TRACK 5(4) | MENTAL HEALTH PART1 | DAY 2 - 1 NOV 2016
Simon McCallum, Associate Professor at NTNU (NOR)
Hanne Fagerjord Karlsen | IT Adviser | Sykehuspartner (NOR)
Games for Health Europe 2016
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Games and working memory training
1. 1
Smartkuber – Tangible Augmented Reality
Cognitive Games
Simon McCallum
Norwegian University of Science and Technology,
Faculty of Informatics, Gjøvik, 2815, Norway
e-mail: simon.mcccallum@ntnu.no
Costas Boletsis
SINTEF ICT,
Networked Systems & Services, Oslo, 0373, Norway
e-mail: konstantinos.boletsis@sintef.no
2. 2
Smartkuber is a game designed to both stimulate and test cognitive ability. The game uses
wooden blocks and a mobile device as the interactive components. The game challenges
are presented on the phone, the player then constructs the answer using the blocks, and uses
the phone to check their answer, get a score and move on to the next challenge.
The game is designed to substitute for traditional paper cognitive screening tests.
Smartkuber includes games which strongly correlate with test performance in the Montreal
Cognitive Assessment tool.
The current implementation is being extended to encourage play between Elderly and
young children. The social aspects and the automatic detection of the player are important
improvements in the long term commercial prospects of the game.