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Elements of Gameful
Design Emerging from User
Preferences
Part 2: List of Design Elements by Group
Gustavo F. Tondello, Alberto Mora, Lennart E. Nacke
Groups of Gameful Design Elements
2
Individual
Motivations
Immersion
Progression
External
Motivations
Risk/Reward
Customization
Incentive
Social
Motivations
Socialization
Assistance
Altruism
Icons are CC-BY 3.0 by Game-icons.net
Individual Motivations
Immersion enables users to have a more engaging experience, to
feel that they are part of something bigger than themselves.
3
Immersion
Mystery Box
Easter Eggs
Theme
Narrative or Story
Icons are CC-BY 3.0 by Game-icons.net
Individual Motivations
Progression helps users track their completed steps and plan the
next ones towards achieving their goals.
4
Levels or Progression
Meaning or Purpose
Progress Feedback
Learning
Progression
Icons are CC-BY 3.0 by Game-icons.net
External Motivations
Risk and Reward: this group includes elements that allow the user to feel
the thrill of winning, either by playing games of skill or games of chance.
5
Access (to restricted features)
Lotteries or games of chance
Boss Battles
Challenges
Risk/Reward
Icons are CC-BY 3.0 by Game-icons.net
External Motivations
Customization allows the user to make the system working in their
favour, thus empowering the user to modify the system at their will.
6
Avatars
Customization
Points
Virtual Economy
Customization
Icons are CC-BY 3.0 by Game-icons.net
External Motivations
Incentive: includes elements aimed at providing external incentives for
carrying out the activities that make up part of the gameful system.
7
Incentive
Rewards or Prizes
Unlockable content
Quests
Badges or
Achievements
Certificates
Collections
Icons are CC-BY 3.0 by Game-icons.net
Social Motivations
Socialization enables users to interact with each other, collaborate in
carrying out their tasks, or compare themselves with others.
8
Guilds or Teams
Friend invite
Social discovery
Trading
Scarlet letter
Social comparison
Leaderboards
Social competition
Social networks
Social status
Socialization
Icons are CC-BY 3.0 by Game-icons.net
Social Motivations
Assistance: allows users to receive aid from other users or from the system,
thus, helping them alleviate any difficulty that they might experience.
9
Power-ups or Booster
Humanity Hero
Personalization
Free lunch
Glowing choice
Beginner’s luck
Signposting
Anchor juxtaposition
Assistance
Icons are CC-BY 3.0 by Game-icons.net
Social Motivations
Altruism allows users to feel they are part of something
meaningful and make a contribution to a worthy cause.
10
Voting mechanisms
Exploratory tasks
Creativity tools
Meaningful choices
Knowledge sharing
Gifting
Innovation platforms
Development tools
Administrative roles
Altruism
Icons are CC-BY 3.0 by Game-icons.net
Link to full paper:
Elements of Gameful Design Emerging
from User Preferences
CONTACT
Gustavo F. Tondello
gustavo@tondello.com
@GustavoTondello
http://hcigames.com/
11

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Elements of Gameful Design Emerging from User Preferences (part 2)

  • 1. Elements of Gameful Design Emerging from User Preferences Part 2: List of Design Elements by Group Gustavo F. Tondello, Alberto Mora, Lennart E. Nacke
  • 2. Groups of Gameful Design Elements 2 Individual Motivations Immersion Progression External Motivations Risk/Reward Customization Incentive Social Motivations Socialization Assistance Altruism Icons are CC-BY 3.0 by Game-icons.net
  • 3. Individual Motivations Immersion enables users to have a more engaging experience, to feel that they are part of something bigger than themselves. 3 Immersion Mystery Box Easter Eggs Theme Narrative or Story Icons are CC-BY 3.0 by Game-icons.net
  • 4. Individual Motivations Progression helps users track their completed steps and plan the next ones towards achieving their goals. 4 Levels or Progression Meaning or Purpose Progress Feedback Learning Progression Icons are CC-BY 3.0 by Game-icons.net
  • 5. External Motivations Risk and Reward: this group includes elements that allow the user to feel the thrill of winning, either by playing games of skill or games of chance. 5 Access (to restricted features) Lotteries or games of chance Boss Battles Challenges Risk/Reward Icons are CC-BY 3.0 by Game-icons.net
  • 6. External Motivations Customization allows the user to make the system working in their favour, thus empowering the user to modify the system at their will. 6 Avatars Customization Points Virtual Economy Customization Icons are CC-BY 3.0 by Game-icons.net
  • 7. External Motivations Incentive: includes elements aimed at providing external incentives for carrying out the activities that make up part of the gameful system. 7 Incentive Rewards or Prizes Unlockable content Quests Badges or Achievements Certificates Collections Icons are CC-BY 3.0 by Game-icons.net
  • 8. Social Motivations Socialization enables users to interact with each other, collaborate in carrying out their tasks, or compare themselves with others. 8 Guilds or Teams Friend invite Social discovery Trading Scarlet letter Social comparison Leaderboards Social competition Social networks Social status Socialization Icons are CC-BY 3.0 by Game-icons.net
  • 9. Social Motivations Assistance: allows users to receive aid from other users or from the system, thus, helping them alleviate any difficulty that they might experience. 9 Power-ups or Booster Humanity Hero Personalization Free lunch Glowing choice Beginner’s luck Signposting Anchor juxtaposition Assistance Icons are CC-BY 3.0 by Game-icons.net
  • 10. Social Motivations Altruism allows users to feel they are part of something meaningful and make a contribution to a worthy cause. 10 Voting mechanisms Exploratory tasks Creativity tools Meaningful choices Knowledge sharing Gifting Innovation platforms Development tools Administrative roles Altruism Icons are CC-BY 3.0 by Game-icons.net
  • 11. Link to full paper: Elements of Gameful Design Emerging from User Preferences CONTACT Gustavo F. Tondello gustavo@tondello.com @GustavoTondello http://hcigames.com/ 11