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In 1931 Alfred Butts
translated his lifelong love of
crossword puzzles into a board
game. A key to the game was
Butts' analysis of the English
language. Butts studied the front
page of The New York Times to
calculate how frequently each
letter of the alphabet was used.
He then used each letter's
frequency to determine how many
of each letter he would include in
the game. He included only four
"S" tiles so that the ability to make
words plural would not make the
game too easy.
HISTORY OF SCRABBLE
HISTORY OF SCRABBLE
Butts initially called the
game "Lexiko", but later
changed the name to "Criss
Cross Words", after considering
"It", and began to look for a
buyer. The game makers he
originally contacted rejected the
idea, but Butts was tenacious.
Eventually, he sold the rights to
entrepreneur and game-lover
James Brunot, who made a few
minor adjustments to the design
and renamed the game
"Scrabble", a word meaning "to
grope frantically" (from the
Dutch "Schrabben", to scrape or
scratch)
Scrabble Board Design
Key:
 2×LS = Double letter score
 3×LS= Triple letter score
 2×WS / = Double word score
★
 3×WS = Triple word score
 Scrabble Board is composed of
225 squares and 100 tiles. It can
be played by two or more
person.
Material:
 Scrabble Board, Scrabble Tiles
and Scrabble tiles stand
POINTS PER LETTER
 1 point- A, E, I, O, U, N, S, T, R
 2 points- D, G
 3 points- B, C, M, P
 4 points- F, H, V, W, Y
 5 points- K
 8 points- J, X
 10 points- Q, Z
BEFORE THE GAME
 Player’s Turns.
Put all letter tiles into the tile bag
or any suitable container. Draw
for the first play. The player
drawing the letter nearest the
beginning of the alphabet plays
first. A blank supersedes all
other tiles. Return the tiles into
the bag and reshuffle. Each
player draws 7 tiles and places
them on his/her track. Turn of
players follow clockwise.
BEFORE THE GAME
 Word Judge.
To decide word challenges, a
word judge is elected by the
players who may be one of them.
He or she may also act as the
scorekeeper who keeps a tally of
each player’s score, entering it
after each turn.
 Dictionary.
Before the game begins, the
players must first agree on the
dictionary to be used in settling
challenges on what words to
allow or not to allow.
PLAYING THE GAME
 Start of Play.
The first player forms a word
with two or more of his/her
letters and positions it on the
board to read across or down
with one letter on the center
(MB) square. Placing a word
diagonally on the board is not
allowed.
PLAYING THE GAME
 Completing a Turn.
A player completes a turn by
counting and announcing the
score for the turn. The player
then draws as many letter tiles
as played, thus, always
keeping 7 letters on his/her
track.
PLAYING THE GAME
 Subsequent Turns.
Play proceeds to the left. The
second player, and then each
in turn, adds one or more
letters to those already played
to form new words. All letters
played on a turn must be
placed in one row across or
down the board to form one
complete word.
PLAYING THE GAME
 Forming New Words.
New words may be formed by:
 Adding one or more letters to
a word or letters already on
the board.
 Placing a word at right angles
to word already on the board.
The new word must use one
of the letters already on the
board or add a letter to it.
 Placing a complete word
parallel to a word already
played so that adjacent letters
also form complete words.
PLAYING THE GAME
 Blank Tiles.
The two blank tiles may be
used as any letters. When
playing a blank, the player
must state which letter it
represents. It remains that
latter for the rest of the game.
PLAYING THE GAME
 Replacing Tiles.
Any player may use his or her
turn to replace any or all of the
tiles in his/her rack, discarding
them face down, drawing the
same number of new tiles
from the bag, and mixing the
discarding tiles with those
remaining in the bag.
Replacing tiles is considered
a turn and the score is zero.
PLAYING THE GAME
 Passing.
A player may voluntarily miss
a turn. Instead of placing tiles
on the board or replacing tiles,
a player may also decide to
pass whether or not he/she I s
able to make a word or words.
Passing a turn scores zero.
PLAYING THE GAME
 Challenge.
Any word may be a
challenged before the next
player starts a turn. If the word
challenged is unacceptable,
the challenged player takes
back his/her letter tiles, loses
that turn and scores zero. If
the word challenged is
acceptable, the score is
entered and the game
continues with no penalty to
the challenger.
PLAYING THE GAME
 Turn Score.
The score of each turn is the
sum of the letter values in
each word formed or modified
on that turn plus the additional
points obtained from placing
letters on premium squares.
The score value of each letter
is indicated by the number at
the bottom of the tile. The
score value of a blank is zero.
SCORING THE GAME
 Premium Letter
Squares.
The premium letter square
“DOUBLE LETTER SCORE”
doubles the value of the
letter placed on it, and
“TRIPLE LETTER SCORE”
triples the value of the
letter placed on it.
SCORING THE GAME
 Premium Word Squares.
The premium square “DOUBLE WORD SCORE” doubles the
score of the word when one of the letters is placed on it, and
“TRIPLE WORD SCORE” triples the score of the word when
one of its letters is placed on it. Count LETTER premiums if
any, before doubling or tripling the WORD score. If a word is
formed that covers TWO double word squares, the score is
doubled then redoubled (4 times word score). If a word is
formed that covers TWO triple word squares, the score is triple
then retripled (9 times word score).
SCORING THE GAME
 Pearly Twins.
The two blanks by themselves have no score value but when a
blank is played on a premium word square, the value of the
word is doubled or tripled as indicated.
 Multiple Score.
When two or more words are formed in the same play, each is
scored. The common letter is counted with full premium value,
if any, for each word.
 Bingo Score.
Any player who plays 7 tiles on a turn, scores a bonus of 50
points added to the total of his/her score for the turn.
ENDING THE GAME
 The game ends when all the tiles have been drawn and one
of the players has used all the tiles in his/her rack. The
game also ends when all possible plays have been made or
all players have passed twice in a consecutive turns.
 At game’s end, each player’s score is reduced by the sum
of his/her rack unplayed letters. In addition, if a player used
all tiles on his/her rack, the sum of the other players’
unplayed letters is added to that player’s score
 The player with the highest final score WINS the game.
Players who tie for the highest final score shall equally be
considered as winners (DRAW).
THANK
YOU
Prepared By: Jecel Mae S. Baquial (GPE 4; Code #

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Scrabble_Board_Game_PPT.pptx.pdf

  • 1.
  • 2. In 1931 Alfred Butts translated his lifelong love of crossword puzzles into a board game. A key to the game was Butts' analysis of the English language. Butts studied the front page of The New York Times to calculate how frequently each letter of the alphabet was used. He then used each letter's frequency to determine how many of each letter he would include in the game. He included only four "S" tiles so that the ability to make words plural would not make the game too easy. HISTORY OF SCRABBLE
  • 3. HISTORY OF SCRABBLE Butts initially called the game "Lexiko", but later changed the name to "Criss Cross Words", after considering "It", and began to look for a buyer. The game makers he originally contacted rejected the idea, but Butts was tenacious. Eventually, he sold the rights to entrepreneur and game-lover James Brunot, who made a few minor adjustments to the design and renamed the game "Scrabble", a word meaning "to grope frantically" (from the Dutch "Schrabben", to scrape or scratch)
  • 4. Scrabble Board Design Key:  2×LS = Double letter score  3×LS= Triple letter score  2×WS / = Double word score ★  3×WS = Triple word score  Scrabble Board is composed of 225 squares and 100 tiles. It can be played by two or more person. Material:  Scrabble Board, Scrabble Tiles and Scrabble tiles stand
  • 5. POINTS PER LETTER  1 point- A, E, I, O, U, N, S, T, R  2 points- D, G  3 points- B, C, M, P  4 points- F, H, V, W, Y  5 points- K  8 points- J, X  10 points- Q, Z
  • 6. BEFORE THE GAME  Player’s Turns. Put all letter tiles into the tile bag or any suitable container. Draw for the first play. The player drawing the letter nearest the beginning of the alphabet plays first. A blank supersedes all other tiles. Return the tiles into the bag and reshuffle. Each player draws 7 tiles and places them on his/her track. Turn of players follow clockwise.
  • 7. BEFORE THE GAME  Word Judge. To decide word challenges, a word judge is elected by the players who may be one of them. He or she may also act as the scorekeeper who keeps a tally of each player’s score, entering it after each turn.  Dictionary. Before the game begins, the players must first agree on the dictionary to be used in settling challenges on what words to allow or not to allow.
  • 8. PLAYING THE GAME  Start of Play. The first player forms a word with two or more of his/her letters and positions it on the board to read across or down with one letter on the center (MB) square. Placing a word diagonally on the board is not allowed.
  • 9. PLAYING THE GAME  Completing a Turn. A player completes a turn by counting and announcing the score for the turn. The player then draws as many letter tiles as played, thus, always keeping 7 letters on his/her track.
  • 10. PLAYING THE GAME  Subsequent Turns. Play proceeds to the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board to form one complete word.
  • 11. PLAYING THE GAME  Forming New Words. New words may be formed by:  Adding one or more letters to a word or letters already on the board.  Placing a word at right angles to word already on the board. The new word must use one of the letters already on the board or add a letter to it.  Placing a complete word parallel to a word already played so that adjacent letters also form complete words.
  • 12. PLAYING THE GAME  Blank Tiles. The two blank tiles may be used as any letters. When playing a blank, the player must state which letter it represents. It remains that latter for the rest of the game.
  • 13. PLAYING THE GAME  Replacing Tiles. Any player may use his or her turn to replace any or all of the tiles in his/her rack, discarding them face down, drawing the same number of new tiles from the bag, and mixing the discarding tiles with those remaining in the bag. Replacing tiles is considered a turn and the score is zero.
  • 14. PLAYING THE GAME  Passing. A player may voluntarily miss a turn. Instead of placing tiles on the board or replacing tiles, a player may also decide to pass whether or not he/she I s able to make a word or words. Passing a turn scores zero.
  • 15. PLAYING THE GAME  Challenge. Any word may be a challenged before the next player starts a turn. If the word challenged is unacceptable, the challenged player takes back his/her letter tiles, loses that turn and scores zero. If the word challenged is acceptable, the score is entered and the game continues with no penalty to the challenger.
  • 16. PLAYING THE GAME  Turn Score. The score of each turn is the sum of the letter values in each word formed or modified on that turn plus the additional points obtained from placing letters on premium squares. The score value of each letter is indicated by the number at the bottom of the tile. The score value of a blank is zero.
  • 17. SCORING THE GAME  Premium Letter Squares. The premium letter square “DOUBLE LETTER SCORE” doubles the value of the letter placed on it, and “TRIPLE LETTER SCORE” triples the value of the letter placed on it.
  • 18. SCORING THE GAME  Premium Word Squares. The premium square “DOUBLE WORD SCORE” doubles the score of the word when one of the letters is placed on it, and “TRIPLE WORD SCORE” triples the score of the word when one of its letters is placed on it. Count LETTER premiums if any, before doubling or tripling the WORD score. If a word is formed that covers TWO double word squares, the score is doubled then redoubled (4 times word score). If a word is formed that covers TWO triple word squares, the score is triple then retripled (9 times word score).
  • 19. SCORING THE GAME  Pearly Twins. The two blanks by themselves have no score value but when a blank is played on a premium word square, the value of the word is doubled or tripled as indicated.  Multiple Score. When two or more words are formed in the same play, each is scored. The common letter is counted with full premium value, if any, for each word.  Bingo Score. Any player who plays 7 tiles on a turn, scores a bonus of 50 points added to the total of his/her score for the turn.
  • 20. ENDING THE GAME  The game ends when all the tiles have been drawn and one of the players has used all the tiles in his/her rack. The game also ends when all possible plays have been made or all players have passed twice in a consecutive turns.  At game’s end, each player’s score is reduced by the sum of his/her rack unplayed letters. In addition, if a player used all tiles on his/her rack, the sum of the other players’ unplayed letters is added to that player’s score  The player with the highest final score WINS the game. Players who tie for the highest final score shall equally be considered as winners (DRAW).
  • 21. THANK YOU Prepared By: Jecel Mae S. Baquial (GPE 4; Code #