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Social Media & Communication

   Janine Sykes Creative Advertising
Aim
To engage in current (academic & industry)
 debates, surrounding the impact of new
 media on communication and creativity.
Link
A History of Advertising lecture focus:
• Impact of technological progress of colour
   printing the start of creative advertising.
• Relationship of advertising & newspapers.
Take away
• Understand distinctions between mass and new media.

• Understand shifts in aspects of advertising strategy.

• Speculate the implications of New Media on creativity

• Think about impact on the role of the creative

• Create own notes process information
What is new media ?
‘…media that work not through persuasion or
  impressions but through engagement and
 involvement. If we stick with the old [Mass
     Media] model, we squander all the
 possibilities of the new media ecosystem ‘
(Sutherland, 2009)

Rory Sutherland, former president of the IPA
and Vice Chairman Ogilvy UK
Need to break with a past media ‘model’
Back to the beginning
                                        • 1880s colour illustrations
 Lever’s context (b1851)                 reproduced in magazines.
  Height of the Empire.                  1885 Lever Bros est.
  International trade
                                        • 1890s reproduction of
 International exhibition.
  Prompted large-scale                    paintings possible.
  colour printing.                      • Beginning of creative
 Ad boom 1860s fuelled by                advertising boom
  tax reliefs                           • Colour posters [art] & soap
 Pre-packaging technology                for the masses
  1860s


Lord Leverhulme (1920) Augustus John,
Oil on canvas, Lady Lever Gallery
Advertising Strategy Emotive
• Required speaking to the masses
• Global print campaigns
• Imagery of Britannia & Royalty suited all domestic and
  imperial markets
• High-feeling strategy
High Feeling Strategy Today
• Remember Reach Campaign (2010)
• Collaboration AgencyTwoFifteen and AKQA
• Launch film Birth of a Spartan announce Reach Beta.
• Interactive website robot creates light sculpture Spartans
• Each pieced spot represents a person (image)
• 3 x films prior and 4th film released after site debut
• Doomed planet (films) 700 million Spartans fight to end
• High-feeling strategy: loss, hope & remembrance
• Break with past: audience involved emotionally,
  creatively and part of ads
• (creativity-online.com, Diaz, 2010)
Old & new communication models

• Old: transmission        new media based
• Transmit ideas to an   on...(ICTs) such as the
  audience               internet and cell
• New: cybernetic        phones, invite us to
                         think in exciting new
• Engage with an
                         ways about advertising,
  audience               as an industry and...
• Via computer           communication process
  (mediated              (Spurgeon, 2008)
  communication) CMC.
New Media Model
•   Advertising & New Media (Spurgeon, 2008)
•   Shift from Mass to My media
•   More targeted (mobile)
•   Audience involvement:
•   (a) voluntarily passing viewing ads (virals)
•   (b) creating spoofs or filming events
•   More personalised
Viral; unpaid Advertising
•   One distinction between old & new media
•   Voluntary viewings (video viewings online)
•   Forced viewings (TV or Print)
•   Definition 'unpaid peer-to-peer communication of
    [provocative] content originating from an
    identified sponsor using the Internet to persuade
    or influence an audience to pass along the
    content to others’. Southgate, et al, 2010, p350.
New way of communicating
   Truth Matters Campaign
   50,000 Client The independent
   James Murdoch news
   May elections 2010
   Sent to friend
   Virals (ads) becoming part of our
    conversations
   BMB after labour account
   Entertaining creative = old
   New = dialogic
   From talk about to talk with        Trevor Beattie (BMB)
                                         Hello Boys & FCUK
Two Conversations
 Three Little Pigs viral 992
 Ref recession & riots
 Agency BBH
 Client The Guardian
 TV & Print
 Celebration of NM itself;
  citizen journalism, open
  platform collaboration.
 Idea ‘transform brand’
  from old mass media to;
  global news hub.
 ‘modern news is dynamic,
  participative with open
  dialogue’ (Gonsalves,
  2012) Head of Strategy,
  BBH London
Conversation three
      Invisible Children campaign
• R4 ICC Congo warlord
  Lubanga guilty 30yrs
• ‘The ICC … first arrest warrant
  in 2005 … Joseph Kony
  www.bbc.co.uk (2012)
• March 5th released
• 3 days 26 m views. 5th 63 m
• Oprah Winfrey tweet 5th Mar
• 9.7m followers
• ‘the most successful
  manipulation of our new media
  ecosystem to date’ (Naughton,
  2012)
• NM changing teaching &
  learning
Communication buzz

Pre –testing propagation
Indicate (surveys) likelihood to pass on or
 recommend.
Dependent on seeding, scale of placement
Findings by Southgate, et al, 2010
Hegarty, 5th March 2009 ‘What makes good
 work Xbox pre-test propagation (viewings &
 feedback) later banned TV. Viral success.
T-partay 5.8 m front page news NY Times
Cybernetic communication model

Cybernetics is the study of systems.
Can be applied to any system such as
 mechanical, biological and more complex
 social systems.
Cybernetic Model of advertising communication
(Miles, 2007)
Beattie The Big Creative Idea
• Internet biggest idea since the wheel
• Enables lots of small ideas to circulate
• ‘that combination of a trillion little ideas is in itself
  the biggest idea there is...I think we are at the
  most interesting point of communications history
  ever...’ (2010, LCA)
• More is more
• Digital media convergence opens up
  opportunities for creatives. E.g Moon
Viewer-generated content
• Case-study Coke-Mentos
• Viewer-generated advertising worth US$10
  million to Mentos ‘more than half its annual
  advertising budget’ (Spurgeon, 2008, p1)
• New media threatens the top-down
  communication model
• Audiences are actively managing media culture
Creating a dialog
• Paul Burns (TBWA) ‘talking with audience’
• 40 million
• Old Spice
• Responding to a Tweet
• The making of Old Spice: copywriter & art
  director Craig Allen & Erik Kallman W & K
• Tweetedia
10 reasons why this is the best time
        to be in advertising
• An audience with Sir John Hegarty, 25.3.10
• No. 1 Agencies can innovate e.g NYC tourism campaign
• The idea character of NYC = street culture= street
  musicians.
• Linked 2 campaigns 'Dig Out Your Soul'. New album
  tracks released to NYC street musicians to play
• Announcements made websites with Google maps
• Performances video recorded (fans) & uploaded YouTube.
• Caused buzz music press = global
• Creatives collaborated directly with NYC street
  musicians
• TA helped to create & distribute content
Audience judges creativity
• November 2010
• Departure from
  conventional advertising
  awards
• YouTube Ad of the Year
  chosen by viewers
• Panel of judges shortlist
  the most creative and
  innovative ads
• Embrace Life (winner)
  E
The Third Screen
• Mobile phones will soon
  become the greatest tool
  for persuasion, more so
  than any other medium
  for advertising. (Fogg,
  2003)
• Fastest growing markets
  in the creative industries
  (Mobile Learning
  Conference 2009 1st Dec,
  2009, London)
The Kairos factor
• Fogg (2003) primarily due to their kairos factor:
• The principle of presenting the desired message
  at the opportune moment.
• Location
• Routine
• Goals
• Tasks
• Okazaki article (2009)
The Promise of Mobile
• In 10 years, virtually the entire media ecosystem
  has changed...and nowhere is the drive
  happening any faster...with the third screen
  (Precourt, 2009, p1)
• Mobile advertising will become the fastest
  growing promotional channel
• The world’s most ubiquitous computer
• JAR (2009)
What is the impact of new media ?
• On the advertising agency  Social Media Week Feb
• Industry debate.                 2012 Brass (Headingly)
• Mashup 09                       Defining the Future of
                                   Creative Services
• “Structuring the company
                                   17th Feb 2012 Creatives
  to be social from the inside
                                   channel IPA website.
  is necessary’ Patrick
  (2009)                          ‘Advertising is such a
  http://blog.mashupevent.co       limiting title now' Andy
  m/                               Fowler (ECD) Brothers &
                                   Sisters
• Digital creatives (third role)
                                   Impact NM a third layer
• Work with AD CW                  communication
Putting brands in people’s hands
 Philosophy of Brothers and Sisters
 No Medium is dying e.g. Print
 Media different role in a ‘narrative’
 Traditional ‘announcements’
 Levis Go forth beautifully crafted photography
 Wrangler jeans interactive site like Remember
  Reach
 NM up-close and tactile
 Craft creatives more important than ever
 Golden age
Levi’s Go Forth Campaign
 Highly crafted film &
  photography
 Website
 Global Go Forth Campaign
 Wieden & Kennedy
 Launch film Facebook
 Cinema, then TV


                             Print ads photography
                             Ryan McGinley
Photographer Jeff Luker
Photographer Ryan McGinley
Future
 Nike as the future = digital sport
 Give people tools
 To make life more enjoyable
 Google & Facebook model
 Nike plus – how run record
 Nike grid – training aid into ‘game’
 London transformed game-board postcodes runs
  recorded & compared against others
 Overlay of experiences
Fowler’s conclusion impact of NM

 Pre-NM (1) Announcement
 Talk to audience told them to buy (2) product
Middle Layer

       Announcement old Media
 The experience Middle Layer New Media
      sample product in a virtual way
                Product
Creatives creativity
  big ideas remain important
   Craft remains important
New model of Creativity
• Larger teams           • Hegarty & Beattie
• Collaborative            (2010)
  creativity (Sawyer,    • Shift
  2008)                  • Case Study
• ebrainstorming         • Giant Hydra
• Collaborative online
  Creativity: eStudio
• Omnium project
I deeply respect … Bernbach’s idea of pairing art
directors and copywriters...

but it’s flawed for modern times...

Today a campaign could include anything from an
interactive game, to a social media platform, to an
online show, to an interactive television commercial
on Twitter.

It’s our job as agencies to be open to new
combinations, new methods...

Mass is More, by Ignacio Oreamuno
President of Giant Hyrda
Online Conversations (dialogic)
•   Conversation leads
    to flow, and flow
    leads to creativity
    Sawyer (2008) p43.
•   Research shows the
    design process is
    enriched by online
    conversation rather
    than just relying on
    visuals.
Creative elearning
•    Own research COC
•    Creative advertising students
•    Professional advertising creatives
(LQ10) Do you agree that the discussion forums and chat
    rooms are appropriate spaces for supporting ideation?
    65% of Level 4 agreed, whereas only 33% of Level 6
    agreed, giving an overall total 49%.
(PQ8) Are discussion forums and chat rooms (as well as
    face-to-face) supportive to collaborative brainstorming
    and idea generation activities within the agency studio?
    81% positively.
enhanced advertising


•   Ciarallo, J (2012)
•   Takes the best of:
•   Print (magazines) ads large- format imagery
•   TV ads video content
•   Email marketing (guaranteed delivery)
•   Newspaper ads (locally tailored and delivered content)
•   Social (world's social graph) flexible advertising offering
Facebook Reach
n Reach generator
n Re-launched advertising
  platform (Feb, 2012)
n Content and ads same
n Socially enabled ads
n Paid posts reach 75%
  fans monthly
n More than doubling reach
• More Engagement
n Exposing posts to friends
n Who in turn will engage
Facebook's Social Brands

 Timeline introduced
 Imagery, video,
  games and text
 Customer service
  option one-to-one
  communication with
  brands possible.
 Buddy Media
Brass Got2b Social
 Andrew Brown Media
  studies web design
 Largest independent
  outside London
 Social Strategy D&AD
  Got2b hair product
 YouTube product
  demonstration
 Birdboy Parkour free
  running athlete.
 Invited to London to
  Parkour Jam
 Created filmed placed on
  Got2b YouTube channel

  Birdboy generated an online buzz.
Social Ribena
• Goodness & British
  provenance
 Reach beyond old media
 People make content
 Creatives provide
  opportunity
 Competition Ribena farm
  holiday
 Film family activities       Berry Mixer web music app
 Place Facebook Mumsnet     New campaign competition free
                            music downloads and festival tickets
 Brass case study
Impact of NM Conclusions
1. Shift from old to old & new media
2. Entertainment more enhanced
3. Blurring communication, entertainment, education
   creators, producers, consumers & professional roles
4. New models communication, creativity & agencies
5. Third layer experiential, engaging, social & tactile
6. Golden age of creativity – embrace it.
7. New skill-set work collaboratively on and off line
8. Creatives LCA Ad, Photo, Fashion, DFGA, Graphics
9. Old Media had a beginning. Narrative of New Media open.
Thank you for listening




You are welcome to download
           Moodle
            Enjoy
Bibliography
•   Gonsalves, J. ‘How The Guardian And The 3 Little Pigs Hope To Keep The Wolf From The Door’ BBH Labs 2nd
    March, 2012 [online] http://bbh-labs.com/(accessed (15th March 2012)
•   Naughton, J (2012) ‘After Kony, could a viral video change the world?’ The Guardian 10th March
    http://www.guardian.co.uk/world/2012/mar/10/kony-viral-video-change-world?newsfeed=true [online] accessed
    16th March 2012
•   Fogg, B. J. (2003) Persuasive technology: using computers to change what we think and do
•   Spurgeon, C. (2008) Advertising and New Media
•   Okazaki, S, (2009) ‘Social influence model and electronic word of mouth’ In International Journal of Advertising
•   Precourt, G. (2009) ‘The Promise of Mobile’ In Journal of Advertising Research
•   LSN MoleNET (Mobile Learning Network) 2009 Conference, London
•   BBC The Cost of Free The Virtual Revolution, BBC Two, (February 2010)
•   Oreamuno, I (2010) Mass is More
•   Sawyer K (2008) Group Genius Basic books
•   Giant Hydra http://gianthydra.com/home.php <accessed 12/10/10>
•   BBC News (2012) ICC finds Congo warlord Thomas Lubanga guilty 14th March [Online]
    http://www.bbc.co.uk/news/world-africa-17364988 (accessed 15th March, 2012)
•   Sir John Hegarty 5th March, 2009 & March, 2010 (BBH) Leeds College of Art
•   Trevor Beattie 30th April, 2010 (BMB), LCA.
•   Diaz, A (2010) ‘Behind the Work: Remember Reach’ http://creativity-online.com/news/behind-the-work-remember-
    reach/145535 (Accessed 15th March 2012)
•   Fowler, A (2012) Putting Brands in People’s Hands http://www.ipa.co.uk/Content/Creatives-Channel (accessed
    15th March 2012)
•   Ciarallo, J (2012) ‘Facebook Re-launches its Advertising Platform, Puts Pages at Centre’ Buddy Media (Online)
    http://www.buddymedia.com/newsroom/2012/02/facebook-re-launches-its-advertising-platform-puts-pages-at-
    center/ February 29th (accessed 15th March, 2012)

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Social media communication_lecture_2012

  • 1. Social Media & Communication Janine Sykes Creative Advertising
  • 2. Aim To engage in current (academic & industry) debates, surrounding the impact of new media on communication and creativity.
  • 3. Link A History of Advertising lecture focus: • Impact of technological progress of colour printing the start of creative advertising. • Relationship of advertising & newspapers.
  • 4. Take away • Understand distinctions between mass and new media. • Understand shifts in aspects of advertising strategy. • Speculate the implications of New Media on creativity • Think about impact on the role of the creative • Create own notes process information
  • 5. What is new media ? ‘…media that work not through persuasion or impressions but through engagement and involvement. If we stick with the old [Mass Media] model, we squander all the possibilities of the new media ecosystem ‘ (Sutherland, 2009) Rory Sutherland, former president of the IPA and Vice Chairman Ogilvy UK
  • 6. Need to break with a past media ‘model’
  • 7. Back to the beginning • 1880s colour illustrations  Lever’s context (b1851) reproduced in magazines. Height of the Empire.  1885 Lever Bros est. International trade • 1890s reproduction of  International exhibition. Prompted large-scale paintings possible. colour printing. • Beginning of creative  Ad boom 1860s fuelled by advertising boom tax reliefs • Colour posters [art] & soap  Pre-packaging technology for the masses 1860s Lord Leverhulme (1920) Augustus John, Oil on canvas, Lady Lever Gallery
  • 8. Advertising Strategy Emotive • Required speaking to the masses • Global print campaigns • Imagery of Britannia & Royalty suited all domestic and imperial markets • High-feeling strategy
  • 9. High Feeling Strategy Today • Remember Reach Campaign (2010) • Collaboration AgencyTwoFifteen and AKQA • Launch film Birth of a Spartan announce Reach Beta. • Interactive website robot creates light sculpture Spartans • Each pieced spot represents a person (image) • 3 x films prior and 4th film released after site debut • Doomed planet (films) 700 million Spartans fight to end • High-feeling strategy: loss, hope & remembrance • Break with past: audience involved emotionally, creatively and part of ads • (creativity-online.com, Diaz, 2010)
  • 10. Old & new communication models • Old: transmission new media based • Transmit ideas to an on...(ICTs) such as the audience internet and cell • New: cybernetic phones, invite us to think in exciting new • Engage with an ways about advertising, audience as an industry and... • Via computer communication process (mediated (Spurgeon, 2008) communication) CMC.
  • 11. New Media Model • Advertising & New Media (Spurgeon, 2008) • Shift from Mass to My media • More targeted (mobile) • Audience involvement: • (a) voluntarily passing viewing ads (virals) • (b) creating spoofs or filming events • More personalised
  • 12. Viral; unpaid Advertising • One distinction between old & new media • Voluntary viewings (video viewings online) • Forced viewings (TV or Print) • Definition 'unpaid peer-to-peer communication of [provocative] content originating from an identified sponsor using the Internet to persuade or influence an audience to pass along the content to others’. Southgate, et al, 2010, p350.
  • 13. New way of communicating  Truth Matters Campaign  50,000 Client The independent  James Murdoch news  May elections 2010  Sent to friend  Virals (ads) becoming part of our conversations  BMB after labour account  Entertaining creative = old  New = dialogic  From talk about to talk with Trevor Beattie (BMB) Hello Boys & FCUK
  • 14. Two Conversations  Three Little Pigs viral 992  Ref recession & riots  Agency BBH  Client The Guardian  TV & Print  Celebration of NM itself; citizen journalism, open platform collaboration.  Idea ‘transform brand’ from old mass media to; global news hub.  ‘modern news is dynamic, participative with open dialogue’ (Gonsalves, 2012) Head of Strategy, BBH London
  • 15.
  • 16. Conversation three Invisible Children campaign • R4 ICC Congo warlord Lubanga guilty 30yrs • ‘The ICC … first arrest warrant in 2005 … Joseph Kony www.bbc.co.uk (2012) • March 5th released • 3 days 26 m views. 5th 63 m • Oprah Winfrey tweet 5th Mar • 9.7m followers • ‘the most successful manipulation of our new media ecosystem to date’ (Naughton, 2012) • NM changing teaching & learning
  • 17. Communication buzz Pre –testing propagation Indicate (surveys) likelihood to pass on or recommend. Dependent on seeding, scale of placement Findings by Southgate, et al, 2010 Hegarty, 5th March 2009 ‘What makes good work Xbox pre-test propagation (viewings & feedback) later banned TV. Viral success. T-partay 5.8 m front page news NY Times
  • 18. Cybernetic communication model Cybernetics is the study of systems. Can be applied to any system such as mechanical, biological and more complex social systems.
  • 19. Cybernetic Model of advertising communication (Miles, 2007)
  • 20. Beattie The Big Creative Idea • Internet biggest idea since the wheel • Enables lots of small ideas to circulate • ‘that combination of a trillion little ideas is in itself the biggest idea there is...I think we are at the most interesting point of communications history ever...’ (2010, LCA) • More is more • Digital media convergence opens up opportunities for creatives. E.g Moon
  • 21. Viewer-generated content • Case-study Coke-Mentos • Viewer-generated advertising worth US$10 million to Mentos ‘more than half its annual advertising budget’ (Spurgeon, 2008, p1) • New media threatens the top-down communication model • Audiences are actively managing media culture
  • 22. Creating a dialog • Paul Burns (TBWA) ‘talking with audience’ • 40 million • Old Spice • Responding to a Tweet • The making of Old Spice: copywriter & art director Craig Allen & Erik Kallman W & K • Tweetedia
  • 23. 10 reasons why this is the best time to be in advertising • An audience with Sir John Hegarty, 25.3.10 • No. 1 Agencies can innovate e.g NYC tourism campaign • The idea character of NYC = street culture= street musicians. • Linked 2 campaigns 'Dig Out Your Soul'. New album tracks released to NYC street musicians to play • Announcements made websites with Google maps • Performances video recorded (fans) & uploaded YouTube. • Caused buzz music press = global • Creatives collaborated directly with NYC street musicians • TA helped to create & distribute content
  • 24. Audience judges creativity • November 2010 • Departure from conventional advertising awards • YouTube Ad of the Year chosen by viewers • Panel of judges shortlist the most creative and innovative ads • Embrace Life (winner) E
  • 25. The Third Screen • Mobile phones will soon become the greatest tool for persuasion, more so than any other medium for advertising. (Fogg, 2003) • Fastest growing markets in the creative industries (Mobile Learning Conference 2009 1st Dec, 2009, London)
  • 26. The Kairos factor • Fogg (2003) primarily due to their kairos factor: • The principle of presenting the desired message at the opportune moment. • Location • Routine • Goals • Tasks • Okazaki article (2009)
  • 27. The Promise of Mobile • In 10 years, virtually the entire media ecosystem has changed...and nowhere is the drive happening any faster...with the third screen (Precourt, 2009, p1) • Mobile advertising will become the fastest growing promotional channel • The world’s most ubiquitous computer • JAR (2009)
  • 28. What is the impact of new media ? • On the advertising agency  Social Media Week Feb • Industry debate. 2012 Brass (Headingly) • Mashup 09  Defining the Future of Creative Services • “Structuring the company 17th Feb 2012 Creatives to be social from the inside channel IPA website. is necessary’ Patrick (2009)  ‘Advertising is such a http://blog.mashupevent.co limiting title now' Andy m/ Fowler (ECD) Brothers & Sisters • Digital creatives (third role) Impact NM a third layer • Work with AD CW communication
  • 29. Putting brands in people’s hands  Philosophy of Brothers and Sisters  No Medium is dying e.g. Print  Media different role in a ‘narrative’  Traditional ‘announcements’  Levis Go forth beautifully crafted photography  Wrangler jeans interactive site like Remember Reach  NM up-close and tactile  Craft creatives more important than ever  Golden age
  • 30. Levi’s Go Forth Campaign  Highly crafted film & photography  Website  Global Go Forth Campaign  Wieden & Kennedy  Launch film Facebook  Cinema, then TV Print ads photography Ryan McGinley
  • 33. Future  Nike as the future = digital sport  Give people tools  To make life more enjoyable  Google & Facebook model  Nike plus – how run record  Nike grid – training aid into ‘game’  London transformed game-board postcodes runs recorded & compared against others  Overlay of experiences
  • 34. Fowler’s conclusion impact of NM  Pre-NM (1) Announcement  Talk to audience told them to buy (2) product
  • 35. Middle Layer  Announcement old Media  The experience Middle Layer New Media sample product in a virtual way  Product
  • 36. Creatives creativity big ideas remain important Craft remains important
  • 37. New model of Creativity • Larger teams • Hegarty & Beattie • Collaborative (2010) creativity (Sawyer, • Shift 2008) • Case Study • ebrainstorming • Giant Hydra • Collaborative online Creativity: eStudio • Omnium project
  • 38. I deeply respect … Bernbach’s idea of pairing art directors and copywriters... but it’s flawed for modern times... Today a campaign could include anything from an interactive game, to a social media platform, to an online show, to an interactive television commercial on Twitter. It’s our job as agencies to be open to new combinations, new methods... Mass is More, by Ignacio Oreamuno President of Giant Hyrda
  • 39. Online Conversations (dialogic) • Conversation leads to flow, and flow leads to creativity Sawyer (2008) p43. • Research shows the design process is enriched by online conversation rather than just relying on visuals.
  • 40. Creative elearning • Own research COC • Creative advertising students • Professional advertising creatives (LQ10) Do you agree that the discussion forums and chat rooms are appropriate spaces for supporting ideation? 65% of Level 4 agreed, whereas only 33% of Level 6 agreed, giving an overall total 49%. (PQ8) Are discussion forums and chat rooms (as well as face-to-face) supportive to collaborative brainstorming and idea generation activities within the agency studio? 81% positively.
  • 41. enhanced advertising • Ciarallo, J (2012) • Takes the best of: • Print (magazines) ads large- format imagery • TV ads video content • Email marketing (guaranteed delivery) • Newspaper ads (locally tailored and delivered content) • Social (world's social graph) flexible advertising offering
  • 42. Facebook Reach n Reach generator n Re-launched advertising platform (Feb, 2012) n Content and ads same n Socially enabled ads n Paid posts reach 75% fans monthly n More than doubling reach • More Engagement n Exposing posts to friends n Who in turn will engage
  • 43. Facebook's Social Brands  Timeline introduced  Imagery, video, games and text  Customer service option one-to-one communication with brands possible.  Buddy Media
  • 44. Brass Got2b Social  Andrew Brown Media studies web design  Largest independent outside London  Social Strategy D&AD Got2b hair product  YouTube product demonstration  Birdboy Parkour free running athlete.  Invited to London to Parkour Jam  Created filmed placed on Got2b YouTube channel  Birdboy generated an online buzz.
  • 45. Social Ribena • Goodness & British provenance  Reach beyond old media  People make content  Creatives provide opportunity  Competition Ribena farm holiday  Film family activities Berry Mixer web music app  Place Facebook Mumsnet New campaign competition free music downloads and festival tickets  Brass case study
  • 46. Impact of NM Conclusions 1. Shift from old to old & new media 2. Entertainment more enhanced 3. Blurring communication, entertainment, education creators, producers, consumers & professional roles 4. New models communication, creativity & agencies 5. Third layer experiential, engaging, social & tactile 6. Golden age of creativity – embrace it. 7. New skill-set work collaboratively on and off line 8. Creatives LCA Ad, Photo, Fashion, DFGA, Graphics 9. Old Media had a beginning. Narrative of New Media open.
  • 47. Thank you for listening You are welcome to download Moodle Enjoy
  • 48. Bibliography • Gonsalves, J. ‘How The Guardian And The 3 Little Pigs Hope To Keep The Wolf From The Door’ BBH Labs 2nd March, 2012 [online] http://bbh-labs.com/(accessed (15th March 2012) • Naughton, J (2012) ‘After Kony, could a viral video change the world?’ The Guardian 10th March http://www.guardian.co.uk/world/2012/mar/10/kony-viral-video-change-world?newsfeed=true [online] accessed 16th March 2012 • Fogg, B. J. (2003) Persuasive technology: using computers to change what we think and do • Spurgeon, C. (2008) Advertising and New Media • Okazaki, S, (2009) ‘Social influence model and electronic word of mouth’ In International Journal of Advertising • Precourt, G. (2009) ‘The Promise of Mobile’ In Journal of Advertising Research • LSN MoleNET (Mobile Learning Network) 2009 Conference, London • BBC The Cost of Free The Virtual Revolution, BBC Two, (February 2010) • Oreamuno, I (2010) Mass is More • Sawyer K (2008) Group Genius Basic books • Giant Hydra http://gianthydra.com/home.php <accessed 12/10/10> • BBC News (2012) ICC finds Congo warlord Thomas Lubanga guilty 14th March [Online] http://www.bbc.co.uk/news/world-africa-17364988 (accessed 15th March, 2012) • Sir John Hegarty 5th March, 2009 & March, 2010 (BBH) Leeds College of Art • Trevor Beattie 30th April, 2010 (BMB), LCA. • Diaz, A (2010) ‘Behind the Work: Remember Reach’ http://creativity-online.com/news/behind-the-work-remember- reach/145535 (Accessed 15th March 2012) • Fowler, A (2012) Putting Brands in People’s Hands http://www.ipa.co.uk/Content/Creatives-Channel (accessed 15th March 2012) • Ciarallo, J (2012) ‘Facebook Re-launches its Advertising Platform, Puts Pages at Centre’ Buddy Media (Online) http://www.buddymedia.com/newsroom/2012/02/facebook-re-launches-its-advertising-platform-puts-pages-at- center/ February 29th (accessed 15th March, 2012)

Notas do Editor

  1. The success of this campaign can be explained using a cybernetic communication model for advertising