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Godio, the Gameplay Summoner
                    IRL name :              Steeven Plu
                    Class:                  ¾ Fun Crafter + ¼ Barbarian
                    XP Level:               8 years
                    Skills:                 Parchment craft for Game Design & Ludology
                                            Arcanes of Game Coding
                                            Gamification & Game service Shamanism
                                            Ludo trend & Tech trend Clairvoyance
                                            Transmedia Alchimy
                                            Innovation Scouting




This portfolio is an extract of various projects on which I was involved. Its goal is to
give an overview of the several domains that I have explored as game designer,
game developer and manager.
Dragonflame series                                    Indie Dev & Game Design
Personnal project + Audiance catching for WhoseGame.com
                               Description
                               Dragonflame is a series of very short time (DF1 prod = 4
                               men.day, DF2 prod = 15 men.day, DF3 in progress), but
                               addictive, production offering players to incarn a dragon lord,
                               burning entire Legions…

                               I developed the series in 2008 as a medium to learn flash as a
                               game dev platform and help whosegame.com portal to catch
                               audience.


                               Contribution
                               Flash Developer, indie game developper, Producer

                               Result
                               - 3.5/5 on kongregate
                               - More than 12 millions game played in a year rooting 30000
                               players per a day to whosegame portal for 3 months.
                               - Used as promotional for « HP and the halfblood prince » movie
                               “Awesome game! 5/5 and fav. Great graphics and gameplay. Skills are
                               difficult but not impossible.”

                               “Gesture controls are hard to get at first, but perseverance gives nice little
                               satisfactions like torching a bunch of pesky shield guys, or hitting a knight
                               with your tail when he's charging at you”
Lambi islands                                                                          Level Design
Level designing an already-marketed game to boost audience

                                Description
                                Lambi islands is a puzzle game on iphone integrated with social
                                networks. In 2010, as the first released version was not
                                appealing and had a quite confusing gameplay, Orange UK
                                (who produced & developped the game) asked me to redesign
                                the level system and the learning curve of the game without
                                involving any specific dev and assuming current mechanics.

                                Contribution
                                Level designer for a new puzzle mode (10 puzzle levels) to
                                improve the challenge and consistance of the original game.

                                Result
                                - Increase downloads from <1000 units to >120K units
                                - Chart as second free app in the UK
                                - Upgrade from 1 star to 3 stars rating in appstore

                                “Fun, frustrating and unbelievably addictive! Excellent!”

                                “This update made the game more fun and challenging. It‟s much much
                                better than the first version!! Highly recommend it : )”
League of Legends - TD                                                   Game Balancing
Promote League of Legends & develop audience

                               Description
                               LoL – TD ia a tower defence game made in 2009 for iphone
                               platform using League of Legend's universe. It was made when
                               I was working for the European exploitation of LoL in the
                               marketing department of Goa (Orange Game BU). Due to
                               gameplay inequity, I was asked to balance units and towers.


                               Contribution
                               Game Balancing of Units and Towers, level design of the wave
                               systems.

                               Result
                               - 4 stars rating in app store
                               - 100K+ downloads in Europe.

                               “It is one of the most addictive and challenging Tower Defense
                               Games I ever played on the iphone! I highly recommand it”

                               “ J'adore trop, j'ai le jeu online et là bravo, je suis au niveau 178
                               et il me reste 6 vie ! Il faut trouver une technique et ensuite le
                               jeu devient vraiment excellent !!!! “
Godio’s journey                                                                     Game Dev
A personal HTML5/WebGL project intended to self-learn this tech

                                 Description
                                 « Godio „s journey » is my interactive Curriculum Vitae. I made
                                 a « mario galaxy-like » game format using HTML5/WebGL
                                 techs in 2012. More than writting an original way to write my
                                 CV, it was an opportunity for me to learn javascript (I didn‟t
                                 practice before), HTML5 Canvas & WebGL technologies.


                                 Contribution
                                 « Game » Concept, Game Design, Engine dev, Gameplay dev

                                 Result
                                 will see in the upcoming months : - )
Sphinx                             Project Leader + Game Designer
Evaluate social channel and animate Orange Game Portal audience
                                Description
                                Sphinx is a fun UGC platform, I leaded in 2008, used to play
                                convergent multimedia quizz.

                                Players experience Sphinx through:
                                - an gamified portal founded on Ancient Greece ;
                                - a community service built over game mechanics ;
                                - Quest & Contest management enabling auto-animation ;
                                - a set of quizz players and quizz authorwares integrated with
                                social media ;
                                - One-to-one asynchronous challenges & massively multiplayer
                                synchronous contests ;
                                -Identity cards giving an overview of player knowledges.

                                Contribution
                                Project Leader, Game Designer, Gamification, Community
                                Builder, Flash Teacher

                                Result
                                Not marketed (as GOA Business Unit closed) but:
                                - a standing ovation from Beta Testers ;
                                - used as the technical fondation for quizz player on Orange
                                Facebook pages (The second most-used Orange application on
                                facebook)
WhoseGame                                         Project Leader + Indie Dev
Evaluate new game format & develop online game audience

                                Description
                                WhoseGame is a User Generated Games & Indie game
                                portal offering a set of authoring tools (toolkits for
                                Platformer, race game, interactive comics…) and
                                community features. I was the project leader from 2007 to
                                2009 and also contribute as indie game dev.


                                Contribution
                                Project Leader, Producer, Flash Developer, indie game
                                developer.

                                Result
                                The product was buy-in from Orange France BU, TP
                                Poland BU and Orange Spain BU.
WAR anywhere                              Project Leader + Service Dev
Companion for Warhammer : Age of Reckoning

                              Description
                              WAR anywhere is an ubiquitous companion extending
                              «Warhammer Online : Age of Reckoning » experience. I lead
                              the project in 2006. The offered services were:
                              -Messaging access ;
                              -Game Information Services ;
                              -Avatar management ;
                              -Auction house access ;
                              -Notification Mechanism by SMS.


                              Contribution
                              Project Leader, JAVA J2ME developer

                              Result
                              - A very light and highly portable J2ME MIDlet running on a
                              large set of device.
                              - An highly original service (considering the year 2006).

                              Unfortunately, the service was not launched due to WAR lates
                              and the end of the partnership between EA and Orange/GOA.

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Portfolio

  • 1. Godio, the Gameplay Summoner IRL name : Steeven Plu Class: ¾ Fun Crafter + ¼ Barbarian XP Level: 8 years Skills: Parchment craft for Game Design & Ludology Arcanes of Game Coding Gamification & Game service Shamanism Ludo trend & Tech trend Clairvoyance Transmedia Alchimy Innovation Scouting This portfolio is an extract of various projects on which I was involved. Its goal is to give an overview of the several domains that I have explored as game designer, game developer and manager.
  • 2. Dragonflame series Indie Dev & Game Design Personnal project + Audiance catching for WhoseGame.com Description Dragonflame is a series of very short time (DF1 prod = 4 men.day, DF2 prod = 15 men.day, DF3 in progress), but addictive, production offering players to incarn a dragon lord, burning entire Legions… I developed the series in 2008 as a medium to learn flash as a game dev platform and help whosegame.com portal to catch audience. Contribution Flash Developer, indie game developper, Producer Result - 3.5/5 on kongregate - More than 12 millions game played in a year rooting 30000 players per a day to whosegame portal for 3 months. - Used as promotional for « HP and the halfblood prince » movie “Awesome game! 5/5 and fav. Great graphics and gameplay. Skills are difficult but not impossible.” “Gesture controls are hard to get at first, but perseverance gives nice little satisfactions like torching a bunch of pesky shield guys, or hitting a knight with your tail when he's charging at you”
  • 3. Lambi islands Level Design Level designing an already-marketed game to boost audience Description Lambi islands is a puzzle game on iphone integrated with social networks. In 2010, as the first released version was not appealing and had a quite confusing gameplay, Orange UK (who produced & developped the game) asked me to redesign the level system and the learning curve of the game without involving any specific dev and assuming current mechanics. Contribution Level designer for a new puzzle mode (10 puzzle levels) to improve the challenge and consistance of the original game. Result - Increase downloads from <1000 units to >120K units - Chart as second free app in the UK - Upgrade from 1 star to 3 stars rating in appstore “Fun, frustrating and unbelievably addictive! Excellent!” “This update made the game more fun and challenging. It‟s much much better than the first version!! Highly recommend it : )”
  • 4. League of Legends - TD Game Balancing Promote League of Legends & develop audience Description LoL – TD ia a tower defence game made in 2009 for iphone platform using League of Legend's universe. It was made when I was working for the European exploitation of LoL in the marketing department of Goa (Orange Game BU). Due to gameplay inequity, I was asked to balance units and towers. Contribution Game Balancing of Units and Towers, level design of the wave systems. Result - 4 stars rating in app store - 100K+ downloads in Europe. “It is one of the most addictive and challenging Tower Defense Games I ever played on the iphone! I highly recommand it” “ J'adore trop, j'ai le jeu online et là bravo, je suis au niveau 178 et il me reste 6 vie ! Il faut trouver une technique et ensuite le jeu devient vraiment excellent !!!! “
  • 5. Godio’s journey Game Dev A personal HTML5/WebGL project intended to self-learn this tech Description « Godio „s journey » is my interactive Curriculum Vitae. I made a « mario galaxy-like » game format using HTML5/WebGL techs in 2012. More than writting an original way to write my CV, it was an opportunity for me to learn javascript (I didn‟t practice before), HTML5 Canvas & WebGL technologies. Contribution « Game » Concept, Game Design, Engine dev, Gameplay dev Result will see in the upcoming months : - )
  • 6. Sphinx Project Leader + Game Designer Evaluate social channel and animate Orange Game Portal audience Description Sphinx is a fun UGC platform, I leaded in 2008, used to play convergent multimedia quizz. Players experience Sphinx through: - an gamified portal founded on Ancient Greece ; - a community service built over game mechanics ; - Quest & Contest management enabling auto-animation ; - a set of quizz players and quizz authorwares integrated with social media ; - One-to-one asynchronous challenges & massively multiplayer synchronous contests ; -Identity cards giving an overview of player knowledges. Contribution Project Leader, Game Designer, Gamification, Community Builder, Flash Teacher Result Not marketed (as GOA Business Unit closed) but: - a standing ovation from Beta Testers ; - used as the technical fondation for quizz player on Orange Facebook pages (The second most-used Orange application on facebook)
  • 7. WhoseGame Project Leader + Indie Dev Evaluate new game format & develop online game audience Description WhoseGame is a User Generated Games & Indie game portal offering a set of authoring tools (toolkits for Platformer, race game, interactive comics…) and community features. I was the project leader from 2007 to 2009 and also contribute as indie game dev. Contribution Project Leader, Producer, Flash Developer, indie game developer. Result The product was buy-in from Orange France BU, TP Poland BU and Orange Spain BU.
  • 8. WAR anywhere Project Leader + Service Dev Companion for Warhammer : Age of Reckoning Description WAR anywhere is an ubiquitous companion extending «Warhammer Online : Age of Reckoning » experience. I lead the project in 2006. The offered services were: -Messaging access ; -Game Information Services ; -Avatar management ; -Auction house access ; -Notification Mechanism by SMS. Contribution Project Leader, JAVA J2ME developer Result - A very light and highly portable J2ME MIDlet running on a large set of device. - An highly original service (considering the year 2006). Unfortunately, the service was not launched due to WAR lates and the end of the partnership between EA and Orange/GOA.