SlideShare uma empresa Scribd logo
1 de 19
CREATING HEROES AND
 SAVING THE WORLD
    Aaron Perrell - WyoDLC.org
GAMIFYING
CLASSROOMS
“THE OPPOSITE OF PLAY ISN’T
WORK. IT’S DEPRESSION.”
        - Brian Sutton-Smith
WHAT ARE GAMES?

When you strip away the genre differences and
 the technological complexities, all games share
four defining traits: a goal, rules, a feedback
  system, and voluntary participation.
THE BUILDING BLOCKS
• Story   or Narrative        • Eustress

• Character   identification   • Rewards&
                               Feedback
• Challenges
                              • Replayability
• Choice
                              • Multiplayer?
• Immersion
CHARACTER IDENTIFICATION

     Who are your students?

     Heroes or recipients.
       Halo         School
CHALLENGES

Challenges are not simply tests.

   Even if tests are challenging.
CHOICE

       Choice → Personalization

     Personalization → Ownership

Ownership → Motivation / Intrinsic Value

         Motivation → Success
IMMERSION

 Immersive learning is nothing new

         (parlez vous francais?)

Using a mediated game should create
   Situated Apprenticeship
SITUATED APPRENTICESHIP


    An environment that educates.

Games put players in a world that guides them.
REWARDS
FEEDBACK

Gamers don't ask "am I winning?"

Students often ask "am I passing?"
REPLAYABILITY
          “Can I write another midterm?

            - Kid in my class (no, for reals)

  Good game environments have value beyond
completion: reset buttons, multiplayer & extra 'lives'.
MULTIPLAYER?

     In games it’s called Multiplayer

In the real world it’s called Collaboration

      In school it’s called Cheating
OK, SO WHAT DO WE DO?

     Play the game(s) of life!

  You wouldn't buy a book from an
     author who doesn't read...
HTTP://WWW.CHOREWARS.COM
       http://bit.ly/Classwars
HTTP://EMAILGA.ME

         *Requires GMail

(which you should be using anyway)
THE REAL WORLD
 1. Build a Gamified lesson.

 2. Build a Gamified course

 3. ???

 4. Profit!
AARON PERRELL

                  @DrPeril
   (office hours when I’m not fighting Batman)

          Aaron@WyoDLC.Org

Please write me, let’s keep talking about
         Gamification!

Mais conteúdo relacionado

Mais procurados

Developing your Agile skills through social Games
Developing your Agile skills through social GamesDeveloping your Agile skills through social Games
Developing your Agile skills through social GamesAgile Montréal
 
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsGreg Trefry
 
Addressing the needs of exceptional students final project
Addressing the needs of exceptional students final projectAddressing the needs of exceptional students final project
Addressing the needs of exceptional students final projectOlga LaPlante
 
DeMarle Play and Games
DeMarle Play and GamesDeMarle Play and Games
DeMarle Play and GamesAnn DeMarle
 
Sdc11 jan 29 class7
Sdc11 jan 29 class7Sdc11 jan 29 class7
Sdc11 jan 29 class7missjaqui
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craftPietro Polsinelli
 
LAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic ElementsLAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic ElementsDavid Mullich
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningKostas Karpouzis
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 

Mais procurados (14)

Developing your Agile skills through social Games
Developing your Agile skills through social GamesDeveloping your Agile skills through social Games
Developing your Agile skills through social Games
 
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
 
How to Design A Game
How to Design A GameHow to Design A Game
How to Design A Game
 
Addressing the needs of exceptional students final project
Addressing the needs of exceptional students final projectAddressing the needs of exceptional students final project
Addressing the needs of exceptional students final project
 
Games prese
Games preseGames prese
Games prese
 
DeMarle Play and Games
DeMarle Play and GamesDeMarle Play and Games
DeMarle Play and Games
 
Sdc11 jan 29 class7
Sdc11 jan 29 class7Sdc11 jan 29 class7
Sdc11 jan 29 class7
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
LAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic ElementsLAFS Game Design 1 - Dramatic Elements
LAFS Game Design 1 - Dramatic Elements
 
JTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learningJTEL2012 emotion and games in technology-enhanced learning
JTEL2012 emotion and games in technology-enhanced learning
 
Xbox One campaign
Xbox One campaignXbox One campaign
Xbox One campaign
 
Discourse Presentation
Discourse PresentationDiscourse Presentation
Discourse Presentation
 
Game design for marketers
Game design for marketersGame design for marketers
Game design for marketers
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 

Semelhante a Gamification: Creating Heroes and Saving the World

D Yuan
D YuanD Yuan
D Yuanmk456
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
State of Serious Games
State of Serious GamesState of Serious Games
State of Serious GamesKam Star
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationSebastian Deterding
 
GameBasedLearning&GamificationforLanguageClassrooms
GameBasedLearning&GamificationforLanguageClassroomsGameBasedLearning&GamificationforLanguageClassrooms
GameBasedLearning&GamificationforLanguageClassroomsTodd Vercoe, M.A.
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesDave Schaller
 
Learning for the win
Learning for the winLearning for the win
Learning for the winmissrithenay
 
Narrative driven game design
Narrative driven game designNarrative driven game design
Narrative driven game designArtur Ganszyniec
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
072118 김정삼 중간과제
072118 김정삼 중간과제072118 김정삼 중간과제
072118 김정삼 중간과제sonnya4546
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Bernard Bull
 

Semelhante a Gamification: Creating Heroes and Saving the World (20)

B
BB
B
 
Gamification
GamificationGamification
Gamification
 
Mgd gamification
Mgd gamificationMgd gamification
Mgd gamification
 
Game elements and learning
Game elements and learningGame elements and learning
Game elements and learning
 
Elt sandbox
Elt sandboxElt sandbox
Elt sandbox
 
D Yuan
D YuanD Yuan
D Yuan
 
Playful learning
Playful learningPlayful learning
Playful learning
 
DevLearn ILS slides
DevLearn ILS slidesDevLearn ILS slides
DevLearn ILS slides
 
E Lg Dev Learn Ils
E Lg Dev Learn IlsE Lg Dev Learn Ils
E Lg Dev Learn Ils
 
Playful Tutorials
Playful Tutorials Playful Tutorials
Playful Tutorials
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
State of Serious Games
State of Serious GamesState of Serious Games
State of Serious Games
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of Gamification
 
GameBasedLearning&GamificationforLanguageClassrooms
GameBasedLearning&GamificationforLanguageClassroomsGameBasedLearning&GamificationforLanguageClassrooms
GameBasedLearning&GamificationforLanguageClassrooms
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning Games
 
Learning for the win
Learning for the winLearning for the win
Learning for the win
 
Narrative driven game design
Narrative driven game designNarrative driven game design
Narrative driven game design
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
072118 김정삼 중간과제
072118 김정삼 중간과제072118 김정삼 중간과제
072118 김정삼 중간과제
 
Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1Educators as Game Designers Workshop - 1
Educators as Game Designers Workshop - 1
 

Último

Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 

Último (20)

Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 

Gamification: Creating Heroes and Saving the World

  • 1. CREATING HEROES AND SAVING THE WORLD Aaron Perrell - WyoDLC.org
  • 3. “THE OPPOSITE OF PLAY ISN’T WORK. IT’S DEPRESSION.” - Brian Sutton-Smith
  • 4. WHAT ARE GAMES? When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.
  • 5. THE BUILDING BLOCKS • Story or Narrative • Eustress • Character identification • Rewards& Feedback • Challenges • Replayability • Choice • Multiplayer? • Immersion
  • 6. CHARACTER IDENTIFICATION Who are your students? Heroes or recipients. Halo School
  • 7. CHALLENGES Challenges are not simply tests. Even if tests are challenging.
  • 8. CHOICE Choice → Personalization Personalization → Ownership Ownership → Motivation / Intrinsic Value Motivation → Success
  • 9. IMMERSION Immersive learning is nothing new (parlez vous francais?) Using a mediated game should create Situated Apprenticeship
  • 10. SITUATED APPRENTICESHIP An environment that educates. Games put players in a world that guides them.
  • 12. FEEDBACK Gamers don't ask "am I winning?" Students often ask "am I passing?"
  • 13. REPLAYABILITY “Can I write another midterm? - Kid in my class (no, for reals) Good game environments have value beyond completion: reset buttons, multiplayer & extra 'lives'.
  • 14. MULTIPLAYER? In games it’s called Multiplayer In the real world it’s called Collaboration In school it’s called Cheating
  • 15. OK, SO WHAT DO WE DO? Play the game(s) of life! You wouldn't buy a book from an author who doesn't read...
  • 16. HTTP://WWW.CHOREWARS.COM http://bit.ly/Classwars
  • 17. HTTP://EMAILGA.ME *Requires GMail (which you should be using anyway)
  • 18. THE REAL WORLD 1. Build a Gamified lesson. 2. Build a Gamified course 3. ??? 4. Profit!
  • 19. AARON PERRELL @DrPeril (office hours when I’m not fighting Batman) Aaron@WyoDLC.Org Please write me, let’s keep talking about Gamification!

Notas do Editor

  1. \n
  2. \n
  3. \n
  4. \n
  5. When we’re depressed, according to the clinical definition:\n\nwe suffer from two things:\na pessimistic sense of inadequacy and a despondent lack of activity. \n\nTo fix: an optimistic sense of our own capabilities and an invigorating rush of activity. \n\nThere’s no clinical psychological term that describes this positive condition. But it’s a perfect description of the emotional state of gameplay. \nA game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.\n
  6. \n
  7. \n
  8. \n
  9. \n
  10. Remember: challenges are unnecessary and voluntary\nWe all need to do hard work to feel challenged, and thereby more successful\n
  11. \n
  12. \n
  13. \n
  14. We have stress at work and school, projects and goals\nWe go home and create stress for ourselves:\n Saving the world is no small task!\n Neither is refinishing the kitchen...\nThe body is energized, the mind sharp and focused\nGood Stress!\n
  15. X-BOX has achievements\nGame Center has badges\nMMOs have unique items\nSchool has... the lack of negative consequences...\n (We don’t even give gold stars anymore!)\n
  16. Immediate feedback is key to engrossing learning\nGamers don’t ask “Am I winning?”\nA key element of gamification is being able to offer immediate, or nearly immediate, feedback - good or bad!\nComputers are good at this, use your LMS! \n
  17. \n
  18. Group work isn’t collaboration\nGood multiplayer modes make teams, or allow players to have a friendly competition!\n
  19. \n
  20. \n
  21. \n
  22. \n
  23. \n
  24. \n
  25. \n
  26. \n
  27. \n
  28. \n