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gdc next | nov 13
ethan levy | monetization design consultant | @FamousAspect

Designing in-game
purchases
FamousAspect.com
FamousAspect.com
FamousAspect.com
FamousAspect.com
FamousAspect.com
FamousAspect.com
FamousAspect.com
a practical guide to in-game purchases
• Is my game a good fit for freemium?
• Is my design built for freemium?
• Am I selling the right things?
• What examples should I follow?

FamousAspect.com
is my game a good fit for the freemium model?

Am I ready for MTX?
FamousAspect.com
mo’ fun == mo’ money

Turning players into veterans is key to making money
FamousAspect.com
value lies in vets

86% of revenue comes from Vets
FamousAspect.com
conversion takes time

23 sessions before spend in multiplayer
FamousAspect.com
ideal player progression
Newb

Player

Vet

Early Game

Mid Game

Elder Game

FamousAspect.com
great elder games are
• social
• competitive
• infinitely replayable
• involve social organization

FamousAspect.com
is my design built for freemium?

My core loop
FamousAspect.com
what is a core loop?
• Key set of activities a player takes each session
• Path of least resistance
• Actions - main interactive elements
• Gates - elements that block progression
• Sinks - where player spends currency
• Taps - where player gains currency

FamousAspect.com
purchasing not present

Major Mayhem
FamousAspect.com
purchasing not present

Major Mayhem
FamousAspect.com
purchasing not present

Major Mayhem
FamousAspect.com
purchasing not present

Major Mayhem
FamousAspect.com
purchasing not present

Major Mayhem
FamousAspect.com
purchasing not present

Major Mayhem
FamousAspect.com
purchasing made present

Despicable Me: Minion Rush
FamousAspect.com
purchasing made present

Despicable Me: Minion Rush
FamousAspect.com
purchasing made present

Despicable Me: Minion Rush
FamousAspect.com
purchasing made present

Despicable Me: Minion Rush
FamousAspect.com
purchasing made present

Despicable Me: Minion Rush
FamousAspect.com
am I selling the right things?

My offer catalog
FamousAspect.com
purchase makes a promise

Kingdom Rush
FamousAspect.com
crossing the penny gap

Card Hunter
FamousAspect.com
out of context upsell

Call of Mini: Infinity
FamousAspect.com
danger of linear content

Bloons Tower Defense 4
FamousAspect.com
danger of linear content

Example data from level based game
FamousAspect.com
permanent vs consumable goods

Consumables create a path to infinite monetization
FamousAspect.com
ask for dollars

Kingdom Rush: Frontiers
FamousAspect.com
ask for dollars

Kingdom Rush: Frontiers
FamousAspect.com
luxury items

Cater to high value players
FamousAspect.com
currency package pricing

The Last Stand: Dead Zone
FamousAspect.com
what examples should I follow?

UI/UX best practices
FamousAspect.com
teach players to spend

Batman: Arkham Origins
FamousAspect.com
teach players to spend

Batman: Arkham Origins
FamousAspect.com
teach players to spend

Batman: Arkham Origins
FamousAspect.com
teach players to spend

Batman: Arkham Origins
FamousAspect.com
teach players to spend

Batman: Arkham Origins
FamousAspect.com
teach players to spend

Batman: Arkham Origins
FamousAspect.com
first taste is always free

CSR Classics
FamousAspect.com
first taste is always free

FamousAspect.com
first taste is always free

CSR Classics
FamousAspect.com
level the playing field

Clash of Clans
FamousAspect.com
advertise your goods

Fairway Solitaire
FamousAspect.com
more fun with friends

Bejeweled Blitz
FamousAspect.com
more fun with friends

TinyCo report jun ’12
FamousAspect.com
community based elder game

Life is Crime
FamousAspect.com
optimize the path to purchase

Tiny Castle
FamousAspect.com
optimize the path to purchase

Tiny Castle
FamousAspect.com
optimize the path to purchase

Tiny Castle
FamousAspect.com
optimize the path to purchase

Tiny Castle
FamousAspect.com
optimize the path to purchase

Tiny Castle
FamousAspect.com
optimize the path to purchase

Backyard Monsters: Unleashed
FamousAspect.com
optimize the path to purchase

Backyard Monsters: Unleashed
FamousAspect.com
short sessions, long treadmill

Defender II
FamousAspect.com
mobile = comfort gaming

FamousAspect.com
mobile = comfort gaming

FamousAspect.com
mobile = comfort gaming

FamousAspect.com
continue the conversation
• Email: ethan@FamousAspect.com
• Twitter: @FamousAspect
• Articles, tools and templates: FamousAspect.com

FamousAspect.com

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Designing in-game purchases

Notas do Editor

  1. level the playing field for non spenders
  2. Tripled player retention and doubled revenue after running their first bi-weekly gang event. “Revolutionized the game 6 months after launch”