4. Five Keys to “Educational” Technology?
- Hap Aziz, via THE Journal
Educational technology is the:
1 considered implementation
of
2 appropriate tools, techniques, or processes
that
3 facilitate the application of senses, memory,
and cognition
to
4 enhance teaching practices
and
5 improve learning outcomes.
http://thejournal.com/articles/2010/09/16/the-5-keys-to-educational-technology.aspx#eAl2bdUitYOKQODp.99
5. What Children Should Learn with
Technology
ISTE (International Society for Technology in Education)
National Educational Technology Standards for Students NETS-S (NETS for Students)
6. What makes use of technology tools
“Educational”?
NETS-S Standard What children do
Creativity and Innovation Make
Communication and Collaboration Share
Research and Information Fluency Discover
Critical Thinking, Problem-Solving and
Decision-Making
Solve
Digital Citizenship Protect
Technology Operations and Concepts Use
7. “Hardware” in the
classroom
* old & new *
* analog & digital *
* low & hi-tech *
* For professional use *
* Designed for children *
9. What can you do with
tech tools designed for adults?
• Word?
• Skype?
• Evernote?
• Webcam?
• Video?
• Search engines?
• Document Projector?
• PowerPoint?
• VoiceThread?
• Excel?
• Camera?
• Mp3 Player?
• Projector?
• Email?
@ Copyright, Simon. And Nemeth,
All rights reserved.
10
10. Technology is not always the best choice.
Technology tools do not replace play or,
books, puzzles, or
any other “traditional” activities or
materials
Technology tools are just like paper, blocks or
crayons-- materials from which teachers can
select to facilitate learning and play.
17. Decisions about using software:
What you you want children to learn?
• What are the objectives?
• Is this the right tool for the objective?
• Does it extend other activities?
• Is it interactive?
• Is the interaction meaningful?
• Does it fit in with the unit or project?
• What is my role using this tool?
18. Decisions about using software:
Balance
Is the software/app/website for:
• A large group, small group, or individual?
• Teacher-directed or child-initiated?
• Open-ended, concept or skill-focused?
• Short periods of time or deeper
exploration?
• Collaborative or independent?
19.
20.
21.
22. Decisions about using software:
Usability and instructional design
Is the software/app/website:
• Flashy, distracting, overwhelming or just
appealing enough? Graphics and sounds
engage, but do not distract?
• Free of ads or enticements for children?
• Recommended by trusted resources?
• Easy for children to navigate?
• Provide feedback to guide children?
• Interactive with meaning or just fun?
24. • fit your school’s philosophy
• fit the students’ needs, skills, and interests
• provide feedback, not praise
• offer “leveled” challenges
• offer more than rote direct instruction
• offer high interactivity
• value learning over entertainment
• do not include commercial temptations or
inappropriate content
@ Copyright, Fran Simon. All rights
reserved.
Apps and websites that:
25
25. Finally, ask yourself :
Is there a better way to
offer this experience?
Does technology distract
or enhance learning in
this specific instance?
Is this a good use of time?
More Questions
http://www.fredrogerscenter.org/blog/ten-questions-for-educators-to-ask-when-using-
technology-with-young-childre/
26. @ Copyright, Fran Simon. All rights reserved.
Application Attribute Matrix
From Digital Decisions
27
http://bit.ly/commonsenseTECH
Imperative
for all
apps,
software,
websites
Highly
recommended
attributes for
most, but not
all software,
apps, and
websites.
Details about
this attribute
28. It’s not hardware or
software/apps/websites that make
technology experiences educational…
It is
Beginning
•intention
Middle
•Implementation
End
•Synthesis
Follow-up
•Extension
29. Daily Routines
• Select the tech tools to
align with the
curriculum objectives.
• Plan technology use as
just another tool to get
the job done, like books,
crayons, pencils, etc.
• Not tech for tech’s sake
Intentional
43. How Much Time?
Recommendations from
Digital Decisions
Copyright, Simon and Nemeth
Variables
that impact decision making
Recommendations
44.
45. NAEYC/FRC Joint Position Statement on
Technology in ECE CLASSROOMS
http://www.naeyc.org/content/technology-and-young-children
Copyright, Simon and Nemeth
46
46. Interactive Media Use at Younger Than the
Age of 2 Years
Time to Rethink the American Academy of
Pediatrics Guideline?
Dimitri A. Christakis, MD, MPH
JAMA Peridatrics, Viewpoint
March 10, 2014
Using Early Childhood Education to Bridge the
Digital Divide
by Lindsay Daugherty, Rafiq Dossani, Erin-
Elizabeth Johnson, Mustafa Oguz
47. Leading ECE Tech Information Hubs
Alliance for Early Learning in a Digital Age
48. Review site
Resources for ECE teachers
and administrators
Resources for ECE teachers
and administrators
Fred Rogers Center’s Early
Learning Environment
Resources and tips for
teachers
A website and newsletter
summarizes products and
trends in children’s media
Resources for Teachers, Parents and Staff
49. Information for teachers about
reading and literacy activities
American Library Association –
Listing of great sites for children
and teachers
International Reading Library-
free ebooks from around the
world
Songs, rhymes and traditions
from around the world.
Free ebooks to read online
Resources for Teachers, Parents and Staff
FSS – cover the content on the slideKNN – “When I worked for state DOE, when we monitored preschool programs, if we ever heard a teacher say, Oh! Look at my new project! The PARENTS love it!” we would roll our eyes because that was usually a sign of a bad project. What parents want in so called educational apps may not be the same as what we know is best for young children or for the professionals who are paid to teach them. So today we are NOT talking about marketing directly to parents, but what we do talk about may help you re-think how you approach the parent market too.”
have moderate entertainment have low production value have low educational value are redundant are rote/skill based
Examples: Wrong: Buying a math game for the computer with no idea what’s in it or what objectives it will support Right: Using the class camera to take photos of neighborhood buildings and create a class book with pictures that show one window, then two windows, then three, then four to create your own activity to meet specific objectives for counting and one-to-one correspondence.
Example:My Story app allows children to draw, narrate, and import images to create any story they want to.
My Story app by Hi Def – open ended, individual or sharing capacity. Draw, color, import photos and images, cord voice over, save and share.
Speech with Milo sequencing app – shows several cards and asks child to put them in the correct order – closed ended app with clear goal.
See chart on p. 61 - The Common Sense Approach to Developmentally Appropriate Evaluation of Software, Websites, and Apps Developed for Young Children
Here is an array of science activities for preschoolers using various types of technology. Project and activity examples can be gotten and posted on the Fred Rogers Center Early Learning Environment website Ele.FredRogersCenter.org
As natural as using crayons to draw in a structure in the block area or using props in the dramatic play area.
Voicethreads example from Monica Schnee
Monica Schnee won a PBS Teacher Innovator award for this project she did with her class of kindergarten ESL students who spoke a variety of languages and had different levels of English proficiency. They created pictures and wording for a digital story about polar bears. Each child took a turn reading their page. The completed story was shared with family members as well as other teachers in the school who were able to record feedback for the authors. http://voicethread.com/about/library/all_about_polar_bears/
Example: Let children take photos of their projects at different steps along the way to record progress. For example – first block, second block…. Etc until the tower is finished, or planting seed, watering seed, and recording the growth of the seedling.For detailed examples – look for the book Picture Science by Carla Neuman Hindshttp://www.amazon.com/Picture-Science-Digital-Photography-Children/dp/193365323X/ref=sr_1_1?ie=UTF8&qid=1397851095&sr=8-1&keywords=picture+scienceShe reminds us that young children often need more time to process and remember new information. Taking photos makes it possible for them to go back and think about and talk about the steps in the project.
There are even apps designed to capture and use what happens outdoors or on field trips! Example: A Head Start teacher in New Jersey created a Powerpoint with information about an upcoming field trip. This helped her build anticipatory knowledge for the children so they would be prepared to learn more on their trip. She had the Powerpoint presentation running at drop off and pick up times so parents – especially the ones who were less familiar with English – could see and understand what was coming up on the field trip. When the class came back from the trip – they worked with the teacher to add photos she had taken and pictures they had drawn about the trip back in to the Powerpoint presentation so they had a complete record of the trip that they could revisit and enhance for many days afterward.