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Evaluating the User
Experience of Playful
Interactive Learning
Interfaces with Children
Evaluating the User Experience of Playful Interactive
Learning Interfaces with Children
Asma Alhussayen, Wea’am Alrashed Evi Mansour, Areej Al-Wabil
Software Engineering Department College of Computer and Information Sciences
King Saud University (KSU) Prince Sultan University (PSU)
Riyadh, Saudi Arabia Riyadh, Saudi Arabia
Outline
 Introduction
 Exploratory Study
 Results
 Conclusion
Introduction
Motivation
➜ Increased access to the internet
➜ School curriculum
➜ Design of Arabic interfaces on websites
Contribution
➜ Exploratory Study  Evaluate the
momentary UX
➜ Explore the factors affecting children’s
experience of playful learning websites
Exploratory Study
in Saudi Schools
Participants
• Five Sessions in 2 days
• 64 female students
• Grades 1 - 6
• Self-reported
experience in using
computers and browsing
the web
21
Age
7&8
7
14
12 10
Materials
Materials
A questionnaire of 18 questions to assess:
o Registration process
o Sound effects
o Favorite sections
o Overall satisfaction
Procedure
Briefing
Explore and answer
questionnaire
Describe experience on sticky
notes
o School’s computer lab
o Two observers
o Five separate sessions
Session flow:
Feedback Categorization
Negative
➜ Smileyometer
feedbacks
 Angry, scared and sad
➜ Sticky notes feedback:
 comments that describe
boredom
Positive
➜ Smileyometer
feedback:
 Excited, happy and
indifference
➜ Sticky notes feedback:
 comments that describe
enjoyment
Results
Observation Results
➜ Session duration
varied according to
age
➜ Overall enjoyment
with the experience
➜ Frustration with
website registration
process
Survey Results
Younger children
(N = 31)
Older children
(N = 33)
Age 7&8
(N = 21)
Age 9
(N = 10)
Age 10
(N = 12)
Age 11
(N = 14)
Age 12
(N = 7)
(+) (-) (+) (-) (+) (-) (+) (-) (+) (-)
My skills 5.04 0.00 2.61 0.00 3.04 0.05 3.65 0.05 1.70 0.00
My stories 5.57 0.00 3.17 0.00 3.78 0.00 3.78 0.00 1.65 0.00
My family 5.04 0.00 2.61 0.00 3.04 0.05 3.65 0.05 1.70 0.00
My diary 4.65 0.10 2.35 0.00 2.83 0.14 3.13 0.05 1.48 0.00
My games 5.04 0.05 2.09 0.14 2.74 0.00 3.13 0.10 1.43 0.05
My hobbies 3.35 0.05 2.57 0.00 3.09 0.00 2.74 0.14 1.74 0.00
➜ Positive
73% positive
comments
➜ Negative
24% negative
comments
Sticky notes results
Conclusion
Kids were
eager to
complement
Gender-bias..
participants
were all girls
More time for
free-browsing
to explore
different parts
of the portal
Study limitations
Design for a playful UX..
➜ Less complicated registration process
➜ Website content variation according to age
➜ Voice instructions and feedback for
engagement
➜ Varying difficulty levels
Evaluating the User Experience of Playful Interactive
Learning Interfaces with Children
Asma Alhussayen, Wea’am Alrashed Evi Mansour, Areej Al-Wabil
Software Engineering Department College of Computer and Information Sciences
King Saud University (KSU) Prince Sultan University (PSU)
Riyadh, Saudi Arabia Riyadh, Saudi Arabia

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Evaluating the User Experience (UX) of Playful Interactive Learning Interfaces with Children

  • 1. Evaluating the User Experience of Playful Interactive Learning Interfaces with Children Evaluating the User Experience of Playful Interactive Learning Interfaces with Children Asma Alhussayen, Wea’am Alrashed Evi Mansour, Areej Al-Wabil Software Engineering Department College of Computer and Information Sciences King Saud University (KSU) Prince Sultan University (PSU) Riyadh, Saudi Arabia Riyadh, Saudi Arabia
  • 2. Outline  Introduction  Exploratory Study  Results  Conclusion
  • 4. Motivation ➜ Increased access to the internet ➜ School curriculum ➜ Design of Arabic interfaces on websites
  • 5. Contribution ➜ Exploratory Study  Evaluate the momentary UX ➜ Explore the factors affecting children’s experience of playful learning websites
  • 7. Participants • Five Sessions in 2 days • 64 female students • Grades 1 - 6 • Self-reported experience in using computers and browsing the web 21 Age 7&8 7 14 12 10
  • 9. Materials A questionnaire of 18 questions to assess: o Registration process o Sound effects o Favorite sections o Overall satisfaction
  • 10. Procedure Briefing Explore and answer questionnaire Describe experience on sticky notes o School’s computer lab o Two observers o Five separate sessions Session flow:
  • 11. Feedback Categorization Negative ➜ Smileyometer feedbacks  Angry, scared and sad ➜ Sticky notes feedback:  comments that describe boredom Positive ➜ Smileyometer feedback:  Excited, happy and indifference ➜ Sticky notes feedback:  comments that describe enjoyment
  • 13. Observation Results ➜ Session duration varied according to age ➜ Overall enjoyment with the experience ➜ Frustration with website registration process
  • 14. Survey Results Younger children (N = 31) Older children (N = 33) Age 7&8 (N = 21) Age 9 (N = 10) Age 10 (N = 12) Age 11 (N = 14) Age 12 (N = 7) (+) (-) (+) (-) (+) (-) (+) (-) (+) (-) My skills 5.04 0.00 2.61 0.00 3.04 0.05 3.65 0.05 1.70 0.00 My stories 5.57 0.00 3.17 0.00 3.78 0.00 3.78 0.00 1.65 0.00 My family 5.04 0.00 2.61 0.00 3.04 0.05 3.65 0.05 1.70 0.00 My diary 4.65 0.10 2.35 0.00 2.83 0.14 3.13 0.05 1.48 0.00 My games 5.04 0.05 2.09 0.14 2.74 0.00 3.13 0.10 1.43 0.05 My hobbies 3.35 0.05 2.57 0.00 3.09 0.00 2.74 0.14 1.74 0.00
  • 15. ➜ Positive 73% positive comments ➜ Negative 24% negative comments Sticky notes results
  • 17. Kids were eager to complement Gender-bias.. participants were all girls More time for free-browsing to explore different parts of the portal Study limitations
  • 18. Design for a playful UX.. ➜ Less complicated registration process ➜ Website content variation according to age ➜ Voice instructions and feedback for engagement ➜ Varying difficulty levels
  • 19. Evaluating the User Experience of Playful Interactive Learning Interfaces with Children Asma Alhussayen, Wea’am Alrashed Evi Mansour, Areej Al-Wabil Software Engineering Department College of Computer and Information Sciences King Saud University (KSU) Prince Sultan University (PSU) Riyadh, Saudi Arabia Riyadh, Saudi Arabia