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Ig2 task 1_work_sheet

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Ig2 task 1_work_sheet

  1. 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Liam Fryers RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? SOUND DESIGN METHODOLOGY Foley Artistry Foley is the reproduction of everyday sound effects which are added in post-production to enhance the quality of audio for films, television, video, video games and radio. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. http://www.videomaker.com/article/7220-real-time-sound-effects- the-foley-way I have gone out and recorded many different sounds such as walking, doors opening and closing and ambient noise to enhance and sound productions I produce. Sound Libraries a collection of sounds stored on file (for example on CDs, DVDs, or as digital audio files) http://www.collinsdictionary.com/dictionary/english/sound-library I have built up and accessed several sound libraries to allow me to continue my work. SOUND FILE FORMATS Uncompressed A raw file that hasn’t been compressed. http://dictionary.reference.com/browse/uncompressed I have recorded several field recordings that have been in a raw uncompressed format for use later. .wav Waveform Audio File Format is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. http://tools.ietf.org/html/draft-ema-vpim-wav-00 I have rendered several sounds out into this format. .aiff Audio Interchange File Format is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. http://www- mmsp.ece.mcgill.ca/Documents/AudioFormats/AIFF/Docs/AIFF- 1.3.pdf I have not used this file format in my work so far; however can see how it may be useful to me for uncompressed files. .au A digital audio file format from Sun that is used on the Internet and can be played by a Java program. It provides toll-quality sound and uses the .AU extension. It generally uses the u-Law (mu-Law) encoding method, and raw u-Law files and AU files are the same I have not used this file format in my work so far; however can see how it may be useful to me for uncompressed files.
  2. 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 except for the file header. http://www.pcmag.com/encyclopedia/term/38149/au-file .smp The file extension ".smp" shows up on several different types of files used for very different programs including audio files, images and email messages. http://www.ehow.com/info_12198596_file-smp.html#ixzz2zeYlMJed I have not used this file format in my work so far, however can see how it may be useful to me such as for having a sound that can be accessed over multiple programs without having to worry about compatibility. Lossy Compression lossy compression is a data encoding method that compresses data by discarding (losing) some of it. The procedure aims to minimize the amount of data that needs to be held, handled, and/or transmitted by a computer http://www.bobulous.org.uk/misc/lossy_audio_2006.html Lossy compression is relevant to my work as it allows me to save my work into small and accessible ways. .mp3 MP3 is compressed audio file format. MP3 files are typically about one tenth the size of uncompressed WAVE or AIFF files, but maintain nearly the same CD-quality sound. Because of their small size and good fidelity, MP3 files have become a popular way to store music files on both computers and portable devices like the iPod. http://www.techterms.com/definition/mp3 I have not used this file format so far however it would be useful to my work as it would allow me to save high quality sounds at small file sizes allowing more to be saved. AUDIO LIMITATIONS Sound Processor Unit (SPU) Integrated circuit that generates an audio signal and sends it to a computer's speakers. The sound card can accept an analog sound (as from a microphone or audio tape) and convert it to digital data that can be stored in an audio file, or accept digitized audio signals (as from an audio file) and convert them to analog signals that can be played on the computer's speakers. On a personal computer, the sound card is usually a separate circuit board that is plugged into the motherboard. http://encyclopedia2.thefreedictionary.com/Audio+processing+unit I have not used this during my work so far; however I understand that it could become useful if I was to record analogue sounds and want to convert them into a digital format that could be edited. Digital Sound Processor (DSP) A digital sound processor is a tool that incorporates computer technology to change the technical aspects of analog sound. http://www.ehow.com/facts_5879513_define-digital-sound- processor.html#ixzz2zhAS5CQ9 I have not used this so far within my work however can see how it may be useful to my work in enhancing my sounds. Random Access Memory (RAM) the most common computer memory which can be used by programs to perform necessary tasks while the computer is on; an integrated circuit memory chip allows information to be stored or accessed in any order and all storage locations are equally accessible. http://wordnetweb.princeton.edu/perl/webwn?s=random- access%20memory This is relevant to my work as it allows the sound editing software that I have been using to function and work.
  3. 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Mono Audio Commonly called mono sound, mono, or non-stereo sound, this early sound system used a single channel of audio for sound output. In monophonic sound systems, the signal sent to the sound system encodes one single stream of sound and it usually uses just one speaker. Monophonic sound is the most basic format of sound output. http://www.webopedia.com/TERM/M/monophonic_sound.html I have used mono audio in my sound recordings for directional sounds and is useful for picking up specific sounds that can be edited later. Stereo Audio Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of directionality and audible perspective. This is usually achieved by using two or more independent audio channels through a configuration of two or more loudspeakers (or stereo headphones)in such a way as to create the impression of sound heard from various directions, as in natural hearing. http://en.wikipedia.org/wiki/Stereophonic_sound I have used stereo audio in my sound recording for ambient sounds and is useful for picking up background noise that isn’t focused on anything. I also render all of my work into a stereo format. Surround Sound Surround sound is a term used to describe a type of audio output in which the sound appears to "surround the listener" by 360 degrees. Surround sound systems use three or more channels and speakers in front and behind the listener to create a surrounding envelope of sound and directional audio sources. The term surround sound has become popular in recent years and more commonly used since the advent of home theater systems. Surround sound can be either an analog or digital system. http://www.webopedia.com/TERM/S/surround_sound.html I have not used surround sound so far within my work; however can see how it may be useful to my projects. It could allow me to project my sounds in a more realistic and believable way such as being able to create the illusion of depth such as in a car with people talking behind. Direct Audio (Pulse Code Modulation – PCM) Pulse-code modulation is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, Compact Discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled regularly at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. http://en.wikipedia.org/wiki/Pulse-code_modulation This is relevant to my work as all my work so far has been in a digital format and would allow me to take my sounds and place them onto a CD for later use. AUDIO RECORDING SYSTEMS Analogue Refers to recording audio in a format of continuous vibrations that are analogous to the original sound waves. Before audio recording became digital, sounds were "carved" into vinyl records or written to tape as magnetic waveforms. http://encyclopedia2.thefreedictionary.com/analog+sound This is relevant to my work as I have recorded analogue sounds in my field recordings that are picked up by the microphone and converted and save into a digital format for editing later. Digital Mini Disc A compact digital audio disc from Sony that comes in read-only and I have not used this so far within my
  4. 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 rewritable versions.MD discs store disc and track titles displayed by the player. Used for music recording, rewritable MiniDiscs employ magneto-optic technology and come in 60 and 74-minute cartridges. http://www.pcmag.com/encyclopedia/term/47064/minidisc work however I can see how this may be useful to me. It could possibly be used for transferring sounds onto for easy transportation or to create exact copies of the sound. Compact Disc (CD) a compact disc is a polycarbonate with one or more metal layers capable of storing digital information. The most prevalent types of compact discs are those used by the music industry to store digital recordings and CD-ROMs used to store computer data. Both of these types of compact disc are read-only, which means that once the data has been recorded onto them, they can only be read, or played. http://www.webopedia.com/TERM/C/compact_disc.html I have not used this so far within my work however I can see how this may be useful to me. It could possibly be used for transferring sounds onto for easy transportation or to create exact copies of the sound. Digital Audio Tape (DAT) A signal recording and playback medium developed by Sony and introduced in 1987.the recording is digital rather than analog. DAT has the ability to record at higher, equal or lower sampling rates than a CD (48, 44.1 or 32 kHz sampling rate respectively) at 16 bits quantization. If a digital source is copied then the DAT will produce an exact clone, unlike other digital media such as Digital Compact Cassette or non-Hi-MD MiniDisc, both of which use a lossy data reduction system. http://en.wikipedia.org/wiki/Digital_Audio_Tape I have not used this so far within my work however I can see how this may be useful to me. It could possibly be used for transferring sounds onto for easy transportation or to create exact copies of the sound. Although it is now an obsolete form of storage. MIDI is a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related devices to connect and communicate with one another.[1] A single MIDI link can carry up to sixteen channels of information, each of which can be routed to a separate device. http://www.doc.ic.ac.uk/~nd/surprise_97/journal/vol1/aps2/ I have used MIDI to create sound effects within my work projects on many occasions for the majority through a digital interface. This is relevant as it allows me to create musical compositions for example without having to have those instruments. Software Sequencers A music sequencer (or simply sequencer) is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically MIDI or CV/Gate, and possibly audio and automation data for DAWs and plug-ins. http://en.wikipedia.org/wiki/Music_sequencer#Software_sequencers I have used this for all of my sound productions so far through the Cockos Reaper sound editing software. Software Plug-ins An audio plug-in, in computer software, is a plug-in that can add or enhance audio-related functionality in a computer program. Such I have used many software plugins for my work and they are very relevant to
  5. 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 functionality may include digital signal processing or sound synthesis. Audio plug-ins usually provide their own user interface, which often contains GUI widgets that can be used to control and visualise the plug-in's audio parameters. http://en.wikipedia.org/wiki/Audio_plugin my work. They have allowed my to manipulate sounds with different effects such as being able to make a sound seem more distant or adding an echo effect. MIDI Keyboard Instruments A MIDI keyboard is typically a piano-style user interface keyboard device used for sending MIDI signals or commands over a USB or MIDI cable to other devices connected and operating on the same MIDI protocol interface. This could also be a personal computer running software such as a digital audio workstation (DAW) that listens to and sends MIDI information to other MIDI devices connected by cable or running internal to the personal computer system. The basic MIDI keyboard does not produce sound. Instead, MIDI information is sent to an electronic module capable of reproducing an array of digital sounds or samples that resemble traditional analog musical instruments. These samples or waveforms are also referred to as voices or timbres. http://en.wikipedia.org/wiki/MIDI_keyboard I have not used a physical MIDI keyboard so far within my work however I can see how it may be useful to me rather than the MIDI keyboards I have used through a graphical user interface. It would allow me to work quicker and more efficiently and more naturally. AUDIO SAMPLING File Size Constraints - Bit-depth In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc which can support up to 24 bits per sample. http://en.wikipedia.org/wiki/Audio_bit_depth My sound projects have all been in a bit depth of 16 making this very relevant to my work. It determines some of the quality of my sounds along with the amount of devices that are compatible with this property. File Size Constraints - Sample Rate Sample rate is the number of samples of audio carried per second, measured in Hz or kHz (one kHz being 1 000 Hz). For example, 44 100 samples per second can be expressed as either 44 100 Hz, or 44.1 kHz. Bandwidth is the difference between the highest and lowest frequencies carried in an audio stream. http://wiki.audacityteam.org/wiki/Sample_Rates This is relevant to my work as it determines how my sounds come across. A low sample rate in my work would not allow as many sounds to be played simultaneously.

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