3. “THE OPPOSITE OF PLAY ISN’T
WORK. IT’S DEPRESSION.”
- Brian Sutton-Smith
4. WHAT ARE GAMES?
When you strip away the genre differences and
the technological complexities, all games share
four defining traits: a goal, rules, a feedback
system, and voluntary participation.
5. THE BUILDING BLOCKS
• Story or Narrative • Eustress
• Character identification • Rewards&
Feedback
• Challenges
• Replayability
• Choice
• Multiplayer?
• Immersion
13. REPLAYABILITY
“Can I write another midterm?
- Kid in my class (no, for reals)
Good game environments have value beyond
completion: reset buttons, multiplayer & extra 'lives'.
14. MULTIPLAYER?
In games it’s called Multiplayer
In the real world it’s called Collaboration
In school it’s called Cheating
15. OK, SO WHAT DO WE DO?
Play the game(s) of life!
You wouldn't buy a book from an
author who doesn't read...
17. HTTP://EMAILGA.ME
*Requires GMail
(which you should be using anyway)
18. THE REAL WORLD
1. Build a Gamified lesson.
2. Build a Gamified course
3. ???
4. Profit!
19. AARON PERRELL
@DrPeril
(office hours when I’m not fighting Batman)
Aaron@WyoDLC.Org
Please write me, let’s keep talking about
Gamification!
Notas do Editor
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When we’re depressed, according to the clinical definition:\n\nwe suffer from two things:\na pessimistic sense of inadequacy and a despondent lack of activity. \n\nTo fix: an optimistic sense of our own capabilities and an invigorating rush of activity. \n\nThere’s no clinical psychological term that describes this positive condition. But it’s a perfect description of the emotional state of gameplay. \nA game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.\n
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Remember: challenges are unnecessary and voluntary\nWe all need to do hard work to feel challenged, and thereby more successful\n
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We have stress at work and school, projects and goals\nWe go home and create stress for ourselves:\n Saving the world is no small task!\n Neither is refinishing the kitchen...\nThe body is energized, the mind sharp and focused\nGood Stress!\n
X-BOX has achievements\nGame Center has badges\nMMOs have unique items\nSchool has... the lack of negative consequences...\n (We don’t even give gold stars anymore!)\n
Immediate feedback is key to engrossing learning\nGamers don’t ask “Am I winning?”\nA key element of gamification is being able to offer immediate, or nearly immediate, feedback - good or bad!\nComputers are good at this, use your LMS! \n
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Group work isn’t collaboration\nGood multiplayer modes make teams, or allow players to have a friendly competition!\n