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Experimental learning environments for societal extrapreneurship -  Adding meaning to the value chain for lifelong learning Erik Wallin Professor emeritus, Lund University Managing Director, CITY Conversity AB Presentation At EADTU Annual Conference 2010 on Strategies and business models for lifelong learning Zermatt, Switzerland, September 2010
Agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],To think correct is great, but to think free is greater
Introduction  – Erik Wallin ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Social networking via LinkedIn as a professional within the “education industry”.  LinkedIn to Dinerwa
University missions for LLL ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Time for re-thinking the academic tradition
Education and lifelong learning ,[object Object],[object Object],[object Object],[object Object],The Academic tradition: How to generate cosmopolitan citizens engaged in the civilization creation work for  Happy People on a common and shared Planet Earth ?
Three learning traditions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Conversity ®  concept for lifelong learning Competence as an integrated composition of knowledge, skills and attitudes
The dominant design of education Periods in Life Year 2007 Year 1900 Childhood Playground University campus Senior residential area Workplace Time & History Space & Geography Year 2000 Low integration of learning in time and space
Education process re-engineering Towards life-long and life-wide learning ,[object Object],Part of Day Periods in Life ,[object Object],[object Object]
The higher values of learning Towards life-deep learning Key higher values  we  have in mind  and probably  cannot escape from  as human beings  –  the personal  life deep  learning experience of keeping higher values in balance ,[object Object],[object Object],[object Object],Nobel price 2004 on  the strong force  in microcosm – as a metaphor
Triple Helix alliances  -  additive blending of interests ,[object Object],[object Object],[object Object],Industrial and regional clusters Attracting a critical mass of creative people that build trustful business relations in an environment open for innovation
Entrepreneurship  -  making dreams come through ,[object Object],[object Object],[object Object],Societal entrepreneurship To work “in-between” and “outside” current established organizational frames and by Hegelian  Aufhebungs  create mind shifts  1 2 3
eBusiness Management  Innovations in eLearning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],eBusiness Management at Baltic  See   Virtual  Campus
The metaphoric trope :  Being  in the World, Common Sense, Theocracy,  Natural habitats, Natural rhythms, Natural matters The metonymic trope:   Living  in Estates, Common Property, Aristocracy, Cities, Local clocks, Artificial matters The synecdoche trope :  Working  in Organizations, Common Systems, Democracy,  Nation states, Standard time, Fabricated matters The ironic trope:  Learning  in Living Labs, Common Futures, Ideocracy,  Glocal transit halls, Virtual presence, Digital matters Degree of artificiality  Historic era (logarithmic scale) The Civilization process (after Vico)
The metaphoric trope:  Being  in the World, Common Sense, Theocracy,  Natural habitats, Natural rhythms, Natural matters The metonymic trope:  Living  in Estates, Common Property, Aristocracy, Cities, Local clocks, Artificial matters The synecdoche trope:  Working  in Organizations, Common Systems, Democracy,  Nation states, Standard time, Fabricated matters The ironic trope:  Learning  in Living Labs, Common Futures, Ideocracy,  Glocal transit halls, Virtual presence, Digital matters Degree of artificiality  Historic era (logarithmic scale) Taking Irony as an opportunity: From Theory to Theatre – human beings on stage!
Value adding for eLearning The full eLearning life cycle can be divided into at least four different phases ,[object Object],[object Object],[object Object],[object Object]
Key stakeholders  in the eLearning value chain The full eLearning value chain must integrate four distinct stakeholder groups to make value adding effective ,[object Object],[object Object],[object Object],[object Object]
Baudrillard´s value types The eLearning process comprise a higher value chain with different value types involved in the value adding process. I)  Symbol values  such as truth, justice and beauty are  motivating higher values to approach as learning objectives. The essence of lifelong learning! II)  Use values  such as accessibility and usability are properties of the supporting technology. The essence of personalized learning on demand. III)  Exchange values  such as a new job contract  where the use of competence is exchanged for a monthly salary. The essence of vocational training. IV)  Sign values  such as the rank of the school in comparison to other schools. The essence of quality assurance and best practice.
Strategic business units  in the eLearning value chain The full eLearning value chain can have at least four distinct business units that can collaborate along the eLearning value chain
The logics of industrial epochs  1st:  Steam engine 2nd: Electric power 3rd: Micro electronics Railroad/transportation Basic technical innovation After Lennart Schön, 2004 Highway/communication Hypermedia/interaction New socio-economic and technological infrastructure
Three generations of Internet ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Internet is basically a new established common for a cosmopolitan culture – just as a mean?
Means for a Smarter Planet IBM Video on The Internet of Things
The 3rd industrial epoch 1800 1850 1900 1950 2000 2050 Year Growth Now 1st 2nd 3rd Zone of  conflicts
New architectures for learning Learner Centric In global virtual space Teacher centric In local physical places From To
ICT as an enabler  of new business models ,[object Object],[object Object],[object Object]
Enterprise-I for lifelong learning Learning on distance by consumption of readymade courseware
Enterprise-II for lifelong learning Collaboration by sharing of interests and adding value into social networks
Enterprise-III for lifelong learning Co-construction of societal enterprises to master emerging challenges
Challenge & Competence  People are most happy when engaged in a flow (MC)  a TED talk
Meaning of a Smarter Planet TED Show by  Nic  Marks
The Conversity ®  Model    - generating competences for societal entrepreneurship
Conversity of Busyland  a virtual city state with colleges, companies, communities and markets  for Busy Citizens with a concern for the future
CoLabs: Glocal communities ,[object Object],[object Object],[object Object],[object Object],“ Think Global – Act Local” The new virtual reality with rich media nodes for collaboration Inspired by Manuel Castells
Where is Busyland?  Virtual location where East meet West and North meet South
Busyland expansion  Going   Up In The Clouds with Sharepoint 2010 Synchronous living, working, learning and playing in a serious mixed virtual/reality worlds by going up in the Clouds to allow growing number of guests, visitors and immigrants to participate
The Busy Observatory  A virtual space station with facilities for virtual field visits to cities and regions around the globe with local guided tours
Current development – a prototype  A Startup in Microsoft BizSpark up in the Clouds
Global communities of practice:  Collaborative learning : mass-collaborative virtual communities, professional associations, UN-actors, suppliers of infrastructures for a learning civilization Regional industrial clusters:  Sustainable growth : Academic, Industrial, Governmental and other partners involved in Triple-Helix alliances that fit Genre-de-Vie  Local community:  Place management : Households, SME-s, Local civic associations with a shared common interest to add value to a specific place.   Degree of context dependency Degree of tangible and controlled artifacts Matters of relevance for the Glocal citizen:  Daily life:  Observations at grass root level, local Believe-it-or-Not stories, theory and facts, theatre and fiction CoLabs in Busyland:   Future concern : Citizens engaged in the co-creation of their future daily life by global and local collaboration in blended virtual and physical places Towards a lifelong learning civilization
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Wallin Erik: Zermatt Presentation Final

  • 1. Experimental learning environments for societal extrapreneurship - Adding meaning to the value chain for lifelong learning Erik Wallin Professor emeritus, Lund University Managing Director, CITY Conversity AB Presentation At EADTU Annual Conference 2010 on Strategies and business models for lifelong learning Zermatt, Switzerland, September 2010
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. The dominant design of education Periods in Life Year 2007 Year 1900 Childhood Playground University campus Senior residential area Workplace Time & History Space & Geography Year 2000 Low integration of learning in time and space
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. The metaphoric trope : Being in the World, Common Sense, Theocracy, Natural habitats, Natural rhythms, Natural matters The metonymic trope: Living in Estates, Common Property, Aristocracy, Cities, Local clocks, Artificial matters The synecdoche trope : Working in Organizations, Common Systems, Democracy, Nation states, Standard time, Fabricated matters The ironic trope: Learning in Living Labs, Common Futures, Ideocracy, Glocal transit halls, Virtual presence, Digital matters Degree of artificiality Historic era (logarithmic scale) The Civilization process (after Vico)
  • 14. The metaphoric trope: Being in the World, Common Sense, Theocracy, Natural habitats, Natural rhythms, Natural matters The metonymic trope: Living in Estates, Common Property, Aristocracy, Cities, Local clocks, Artificial matters The synecdoche trope: Working in Organizations, Common Systems, Democracy, Nation states, Standard time, Fabricated matters The ironic trope: Learning in Living Labs, Common Futures, Ideocracy, Glocal transit halls, Virtual presence, Digital matters Degree of artificiality Historic era (logarithmic scale) Taking Irony as an opportunity: From Theory to Theatre – human beings on stage!
  • 15.
  • 16.
  • 17. Baudrillard´s value types The eLearning process comprise a higher value chain with different value types involved in the value adding process. I) Symbol values such as truth, justice and beauty are motivating higher values to approach as learning objectives. The essence of lifelong learning! II) Use values such as accessibility and usability are properties of the supporting technology. The essence of personalized learning on demand. III) Exchange values such as a new job contract where the use of competence is exchanged for a monthly salary. The essence of vocational training. IV) Sign values such as the rank of the school in comparison to other schools. The essence of quality assurance and best practice.
  • 18. Strategic business units in the eLearning value chain The full eLearning value chain can have at least four distinct business units that can collaborate along the eLearning value chain
  • 19. The logics of industrial epochs 1st: Steam engine 2nd: Electric power 3rd: Micro electronics Railroad/transportation Basic technical innovation After Lennart Schön, 2004 Highway/communication Hypermedia/interaction New socio-economic and technological infrastructure
  • 20.
  • 21. Means for a Smarter Planet IBM Video on The Internet of Things
  • 22. The 3rd industrial epoch 1800 1850 1900 1950 2000 2050 Year Growth Now 1st 2nd 3rd Zone of conflicts
  • 23. New architectures for learning Learner Centric In global virtual space Teacher centric In local physical places From To
  • 24.
  • 25. Enterprise-I for lifelong learning Learning on distance by consumption of readymade courseware
  • 26. Enterprise-II for lifelong learning Collaboration by sharing of interests and adding value into social networks
  • 27. Enterprise-III for lifelong learning Co-construction of societal enterprises to master emerging challenges
  • 28. Challenge & Competence People are most happy when engaged in a flow (MC) a TED talk
  • 29. Meaning of a Smarter Planet TED Show by Nic Marks
  • 30. The Conversity ® Model - generating competences for societal entrepreneurship
  • 31. Conversity of Busyland a virtual city state with colleges, companies, communities and markets for Busy Citizens with a concern for the future
  • 32.
  • 33. Where is Busyland? Virtual location where East meet West and North meet South
  • 34. Busyland expansion Going Up In The Clouds with Sharepoint 2010 Synchronous living, working, learning and playing in a serious mixed virtual/reality worlds by going up in the Clouds to allow growing number of guests, visitors and immigrants to participate
  • 35. The Busy Observatory A virtual space station with facilities for virtual field visits to cities and regions around the globe with local guided tours
  • 36. Current development – a prototype A Startup in Microsoft BizSpark up in the Clouds
  • 37. Global communities of practice: Collaborative learning : mass-collaborative virtual communities, professional associations, UN-actors, suppliers of infrastructures for a learning civilization Regional industrial clusters: Sustainable growth : Academic, Industrial, Governmental and other partners involved in Triple-Helix alliances that fit Genre-de-Vie Local community: Place management : Households, SME-s, Local civic associations with a shared common interest to add value to a specific place. Degree of context dependency Degree of tangible and controlled artifacts Matters of relevance for the Glocal citizen: Daily life: Observations at grass root level, local Believe-it-or-Not stories, theory and facts, theatre and fiction CoLabs in Busyland: Future concern : Citizens engaged in the co-creation of their future daily life by global and local collaboration in blended virtual and physical places Towards a lifelong learning civilization
  • 38.