoints of time in the sametimeline
• Timed Action: Player must complete certain action in a given amountof time
FROM: HAFIZ AMMAR SIDDIQUI – COURSE: GAME DEVELOPMENT – INSTITUTE: UNIVERSITY OF MANAGEMENT AND TECHNOLOGY