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11/10/2010
1
Everett McKay
Principal
UXDesignEdge
This is a rerecording of my
Keynote presentation at Design
Camp Boston/New England UX
on November 6, 2010
Access video and deck from courageousdesign.com
Copyright 2010 UX Design Edge
Who is this guy?
• I’m Principal of UX Design Edge
• I offer UX/UI design training (web,
live, onsite) and consulting
• I specialize in helping non-designers
and software professionals that don’t
have design resources
Copyright 2010 UX Design Edge
11/10/2010
2
“You need
to practice
courageous
design!”
Prof. Keith Edwards
User-centered design
Intuitive design
Empathic design
Multi-disciplinary design
Collaborative design
Participatory design
Activity-centered design
Defensive design
Inductive design
Trustworthy design
Accessible design
Humane design
Copyright 2010 UX Design Edge
Courage is often the difference
between great design and
good design
Great design requires taking
intelligent risks
Copyright 2010 UX Design Edge
11/10/2010
3
“Do the
opposite”
Let’s look at courageous design in
Making decisions
Asking questions
Simplicity
Personality
Using data
Team culture
Copyright 2010 UX Design Edge
Great design requires taking
intelligent risks
Copyright 2010 UX Design Edge
11/10/2010
4
Driving consensus is important, right?
The goal of UX design
To fully engage your entire
team to create products that
your customers will love
Copyright 2010 UX Design Edge
A typical job description
Smart, gets things done,…
drives consensus across a
multi-disciplinary team…
Copyright 2010 UX Design Edge
Consensus on key decisions is
a good thing, right?
Copyright 2010 UX Design Edge
“…a horse designed
by committee”
Sir Alec Issigonis
11/10/2010
5
Why does this happen?
Group decisions  political decisions
Holistic vision  minor details
Design integrity  compromise
Copyright 2010 UX Design Edge
The art of compromise:
Obtaining something that
nobody wants but everybody
can accept
Copyright 2010 UX Design Edge
In consensus-driven environments:
Smart people who get things
done propose whatever gets
consensus fastest
Copyright 2010 UX Design Edge
11/10/2010
6
Getting from good UX to great UX
There’s nothing wrong with good
—it’s that getting to great
requires a different approach
Copyright 2010 UX Design Edge
While it’s always safe to get
consensus, there’s no courage
in consensus or compromise
Copyright 2010 UX Design Edge
Do you really have to ask?
You can’t always be certain,
but you can usually be right
Copyright 2010 UX Design Edge
Suppose you have a question, and there’s a
99% chance you know the answer
1% chance you don’t
Do you ask anyway?
Copyright 2010 UX Design Edge
11/10/2010
7
Apparently some designers
don’t like those odds
Copyright 2010 UX Design Edge
The classic excuse:
We don’t know for sure what
users want or do
Copyright 2010 UX Design Edge
11/10/2010
8
The foundation of all UX design:
You can’t design for random
people doing random things
—you must design for specific
targets
Copyright 2010 UX Design Edge
If you don’t know what users
are likely going to do or want,
you don’t know your users!
Copyright 2010 UX Design Edge
The McKay/Turing Test:
If a question would be stupid
for a person to ask, it’s stupid
for your program to ask
Copyright 2010 UX Design Edge
While it’s always safe to ask,
there’s no courage in asking
unnecessary questions
Copyright 2010 UX Design Edge
The ideal UX is both powerful and simple
11/10/2010
9
What is simplicity?
Simplicity is the reduction or
elimination of design elements
that target users are aware of
and consider unessential
Copyright 2010 UX Design Edge
Simplicity is the reduction or
elimination of design elements
that target users are aware of
and consider unessential
Simplicity is the reduction or
elimination of design elements
that target users are aware of
and consider unessential
Simplicity is the reduction or
elimination of design elements
that target users are aware of
and consider unessential
Copyright2010 UX Design Edge
“Everything
should be made
as simple as
possible,
but not simpler.”
Albert Einstein
The classic excuse:
We don’t know for sure what
users want or do
Copyright 2010 UX Design Edge
Q: What does 0.0033% represent?
A: The probability a user really
wanted Caps Lock on while
typing a password
Copyright 2010 UX Design Edge
“I have only
made this letter
longer because I
have not the
time to make it
shorter.”
Blaise Pascal
11/10/2010
10
While it’s safe to offer
everything, there’s no courage
in complexity
Copyright 2010 UX Design Edge
All software has a personality
Whether intentional or not…
All software has a personality
Copyright 2010 UX Design Edge
11/10/2010
11
Showing your personality
makes you vulnerable
Copyright 2010 UX Design Edge
Talk about doing the opposite…
Too often software is rude,
unforgiving, and dull
Copyright 2010 UX Design Edge
Why be rude? Why be unforgiving?
Why be dull?
While it’s safe to avoid showing
personality, there’s no courage
in being rude, unforgiving, or dull
Copyright 2010 UX Design Edge
11/10/2010
12
Good decisions require good data
“You can't
manage what
you can't
measure.”
W. Edwards Deming
Data helps solve the HiPPO problem
Making decisions based on
data is safe
Copyright 2010 UX Design Edge
Copyright2010 UX Design Edge
“Not everything
that can be
counted counts,
and not
everything that
counts can be
counted.”
Albert Einstein
“If I had asked
people what they
wanted, they
would have said
faster horses.”
Henry Ford
11/10/2010
13
A potential problem:
Data is backward looking
Copyright 2010 UX Design Edge
“…data eventually becomes a crutch for every decision,
paralyzing the company and preventing it from making any
daring design decisions.
Yes, it’s true that a team at Google couldn’t decide between
two blues, so they’re testing 41 shades between each blue
to see which one performs better. I had a recent debate
over whether a border should be 3, 4 or 5 pixels wide, and
was asked to prove my case.”
Douglas Bowman
11/10/2010
14
What you do with data is the key
While good design follows
data, great design leads with it
Copyright 2010 UX Design Edge
How to tell the difference
Do you say “The data proves that…”
or do you say “Our interpretation of
the data suggests that…”
Copyright 2010 UX Design Edge
While data offers safety, there’s
no courage in following data
Copyright 2010 UX Design Edge
You can’t escape your team’s culture
MMC Team: “We ship our org chart”
11/10/2010
15
Copyright 2010 UX Design Edge
Conway’s Law:
“Organizations are constrained
to produce designs which are
copies of the communication
structures of their
organizations.”
“We ship our
culture! We
must fix our
culture first.”
August de los Reyes
Every artifact an
organization
creates is an
embodiment of its
culture
Important question:
Can individual designers create
products that transcends their
team’s culture?
Copyright 2010 UX Design Edge
My answer:
No! Any organization that
doesn’t reward great design
will produce mediocrity
Copyright 2010 UX Design Edge
Attention managers:
If you have a great team
shipping mediocre products,
it’s because your culture
rewards mediocrity
Copyright 2010 UX Design Edge
11/10/2010
16
No manager’s career or compensation
was harmed during the making of this
mediocre user experience.
Copyright2010 UX Design Edge
The Innovator's Cultural Dilemma
Over time, team cultures drift
towards safety and discourage
courageous design
Copyright 2010 UX Design Edge
“You can measure the greatness
of a user experience by the
courage required to design it”
Copyright 2010 UX Design Edge
If you remember only one thing…
Want to learn more?
Check my website: uxdesignedge.com
Subscribe to my blog
Register for Good UX to Great UX
Copyright 2010 UX Design Edge
Thank you!

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Courageous Design

  • 1. 11/10/2010 1 Everett McKay Principal UXDesignEdge This is a rerecording of my Keynote presentation at Design Camp Boston/New England UX on November 6, 2010 Access video and deck from courageousdesign.com Copyright 2010 UX Design Edge Who is this guy? • I’m Principal of UX Design Edge • I offer UX/UI design training (web, live, onsite) and consulting • I specialize in helping non-designers and software professionals that don’t have design resources Copyright 2010 UX Design Edge
  • 2. 11/10/2010 2 “You need to practice courageous design!” Prof. Keith Edwards User-centered design Intuitive design Empathic design Multi-disciplinary design Collaborative design Participatory design Activity-centered design Defensive design Inductive design Trustworthy design Accessible design Humane design Copyright 2010 UX Design Edge Courage is often the difference between great design and good design Great design requires taking intelligent risks Copyright 2010 UX Design Edge
  • 3. 11/10/2010 3 “Do the opposite” Let’s look at courageous design in Making decisions Asking questions Simplicity Personality Using data Team culture Copyright 2010 UX Design Edge Great design requires taking intelligent risks Copyright 2010 UX Design Edge
  • 4. 11/10/2010 4 Driving consensus is important, right? The goal of UX design To fully engage your entire team to create products that your customers will love Copyright 2010 UX Design Edge A typical job description Smart, gets things done,… drives consensus across a multi-disciplinary team… Copyright 2010 UX Design Edge Consensus on key decisions is a good thing, right? Copyright 2010 UX Design Edge “…a horse designed by committee” Sir Alec Issigonis
  • 5. 11/10/2010 5 Why does this happen? Group decisions  political decisions Holistic vision  minor details Design integrity  compromise Copyright 2010 UX Design Edge The art of compromise: Obtaining something that nobody wants but everybody can accept Copyright 2010 UX Design Edge In consensus-driven environments: Smart people who get things done propose whatever gets consensus fastest Copyright 2010 UX Design Edge
  • 6. 11/10/2010 6 Getting from good UX to great UX There’s nothing wrong with good —it’s that getting to great requires a different approach Copyright 2010 UX Design Edge While it’s always safe to get consensus, there’s no courage in consensus or compromise Copyright 2010 UX Design Edge Do you really have to ask? You can’t always be certain, but you can usually be right Copyright 2010 UX Design Edge Suppose you have a question, and there’s a 99% chance you know the answer 1% chance you don’t Do you ask anyway? Copyright 2010 UX Design Edge
  • 7. 11/10/2010 7 Apparently some designers don’t like those odds Copyright 2010 UX Design Edge The classic excuse: We don’t know for sure what users want or do Copyright 2010 UX Design Edge
  • 8. 11/10/2010 8 The foundation of all UX design: You can’t design for random people doing random things —you must design for specific targets Copyright 2010 UX Design Edge If you don’t know what users are likely going to do or want, you don’t know your users! Copyright 2010 UX Design Edge The McKay/Turing Test: If a question would be stupid for a person to ask, it’s stupid for your program to ask Copyright 2010 UX Design Edge While it’s always safe to ask, there’s no courage in asking unnecessary questions Copyright 2010 UX Design Edge The ideal UX is both powerful and simple
  • 9. 11/10/2010 9 What is simplicity? Simplicity is the reduction or elimination of design elements that target users are aware of and consider unessential Copyright 2010 UX Design Edge Simplicity is the reduction or elimination of design elements that target users are aware of and consider unessential Simplicity is the reduction or elimination of design elements that target users are aware of and consider unessential Simplicity is the reduction or elimination of design elements that target users are aware of and consider unessential Copyright2010 UX Design Edge “Everything should be made as simple as possible, but not simpler.” Albert Einstein The classic excuse: We don’t know for sure what users want or do Copyright 2010 UX Design Edge Q: What does 0.0033% represent? A: The probability a user really wanted Caps Lock on while typing a password Copyright 2010 UX Design Edge “I have only made this letter longer because I have not the time to make it shorter.” Blaise Pascal
  • 10. 11/10/2010 10 While it’s safe to offer everything, there’s no courage in complexity Copyright 2010 UX Design Edge All software has a personality Whether intentional or not… All software has a personality Copyright 2010 UX Design Edge
  • 11. 11/10/2010 11 Showing your personality makes you vulnerable Copyright 2010 UX Design Edge Talk about doing the opposite… Too often software is rude, unforgiving, and dull Copyright 2010 UX Design Edge Why be rude? Why be unforgiving? Why be dull? While it’s safe to avoid showing personality, there’s no courage in being rude, unforgiving, or dull Copyright 2010 UX Design Edge
  • 12. 11/10/2010 12 Good decisions require good data “You can't manage what you can't measure.” W. Edwards Deming Data helps solve the HiPPO problem Making decisions based on data is safe Copyright 2010 UX Design Edge Copyright2010 UX Design Edge “Not everything that can be counted counts, and not everything that counts can be counted.” Albert Einstein “If I had asked people what they wanted, they would have said faster horses.” Henry Ford
  • 13. 11/10/2010 13 A potential problem: Data is backward looking Copyright 2010 UX Design Edge “…data eventually becomes a crutch for every decision, paralyzing the company and preventing it from making any daring design decisions. Yes, it’s true that a team at Google couldn’t decide between two blues, so they’re testing 41 shades between each blue to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case.” Douglas Bowman
  • 14. 11/10/2010 14 What you do with data is the key While good design follows data, great design leads with it Copyright 2010 UX Design Edge How to tell the difference Do you say “The data proves that…” or do you say “Our interpretation of the data suggests that…” Copyright 2010 UX Design Edge While data offers safety, there’s no courage in following data Copyright 2010 UX Design Edge You can’t escape your team’s culture MMC Team: “We ship our org chart”
  • 15. 11/10/2010 15 Copyright 2010 UX Design Edge Conway’s Law: “Organizations are constrained to produce designs which are copies of the communication structures of their organizations.” “We ship our culture! We must fix our culture first.” August de los Reyes Every artifact an organization creates is an embodiment of its culture Important question: Can individual designers create products that transcends their team’s culture? Copyright 2010 UX Design Edge My answer: No! Any organization that doesn’t reward great design will produce mediocrity Copyright 2010 UX Design Edge Attention managers: If you have a great team shipping mediocre products, it’s because your culture rewards mediocrity Copyright 2010 UX Design Edge
  • 16. 11/10/2010 16 No manager’s career or compensation was harmed during the making of this mediocre user experience. Copyright2010 UX Design Edge The Innovator's Cultural Dilemma Over time, team cultures drift towards safety and discourage courageous design Copyright 2010 UX Design Edge “You can measure the greatness of a user experience by the courage required to design it” Copyright 2010 UX Design Edge If you remember only one thing… Want to learn more? Check my website: uxdesignedge.com Subscribe to my blog Register for Good UX to Great UX Copyright 2010 UX Design Edge Thank you!