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Who Plays Mobile Games?
A human-centered look at Mobile Players for Play UXers
Who is playing mobile games?
(In general)
Anyone who plays (mobile) games
“Gamers”
Players
Who Plays Mobile Games? UX brownbag, 2017
CasualHardcore
Who Plays Mobile Games? UX brownbag, 2017
CasualHardcore
Players
Young, Male
Competitive, Social
Obsessive, plays all the time
“I’m a gamer! FTW! I pwn n00bz!”
Old, Female
Quiet, Isolated
Not really into gaming, only plays a bit
“Eh, I just play games when I’m bored”
Games
Realistic graphics, dark palettes
Violent bloody gritty gory
Deep, difficult gameplay systems
Twitchy, fine motor skills
Cartoony graphics, bright colours
Rainbows jelly beans and unicorns
Shallow, easy gameplay systems
Slow pace
Who Plays Mobile Games? UX brownbag, 2017
More
“Hardcore”
More
“Casual”
Players
(population distribution)
Games
(distribution of “successful” titles)
Who Plays Mobile Games? UX brownbag, 2017
Who is playing mobile games?
(Across the world)
% of smartphone owners who
play mobile games
smartphone
players
smartphone
owners
North America 79%* 155.3MM 196.1MM
Japan 69%** 45.8MM 66.2MM
South Korea 63%** 19.3MM 30.9MM
Taiwan 56%*** 11.28MM 20MM
* DECONSTRUCTING MOBILE & TABLET GAMING 2016, EEDAR
** DECONSTRUCTING MOBILE & TABLET GAMING 2015, EEDAR
*** Internal APAC research & Whirlybird (go/whirlybird)
Who Plays Mobile Games? UX brownbag, 2017
Two key factors that
distinguished segments across
all countries:
Social behaviour and
Gaming Passion
Most key gaming behaviour
and attitude statements
from the segmentation
surveys can be framed as
an aspect of
Social or Passion
Passion
“How important is
gaming to me?”
High Passion
More than a hobby.
Deeper engagement.
I will spend money because my friends
are playing.
I often make purchases to beat someone
else's collection of game items.
Low Passion
It’s fun, but I like
other stuff more.
I'd rather spend on non-gaming activities
than spend a lot on mobile games.
I’m likely to purchase a mobile game if it’s
based on a movie, or TV show I like.
Who Plays Mobile Games? UX brownbag, 2017
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
10
Source: SKIM
Confidential + Proprietary
10
Connected
Spenders
Passive Players
Influenced
Players
Tentative
Followers
Playful Explorers
High Social /
Low Passion
High Social /
High Passion
Low Social /
Low Passion
Low Social /
High Passion
The scales are standardized (middle is the mean, and scale is relative to the mean)
Social
Passion
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
S1. What is your gender? S2. Please indicate your age. S4. How frequently do you participate in each of the following activities? S9a/b. Which of the following smartphone brands do you use? Which model are you
using?  S11a/b. Which operating system does your smartphone use? Which operating system does your tablet use?
11
Segment Comparison: Gender, Age, Device, Gaming Frequency
Passion
Social
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
* Data is from US / UK / DE / FR / RU only
E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST
important in your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all
that apply.
Connected
Spenders
Playful
Explorers
Influenced
Players
Tentative
Followers
Passive
Players
Population 16% 25% 12% 21% 27%
Method of Discovery*
Online forum Official website of the
game / developer
Friends playing the game Friends playing the game Other
Reasons to Download*
Friends playing the game File size Seeing someone else play
the game
Recommended by friends /
family
Description in the app store
Motivations to Play*
Connect with friends /
family
Get an adrenaline rush Test knowledge None of the provided
reasons
None of the provided
reasons
???
Segment Comparison: Motivations
Passion
Social
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
* Data is from US / UK / DE / FR / RU only
D2. What’s the most you’ve ever spent in a month on game downloads? D4. What’s the most you’ve ever spent in a month on in-app purchases?
Segment Comparison: Spend
Passion
Social
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
United
States
(n=3036)
United
Kingdom
(n=2791)
France
(n=2897)
Germany
(n=3256)
Russia
(n=3230)
South
Korea
(n=1596)
Taiwan
(n=1600)
Japan
(n=4174)
Connected
Spenders
11% 10% 10% 10% 11% 12% 12% 40%
Playful
Explorers
25% 28% 29% 30% 29% 32% 23% 12%
Influenced
Players
14% 12% 12% 13% 13% 9% 22% 7%
Tentative
Followers
24% 22% 23% 22% 21% 19% 17% 13%
Passive
Players
26% 28% 26% 25% 26% 27% 27% 28%
100% 100% 100% 100% 100% 100% 100% 100%
Segment Distribution Within Each Country
Passion
Social
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
15
Source: SKIM
Confidential + Proprietary
15
Meet our…
Connected Spenders
High passion
Low social High social
Low passion
Low spend High spend
Segment
Distribution
Within
Country
United
States
United
Kingdom France Germany Russia
South
Korea Taiwan Japan
11% 10% 10% 10% 11% 12% 12% 40%
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
16
Source: SKIM
Confidential + Proprietary
16
Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play
Playing Mobile Games
Connected Spenders
1 Other 18 8%
2 Top charts in app stores 125 32%
3 Ratings of game in app stores 138 25%
1 Description in the app store 39 13%
2 Theme / art style 46 9%
3 Price 55 13%
1 None of the provided reasons 19 7%
2 Relieve boredom 104 71%
3 Relax 106 74%
1 Online forum 243 10%
2
Official website of the game /
developer
221 10%
3 Reputation of developer 220 8%
1 My friends are playing the game 270 17%
2 Recommended by friends / family 198 20%
3 Videos in the app store description 136 3%
1 Connect with my friends / family 260 18%
2 Challenge my friends / family 255 21%
3 Get an adrenaline rush 232 12%
AverageIndex AverageIndex AverageIndex
AverageIndex AverageIndex AverageIndex
Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play
Percentages shown are top overindexed / bottom underindexed for each segment, along with the average across all segments; data shown is within the US / UK / DE / FR / RU.
E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in
your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
17
Source: SKIM
Confidential + Proprietary
17
Meet our…
Playful Explorers
High passion
Low social High social
Low passion
Low spend High spend
Segment
Distribution
Within
Country
United
States
United
Kingdom France Germany Russia
South
Korea Taiwan Japan
25% 28% 29% 30% 29% 32% 23% 12%
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
18
Source: SKIM
Confidential + Proprietary
18
Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play
Playing Mobile Games
Playful Explorers
1 My friends are playing the game 45 43%
2 Other 67 8%
3
Seeing someone else play the
game
77 33%
1 My friends are playing the game 13 17%
2 Recommended by friends / family 14 20%
3
Seeing someone else play the
same game
77 8%
1 None of the provided reasons 49 7%
2 Relieve boredom 92 71%
3 Relax 96 74%
1
Official website of the game /
developer
165 10%
2 Online forum 161 10%
3 Demo video in app stores 152 11%
1 File size 162 4%
2 Game icon 161 2%
3 Graphical quality 156 11%
1 Get an adrenaline rush 150 12%
2 Get a sense of control 146 17%
3 Satisfy my urge to play 134 32%
Index Index Index
Index Index Index
Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play
Average Average Average
Average Average Average
Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU.
E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in
your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
19
Source: SKIM
Confidential + Proprietary
19
Meet our…
Influenced Players
High passion
Low social High social
Low passion
Low spend High spend
Segment
Distribution
Within
Country
United
States
United
Kingdom France Germany Russia
South
Korea Taiwan Japan
14% 12% 12% 13% 13% 9% 22% 7%
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
20
Source: SKIM
Confidential + Proprietary
20
Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play
Top 3 Ways of Discovering
Playing Mobile Games
Influenced Players
1 Other 67 8%
2 Online forum 93 10%
3
Official website of the game /
developer
100 10%
1 My friends are playing the game 53 17%
2 Recommended by friends / family 78 20%
3 Game name 81 5%
1 None of the provided reasons 85 7%
2 Challenge my friends / family 89 21%
3
It's the only way I can find time to
play games
91 13%
1 My friends are playing the game 150 43%
2
Seeing someone else play the
game
124 33%
3 YouTube 115 23%
1
Seeing someone else play the
same game
138 8%
2 User reviews 123 13%
3 Theme / art style 119 9%
1 Test my knowledge 114 37%
2 Make progress in the game 113 57%
3 Reward myself with something fun 112 41%
Top 3 Reasons to Download Top 3 Reasons to Play
Index Index Index
Index Index Index
Average Average Average
Average Average Average
Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU.
E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in
your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
21
Source: SKIM
Confidential + Proprietary
21
Meet our…
Tentative Followers
High passion
Low social High social
Low passion
Low spend High spend
Segment
Distribution
Within Each
Country
United
States
United
Kingdom France Germany Russia
South
Korea Taiwan Japan
24% 22% 23% 22% 21% 19% 17% 13%
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
22
Source: SKIM
Confidential + Proprietary
22
Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play
Playing Mobile Games
Tentative Followers
1
Official website of the game /
developer
37 10%
2 Online forum 42 10%
3 Demo video in app stores 47 11%
1 Videos in the app store description 30 3%
2 Game name 35 5%
3 Graphical quality 38 11%
1 Get an adrenaline rush 51 12%
2 Get a sense of control 61 17%
3 Satisfy my urge to play 70 32%
1 My friends are playing the game 187 43%
2
Seeing someone else play the
game
149 33%
3 My child(ren)’s recommendation 129 13%
1 Recommended by friends / family 258 20%
2 My friends are playing the game 253 17%
3
Seeing someone else play the
same game
136 8%
1 None of the provided reasons 125 7%
2 Challenge my friends / family 111 21%
3 Relieve boredom 108 71%
Index Index Index
Index Index Index
Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play
Average Average Average
Average Average Average
Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU.
E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in
your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
23
Source: SKIM
Confidential + Proprietary
23
Meet our…
Passive Players
Segment
Distribution
Within Each
Country
United
States
United
Kingdom France Germany Russia
South
Korea Taiwan Japan
26% 28% 26% 25% 26% 27% 27% 28%
High passion
Low social High social
Low passion
Low spend High spend
Source: SKIM
Confidential + Proprietary
Source: SKIM
Confidential + Proprietary
24
Source: SKIM
Confidential + Proprietary
24
Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play
Playing Mobile Games
Passive Players
1 My friends are playing the game 10 43%
2 Online forum 32 10%
3 YouTube 35 23%
1 My friends are playing the game 10 17%
2 Recommended by friends / family 22 20%
3
Seeing someone else play the
same game
77 8%
1 Connect with my friends / family 18 18%
2 Challenge my friends / family 24 21%
3 Get an adrenaline rush 40 12%
1 Other 227 8%
2 Top charts in app stores 87 32%
3
Advertising in other games or apps
I use
86 32%
1 Description in the app store 163 13%
2
Screenshots in the app store
description
140 6%
3 Game name 135 5%
1 None of the provided reasons 173 7%
2 Relieve boredom 98 71%
3 Relax 97 74%
Index Index Index
Index Index Index
Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play
Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU.
E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in
your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
Average Average Average
Average Average Average
What kinds of mobile games do people play?
More
“Hardcore”
More
“Casual”
Players
(population distribution)
Games
(distribution of “successful” titles)
Who Plays Mobile Games? UX brownbag, 2017
Play the most games at
once and in the most
genres
Play more frequently
than other segments
Like games that require
skill and concentration
More likely than other
segments to learn
about games by user
reviews and comments
on social media
Love playing mobile
games with others
100% make in-app
purchases (low pay to
download)
Motivated by desire to
make progress in game
More likely to feel guilty
about spending money
on mobile games
More likely to feel that
paying is cheating, and
want to play for free to
prove skills
More likely to prefer
games by the same
brand or franchise, or
based on game name
Focused on reviews:
learn about and
download based on
reviews
Have less spare money
and prefer to enjoy the
free part of the game
Find games through
other people: seeing
someone else playing,
having friends playing
Prefer to play games to
fill time; would rather
spend money on
non-gaming activities
Play to relieve boredom
and relax more so than
other personas
More likely to play on
tablets
Committed
Hobbyists
Clan
Connectors
Paying
Progressors
Old
Schoolers
Deliberate
Downloaders
Friend
Followers
Comfort
Seekers
More “Hardcore” More “Casual”
Committed
Hobbyists
Clan
Connectors
Paying
Progressors
Old
Schoolers
Deliberate
Downloaders
Friend
Followers
Comfort
Seekers
Action 75% 64% 43% 40% 38% 21% 22%
Adventure 65% 56% 38% 35% 28% 14% 20%
Arcade 53% 47% 37% 31% 33% 23% 22%
Board 35% 33% 21% 15% 19% 15% 13%
Card 46% 46% 35% 34% 32% 36% 31%
Casual 47% 36% 31% 19% 29% 22% 26%
Casino 37% 34% 22% 22% 24% 18% 12%
Educational 27% 26% 9% 13% 14% 7% 8%
Music 30% 26% 17% 15% 18% 12% 10%
Puzzle 63% 71% 55% 59% 66% 64% 61%
Racing 46% 37% 22% 19% 19% 12% 9%
Role Playing 52% 39% 29% 19% 21% 8% 16%
Simulation 49% 38% 28% 18% 27% 10% 19%
Sports 41% 35% 19% 20% 15% 12% 7%
Strategy 62% 64% 49% 31% 35% 31% 29%
Trivia 40% 46% 29% 27% 37% 34% 24%
Word 38% 45% 28% 26% 28% 32% 27%
Genres Played (% of segment that play each)
Self-report estimates from SKIM market segmentation survey (US, n=3036), September 2016 summary
Key principles for player-centered design
Never forget that for Players, it’s always
about the games first.
● A great platform with “meh” games won’t have engaged players
● Add-on features should enhance and expand the core values that
games provide, not draw attention and engagement away from the
games themselves
● Engaged Players will want to understand and celebrate their
experiences in the games themselves, not just their experience on a
gaming platform.
The Cornerstone:
It’s all about the
games first
Who Plays Mobile Games? UX brownbag, 2017
● Think about Players, not “Gamers”
● Think about the range of: Investment, Passion / Affinity,
and Familiarity at play in our Players
● Think about what you know about Players locally vs
globally
○ Your own experience with mobile games is a good
place to start, but it may not generalize to all the
different kinds of Players you’re designing for
Thinking
Who Plays Mobile Games? UX brownbag, 2017
● Be specific: Is this feature for a certain group of Players, or
for all Players in general?
● Be informed: Get design feedback from the right groups of
Players
○ Low Invested or Heavy Invested?
○ Committed Hobbyists or Comfort Seekers?
○ Players who are already engaging with related
features?
or
Players who are new to this kind of feature
altogether?
Designing
Who Plays Mobile Games? UX brownbag, 2017
● Be as specific as possible about the Player’s you’re
measuring
● Be as specific as possible about the behaviours you’re
trying to influence
● Nudge other stakeholders to be specific, even when it’s not
easy
Measuring
Who Plays Mobile Games? UX brownbag, 2017
Questions? Comments?
Thank you!
norberts@google.com
Who Plays Mobile Games? UX brownbag, 2017

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Who plays mobile games? What do we know about mobile players?

  • 1. Google Play Who Plays Mobile Games? A human-centered look at Mobile Players for Play UXers
  • 2. Who is playing mobile games? (In general)
  • 3. Anyone who plays (mobile) games “Gamers” Players Who Plays Mobile Games? UX brownbag, 2017
  • 4. CasualHardcore Who Plays Mobile Games? UX brownbag, 2017
  • 5. CasualHardcore Players Young, Male Competitive, Social Obsessive, plays all the time “I’m a gamer! FTW! I pwn n00bz!” Old, Female Quiet, Isolated Not really into gaming, only plays a bit “Eh, I just play games when I’m bored” Games Realistic graphics, dark palettes Violent bloody gritty gory Deep, difficult gameplay systems Twitchy, fine motor skills Cartoony graphics, bright colours Rainbows jelly beans and unicorns Shallow, easy gameplay systems Slow pace Who Plays Mobile Games? UX brownbag, 2017
  • 6. More “Hardcore” More “Casual” Players (population distribution) Games (distribution of “successful” titles) Who Plays Mobile Games? UX brownbag, 2017
  • 7. Who is playing mobile games? (Across the world)
  • 8. % of smartphone owners who play mobile games smartphone players smartphone owners North America 79%* 155.3MM 196.1MM Japan 69%** 45.8MM 66.2MM South Korea 63%** 19.3MM 30.9MM Taiwan 56%*** 11.28MM 20MM * DECONSTRUCTING MOBILE & TABLET GAMING 2016, EEDAR ** DECONSTRUCTING MOBILE & TABLET GAMING 2015, EEDAR *** Internal APAC research & Whirlybird (go/whirlybird) Who Plays Mobile Games? UX brownbag, 2017
  • 9. Two key factors that distinguished segments across all countries: Social behaviour and Gaming Passion Most key gaming behaviour and attitude statements from the segmentation surveys can be framed as an aspect of Social or Passion Passion “How important is gaming to me?” High Passion More than a hobby. Deeper engagement. I will spend money because my friends are playing. I often make purchases to beat someone else's collection of game items. Low Passion It’s fun, but I like other stuff more. I'd rather spend on non-gaming activities than spend a lot on mobile games. I’m likely to purchase a mobile game if it’s based on a movie, or TV show I like. Who Plays Mobile Games? UX brownbag, 2017
  • 10. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 10 Source: SKIM Confidential + Proprietary 10 Connected Spenders Passive Players Influenced Players Tentative Followers Playful Explorers High Social / Low Passion High Social / High Passion Low Social / Low Passion Low Social / High Passion The scales are standardized (middle is the mean, and scale is relative to the mean) Social Passion
  • 11. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary S1. What is your gender? S2. Please indicate your age. S4. How frequently do you participate in each of the following activities? S9a/b. Which of the following smartphone brands do you use? Which model are you using?  S11a/b. Which operating system does your smartphone use? Which operating system does your tablet use? 11 Segment Comparison: Gender, Age, Device, Gaming Frequency Passion Social
  • 12. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary * Data is from US / UK / DE / FR / RU only E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply. Connected Spenders Playful Explorers Influenced Players Tentative Followers Passive Players Population 16% 25% 12% 21% 27% Method of Discovery* Online forum Official website of the game / developer Friends playing the game Friends playing the game Other Reasons to Download* Friends playing the game File size Seeing someone else play the game Recommended by friends / family Description in the app store Motivations to Play* Connect with friends / family Get an adrenaline rush Test knowledge None of the provided reasons None of the provided reasons ??? Segment Comparison: Motivations Passion Social
  • 13. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary * Data is from US / UK / DE / FR / RU only D2. What’s the most you’ve ever spent in a month on game downloads? D4. What’s the most you’ve ever spent in a month on in-app purchases? Segment Comparison: Spend Passion Social
  • 14. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary United States (n=3036) United Kingdom (n=2791) France (n=2897) Germany (n=3256) Russia (n=3230) South Korea (n=1596) Taiwan (n=1600) Japan (n=4174) Connected Spenders 11% 10% 10% 10% 11% 12% 12% 40% Playful Explorers 25% 28% 29% 30% 29% 32% 23% 12% Influenced Players 14% 12% 12% 13% 13% 9% 22% 7% Tentative Followers 24% 22% 23% 22% 21% 19% 17% 13% Passive Players 26% 28% 26% 25% 26% 27% 27% 28% 100% 100% 100% 100% 100% 100% 100% 100% Segment Distribution Within Each Country Passion Social
  • 15. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 15 Source: SKIM Confidential + Proprietary 15 Meet our… Connected Spenders High passion Low social High social Low passion Low spend High spend Segment Distribution Within Country United States United Kingdom France Germany Russia South Korea Taiwan Japan 11% 10% 10% 10% 11% 12% 12% 40%
  • 16. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 16 Source: SKIM Confidential + Proprietary 16 Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play Playing Mobile Games Connected Spenders 1 Other 18 8% 2 Top charts in app stores 125 32% 3 Ratings of game in app stores 138 25% 1 Description in the app store 39 13% 2 Theme / art style 46 9% 3 Price 55 13% 1 None of the provided reasons 19 7% 2 Relieve boredom 104 71% 3 Relax 106 74% 1 Online forum 243 10% 2 Official website of the game / developer 221 10% 3 Reputation of developer 220 8% 1 My friends are playing the game 270 17% 2 Recommended by friends / family 198 20% 3 Videos in the app store description 136 3% 1 Connect with my friends / family 260 18% 2 Challenge my friends / family 255 21% 3 Get an adrenaline rush 232 12% AverageIndex AverageIndex AverageIndex AverageIndex AverageIndex AverageIndex Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play Percentages shown are top overindexed / bottom underindexed for each segment, along with the average across all segments; data shown is within the US / UK / DE / FR / RU. E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
  • 17. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 17 Source: SKIM Confidential + Proprietary 17 Meet our… Playful Explorers High passion Low social High social Low passion Low spend High spend Segment Distribution Within Country United States United Kingdom France Germany Russia South Korea Taiwan Japan 25% 28% 29% 30% 29% 32% 23% 12%
  • 18. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 18 Source: SKIM Confidential + Proprietary 18 Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play Playing Mobile Games Playful Explorers 1 My friends are playing the game 45 43% 2 Other 67 8% 3 Seeing someone else play the game 77 33% 1 My friends are playing the game 13 17% 2 Recommended by friends / family 14 20% 3 Seeing someone else play the same game 77 8% 1 None of the provided reasons 49 7% 2 Relieve boredom 92 71% 3 Relax 96 74% 1 Official website of the game / developer 165 10% 2 Online forum 161 10% 3 Demo video in app stores 152 11% 1 File size 162 4% 2 Game icon 161 2% 3 Graphical quality 156 11% 1 Get an adrenaline rush 150 12% 2 Get a sense of control 146 17% 3 Satisfy my urge to play 134 32% Index Index Index Index Index Index Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play Average Average Average Average Average Average Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU. E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
  • 19. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 19 Source: SKIM Confidential + Proprietary 19 Meet our… Influenced Players High passion Low social High social Low passion Low spend High spend Segment Distribution Within Country United States United Kingdom France Germany Russia South Korea Taiwan Japan 14% 12% 12% 13% 13% 9% 22% 7%
  • 20. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 20 Source: SKIM Confidential + Proprietary 20 Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play Top 3 Ways of Discovering Playing Mobile Games Influenced Players 1 Other 67 8% 2 Online forum 93 10% 3 Official website of the game / developer 100 10% 1 My friends are playing the game 53 17% 2 Recommended by friends / family 78 20% 3 Game name 81 5% 1 None of the provided reasons 85 7% 2 Challenge my friends / family 89 21% 3 It's the only way I can find time to play games 91 13% 1 My friends are playing the game 150 43% 2 Seeing someone else play the game 124 33% 3 YouTube 115 23% 1 Seeing someone else play the same game 138 8% 2 User reviews 123 13% 3 Theme / art style 119 9% 1 Test my knowledge 114 37% 2 Make progress in the game 113 57% 3 Reward myself with something fun 112 41% Top 3 Reasons to Download Top 3 Reasons to Play Index Index Index Index Index Index Average Average Average Average Average Average Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU. E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
  • 21. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 21 Source: SKIM Confidential + Proprietary 21 Meet our… Tentative Followers High passion Low social High social Low passion Low spend High spend Segment Distribution Within Each Country United States United Kingdom France Germany Russia South Korea Taiwan Japan 24% 22% 23% 22% 21% 19% 17% 13%
  • 22. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 22 Source: SKIM Confidential + Proprietary 22 Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play Playing Mobile Games Tentative Followers 1 Official website of the game / developer 37 10% 2 Online forum 42 10% 3 Demo video in app stores 47 11% 1 Videos in the app store description 30 3% 2 Game name 35 5% 3 Graphical quality 38 11% 1 Get an adrenaline rush 51 12% 2 Get a sense of control 61 17% 3 Satisfy my urge to play 70 32% 1 My friends are playing the game 187 43% 2 Seeing someone else play the game 149 33% 3 My child(ren)’s recommendation 129 13% 1 Recommended by friends / family 258 20% 2 My friends are playing the game 253 17% 3 Seeing someone else play the same game 136 8% 1 None of the provided reasons 125 7% 2 Challenge my friends / family 111 21% 3 Relieve boredom 108 71% Index Index Index Index Index Index Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play Average Average Average Average Average Average Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU. E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply.
  • 23. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 23 Source: SKIM Confidential + Proprietary 23 Meet our… Passive Players Segment Distribution Within Each Country United States United Kingdom France Germany Russia South Korea Taiwan Japan 26% 28% 26% 25% 26% 27% 27% 28% High passion Low social High social Low passion Low spend High spend
  • 24. Source: SKIM Confidential + Proprietary Source: SKIM Confidential + Proprietary 24 Source: SKIM Confidential + Proprietary 24 Bottom 3 Ways of Discovering Bottom 3 Reasons to Download Bottom 3 Reasons to Play Playing Mobile Games Passive Players 1 My friends are playing the game 10 43% 2 Online forum 32 10% 3 YouTube 35 23% 1 My friends are playing the game 10 17% 2 Recommended by friends / family 22 20% 3 Seeing someone else play the same game 77 8% 1 Connect with my friends / family 18 18% 2 Challenge my friends / family 24 21% 3 Get an adrenaline rush 40 12% 1 Other 227 8% 2 Top charts in app stores 87 32% 3 Advertising in other games or apps I use 86 32% 1 Description in the app store 163 13% 2 Screenshots in the app store description 140 6% 3 Game name 135 5% 1 None of the provided reasons 173 7% 2 Relieve boredom 98 71% 3 Relax 97 74% Index Index Index Index Index Index Top 3 Ways of Discovering Top 3 Reasons to Download Top 3 Reasons to Play Percentages shown are top overindexed / bottom under indexed for each segment’s element, along with the average across all segments; data shown is within the US / UK / DE / FR / RU. E1. How do you learn about new mobile games? Please select all that apply. E2. Below are various reasons someone might download a specific mobile game. Please select the two reasons that are MOST important in your decision to download a new mobile game. C1. Below are several reasons why people may play mobile games.  Which of the following are reasons why you play mobile games? Please select all that apply. Average Average Average Average Average Average
  • 25. What kinds of mobile games do people play?
  • 26. More “Hardcore” More “Casual” Players (population distribution) Games (distribution of “successful” titles) Who Plays Mobile Games? UX brownbag, 2017
  • 27. Play the most games at once and in the most genres Play more frequently than other segments Like games that require skill and concentration More likely than other segments to learn about games by user reviews and comments on social media Love playing mobile games with others 100% make in-app purchases (low pay to download) Motivated by desire to make progress in game More likely to feel guilty about spending money on mobile games More likely to feel that paying is cheating, and want to play for free to prove skills More likely to prefer games by the same brand or franchise, or based on game name Focused on reviews: learn about and download based on reviews Have less spare money and prefer to enjoy the free part of the game Find games through other people: seeing someone else playing, having friends playing Prefer to play games to fill time; would rather spend money on non-gaming activities Play to relieve boredom and relax more so than other personas More likely to play on tablets Committed Hobbyists Clan Connectors Paying Progressors Old Schoolers Deliberate Downloaders Friend Followers Comfort Seekers More “Hardcore” More “Casual”
  • 28. Committed Hobbyists Clan Connectors Paying Progressors Old Schoolers Deliberate Downloaders Friend Followers Comfort Seekers Action 75% 64% 43% 40% 38% 21% 22% Adventure 65% 56% 38% 35% 28% 14% 20% Arcade 53% 47% 37% 31% 33% 23% 22% Board 35% 33% 21% 15% 19% 15% 13% Card 46% 46% 35% 34% 32% 36% 31% Casual 47% 36% 31% 19% 29% 22% 26% Casino 37% 34% 22% 22% 24% 18% 12% Educational 27% 26% 9% 13% 14% 7% 8% Music 30% 26% 17% 15% 18% 12% 10% Puzzle 63% 71% 55% 59% 66% 64% 61% Racing 46% 37% 22% 19% 19% 12% 9% Role Playing 52% 39% 29% 19% 21% 8% 16% Simulation 49% 38% 28% 18% 27% 10% 19% Sports 41% 35% 19% 20% 15% 12% 7% Strategy 62% 64% 49% 31% 35% 31% 29% Trivia 40% 46% 29% 27% 37% 34% 24% Word 38% 45% 28% 26% 28% 32% 27% Genres Played (% of segment that play each) Self-report estimates from SKIM market segmentation survey (US, n=3036), September 2016 summary
  • 29. Key principles for player-centered design
  • 30. Never forget that for Players, it’s always about the games first. ● A great platform with “meh” games won’t have engaged players ● Add-on features should enhance and expand the core values that games provide, not draw attention and engagement away from the games themselves ● Engaged Players will want to understand and celebrate their experiences in the games themselves, not just their experience on a gaming platform. The Cornerstone: It’s all about the games first Who Plays Mobile Games? UX brownbag, 2017
  • 31. ● Think about Players, not “Gamers” ● Think about the range of: Investment, Passion / Affinity, and Familiarity at play in our Players ● Think about what you know about Players locally vs globally ○ Your own experience with mobile games is a good place to start, but it may not generalize to all the different kinds of Players you’re designing for Thinking Who Plays Mobile Games? UX brownbag, 2017
  • 32. ● Be specific: Is this feature for a certain group of Players, or for all Players in general? ● Be informed: Get design feedback from the right groups of Players ○ Low Invested or Heavy Invested? ○ Committed Hobbyists or Comfort Seekers? ○ Players who are already engaging with related features? or Players who are new to this kind of feature altogether? Designing Who Plays Mobile Games? UX brownbag, 2017
  • 33. ● Be as specific as possible about the Player’s you’re measuring ● Be as specific as possible about the behaviours you’re trying to influence ● Nudge other stakeholders to be specific, even when it’s not easy Measuring Who Plays Mobile Games? UX brownbag, 2017
  • 34. Questions? Comments? Thank you! norberts@google.com Who Plays Mobile Games? UX brownbag, 2017