Progrezz presentation for the 4th European Conference in Serious Games (30th January 2015 at Universidad de La Laguna, Tenerife, Spain)
Serious Games Winter School aimed at university level students, SMEs and any other interested parties.
Lorain Road Business District Revitalization Plan Final Presentation
Progrezz: Social Crowdsourcing & Crowdfunding with Serious Games
1. 1
Program
Date: Jan 30, 2015.
Time: 9:30-20:00h.
Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica.
9:30-10:00h. Opening
10:00-10:30h. “Technologies for developing serious games”.
Francisco Mart´ın Hern´andez. University of La Laguna. Spain
10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.
Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).
11:00-11:30h. Break
12:00-14:00h. “Serious Games: projects”
“The SEGAN Network”.
Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal
“Serious games design in teacher education”.
Joze Rugelj. University of Ljubljana. Eslov´enia
“Balancing Game Rules and Activities”.
Martin Sillaots. Estonia
“Evaluating serious games”.
Janet Read. University of Central Lancashire. UK
14:00-16:00h. Lunch
16:00-20:00h. Professional section
4d3studio (4d3studio.com). (Tenerife, Espa˜na).
Marcos Mart´ın.
Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na).
Alberto Erice.
Centre for Research and Technology-Thessaly (CERETETH). (Grecia).
Olivier Heidmann.
Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na).
´Angel Vi˜nas y Daniel Blanco.
ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na).
Pedro Toledo y Yeray Barrios Fleitas.
Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na).
Jacobo Caraballo.
PlayMedusa (playmedusa.com) (Tenerife, Espa˜na).
Luis Ant´on.
Promineo Studio (promineostudios.com). (Tenerife, Espa˜na).
Isidro Quintana.
Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na).
Isaac Marco Hern´andez.
Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na).
Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura)
University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia).
Joze Rugelj.
Virtual Campus (virtual-campus.eu). (Portugal).
Antonio Andrade.
QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na).
Alberto Mora.
IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx
Program
Date: Jan 30, 2015.
Time: 9:30-20:00h.
Place: Sal´on de grados. Escuela de Ingenier´ıa y Tecnolog´ıa. Inform´atica.
9:30-10:00h. Opening
10:00-10:30h. “Technologies for developing serious games”.
Francisco Mart´ın Hern´andez. University of La Laguna. Spain
10:30-11:00. Social Crowsourcing/Crawfounding with Serious Games. Bilbao. Spain.
Jorge Garc´ıa del Arco Gonzalo Aller. ImproveChange.org (http://www.flipover.org/es).
11:00-11:30h. Break
12:00-14:00h. “Serious Games: projects”
“The SEGAN Network”.
Carlos Vaz de Carvalho. Instituto Politecnico do Porto. Portugal
“Serious games design in teacher education”.
Joze Rugelj. University of Ljubljana. Eslov´enia
“Balancing Game Rules and Activities”.
Martin Sillaots. Estonia
“Evaluating serious games”.
Janet Read. University of Central Lancashire. UK
14:00-16:00h. Lunch
16:00-20:00h. Professional section
4d3studio (4d3studio.com). (Tenerife, Espa˜na).
Marcos Mart´ın.
Adamantite Software Factory (www.adamantitesf.com/). (Tenerife, Espa˜na).
Alberto Erice.
Centre for Research and Technology-Thessaly (CERETETH). (Grecia).
Olivier Heidmann.
Espadaysantacruz team (www.espadaysantacruz.com). (Tenerife, Espa˜na).
´Angel Vi˜nas y Daniel Blanco.
ITED. Universidad de La Laguna (ited.isaatc.ull.es). (Tenerife, Espa˜na).
Pedro Toledo y Yeray Barrios Fleitas.
Pixelfan (www.pixelfan.org) (Tenerife, Espa˜na).
Jacobo Caraballo.
PlayMedusa (playmedusa.com) (Tenerife, Espa˜na).
Luis Ant´on.
Promineo Studio (promineostudios.com). (Tenerife, Espa˜na).
Isidro Quintana.
Shiphead Team (www.shiphead-team.com). (Tenerife, Espa˜na).
Isaac Marco Hern´andez.
Tropical Games Studio (www.tropicalgames.es). (Tenerife, Espa˜na).
Isaac Gonzalez y Pedro Pino (Director General de la Direcci´on General de Agricultura)
University of Ljubljana (www.uni-lj.si/eng). (Eslov´enia).
Joze Rugelj.
Virtual Campus (virtual-campus.eu). (Portugal).
Antonio Andrade.
QUADRIVIA. Universidad Oberta de Catalunya. (Barcelona. Espa˜na).
Alberto Mora.
IMPORTANTE: La inscripci´on para la conferencia es gratuita en: http://bit.ly/1yizUJx
3. 3
"Social
Progress
Index"
by
NuclearVacuum,
Spesh531
-‐
File:BlankMap-‐World-‐Microstates.svg,
[1],.
Licensed
under
CC
BY-‐SA
3.0
via
Wikimedia
Commons
-‐
hPp://commons.wikimedia.org/wiki/File:Social_Progress_Index.svg#mediaviewer/File:Social_Progress_Index.svg
by
7. Jorge
Garcia
del
Arco
1 2 3
1st proposal:
7
Retos
Sociales
Everyone can
Identify
Social Challenges
Eveyone can help to
Co-Design
Solutions
Eveyone can
Contribute to
Flip Challenges Over
by
14. 14
«You never change things by fighting
the existing reality. To change
something, build a new model that
makes the existing model obsolete»
Richard Buckminster Fuller
by
22. First
Minimum
Viable
Product
• Mysterious Atmosphere
• Discover hidden Messages
• Encrypted Messages
• Fragmented Messages
• Geolocated Fragments
• Go in search of the
Fragments along the Real World
• Mini Games to Decrypt Messages
24. What
technologies
are
being
used?
HTML5
• NO
Frameworks
(Ionic,
React
,
JQuery
Mobile…)
CSS3
• Material
Design
for
Bootstrap
JavaScript
• JQuery
(DOM
Control)
WebApp
25. What
technologies
are
being
used?
Map:
OpenStreetMap
(LeafletJS)
An
Open-‐Source
JavaScript
Library
for
Mobile-‐
Friendly
Interac;ve
Maps
WebApp
30. Team
Progrezz…
at
the
moment
Progrezz
Fathers
Video
Game
Writer
Developers,
Developers,
Developers!!!
Jorge
Gonzalo
Alby
Pedro
Dani
Cristo
Joa
Adrián
Paco
…and
anyone
who
wants
to
parUcipate…