2. In 1931 Alfred Butts
translated his lifelong love of
crossword puzzles into a board
game. A key to the game was
Butts' analysis of the English
language. Butts studied the front
page of The New York Times to
calculate how frequently each
letter of the alphabet was used.
He then used each letter's
frequency to determine how many
of each letter he would include in
the game. He included only four
"S" tiles so that the ability to make
words plural would not make the
game too easy.
HISTORY OF SCRABBLE
3. HISTORY OF SCRABBLE
Butts initially called the
game "Lexiko", but later
changed the name to "Criss
Cross Words", after considering
"It", and began to look for a
buyer. The game makers he
originally contacted rejected the
idea, but Butts was tenacious.
Eventually, he sold the rights to
entrepreneur and game-lover
James Brunot, who made a few
minor adjustments to the design
and renamed the game
"Scrabble", a word meaning "to
grope frantically" (from the
Dutch "Schrabben", to scrape or
scratch)
4. Scrabble Board Design
Key:
2×LS = Double letter score
3×LS= Triple letter score
2×WS / = Double word score
★
3×WS = Triple word score
Scrabble Board is composed of
225 squares and 100 tiles. It can
be played by two or more
person.
Material:
Scrabble Board, Scrabble Tiles
and Scrabble tiles stand
5. POINTS PER LETTER
1 point- A, E, I, O, U, N, S, T, R
2 points- D, G
3 points- B, C, M, P
4 points- F, H, V, W, Y
5 points- K
8 points- J, X
10 points- Q, Z
6. BEFORE THE GAME
Player’s Turns.
Put all letter tiles into the tile bag
or any suitable container. Draw
for the first play. The player
drawing the letter nearest the
beginning of the alphabet plays
first. A blank supersedes all
other tiles. Return the tiles into
the bag and reshuffle. Each
player draws 7 tiles and places
them on his/her track. Turn of
players follow clockwise.
7. BEFORE THE GAME
Word Judge.
To decide word challenges, a
word judge is elected by the
players who may be one of them.
He or she may also act as the
scorekeeper who keeps a tally of
each player’s score, entering it
after each turn.
Dictionary.
Before the game begins, the
players must first agree on the
dictionary to be used in settling
challenges on what words to
allow or not to allow.
8. PLAYING THE GAME
Start of Play.
The first player forms a word
with two or more of his/her
letters and positions it on the
board to read across or down
with one letter on the center
(MB) square. Placing a word
diagonally on the board is not
allowed.
9. PLAYING THE GAME
Completing a Turn.
A player completes a turn by
counting and announcing the
score for the turn. The player
then draws as many letter tiles
as played, thus, always
keeping 7 letters on his/her
track.
10. PLAYING THE GAME
Subsequent Turns.
Play proceeds to the left. The
second player, and then each
in turn, adds one or more
letters to those already played
to form new words. All letters
played on a turn must be
placed in one row across or
down the board to form one
complete word.
11. PLAYING THE GAME
Forming New Words.
New words may be formed by:
Adding one or more letters to
a word or letters already on
the board.
Placing a word at right angles
to word already on the board.
The new word must use one
of the letters already on the
board or add a letter to it.
Placing a complete word
parallel to a word already
played so that adjacent letters
also form complete words.
12. PLAYING THE GAME
Blank Tiles.
The two blank tiles may be
used as any letters. When
playing a blank, the player
must state which letter it
represents. It remains that
latter for the rest of the game.
13. PLAYING THE GAME
Replacing Tiles.
Any player may use his or her
turn to replace any or all of the
tiles in his/her rack, discarding
them face down, drawing the
same number of new tiles
from the bag, and mixing the
discarding tiles with those
remaining in the bag.
Replacing tiles is considered
a turn and the score is zero.
14. PLAYING THE GAME
Passing.
A player may voluntarily miss
a turn. Instead of placing tiles
on the board or replacing tiles,
a player may also decide to
pass whether or not he/she I s
able to make a word or words.
Passing a turn scores zero.
15. PLAYING THE GAME
Challenge.
Any word may be a
challenged before the next
player starts a turn. If the word
challenged is unacceptable,
the challenged player takes
back his/her letter tiles, loses
that turn and scores zero. If
the word challenged is
acceptable, the score is
entered and the game
continues with no penalty to
the challenger.
16. PLAYING THE GAME
Turn Score.
The score of each turn is the
sum of the letter values in
each word formed or modified
on that turn plus the additional
points obtained from placing
letters on premium squares.
The score value of each letter
is indicated by the number at
the bottom of the tile. The
score value of a blank is zero.
17. SCORING THE GAME
Premium Letter
Squares.
The premium letter square
“DOUBLE LETTER SCORE”
doubles the value of the
letter placed on it, and
“TRIPLE LETTER SCORE”
triples the value of the
letter placed on it.
18. SCORING THE GAME
Premium Word Squares.
The premium square “DOUBLE WORD SCORE” doubles the
score of the word when one of the letters is placed on it, and
“TRIPLE WORD SCORE” triples the score of the word when
one of its letters is placed on it. Count LETTER premiums if
any, before doubling or tripling the WORD score. If a word is
formed that covers TWO double word squares, the score is
doubled then redoubled (4 times word score). If a word is
formed that covers TWO triple word squares, the score is triple
then retripled (9 times word score).
19. SCORING THE GAME
Pearly Twins.
The two blanks by themselves have no score value but when a
blank is played on a premium word square, the value of the
word is doubled or tripled as indicated.
Multiple Score.
When two or more words are formed in the same play, each is
scored. The common letter is counted with full premium value,
if any, for each word.
Bingo Score.
Any player who plays 7 tiles on a turn, scores a bonus of 50
points added to the total of his/her score for the turn.
20. ENDING THE GAME
The game ends when all the tiles have been drawn and one
of the players has used all the tiles in his/her rack. The
game also ends when all possible plays have been made or
all players have passed twice in a consecutive turns.
At game’s end, each player’s score is reduced by the sum
of his/her rack unplayed letters. In addition, if a player used
all tiles on his/her rack, the sum of the other players’
unplayed letters is added to that player’s score
The player with the highest final score WINS the game.
Players who tie for the highest final score shall equally be
considered as winners (DRAW).