SlideShare uma empresa Scribd logo
1 de 7
Baixar para ler offline
Games Workshop SWOT Analysis..
Overview
• Originally being a manufacturer of wooden boards for games such as
backgammon, mancala, Nine Mins Morris and Go; later became an importer of
the U.S. role-playing game Dungeons & Dungeons and then a publisher of
wargames and role-playing games in its own right.
• In order to promote their business they created a games club
• Target = Younger, more family oriented market
• Current headquarters are in Lenton, Nottingham.
What do they do?
Design and manufacture miniature figures and games and distribute these through uts
own network of hobby centres, independent retailers and direct through the internet and
mail order.
Information for Investors!!!
1. Games Workshop PLC, a London Stock Exchange quoted company listed in 1994,
been in business for the past 30 years. Its key brands are the high fantasy warhammer
and dark future Warhammer 40,000 games system. It has wholly owned subsidiaries
in the U.S. Canada, France, Germany, Spain, Australia, Japan and Italy.
2. They sell their products through the company’s own 380 + Hobby centres worldwide
and in more than 3600 independent outlets internationally.
3. The Hobby is also supported by a variety of international events such as the annual
Games Day convention and Golden Demon painting competition held each year in
the UK,USA, Canada, France, Spain and Germany.
4. In addition, they have other companies that design and market niche products which
appeal to hobbyists who appreciate fantasy worlds and imagery.
5. They are on a way for changing the way they interact with shareholders. They spend
few weeks each year criss-crossing the byways of the square Mile to attend meetings
in order to know more about their shareholders and to provide them with full
information about the company. These meetings provide them with insightful
information one being the very fact that how they should take cost out of the business
thus helping them flourish in the business in the long run.
Company’s Strategy
“To make the best fantasy miniatures and games in the world and sell them globally at a
profit”.
STRENGTHS
1. Produces the best products in the wargaming world. GW culture is continuous
improvement, cost conscious and value driven.
2. Every year they seek better ways of making their products and improving their
quality.
3. The games they provide are truly social and build a real sense of community and
comradeship
4. The more fun and enjoyable they make their games, the more customers they attract
and retain which in turn allows them to reinvest in making more and more exciting
miniatures and games which creates a virtuous circle for all.
5. They have global customers and in order to reach them they take help from
independent shops, run by owners who know their customers and offer them a good
personal service and supply them with an easy to manage range of their fastest selling
products which they resupply every month.
6. For emerging markets they work through experienced local distributors wherein they
have the Games Workshop Webstore which provides information and access to their
products with a fast and efficient delivery service.
7. They are cost conscious and avoid spending money on expensive offices, prime rent
shopping locations or advertising.
8. They invest only where it makes a positive improvement to their business model,
such as tooling to make better plastic miniatures, in opening more Hobbby centres to
improve customer service and in-fit-for-purpose systems to make their processes
more efficient and reliable.
9. When an investment is made they measure its impact to ensure it delivers an
improved return on capital for their owners.
10. Their continual investment in product quality provides them with a considerable
barrier for potential competitors: it is their Fortress Wall. On the other hand, their
Hobby Centres that customise services to their clients provides another barrier to
entry: Fortress Moat. These provide competitive advantage and builds in confidence
in their ability to grow profitably in future.
11. It is a monopoly market and a niche hobby provider with 86% of global market share.
GW has a strong culture and no direct competition.
12. They recently improved their delivery services introducing the New Fast and
Trackable Express service as well as their Priority express services which delivers the
goods twice as fast as it would have been delivered using their standard shipping
services. They have priced these services at a nominal rate as seen in the figure
below:
Expected Delivery Times
Express
Cost
Express
Shipping
Standard
Shipping
UK £4 1-2 Days 2-3 Days
France 5€ 2-3 Days 5-7 Days
Germany 5€ 3-4 Days 5-7 Days
Spain 5€ 3-5 Days 5-7 Days
Italy 5€ 3-5 Days 5-7 Days
Netherlands 5€ 2-5 Days 5-7 Days
Finland 12€ 2-5 Days 5-7 Days
Denmark 90DKK 2-5 Days 5-7 Days
Sweden 120SEK 2-5 Days 5-7 Days
Norway 100NOK 2-5 Days 5-7 Days
ROW £12 7-14 Days 14-28 Days
13. Customer Service is the key to Games Workshop’s existence. They moderate
specialist forum’s giving gamers the chance to ask questions and discuss what sort of
things they would like to see produced and therefore try and match the products as
per their expectations.
14. Its most effective marketing tool is the White Dwarf magazine which is published in
5 different languages around the world. They also sponsor events and tournaments.
15. GW is in a natural monopoly position whereby the global market is the only large
enough to support one business efficiently.
16. From a production point of view, it may be easier for new market entrants to enter the
market, but no one else has the established infrastructure, technological ability,
intellectual property, customer base and goodwill enjoyed by GW.
17. Being so dominant and being fundamentally cash generative and profitable GW has
the resources to ensure that the business stays technologically ahead of any potential
rivals.
18. The company manifestly owns products and service competitive advantages, the
financial strength to acquire relevant licenses such as the Lord of the Rings, Plastic
technologies and significant investment in an integrated multi-lingual web store.
19. In order to encourage and convince potential customers to become actual customers,
GW gives away a great deal of “content” for free.
WEAKNESS
1. Even though an investment in technology and investment was made sales declined
rapidly causing a corporate re-structure that included the shedding of over 10% of the
worldwide staff of 2800.
2. Poor performance over the last few years was due to management and staff of GW.
3. GW products are somewhat more expensive than similar historical wargame
products.
4. GW does have high fixed costs as a result of its vertical integration strategy – wholly
owned factories design studios and over 300 retail stores come at a high price.
5. Inaccurate decision making by experimenting with expanding its horizontal
boundaries into novels, computer games, role-play games, card games to name but a
few. All with the exception of novels have failed. All have been costly. Every penny
spent on them could have been spent on opening further hobby centres.
OPPORTUNITIES
1. Could be seen with smaller one man Hobby centres in market towns and suburbs of
large cities.
2. Every other country for them is still a “green field” territory wherein they could use
the same strategies they used in the UK.
3. Use of Games Workshop’s intellectual property in other markets such as computer
games.
4. To target Asian communities and diversify there due to their raising standard of living
and high disposable income.
5. As a natural monopoly and hidden champion, GW must expand globally to operate
efficiently, maximize its customer base and reap the rewards of high investment and
sunk costs.
6. GW should concentrate on strategies to raise barriers even higher, open more hobby
centres to further control the routes to market and limit the opportunity for geographic
competition by aggressively opening in as many territories as fast as possible, to
establish the first mover advertisement the business enjoys in its more established
markets.
7. Both in terms of the fixed costs of the hobby centres and also the cost of production,
GW should seek to constantly innovate and drive cost down whilst maintaining
quality of products and services alike.
8. Strategies should be devised to encourage buyers to engage frequently through
regular product releases and the constant generation of excitement and interest
through various hobby activity promotions.
9. In terms of supplier power perhaps, GW may consider gaining certainty through
forward buying and fixed price contracts.
10. GW could potentially maintain its competitive position by strategies which focus on
global expansion, a ‘laser focus’ on the offer in terms of investment research,
innovation; understanding their customers even better, vertical integration and
building in excellence in staff and corporate culture.
11. Expansion into more geographical territories and thus exposing the offer to new
audiences has already been identified as a key strategy and to do this requires the
crucial strategy of recruiting and training many more great staff members to populate
the hobby centres.
12. Although GW sees itself as a niche market which will always appeal to a minority, a
more sophisticated approach to the targeting of new customers may be appropriate.
13. The use of technology to allow customers to build unique information sets which may
be held on proprietary databases owned by GW would gain drive towards customers
commitment and lock in.
THREATS
1. Sales were down despite strong growth from the new Games Workshop Webstore.
2. They increased the number of Hobby Centres by 27 stores during the year, but the
growth from these was not able to offset the decline in existing stores.
3. As a niche business GW neither benefits nor suffers from macro economic factors.
The challenge is to ensure that all hobby centres deliver sustainable growth and
consequently enhanced recruitment, training and reward programme have been
developed to ensure more consistency in future.
4. GW must constantly innovate ensuring the hobby games platform is relevant and
competitive. If the hobby gaming platform becomes unattractive for whatever reason
them GW is doomed.
5. Dangers lie in similar local businesses becoming dominant in territories currently
under-exploited by GW.
6. Just as a niche marketer knows that quality is more important than price and that
respect for the customer is paramount, it also knows that mass-market advertising is
expensive and ineffective compared to the power of word of mouth.
7. Although GW is a monopoly, buyers may choose a different platform completely,
perhaps spending their income on computer games, historical wargames, train sets or
other leisure activities instead.
8. It would be dangerous for GW to assume that because it is in a monopoly position, it
can seek to optimise its position simply by premium pricing, heavy investment in
advertising and neglecting innovation and development.
9. Risk of potential new market entrants, GW should make it clear that they would adopt
a very firm defensive posture against all comers-in terms of ‘chicken games’,
potential rivals need to know that GW will not be swerve.
10. Territories with large sales potential which GW has yet to enter, a focussed rival
could set up and establish a local version first. Thus the strategy of global expansion
must also have a degree of urgency coupled with clear prioritisation.
NOTE
• Key risk which faces GW are not external but internal.
• Not affected by economic factors.
• Performance shortfall has shown due to the quality of management and decision
making therefore all senior appointments are made internally.
Plans for 2010/11
• Use of a rolling 5 year planning process for managing the performance of GW.
• This has allowed them to focus on key issues facing each business and to put in place
projects that will have a long term benefit on their performance.
• Invest in opening more GW Hobby centres in Northern Europe, Continental Europe,
North America and Australia.

Mais conteúdo relacionado

Mais procurados

Boyd group , True Value fondo de inversión
Boyd group , True Value fondo de inversiónBoyd group , True Value fondo de inversión
Boyd group , True Value fondo de inversióntruevalue1
 
Dropbox Case Analysis
Dropbox Case AnalysisDropbox Case Analysis
Dropbox Case AnalysisHITESH JAIN
 
Mystic Monk Coffee case
Mystic Monk Coffee caseMystic Monk Coffee case
Mystic Monk Coffee caseNusrat Zahan
 
Ba401 Case 2 15 Charles Schwab Corporation
Ba401 Case 2 15 Charles Schwab CorporationBa401 Case 2 15 Charles Schwab Corporation
Ba401 Case 2 15 Charles Schwab Corporationbestham
 
SANTÉ Realty Investments Private Lender Program Overview
SANTÉ Realty Investments Private Lender Program OverviewSANTÉ Realty Investments Private Lender Program Overview
SANTÉ Realty Investments Private Lender Program OverviewJim Small MBA
 
M a analysis_roche_genentech
M a analysis_roche_genentechM a analysis_roche_genentech
M a analysis_roche_genentechTaposh Roy
 
Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...
Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...
Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...anushank dagar
 
Roche holding AG: Genentech Acquisition
Roche holding AG: Genentech AcquisitionRoche holding AG: Genentech Acquisition
Roche holding AG: Genentech AcquisitionAmara Fatima
 
JPMorgan Chase Analysis Project_WC
JPMorgan Chase Analysis Project_WCJPMorgan Chase Analysis Project_WC
JPMorgan Chase Analysis Project_WCWyatt A. Chartrand
 
Case Analysis - HubSpot: Inbound Marketing and Web 2.0
Case Analysis - HubSpot: Inbound Marketing and Web 2.0 Case Analysis - HubSpot: Inbound Marketing and Web 2.0
Case Analysis - HubSpot: Inbound Marketing and Web 2.0 Saptarshi Dhar
 
Structuring aspect in Merger & Acquisition
Structuring aspect in Merger & AcquisitionStructuring aspect in Merger & Acquisition
Structuring aspect in Merger & AcquisitionHU Consultancy
 
Hedge Fund and Private Equity Fund - Structures, Regulation and Criminal Risks
Hedge Fund and Private Equity Fund - Structures, Regulation and Criminal RisksHedge Fund and Private Equity Fund - Structures, Regulation and Criminal Risks
Hedge Fund and Private Equity Fund - Structures, Regulation and Criminal RisksDuff & Phelps
 
Mountain Man Brewing Co. Case Study
Mountain Man Brewing Co. Case StudyMountain Man Brewing Co. Case Study
Mountain Man Brewing Co. Case StudyAvani Jain
 
UBS Investment Banking Challenge - Campus Final pitch book
UBS Investment Banking Challenge - Campus Final pitch bookUBS Investment Banking Challenge - Campus Final pitch book
UBS Investment Banking Challenge - Campus Final pitch bookOscar Haman
 

Mais procurados (20)

Boyd group , True Value fondo de inversión
Boyd group , True Value fondo de inversiónBoyd group , True Value fondo de inversión
Boyd group , True Value fondo de inversión
 
Dropbox Case Analysis
Dropbox Case AnalysisDropbox Case Analysis
Dropbox Case Analysis
 
Mystic Monk Coffee case
Mystic Monk Coffee caseMystic Monk Coffee case
Mystic Monk Coffee case
 
Ba401 Case 2 15 Charles Schwab Corporation
Ba401 Case 2 15 Charles Schwab CorporationBa401 Case 2 15 Charles Schwab Corporation
Ba401 Case 2 15 Charles Schwab Corporation
 
SANTÉ Realty Investments Private Lender Program Overview
SANTÉ Realty Investments Private Lender Program OverviewSANTÉ Realty Investments Private Lender Program Overview
SANTÉ Realty Investments Private Lender Program Overview
 
M a analysis_roche_genentech
M a analysis_roche_genentechM a analysis_roche_genentech
M a analysis_roche_genentech
 
Grolsch: Growing Globally Case Analysis
Grolsch: Growing Globally Case AnalysisGrolsch: Growing Globally Case Analysis
Grolsch: Growing Globally Case Analysis
 
Walt disney - ABC Acquisition
Walt disney - ABC AcquisitionWalt disney - ABC Acquisition
Walt disney - ABC Acquisition
 
Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...
Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...
Rosewood hotels and Resorts- Branding to Increase Customer Profitability and ...
 
Roche holding AG: Genentech Acquisition
Roche holding AG: Genentech AcquisitionRoche holding AG: Genentech Acquisition
Roche holding AG: Genentech Acquisition
 
B2B Marketing l&T
B2B Marketing l&TB2B Marketing l&T
B2B Marketing l&T
 
JPMorgan Chase Analysis Project_WC
JPMorgan Chase Analysis Project_WCJPMorgan Chase Analysis Project_WC
JPMorgan Chase Analysis Project_WC
 
Case Analysis - HubSpot: Inbound Marketing and Web 2.0
Case Analysis - HubSpot: Inbound Marketing and Web 2.0 Case Analysis - HubSpot: Inbound Marketing and Web 2.0
Case Analysis - HubSpot: Inbound Marketing and Web 2.0
 
Structuring aspect in Merger & Acquisition
Structuring aspect in Merger & AcquisitionStructuring aspect in Merger & Acquisition
Structuring aspect in Merger & Acquisition
 
Hedge Fund and Private Equity Fund - Structures, Regulation and Criminal Risks
Hedge Fund and Private Equity Fund - Structures, Regulation and Criminal RisksHedge Fund and Private Equity Fund - Structures, Regulation and Criminal Risks
Hedge Fund and Private Equity Fund - Structures, Regulation and Criminal Risks
 
Mountain Man Brewing Co. Case Study
Mountain Man Brewing Co. Case StudyMountain Man Brewing Co. Case Study
Mountain Man Brewing Co. Case Study
 
MEMORANDUM NPV
MEMORANDUM NPVMEMORANDUM NPV
MEMORANDUM NPV
 
Lenovo case presentation
Lenovo case presentationLenovo case presentation
Lenovo case presentation
 
Accor hotel
Accor hotelAccor hotel
Accor hotel
 
UBS Investment Banking Challenge - Campus Final pitch book
UBS Investment Banking Challenge - Campus Final pitch bookUBS Investment Banking Challenge - Campus Final pitch book
UBS Investment Banking Challenge - Campus Final pitch book
 

Semelhante a SWOT Analysis

Be More Dog- Sony computer Entertainment
Be More Dog- Sony computer EntertainmentBe More Dog- Sony computer Entertainment
Be More Dog- Sony computer EntertainmentKuhu Pathak
 
Project sharp 2
Project sharp 2Project sharp 2
Project sharp 2imma47
 
NFTs in loyalty.pdf
NFTs in loyalty.pdfNFTs in loyalty.pdf
NFTs in loyalty.pdfhkaldis
 
Very large addressable markets for Start-Ups
Very large addressable markets for Start-UpsVery large addressable markets for Start-Ups
Very large addressable markets for Start-UpsChandni Sahgal
 
E-Trade Financial Corporation Case Study
E-Trade Financial Corporation Case StudyE-Trade Financial Corporation Case Study
E-Trade Financial Corporation Case StudyRachel Davis
 
Assignment-Chapter 12
Assignment-Chapter 12Assignment-Chapter 12
Assignment-Chapter 12Sabrina Ball
 
Harrah's Entertainment, Inc. Case Analysis
Harrah's Entertainment, Inc. Case AnalysisHarrah's Entertainment, Inc. Case Analysis
Harrah's Entertainment, Inc. Case Analysismbartugs
 
Uhy international-business-issue-27
Uhy international-business-issue-27Uhy international-business-issue-27
Uhy international-business-issue-27Dawgen Global
 
PlayWerks public presentation
PlayWerks public presentationPlayWerks public presentation
PlayWerks public presentationGame Republic
 
12 Global Brands & Local Markets
12 Global Brands & Local Markets12 Global Brands & Local Markets
12 Global Brands & Local Marketssexbomb
 
LMC MARKETING Company offering
LMC MARKETING Company offeringLMC MARKETING Company offering
LMC MARKETING Company offeringLerina McCall
 
The Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesThe Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesMary-Margaret Walker
 
Candy Crush: IPO story
Candy Crush: IPO storyCandy Crush: IPO story
Candy Crush: IPO storyMaria Antoniou
 
MKT 421 Final Exam Guide1
MKT 421 Final Exam Guide1MKT 421 Final Exam Guide1
MKT 421 Final Exam Guide1critter22
 

Semelhante a SWOT Analysis (20)

Be More Dog- Sony computer Entertainment
Be More Dog- Sony computer EntertainmentBe More Dog- Sony computer Entertainment
Be More Dog- Sony computer Entertainment
 
Project sharp 2
Project sharp 2Project sharp 2
Project sharp 2
 
NFTs in loyalty.pdf
NFTs in loyalty.pdfNFTs in loyalty.pdf
NFTs in loyalty.pdf
 
final doc
final docfinal doc
final doc
 
Very large addressable markets for Start-Ups
Very large addressable markets for Start-UpsVery large addressable markets for Start-Ups
Very large addressable markets for Start-Ups
 
E-Trade Financial Corporation Case Study
E-Trade Financial Corporation Case StudyE-Trade Financial Corporation Case Study
E-Trade Financial Corporation Case Study
 
Assignment-Chapter 12
Assignment-Chapter 12Assignment-Chapter 12
Assignment-Chapter 12
 
Harrah's Entertainment, Inc. Case Analysis
Harrah's Entertainment, Inc. Case AnalysisHarrah's Entertainment, Inc. Case Analysis
Harrah's Entertainment, Inc. Case Analysis
 
Uhy international-business-issue-27
Uhy international-business-issue-27Uhy international-business-issue-27
Uhy international-business-issue-27
 
PlayWerks public presentation
PlayWerks public presentationPlayWerks public presentation
PlayWerks public presentation
 
Mairi robertson nmp - workshop 2
Mairi robertson   nmp - workshop 2Mairi robertson   nmp - workshop 2
Mairi robertson nmp - workshop 2
 
Rovio Branding for China
Rovio Branding for ChinaRovio Branding for China
Rovio Branding for China
 
Why do I need Content Marketing?
Why do I need Content Marketing? Why do I need Content Marketing?
Why do I need Content Marketing?
 
12 Global Brands & Local Markets
12 Global Brands & Local Markets12 Global Brands & Local Markets
12 Global Brands & Local Markets
 
Walkers Book
Walkers BookWalkers Book
Walkers Book
 
LMC MARKETING Company offering
LMC MARKETING Company offeringLMC MARKETING Company offering
LMC MARKETING Company offering
 
The Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesThe Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build Games
 
Candy Crush: IPO story
Candy Crush: IPO storyCandy Crush: IPO story
Candy Crush: IPO story
 
digital.pdf
digital.pdfdigital.pdf
digital.pdf
 
MKT 421 Final Exam Guide1
MKT 421 Final Exam Guide1MKT 421 Final Exam Guide1
MKT 421 Final Exam Guide1
 

SWOT Analysis

  • 1. Games Workshop SWOT Analysis.. Overview • Originally being a manufacturer of wooden boards for games such as backgammon, mancala, Nine Mins Morris and Go; later became an importer of the U.S. role-playing game Dungeons & Dungeons and then a publisher of wargames and role-playing games in its own right. • In order to promote their business they created a games club • Target = Younger, more family oriented market • Current headquarters are in Lenton, Nottingham. What do they do? Design and manufacture miniature figures and games and distribute these through uts own network of hobby centres, independent retailers and direct through the internet and mail order. Information for Investors!!! 1. Games Workshop PLC, a London Stock Exchange quoted company listed in 1994, been in business for the past 30 years. Its key brands are the high fantasy warhammer and dark future Warhammer 40,000 games system. It has wholly owned subsidiaries in the U.S. Canada, France, Germany, Spain, Australia, Japan and Italy. 2. They sell their products through the company’s own 380 + Hobby centres worldwide and in more than 3600 independent outlets internationally. 3. The Hobby is also supported by a variety of international events such as the annual Games Day convention and Golden Demon painting competition held each year in the UK,USA, Canada, France, Spain and Germany. 4. In addition, they have other companies that design and market niche products which appeal to hobbyists who appreciate fantasy worlds and imagery. 5. They are on a way for changing the way they interact with shareholders. They spend few weeks each year criss-crossing the byways of the square Mile to attend meetings in order to know more about their shareholders and to provide them with full
  • 2. information about the company. These meetings provide them with insightful information one being the very fact that how they should take cost out of the business thus helping them flourish in the business in the long run. Company’s Strategy “To make the best fantasy miniatures and games in the world and sell them globally at a profit”. STRENGTHS 1. Produces the best products in the wargaming world. GW culture is continuous improvement, cost conscious and value driven. 2. Every year they seek better ways of making their products and improving their quality. 3. The games they provide are truly social and build a real sense of community and comradeship 4. The more fun and enjoyable they make their games, the more customers they attract and retain which in turn allows them to reinvest in making more and more exciting miniatures and games which creates a virtuous circle for all. 5. They have global customers and in order to reach them they take help from independent shops, run by owners who know their customers and offer them a good personal service and supply them with an easy to manage range of their fastest selling products which they resupply every month. 6. For emerging markets they work through experienced local distributors wherein they have the Games Workshop Webstore which provides information and access to their products with a fast and efficient delivery service. 7. They are cost conscious and avoid spending money on expensive offices, prime rent shopping locations or advertising. 8. They invest only where it makes a positive improvement to their business model, such as tooling to make better plastic miniatures, in opening more Hobbby centres to improve customer service and in-fit-for-purpose systems to make their processes more efficient and reliable.
  • 3. 9. When an investment is made they measure its impact to ensure it delivers an improved return on capital for their owners. 10. Their continual investment in product quality provides them with a considerable barrier for potential competitors: it is their Fortress Wall. On the other hand, their Hobby Centres that customise services to their clients provides another barrier to entry: Fortress Moat. These provide competitive advantage and builds in confidence in their ability to grow profitably in future. 11. It is a monopoly market and a niche hobby provider with 86% of global market share. GW has a strong culture and no direct competition. 12. They recently improved their delivery services introducing the New Fast and Trackable Express service as well as their Priority express services which delivers the goods twice as fast as it would have been delivered using their standard shipping services. They have priced these services at a nominal rate as seen in the figure below: Expected Delivery Times Express Cost Express Shipping Standard Shipping UK £4 1-2 Days 2-3 Days France 5€ 2-3 Days 5-7 Days Germany 5€ 3-4 Days 5-7 Days Spain 5€ 3-5 Days 5-7 Days Italy 5€ 3-5 Days 5-7 Days Netherlands 5€ 2-5 Days 5-7 Days Finland 12€ 2-5 Days 5-7 Days Denmark 90DKK 2-5 Days 5-7 Days Sweden 120SEK 2-5 Days 5-7 Days Norway 100NOK 2-5 Days 5-7 Days ROW £12 7-14 Days 14-28 Days
  • 4. 13. Customer Service is the key to Games Workshop’s existence. They moderate specialist forum’s giving gamers the chance to ask questions and discuss what sort of things they would like to see produced and therefore try and match the products as per their expectations. 14. Its most effective marketing tool is the White Dwarf magazine which is published in 5 different languages around the world. They also sponsor events and tournaments. 15. GW is in a natural monopoly position whereby the global market is the only large enough to support one business efficiently. 16. From a production point of view, it may be easier for new market entrants to enter the market, but no one else has the established infrastructure, technological ability, intellectual property, customer base and goodwill enjoyed by GW. 17. Being so dominant and being fundamentally cash generative and profitable GW has the resources to ensure that the business stays technologically ahead of any potential rivals. 18. The company manifestly owns products and service competitive advantages, the financial strength to acquire relevant licenses such as the Lord of the Rings, Plastic technologies and significant investment in an integrated multi-lingual web store. 19. In order to encourage and convince potential customers to become actual customers, GW gives away a great deal of “content” for free. WEAKNESS 1. Even though an investment in technology and investment was made sales declined rapidly causing a corporate re-structure that included the shedding of over 10% of the worldwide staff of 2800. 2. Poor performance over the last few years was due to management and staff of GW. 3. GW products are somewhat more expensive than similar historical wargame products. 4. GW does have high fixed costs as a result of its vertical integration strategy – wholly owned factories design studios and over 300 retail stores come at a high price. 5. Inaccurate decision making by experimenting with expanding its horizontal boundaries into novels, computer games, role-play games, card games to name but a
  • 5. few. All with the exception of novels have failed. All have been costly. Every penny spent on them could have been spent on opening further hobby centres. OPPORTUNITIES 1. Could be seen with smaller one man Hobby centres in market towns and suburbs of large cities. 2. Every other country for them is still a “green field” territory wherein they could use the same strategies they used in the UK. 3. Use of Games Workshop’s intellectual property in other markets such as computer games. 4. To target Asian communities and diversify there due to their raising standard of living and high disposable income. 5. As a natural monopoly and hidden champion, GW must expand globally to operate efficiently, maximize its customer base and reap the rewards of high investment and sunk costs. 6. GW should concentrate on strategies to raise barriers even higher, open more hobby centres to further control the routes to market and limit the opportunity for geographic competition by aggressively opening in as many territories as fast as possible, to establish the first mover advertisement the business enjoys in its more established markets. 7. Both in terms of the fixed costs of the hobby centres and also the cost of production, GW should seek to constantly innovate and drive cost down whilst maintaining quality of products and services alike. 8. Strategies should be devised to encourage buyers to engage frequently through regular product releases and the constant generation of excitement and interest through various hobby activity promotions. 9. In terms of supplier power perhaps, GW may consider gaining certainty through forward buying and fixed price contracts. 10. GW could potentially maintain its competitive position by strategies which focus on global expansion, a ‘laser focus’ on the offer in terms of investment research,
  • 6. innovation; understanding their customers even better, vertical integration and building in excellence in staff and corporate culture. 11. Expansion into more geographical territories and thus exposing the offer to new audiences has already been identified as a key strategy and to do this requires the crucial strategy of recruiting and training many more great staff members to populate the hobby centres. 12. Although GW sees itself as a niche market which will always appeal to a minority, a more sophisticated approach to the targeting of new customers may be appropriate. 13. The use of technology to allow customers to build unique information sets which may be held on proprietary databases owned by GW would gain drive towards customers commitment and lock in. THREATS 1. Sales were down despite strong growth from the new Games Workshop Webstore. 2. They increased the number of Hobby Centres by 27 stores during the year, but the growth from these was not able to offset the decline in existing stores. 3. As a niche business GW neither benefits nor suffers from macro economic factors. The challenge is to ensure that all hobby centres deliver sustainable growth and consequently enhanced recruitment, training and reward programme have been developed to ensure more consistency in future. 4. GW must constantly innovate ensuring the hobby games platform is relevant and competitive. If the hobby gaming platform becomes unattractive for whatever reason them GW is doomed. 5. Dangers lie in similar local businesses becoming dominant in territories currently under-exploited by GW. 6. Just as a niche marketer knows that quality is more important than price and that respect for the customer is paramount, it also knows that mass-market advertising is expensive and ineffective compared to the power of word of mouth. 7. Although GW is a monopoly, buyers may choose a different platform completely, perhaps spending their income on computer games, historical wargames, train sets or other leisure activities instead.
  • 7. 8. It would be dangerous for GW to assume that because it is in a monopoly position, it can seek to optimise its position simply by premium pricing, heavy investment in advertising and neglecting innovation and development. 9. Risk of potential new market entrants, GW should make it clear that they would adopt a very firm defensive posture against all comers-in terms of ‘chicken games’, potential rivals need to know that GW will not be swerve. 10. Territories with large sales potential which GW has yet to enter, a focussed rival could set up and establish a local version first. Thus the strategy of global expansion must also have a degree of urgency coupled with clear prioritisation. NOTE • Key risk which faces GW are not external but internal. • Not affected by economic factors. • Performance shortfall has shown due to the quality of management and decision making therefore all senior appointments are made internally. Plans for 2010/11 • Use of a rolling 5 year planning process for managing the performance of GW. • This has allowed them to focus on key issues facing each business and to put in place projects that will have a long term benefit on their performance. • Invest in opening more GW Hobby centres in Northern Europe, Continental Europe, North America and Australia.