1. 3D MODELER/ENVIRONMENT ARTIST
Career summary
An accomplished individual with a
strong background in 3Ds Max,
Zbrush and Photoshop. Have a
strong understanding of
environment asset creation and
modular kit-based construction
methodologies. Understand all
phases of creation from block-out
through lighting. Can work well and communicate with designers
and other disciplines in a collaborative team oriented
development process. Have had the opportunity to work in 3D
projects in the past 2 years. Excel at meeting tight deadlines
while maintaining a high quality standard that has always
impressed and satisfied clients. My mission is to provide great
solutions in presenting your ideas in high quality 3D projects.
Looking for a suitable position with a company that offers a
unique work environment within which its staff can thrive and
grow.
CUZNETOV GALINA
https://www.artstation.com/artist/iskra-stal
Work experience
3D Modeling/Design Freelance
3D modeler/artist April 2015 - Present
• Modeling (Hi/Low poly).
• Texturing + Unwrap.
• Vray - materials, lighting, visualization.
• Modeling for 3D Print
• Designing banners for casino and dance studio.
• Working with particles - animated fume and clothes.
• Animating in After Effects.
3D Modeling/Animation IlkFinKom Company 3D
3D modeler/animator July 2014 - March 2015
• Modeling (Hi/Low poly). Created game environment - 5 big
cities, characters, props for game.
• Texturing + Unwrap.
• Vray - materials, lighting, visualization.
• Modeling for 3D Print - project of glasses.
• Working with particles. Animated full city - walking people, cars,
airplanes, fume, ships, factory, construction crane.
• Animating in After Effects - teaser for game. Intro for company.
• Rigging in MODO and 3Ds max characters - walk, run, hit, death,
idle, particles.
Architecture IntexNauca Company
Architect July 2012 - July 2014
• Planning of Residential buildings.
• Planning and revitalization of pumping stations.
Architecture Gargaun Studio
Architect assistant February 2010 - September 2010
• Planning of Residential buildings.
Academic qualifications
Technical University of Moldova
Architecture and Urban planning 2008 - 2014
Master of Architecture (M.Arch.)
Contacts
Key skills
Address Chisinau, str. Dimo 31/ 1 , ap. 175
Phone +373 79 327 957
Gmail galina.cuznetov@gmail.com
skype galina.cuznetov
AREAS OF EXPERTISE
SOFTWARES
COMPETENCE
PERSONAL SKILLS
PORTFOLIO ADDRE
REFERENCES
• Modeling
• Texturing
• Visualization
• Animation
• Drawing
• Rendering
• Post-production
• Photo Correction / Retouching
• 3Ds Max
• Zbrush
• MODO
• Mudbox
• Vue
• World Machine
• Archicad
• AutoCAD
• Photoshop
• CorelDRAW
• Illustrator
• xNormal
• nDo2
• Substance Painter
• After Effects
• Artlantis
• Unreal
• Unity
• Good CG and drawing skills.
• Profound knowledge of 3D-editors (3D Max, Zbrush,
Archicad).
• Experience with 2D graphics (Adobe Photoshop,
CorelDRAW and Illustrator).
• Good skills in high and low poly modeling of objects
• Portfolio with completed projects.
• Knowledge of the game development process.
• A keen eye for spatial composition and building
believable scenes.
• Great sense of form, mass and volume.
• Ability for critical assessment of work and the desire
to improve its outcome.
• Creative, always full of new ideas / suggestions.
• Able to work on your own or in a team.
• Excellent communication and teamwork skills.
• Desire to grow professionally.
• Ability to follow complex instructions.
• Good time management skills, prioritization skills.
• Can work efficiently with minimum supervision.
• Able to meet tight deadlines.
• Superior attention to detail.
• Willing to go the e‘ xtra mile’ to get things done.
• High degree of self-motivation and initiative.
LANGUAGE
• english • russian • romanian
Available on request.
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