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Lunch & Learn
Participation Nation
             9.28.11
THE SHIFT


  CONSUMER   PARTICIPANT
THE SHIFT
  CONSUMER   PARTICIPANT
THE SHIFT
            CONSUMER                      PARTICIPANT




Definition: A person who purchases goods
and services for personal use
Wikipedia
THE SHIFT
            CONSUMER                                       PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia
THE SHIFT
            CONSUMER                                       PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product
THE SHIFT
            CONSUMER                                          PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
THE SHIFT
            CONSUMER                                         PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
THE SHIFT
            CONSUMER                                         PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
                                          •Watches/shares/comments on branded videos
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
                                          •Watches/shares/comments on branded videos
                                          •Blogs about your brand
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
                                          •Watches/shares/comments on branded videos
                                          •Blogs about your brand
                                          •Plays a branded game
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
                                          •Watches/shares/comments on branded videos
                                          •Blogs about your brand
                                          •Plays a branded game
                                          •Interacts with OOH or experiential execution
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
                                          •Watches/shares/comments on branded videos
                                          •Blogs about your brand
                                          •Plays a branded game
                                          •Interacts with OOH or experiential execution
                                          •Downloads a mobile app
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
                                          •Watches/shares/comments on branded videos
                                          •Blogs about your brand
                                          •Plays a branded game
                                          •Interacts with OOH or experiential execution
                                          •Downloads a mobile app
                                          •Signs up for brand emails
THE SHIFT
            CONSUMER                                           PARTICIPANT




Definition: A person who purchases goods   Definition: A person who takes part in
and services for personal use             something
Wikipedia                                 Wikipedia

•Purchases your brand/product             •May purchase your brand/product
                                          •Reads and comments on your company blog
                                          •“Likes” your Facebook page
                                          •Follows and interacts with your brand on Twitter
                                          •Shares information about your brand
                                          •Watches/shares/comments on branded videos
                                          •Blogs about your brand
                                          •Plays a branded game
                                          •Interacts with OOH or experiential execution
                                          •Downloads a mobile app
                                          •Signs up for brand emails
                                          •Scans a 2D Code
PARTICIPANT BEHAVIORAL TRENDS
Informed Consumerism!
More than ever, being selective of and knowledgeable about the
brands and services one chooses. Driven by an abundance of
ratings & reviews, easy access to information and an age of             Visual Consumption!
corporate transparency.
                                                                        A preference for making things visual, even tangible at times, as
                                                                        opposed to text or sound. Seen through the popularity of
                                                                        infographics, photos, videos and augmented reality.
Oversharing!
Life-casting to the extreme. Sharing the minutia, often times what
used to be private or unknown – location, health, purchases, each       Positive Reinforcement!
and every meal and more.
                                                                        I !like" it if you do. Consumers are more and more looking for
                                                                        verification and support for their opinions or decisions. Every
                                                                        !like," re-tweet or recommendation helps.
Virtual Materialism!
From physical goods to virtual possessions. Consumers are no
longer purchasing paper books, DVDs and magazines, they are             Small Acts of Kindness!
utilizing iPods, Kindles and services like Netflix. Trophies, posters
                                                                        Giving, donating or contributing without expecting something in
and bumper stickers are being replaced by virtual badges, online
                                                                        return. This is more in terms of small donations, as opposed to
affiliations and points. Digital enables limitless inventory.
                                                                        contributing lengthy amounts of time, money or energy.


You as an Editor!
                                                                        Instant Gratification!
While the abundance of easy-access content was and is exciting,
this is a movement toward turning off the !stream." Figuring out        Expecting to get what you want, when you want it – whether it#s a
how to live a connected life without being continually distracted or    discount, customer service or a connection you may not have
inundated. Being selective.                                             access to without the help of technology.




Accidental Discovery!                                                   Local-vore!
In an always on, digitally connected world, the want for                A movement toward staying close to home in terms of community,
randomness, serendipity or surprise encounters.                         purchases, news and more.
INNOVATION TRENDS
 CONTEXTUAL CONNECTIONS            “LIKE”ONOMICS       MAKE IT PERSONAL




RECREATING THE TRADITIONAL   CROWDSOURCED INNOVATION    MOVE SOMEONE
                                  & CO CREATION
CONTEXTUAL CONNECTIONS
Connect with participants within the context of their normal
routines and behaviors.

      Instant Gratification




      Accidental Discovery
28% of American adults use mobile or social
location-based services, including mobile maps
1/10 set up their Twitter and FB accounts to
disclose their location when they post via
             automatic tagging
28% of people use their mobile phone to search
          while running errands
CONTEXTUAL CONNECTIONS
Synopsis:
Six Flags partnered with Ask.com to
provide a relevant experience to users at
park locations. Based on a user’s
location the Ask.com app will launch a
“Skip the Line” game where guests can
learn point and win a move to the front
of the line if they answer trivia questions
correctly.

Participant Trends:

     Instant Gratification
CONTEXTUAL CONNECTIONS
Synopsis:
Vitaminwater highlighted its “energy-
boosting” properties with bus shelter
ads in 4 cities that included a 5-volt
battery-powered USB port. Participants
could charge their phones, iPods,
gaming devices etc. while waiting for the
bus. By providing relevant, utilitarian
value the brand was able to drive home
the product benefits in an interesting,
unique way.

Participant Trends:

     Instant Gratification




     Accidental Discovery




     Small Acts of Kindness
CONTEXTUAL CONNECTIONS
Synopsis:
Cadbury’s just launched an Augmented
Reality game that uses candy bars
themselves as the trigger that allows
users to access the game. By
incorporating the product into the game
play they are able to drive sales and
brand engagement through an
innovative execution.

Participant Trends:

    Visual Consumption




     Accidental Discovery
CONTEXTUAL CONNECTIONS
Synopsis:
GranataPet Food connected with dog
owners while they were out and about
walking their dogs by offering free
samples of pet food at specific OOH
placement. Users checked into
Foursquare at the billboard location and
the check-in triggered ready-to-eat
samples that were dispensed into an
attached bowl.

Participant Trends:

     Instant Gratification




     Accidental Discovery
“LIKE”onomics
“Likes” are currency for your brand. Earn brand love via social sharing.


      Oversharing




      Positive Reinforcement
LOCATION, LOCATION, LOCATION
Each fan   of a Facebook page = an extra 20
             visits to the website
56% of Facebook fans say they are more
 likely to recommend a brand after
           becoming a fan
51% of fans say that they are more likely to
buy a product after becoming a Facebook fan.
“LIKE”onomics
Synopsis:
Coca Cola used RFID bracelets to allow
users to “Like” attractions, rides and
experiences in the real world at the
Village Amusement Park in Israel. They
saw over 35K updates a day that were
generated by just 600 guests.

Participant Trends:

     Oversharing




     Positive Reinforcement
“LIKE”onomics
Synopsis:
European car company Renault used
Facebook Connect and RFID to make the
cars on display at the Amsterdam auto
show “Like”-able. The “like” was shared
on the attendees’ Facebook pages and
generated discussion in the
socialsphere.
Participant Trends:

     Oversharing




     Positive Reinforcement




     Informed Consumerism
“LIKE”onomics
Synopsis:
Diesel has begun implementing an
application that allows users to “Like” a
product on Facebook via QR codes
directly at POP in physical retail
locations.



Participant Trends:

      Oversharing




      Positive Reinforcement




      Informed Consumerism
MAKE IT PERSONAL
Personalizing the content and experiences provides an extra layer of connection to the participant. In a
world overflowing with connections, it is needed to help your brand stand out.

       You as Editor                                      Local-vore




       Small Acts of Kindness
78% of people believe that organizations
providing custom content are interested in
 building good relationships with them
3/4 participants are
willing to provide some
meaningful amount of
personal information
in exchange for a more
    personalized,
 relevant experience
61% of people feel
  better about a
company that delivers
  personalized
experiences and are
more likely to buy
 from that company
MAKE IT PERSONAL
Synopsis:
Intel’s “Museum of Me” video let’s users
tour a “visual archive” of their social life
using Facebook Connect. The execution
then incorporates personal content from
the user’s Facebook page into the
“exhibit”. The experience was used to
promote the company’s Core i5
processor.


Participant Trends:

      Oversharing




      Visual Consumption
MAKE IT PERSONAL
Synopsis:
KLM recently used 140 employees to
create personalized video responses
to questions posted on Twitter. The
tag line of the campaign is “KLM
answers every tweet and post in
person. Within the hour. Day and
night.” Not only are they applying a
best social media management
practice, but they are doing it in a
very unique and innovative way.


Participant Trends:

     Oversharing




     Visual Consumption
MAKE IT PERSONAL
Synopsis:
Tipp-Ex, a European whiteout brand
allowed users to rewrite the ending of an
online video in which a hunter
encounters a bear and must decide
whether or not to shoot it. They shot 50
different endings and let users
customize the video they viewed based
on the new title they typed in.


Participant Trends:

      You as Editor




     Visual Consumption
RECREATING THE TRADITIONAL
Innovation doesn’t have to be outside the box. It can be innovatively executing within existing boxes.
Content and user controlled experiences leveraging advanced technologies can your brand do this.

      Accidental Discovery                Visual Consumption




      Instant Gratification
RECREATING THE TRADITIONAL
Synopsis:
Reporters Without Borders published four
different print ads. People where ask to
scan the QR code at the bottom of the ad
and place their iPhone on the mouth of
the person. Is isn’t the mouth of the
person on the photo who speak but a
journalist speaking about what is
happening in Libya, Iran or Russia. After
the film people where redirected to a
dedicated campaign site where they could
find more information about Reporters
Without Borders and an explanation of the
campaign.

Participant Trends:

      Visual Consumption




      Accidental Discovery
RECREATING THE TRADITIONAL
Synopsis:
Newcastle recently commissioned two
shadow artists to create a billboard that
uses bottle caps, shadow and light to cast
an image of a man reaching for a beer.
The billboard highlights the brand’s
“Lighter Side of Dark” campaign.


Participant Trends:

       Accidental Discovery




       Visual Consumption
RECREATING THE TRADITIONAL
Synopsis:
AXA, a Belgium insurance brand launched
an immersive TV ad which allowed users
to step into the ad via their iPhones. The
ad prompted users to scan a QR code
within the commercial which then allowed
users to see the story unfold with a first
person view on their phone.

Participant Trends:

       Visual Consumption




       Accidental Discovery
RECREATING THE TRADITIONAL
Synopsis:
To celebrate a “baby boom” of animals,
the Amsterdam Zoo placed removable
stickers on posters across the city.
Anyone could remove the stickers of
baby giraffes, penguins, parrots and
more and place them elsewhere. A
guerrilla campaign that proves that even
traditional advertising can go “viral.”


Participant Trends:

      Visual Consumption




      Accidental Discovery




      Local-vore
CROWDSOURCED INNOVATION & CO-CREATION
Participants want to feel involved and connected to brands and products they love. Let them! Allow users to
generate content to promote & create your products and positioning.


     Oversharing                        Informed Consumerism



     You as Editor
44% of companies have used crowdsourcing
to help provide ideas and solutions to
           business problems
43% had better
product ideas or
requirements as
   a result of
 crowdsourcing
CROWDSOURCED INNOVATION & CO-CREATION
Synopsis:
ModCloth uses crowdsourcing to allow
users to vote on products that should
be featured as “Be The Buyer” picks.
This use of crowdsourcing helps to
guide merchandizing, drive sales, and
foster the independent culture that the
company is built around.



Participant Trends:
      Oversharing




       You as Editor




      Informed Consumerism
CROWDSOURCED INNOVATION & CO-CREATION
Synopsis:
In an attempt to position itself as an
online industry authority in all things
“sneaker,” Foot Locker launched a
lightly-branded Sneakerpedia, a
Wikipedia for sneakerheads. The site is
organized by year, brand, type, material
and more. Users can also record their
“personal sneaker stories.” There is no
link to buy the sneakers; it’s just for
pure fun!


Participant Trends:

       You as Editor




      Informed Consumerism
CROWDSOURCED INNOVATION & CO-CREATION
Synopsis:
Starbuck and Dell both use
crowdsourcing for ongoing product and
service innovation though the
MyStarbucksidea and IdeaStorm
websites respectively. Both sites require
users to log in. Ideas are posted to the
“crowd” and those that receive a high
number of community votes get put into
productions. Both sites also update
users on the status of ideas that are on
their way to implementation.

Participant Trends:

       You as Editor




      Informed Consumerism
MOVE SOMEONE
Participants want to connect with something larger than a product. Create a movement that wraps a product
of cause in a container of passion-driven action.

     Small Acts of Kindness                            Local-vore




     You as Editor
71% of
    participants
    endorse the
statement, “I make
  a point to buy
   brands from
 companies whose
   values are
 similar to my
     own.”
85% of millennials will buy a product where a
 portion of the sales support a good cause
MOVE SOMEONE
Synopsis:
Two runners on opposite sides of the world
represented Gatorade’s Night and Day
flavors, and raced in their respective cities/
time of day. Users were able to follow on
social channels and voice their support for
each of the athletes. After the initial race,
thousands participated in a second race,
racing for either Day or Night. In only 6
weeks, sales of Gatorade Day and Night
surpassed the four months volume forecast.
300K unique visitors from 54 countries
followed the challenge on Gatorade’s
website, and more than 12K followed the
event live on Twitter.
Participant Trends:

       Local-vore
MOVE SOMEONE
Synopsis:
American Express OPEN declared
the Saturday after Thanksgiving
Small Business Saturday. American
Express gave $100 in free Facebook
advertising to the first 10,000
businesses that signed up for the
program. Over 1.2M people joined
the movement by “liking” Small
Business Saturday on Facebook,
and nearly 30K tweets were sent
using the has tags
#smallbusinesssaturday and
#smallbizsaturday.

Participant Trends:

       Local-vore




       Small Acts of Kindness
MOVE SOMEONE
Synopsis:
Coca Cola just concluded a
campaign focused on driving users
to vote for their favorite park as
part of the “America is Your Park”
campaign. Participants were asked
to vote and the 3 parks that
received the most votes were
awarded grants that will help
restore, rebuild and enhance
recreational areas.


Participant Trends:

       Local-vore




       Small Acts of Kindness
THANK YOU!
@Nicola_Smith22

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Engauge Lunch & Learn - Participation Nation

  • 2. THE SHIFT CONSUMER PARTICIPANT
  • 3. THE SHIFT CONSUMER PARTICIPANT
  • 4. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods and services for personal use Wikipedia
  • 5. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia
  • 6. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product
  • 7. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product
  • 8. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog
  • 9. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page
  • 10. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter
  • 11. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand
  • 12. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand •Watches/shares/comments on branded videos
  • 13. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand •Watches/shares/comments on branded videos •Blogs about your brand
  • 14. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand •Watches/shares/comments on branded videos •Blogs about your brand •Plays a branded game
  • 15. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand •Watches/shares/comments on branded videos •Blogs about your brand •Plays a branded game •Interacts with OOH or experiential execution
  • 16. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand •Watches/shares/comments on branded videos •Blogs about your brand •Plays a branded game •Interacts with OOH or experiential execution •Downloads a mobile app
  • 17. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand •Watches/shares/comments on branded videos •Blogs about your brand •Plays a branded game •Interacts with OOH or experiential execution •Downloads a mobile app •Signs up for brand emails
  • 18. THE SHIFT CONSUMER PARTICIPANT Definition: A person who purchases goods Definition: A person who takes part in and services for personal use something Wikipedia Wikipedia •Purchases your brand/product •May purchase your brand/product •Reads and comments on your company blog •“Likes” your Facebook page •Follows and interacts with your brand on Twitter •Shares information about your brand •Watches/shares/comments on branded videos •Blogs about your brand •Plays a branded game •Interacts with OOH or experiential execution •Downloads a mobile app •Signs up for brand emails •Scans a 2D Code
  • 19. PARTICIPANT BEHAVIORAL TRENDS Informed Consumerism! More than ever, being selective of and knowledgeable about the brands and services one chooses. Driven by an abundance of ratings & reviews, easy access to information and an age of Visual Consumption! corporate transparency. A preference for making things visual, even tangible at times, as opposed to text or sound. Seen through the popularity of infographics, photos, videos and augmented reality. Oversharing! Life-casting to the extreme. Sharing the minutia, often times what used to be private or unknown – location, health, purchases, each Positive Reinforcement! and every meal and more. I !like" it if you do. Consumers are more and more looking for verification and support for their opinions or decisions. Every !like," re-tweet or recommendation helps. Virtual Materialism! From physical goods to virtual possessions. Consumers are no longer purchasing paper books, DVDs and magazines, they are Small Acts of Kindness! utilizing iPods, Kindles and services like Netflix. Trophies, posters Giving, donating or contributing without expecting something in and bumper stickers are being replaced by virtual badges, online return. This is more in terms of small donations, as opposed to affiliations and points. Digital enables limitless inventory. contributing lengthy amounts of time, money or energy. You as an Editor! Instant Gratification! While the abundance of easy-access content was and is exciting, this is a movement toward turning off the !stream." Figuring out Expecting to get what you want, when you want it – whether it#s a how to live a connected life without being continually distracted or discount, customer service or a connection you may not have inundated. Being selective. access to without the help of technology. Accidental Discovery! Local-vore! In an always on, digitally connected world, the want for A movement toward staying close to home in terms of community, randomness, serendipity or surprise encounters. purchases, news and more.
  • 20. INNOVATION TRENDS CONTEXTUAL CONNECTIONS “LIKE”ONOMICS MAKE IT PERSONAL RECREATING THE TRADITIONAL CROWDSOURCED INNOVATION MOVE SOMEONE & CO CREATION
  • 21. CONTEXTUAL CONNECTIONS Connect with participants within the context of their normal routines and behaviors. Instant Gratification Accidental Discovery
  • 22. 28% of American adults use mobile or social location-based services, including mobile maps
  • 23. 1/10 set up their Twitter and FB accounts to disclose their location when they post via automatic tagging
  • 24. 28% of people use their mobile phone to search while running errands
  • 25. CONTEXTUAL CONNECTIONS Synopsis: Six Flags partnered with Ask.com to provide a relevant experience to users at park locations. Based on a user’s location the Ask.com app will launch a “Skip the Line” game where guests can learn point and win a move to the front of the line if they answer trivia questions correctly. Participant Trends: Instant Gratification
  • 26. CONTEXTUAL CONNECTIONS Synopsis: Vitaminwater highlighted its “energy- boosting” properties with bus shelter ads in 4 cities that included a 5-volt battery-powered USB port. Participants could charge their phones, iPods, gaming devices etc. while waiting for the bus. By providing relevant, utilitarian value the brand was able to drive home the product benefits in an interesting, unique way. Participant Trends: Instant Gratification Accidental Discovery Small Acts of Kindness
  • 27. CONTEXTUAL CONNECTIONS Synopsis: Cadbury’s just launched an Augmented Reality game that uses candy bars themselves as the trigger that allows users to access the game. By incorporating the product into the game play they are able to drive sales and brand engagement through an innovative execution. Participant Trends: Visual Consumption Accidental Discovery
  • 28. CONTEXTUAL CONNECTIONS Synopsis: GranataPet Food connected with dog owners while they were out and about walking their dogs by offering free samples of pet food at specific OOH placement. Users checked into Foursquare at the billboard location and the check-in triggered ready-to-eat samples that were dispensed into an attached bowl. Participant Trends: Instant Gratification Accidental Discovery
  • 29. “LIKE”onomics “Likes” are currency for your brand. Earn brand love via social sharing. Oversharing Positive Reinforcement
  • 30. LOCATION, LOCATION, LOCATION Each fan of a Facebook page = an extra 20 visits to the website
  • 31. 56% of Facebook fans say they are more likely to recommend a brand after becoming a fan
  • 32. 51% of fans say that they are more likely to buy a product after becoming a Facebook fan.
  • 33. “LIKE”onomics Synopsis: Coca Cola used RFID bracelets to allow users to “Like” attractions, rides and experiences in the real world at the Village Amusement Park in Israel. They saw over 35K updates a day that were generated by just 600 guests. Participant Trends: Oversharing Positive Reinforcement
  • 34. “LIKE”onomics Synopsis: European car company Renault used Facebook Connect and RFID to make the cars on display at the Amsterdam auto show “Like”-able. The “like” was shared on the attendees’ Facebook pages and generated discussion in the socialsphere. Participant Trends: Oversharing Positive Reinforcement Informed Consumerism
  • 35. “LIKE”onomics Synopsis: Diesel has begun implementing an application that allows users to “Like” a product on Facebook via QR codes directly at POP in physical retail locations. Participant Trends: Oversharing Positive Reinforcement Informed Consumerism
  • 36. MAKE IT PERSONAL Personalizing the content and experiences provides an extra layer of connection to the participant. In a world overflowing with connections, it is needed to help your brand stand out. You as Editor Local-vore Small Acts of Kindness
  • 37. 78% of people believe that organizations providing custom content are interested in building good relationships with them
  • 38. 3/4 participants are willing to provide some meaningful amount of personal information in exchange for a more personalized, relevant experience
  • 39. 61% of people feel better about a company that delivers personalized experiences and are more likely to buy from that company
  • 40. MAKE IT PERSONAL Synopsis: Intel’s “Museum of Me” video let’s users tour a “visual archive” of their social life using Facebook Connect. The execution then incorporates personal content from the user’s Facebook page into the “exhibit”. The experience was used to promote the company’s Core i5 processor. Participant Trends: Oversharing Visual Consumption
  • 41. MAKE IT PERSONAL Synopsis: KLM recently used 140 employees to create personalized video responses to questions posted on Twitter. The tag line of the campaign is “KLM answers every tweet and post in person. Within the hour. Day and night.” Not only are they applying a best social media management practice, but they are doing it in a very unique and innovative way. Participant Trends: Oversharing Visual Consumption
  • 42. MAKE IT PERSONAL Synopsis: Tipp-Ex, a European whiteout brand allowed users to rewrite the ending of an online video in which a hunter encounters a bear and must decide whether or not to shoot it. They shot 50 different endings and let users customize the video they viewed based on the new title they typed in. Participant Trends: You as Editor Visual Consumption
  • 43. RECREATING THE TRADITIONAL Innovation doesn’t have to be outside the box. It can be innovatively executing within existing boxes. Content and user controlled experiences leveraging advanced technologies can your brand do this. Accidental Discovery Visual Consumption Instant Gratification
  • 44. RECREATING THE TRADITIONAL Synopsis: Reporters Without Borders published four different print ads. People where ask to scan the QR code at the bottom of the ad and place their iPhone on the mouth of the person. Is isn’t the mouth of the person on the photo who speak but a journalist speaking about what is happening in Libya, Iran or Russia. After the film people where redirected to a dedicated campaign site where they could find more information about Reporters Without Borders and an explanation of the campaign. Participant Trends: Visual Consumption Accidental Discovery
  • 45. RECREATING THE TRADITIONAL Synopsis: Newcastle recently commissioned two shadow artists to create a billboard that uses bottle caps, shadow and light to cast an image of a man reaching for a beer. The billboard highlights the brand’s “Lighter Side of Dark” campaign. Participant Trends: Accidental Discovery Visual Consumption
  • 46. RECREATING THE TRADITIONAL Synopsis: AXA, a Belgium insurance brand launched an immersive TV ad which allowed users to step into the ad via their iPhones. The ad prompted users to scan a QR code within the commercial which then allowed users to see the story unfold with a first person view on their phone. Participant Trends: Visual Consumption Accidental Discovery
  • 47. RECREATING THE TRADITIONAL Synopsis: To celebrate a “baby boom” of animals, the Amsterdam Zoo placed removable stickers on posters across the city. Anyone could remove the stickers of baby giraffes, penguins, parrots and more and place them elsewhere. A guerrilla campaign that proves that even traditional advertising can go “viral.” Participant Trends: Visual Consumption Accidental Discovery Local-vore
  • 48. CROWDSOURCED INNOVATION & CO-CREATION Participants want to feel involved and connected to brands and products they love. Let them! Allow users to generate content to promote & create your products and positioning. Oversharing Informed Consumerism You as Editor
  • 49. 44% of companies have used crowdsourcing to help provide ideas and solutions to business problems
  • 50. 43% had better product ideas or requirements as a result of crowdsourcing
  • 51. CROWDSOURCED INNOVATION & CO-CREATION Synopsis: ModCloth uses crowdsourcing to allow users to vote on products that should be featured as “Be The Buyer” picks. This use of crowdsourcing helps to guide merchandizing, drive sales, and foster the independent culture that the company is built around. Participant Trends: Oversharing You as Editor Informed Consumerism
  • 52. CROWDSOURCED INNOVATION & CO-CREATION Synopsis: In an attempt to position itself as an online industry authority in all things “sneaker,” Foot Locker launched a lightly-branded Sneakerpedia, a Wikipedia for sneakerheads. The site is organized by year, brand, type, material and more. Users can also record their “personal sneaker stories.” There is no link to buy the sneakers; it’s just for pure fun! Participant Trends: You as Editor Informed Consumerism
  • 53. CROWDSOURCED INNOVATION & CO-CREATION Synopsis: Starbuck and Dell both use crowdsourcing for ongoing product and service innovation though the MyStarbucksidea and IdeaStorm websites respectively. Both sites require users to log in. Ideas are posted to the “crowd” and those that receive a high number of community votes get put into productions. Both sites also update users on the status of ideas that are on their way to implementation. Participant Trends: You as Editor Informed Consumerism
  • 54. MOVE SOMEONE Participants want to connect with something larger than a product. Create a movement that wraps a product of cause in a container of passion-driven action. Small Acts of Kindness Local-vore You as Editor
  • 55. 71% of participants endorse the statement, “I make a point to buy brands from companies whose values are similar to my own.”
  • 56. 85% of millennials will buy a product where a portion of the sales support a good cause
  • 57. MOVE SOMEONE Synopsis: Two runners on opposite sides of the world represented Gatorade’s Night and Day flavors, and raced in their respective cities/ time of day. Users were able to follow on social channels and voice their support for each of the athletes. After the initial race, thousands participated in a second race, racing for either Day or Night. In only 6 weeks, sales of Gatorade Day and Night surpassed the four months volume forecast. 300K unique visitors from 54 countries followed the challenge on Gatorade’s website, and more than 12K followed the event live on Twitter. Participant Trends: Local-vore
  • 58. MOVE SOMEONE Synopsis: American Express OPEN declared the Saturday after Thanksgiving Small Business Saturday. American Express gave $100 in free Facebook advertising to the first 10,000 businesses that signed up for the program. Over 1.2M people joined the movement by “liking” Small Business Saturday on Facebook, and nearly 30K tweets were sent using the has tags #smallbusinesssaturday and #smallbizsaturday. Participant Trends: Local-vore Small Acts of Kindness
  • 59. MOVE SOMEONE Synopsis: Coca Cola just concluded a campaign focused on driving users to vote for their favorite park as part of the “America is Your Park” campaign. Participants were asked to vote and the 3 parks that received the most votes were awarded grants that will help restore, rebuild and enhance recreational areas. Participant Trends: Local-vore Small Acts of Kindness

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