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MULTIMEDIA PHASE 2
       &3
PHASE 2

• PHASE 2 – CREATING
  – Step 1 : Developing the content
  – Step 2 : Authoring the title




                                      2
STEP 7 : Developing The Content
• “Creating the pieces”
• The specifications, including any scripts, indicate the content
  to be incorporated into the multimedia title.
• There are numerous content issues that need to be addressed
  :
    – What is the level of quality for the content (photorealistic
      graphics, stereo sound)?
    – How will the content be generated (repurposed existing
      content, hire content experts to write text, employ graphic
      artist and other professionals)?
    – Who will be responsible for acquiring copyrights and
      licensing agreements?
    – How will the content be archived and documented?

                                                                 3
STEP 8 : Authoring The Title
• “Bringing it all together”
• In determining which authoring system to use, a developer
  would consider the following points:
   – The playback system (Macintosh and/or Windows based
      computers) – some authoring programs work with only
      one platform.
   – The emphasis placed on animation – certain programs
      have fairly sophisticated 2D animation tools.
   – The expertise of the programmer – programs differ greatly
      in the approach they use (metaphor) and their scripting
      language.

                                                             4
INTERACTIVE MULTIMEDIA DEVELOPMENT

• PHASE 3 – TESTING
  – Step 9 : Testing the title




                                       5
STEP 9 : Testing The Title
• “Does it work the way it was planned?”
• Although it is listed as the final step in the
  development process, testing should be
  ongoing.
• Testing can start at the very beginning during
  the concept stage.
• Throughout the creation phase of the title, it is
  important to test the design and the function.


                                                  6
STEP 9 : Testing The Title
• Testing the design involves how the user
  interacts with the title and asks questions such
  as:
  – Does the user understand the navigation scheme,
    terminology, icons and metaphors?
  – Does he or she get stuck, confused, or lose
    interest?
• Usability testing – a formal process in which
  potential users are videotaped as they interact
  with a title and asked to verbalize what they
  are thinking.
                                                      7
STEP 9 : Testing The Title
• There are two formal processes : alpha testing
  and beta testing.
  – Alpha testing – usually conducted in-house and is
    not restricted to the development team.
     • the idea is to try to make it crash, and every
       conceivable action (point and click) and navigation path
       should be explored.




                                                              8
STEP 9 : Testing The Title
– Beta testing – the final functional test before release.
   • It involves selected potential users that could number
     in the thousands.
   • Because the users are outside the company, they are
     often required to sign nondisclosure agreements to
     prevent them from revealing information about the
     title before it is released.
   • A goal of beta testing is to get feedback from as wide a
     variety of potential users as possible.
   • Another goal is to have the test done on as many
     different computer configurations as possible.

                                                                9

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Multimedia phase

  • 2. PHASE 2 • PHASE 2 – CREATING – Step 1 : Developing the content – Step 2 : Authoring the title 2
  • 3. STEP 7 : Developing The Content • “Creating the pieces” • The specifications, including any scripts, indicate the content to be incorporated into the multimedia title. • There are numerous content issues that need to be addressed : – What is the level of quality for the content (photorealistic graphics, stereo sound)? – How will the content be generated (repurposed existing content, hire content experts to write text, employ graphic artist and other professionals)? – Who will be responsible for acquiring copyrights and licensing agreements? – How will the content be archived and documented? 3
  • 4. STEP 8 : Authoring The Title • “Bringing it all together” • In determining which authoring system to use, a developer would consider the following points: – The playback system (Macintosh and/or Windows based computers) – some authoring programs work with only one platform. – The emphasis placed on animation – certain programs have fairly sophisticated 2D animation tools. – The expertise of the programmer – programs differ greatly in the approach they use (metaphor) and their scripting language. 4
  • 5. INTERACTIVE MULTIMEDIA DEVELOPMENT • PHASE 3 – TESTING – Step 9 : Testing the title 5
  • 6. STEP 9 : Testing The Title • “Does it work the way it was planned?” • Although it is listed as the final step in the development process, testing should be ongoing. • Testing can start at the very beginning during the concept stage. • Throughout the creation phase of the title, it is important to test the design and the function. 6
  • 7. STEP 9 : Testing The Title • Testing the design involves how the user interacts with the title and asks questions such as: – Does the user understand the navigation scheme, terminology, icons and metaphors? – Does he or she get stuck, confused, or lose interest? • Usability testing – a formal process in which potential users are videotaped as they interact with a title and asked to verbalize what they are thinking. 7
  • 8. STEP 9 : Testing The Title • There are two formal processes : alpha testing and beta testing. – Alpha testing – usually conducted in-house and is not restricted to the development team. • the idea is to try to make it crash, and every conceivable action (point and click) and navigation path should be explored. 8
  • 9. STEP 9 : Testing The Title – Beta testing – the final functional test before release. • It involves selected potential users that could number in the thousands. • Because the users are outside the company, they are often required to sign nondisclosure agreements to prevent them from revealing information about the title before it is released. • A goal of beta testing is to get feedback from as wide a variety of potential users as possible. • Another goal is to have the test done on as many different computer configurations as possible. 9