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13/11/13 
1 
The Lean Toolkit - Value Stream 
Mapping and Problem Solving 
Improvement Strategies and Execution 
Hanno Jarvet 
www.jarvet.com 
Agenda 
• Defining a Value Stream 
– Identifying a suitable process(es) 
– Creating a current state Value Stream Map 
– Creating a future state Value Stream Map 
• Creating an action plan 
– Planning and execution (Deming Cycle: Plan, Do, 
Check, Act) 
– Identifying root causes of problems 
– Problem solving with an A3 template 
www.jarvet.com 
Expected results 
After the session the participants are better able to: 
• improve efficiency 
• build transparency 
• increase the quality of the output and customer 
satisfaction 
• set strategies for future improvements 
• create accountabilities 
www.jarvet.com 
What is Lean? 
• Deliver continually increasing customer 
value 
– Expending continually decreasing effort 
– By leveraging the time and energy of bright, 
creative workers 
Project 
noise 
level 
Complex 
Simple 
Anarchy 
Complicated 
Technology 
Far 
from 
Agreement 
Requirements 
Close 
to 
Agreement 
Close 
to 
Certainty 
Source: 
Agile 
So7ware 
Development 
with 
Scrum 
Far 
from 
Certainty 
Strategic 
Management 
and 
Organiza0onal 
Dynamics 
by 
Ralph 
Stacey 
in 
by 
Ken 
Schwaber 
and 
Mike 
Beedle. 
Pilt: 
Mountain 
Goat 
SoKware 
www.jarvet.com 
What Is Value? 
• A capability provided to a customer 
– of the highest quality 
– at the right time 
– at an appropriate price 
as defined by the customer. 
"Value" is what the customer is buying
13/11/13 
2 
www.jarvet.com 
Eliminate Waste 
Stop doing things customers don’t value! 
Value is… 
Seen through the eyes of those who pay for, use, 
support, or derive value from our systems. 
Waste is… 
Anything that depletes resources of time, effort, 
space, or money 
Stop making customers unhappy 
www.jarvet.com 
Value Demand 
– Demand for work that adds value from a customer 
perspective 
– The Goal: Deliver products and services that will 
delight Customers 
Failure Demand 
– Demand on the resources caused by your failures. 
Eg. Support Calls 
– The Goal: Eliminate Failure Demand. Meanwhile 
respond as fast as possible. 
What creates value? 
(SIPOC) Suppliers Input Process Output Customers 
• Product and service design 
• Product development 
• Service development 
• Customer Service and sales 
• Product and service delivery 
• Customer advisory/training 
after delivery 
• Routine client “maintenance” 
• Most management activities 
• Customer surveys 
• Systems and process design 
• HR 
• Office and production 
facilities cleaning and 
maintenance 
• Finance / bookkeeping / 
Accounting 
• Purchasing /Procurement 
• Administration 
• Training 
• Management information 
systems 
• Service / Production Planning 
www.jarvet.com 
The Original 7 Wastes 
• Transport 
– moving products that are not actually required to perform the processing 
• Inventory 
– all components, work in process and finished product not being processed 
• Motion 
– people or equipment moving or walking more than is required to perform the 
processing 
• Waiting 
– waiting for the next production step 
• Overproduction 
– production ahead of demand 
• Over Processing 
– resulting from poor tool or product design creating activity 
• Defects 
– the effort involved in inspecting for and fixing defects 
www.jarvet.com 
SoKware 
Development 
7 
• ParOally 
Done 
Work 
• Extra 
Processes 
• Extra 
Features 
• Handoffs 
• Delays 
• Task 
Switching 
• Defects 
If 
Each 
Handoff 
Leaves 
50% 
Behind 
• 
25% 
of 
knowledge 
leK 
aKer 
2 
handoffs 
• 
12% 
of 
knowledge 
leK 
aKer 
3 
handoffs 
• 
6% 
of 
knowledge 
leK 
aKer 
4 
handoffs 
• 
3% 
of 
knowledge 
leK 
aKer 
5 
handoffs 
www.jarvet.com
13/11/13 
3 
Apply Five Simple Principles 
• Specify value from the standpoint of end 
customer 
• Identify the value stream for each 
product family 
• Make the product flow 
• So the customer can pull 
• As you manage toward perfection 
www.jarvet.com 
What is the Value that Flows? 
• Specify value from the standpoint of the end 
customer 
• Ask how your current products and processes 
disappoint your customer’s value expectation: 
www.jarvet.com 
– price? 
– quality? 
– reliable delivery? 
– rapid response to changing needs? 
– ??? 
www.jarvet.com 
What Flows? 
• "ITEMS" flow through a value stream 
– In manufacturing, materials are the items 
– In design & development, designs are the items 
– In service, external customer needs are the items 
– In admin., internal customer needs are the items 
Value Stream Mapping Purpose 
• Provide optimum value to the customer 
through a complete value creation process 
with minimum waste in: 
– Design (concept to customer) 
– Build (order to delivery) 
– Sustain (in-use through life cycle to service) 
Value Stream Mapping (VSM): Is a special type of flow 
chart that uses symbols known as "the language of Lean" 
to depict and improve the flow of inventory and 
information. 
www.jarvet.com 
Value Stream Map 
Write 
up 
Idea 
Concept 
presen-tation 
2m 
1m 
2h 1d 3w 
Thanks to: Henrik Kniberg, of 
Crisp, Stockholm 
Used with Permission 
Lisa 
assigns 
people 
Graphics 
design 
Sound 
design 
Develop-ment 
Integrate 
& deploy 
Game backlog 
8 
Design-ready 
games 
15 
Product-ready 
games 
12 
3 m value added time 
25 m cycle time 
Process 
= 12% cycle 
efficiency 
Games out of date 
⇒ Missed market windows 
⇒ Demotivated teams 
⇒ Overhead costs 
2d 1m 
4h 
6m 1w 6m 6m 
1m 3w 
(Total 3m) 
Waste 
Value 
What would you do? 
Copyright©2010 Poppendieck.LLC 
www.jarvet.com
13/11/13 
4 
www.jarvet.com 
Different Organizations 
High Reliability Organizations 
• Far less than their fair share of accidents. 
• Failure is a learning opportunity. 
• So small failures are deeply investigated and corrected. 
• Noise is not tolerated. 
Low reliability Organizations 
• Far more than their fair share of major accidents. 
• Failure is not an option. So failures are hidden. 
• Noise is ignored. 
www.jarvet.com 
Excellence 
Excellence is the product of good people 
and good systems. (Don Reinertsen) 
Good people: 
– Have the capability and experience to do 
their work well. 
– Have a disciplined approach to work 
– Don’t need to be tightly managed 
– Fulfill their commitments 
www.jarvet.com 
Seeing Problems is Easy 
…Caring about them is not 
Everybody sees symptoms 
– And ignores them 
– Or complains about them 
– And works around them and goes on 
Problem SOLVING organizations 
– Look for symptoms 
– Use PDCA to address the underlying problem and find 
permanent remedies 
– Even for small problems 
How do you compete against an organization where 
everyone is a problem solver??? 
High Velocity Organizations 
Improve & adapt faster than their competitors 
1. Use well defined team work processes designed to 
reveal failure rapidly. 
2. Whenever failure occurs, the team swarms the 
problem close in space and time to the event. 
3. Teams are expected to share what they learn with 
the rest of the organization 
4. The primary responsibility of leaders and managers: 
make sure 1, 2, & 3 happen. (not to deliver results) 
Compare: “I thought I was a great problem solver, but I 
have been solving the same problem for 20 years!” 
www.jarvet.com 
www.jarvet.com 
Dr. W. Edwards Deming 
Most of the problems we encounter (perhaps 90%) are 
the result of multiple influences, they generally can not 
be attributed to a single cause. Assigning blame for a 
problem to the last person involved is worse than 
counterproductive, it will probably make a bad 
situation worse. 
www.jarvet.com 
Good People Make Mistakes 
Good Systems Prevent Mistakes 
• Safe Flying 
– 1935: Major Ployer Hill was killed while 
testing a new plane 
– Forgot to release new locking on elevator 
and rudder controls 
– Conclusion: New planes are too complex to 
fly. 
– Group of test pilots devised a solution:
13/11/13 
5 
www.jarvet.com 
Problem Solving A3 
For boundary-spanning problems 
Develop a Consensus for action 
– Boundary –spanning communication 
• 30 second glance, 10 minutes to read 
– Pull based authority 
• Agreement of those affected by the change 
– Owner Responsibility 
• Team collaboration 
– Cautions 
• Define the problem carefully 
• Find REAL root cause 
• Manager as mentor 
Sorbek & Smalley: Understanding A3 
Thinking 
The Deming Cycle 
Typical PDCA 
• Plan quickly 
– Address Symptoms 
• Do immediately 
– Jump to conclusions 
• Check roughly 
– Act pretty much the way 
you did before 
High Velocity Organization 
PDCA 
• Plan deeply 
– Discuss actual situation and 
target with everyone 
affected 
– Really understand/model 
the problem and its root 
cause 
• Do many quick experiments 
– Validate your thinking 
– Check implications carefully 
• Act systematically 
– Update and deploy 
standards and checklist 
disciplines 
www.jarvet.com 
Improvement Kata 
1. Visualize Perfection 
2. Have a first hand grasp of the situation 
3. Define a target condition on the way to 
perfection (strive to move step by step to 
target) 
4. As obstacles are encountered, they are 
systematically understood and overcome 
(You do this until you retire or die. Whichever comes first. ;) ) 
www.jarvet.com 
Coaching Kata 
• Everyone has a mentor 
• The mentor 
– Knows the details 
– Asks questions 
– Teaches the improvement kata 
– Focuses on learning 
• Not results 
• We build people before we build cars. (Toyota) 
www.jarvet.com 
Theme and Background – 
Look Very Carefully 
• Theme is A3 Title 
– Identifies relevance 
– Revised as situation understanding improves 
• Background identifies problems impact 
– Why this problem matters 
• Impact of problem on organization 
• Specific and Quantitative –use graphs, tables, etc. 
– People affected understand, agree on, and care 
• 10 second rule 
– Reader can assess relevance of A3 within 10 
seconds
13/11/13 
6 
www.jarvet.com 
Current Condition – 
Ask what we already know 
• Specific, detailed, quantitative, concise 
– Tables, graphs, histograms, value-stream maps, diagrams 
– Countermeasures (Experiments) 
– Highlight exactly where problem occurs 
– Baseline to compare to metrics after countermeasures 
are applied 
• Engage everyone affected by or causing symptoms 
– Build Consensus on what is 
• Symptoms / Undesirable Effects everyone can see 
• Foundation of authority to experiment with countermeasures 
• Update as understanding improves 
Goal –Next Target Condition 
Model what we expect 
www.jarvet.com 
• What baseline change is wanted? 
– What does perfect look like? 
– What does the organization need? 
• Mentor ensures that the owner has both 
– Plausible Hypothesis 
• Based on best available model/understanding of how 
the system should work 
– Consensus among stakeholders 
• Target is attainable and desirable 
• Update as root cause and countermeasures 
developed 
www.jarvet.com 
Root Cause – 
Model Cause & Effect 
• Identify underlying problem(s) causing symptoms 
– Root cause is typically faulty thinking or assumptions 
• Addressing the root cause(s) improves all levels of 
symptoms/undesirable effects/visible damage. 
• Build consensus among stakeholders 
– Broad agreement on Cause & Effect network 
– Reflect best current knowledge about how things work 
• Some techniques: 
• Some techniques: 
– 5 Whys -track down the 
– Ishikawa (fishbone) diagram 
– Cause-effect diagram 
– Current Reality Tree 
Propose Countermeasures – 
DO [Many Experiments] 
• Identify countermeasures for each candidate root 
cause 
www.jarvet.com 
– Experiments expected to mitigate underlying 
problem 
– Suggested by people involved or A3 owner 
• Assess each countermeasure 
– Discuss with Stakeholders affected 
– Identify expected changes in meaningful measures 
from each countermeasure 
– Select those with most promise 
• (DO) Try each selected countermeasure to get 
evidence for their effectiveness 
www.jarvet.com 
Results & Follow-up – 
Check& Act: Know WHY, not just know how! 
• For each countermeasure implemented 
– What actually happened 
• If different than expected, 
– Why? 
– Does the model you used correctly represent what 
happens? 
– How do the results improve your knowledge of how 
to think about your work? 
• What will you monitor to know that the problem 
remains “solved”? 
• What additional problems are revealed after the 
countermeasures are in place? 
www.jarvet.com 
Learning 
Results and Follow-up 
• The reliable learning comes from checking the results 
of your experiments. 
– If the hypotheses in your root-cause analysis are correct, 
your countermeasures should make the situation better 
by the amount you expected. 
– If they do not, either your model is wrong or the 
countermeasure is not correct or sufficient to address the 
root-cause and you have to try again. 
• Learning only has value if it changes the way you act 
– Improved workflow, better method, better skills, needed 
checklist item, better standards, etc. 
– This is the ACT part or PDCA, change the way you do this 
kind of work.
13/11/13 
7 
www.jarvet.com 
Scopes of A3s 
Strategic 
(6-­‐12 
months) 
System 
(1 
week 
– 
6 
months) 
Process 
(1 
week) 
Ishikawa or Fishbone Diagram 
www.jarvet.com 
Root Cause Analysis 
Root Cause Analysis

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Value Stream Mapping and Problem Solving for Continuous Improvement

  • 1. 13/11/13 1 The Lean Toolkit - Value Stream Mapping and Problem Solving Improvement Strategies and Execution Hanno Jarvet www.jarvet.com Agenda • Defining a Value Stream – Identifying a suitable process(es) – Creating a current state Value Stream Map – Creating a future state Value Stream Map • Creating an action plan – Planning and execution (Deming Cycle: Plan, Do, Check, Act) – Identifying root causes of problems – Problem solving with an A3 template www.jarvet.com Expected results After the session the participants are better able to: • improve efficiency • build transparency • increase the quality of the output and customer satisfaction • set strategies for future improvements • create accountabilities www.jarvet.com What is Lean? • Deliver continually increasing customer value – Expending continually decreasing effort – By leveraging the time and energy of bright, creative workers Project noise level Complex Simple Anarchy Complicated Technology Far from Agreement Requirements Close to Agreement Close to Certainty Source: Agile So7ware Development with Scrum Far from Certainty Strategic Management and Organiza0onal Dynamics by Ralph Stacey in by Ken Schwaber and Mike Beedle. Pilt: Mountain Goat SoKware www.jarvet.com What Is Value? • A capability provided to a customer – of the highest quality – at the right time – at an appropriate price as defined by the customer. "Value" is what the customer is buying
  • 2. 13/11/13 2 www.jarvet.com Eliminate Waste Stop doing things customers don’t value! Value is… Seen through the eyes of those who pay for, use, support, or derive value from our systems. Waste is… Anything that depletes resources of time, effort, space, or money Stop making customers unhappy www.jarvet.com Value Demand – Demand for work that adds value from a customer perspective – The Goal: Deliver products and services that will delight Customers Failure Demand – Demand on the resources caused by your failures. Eg. Support Calls – The Goal: Eliminate Failure Demand. Meanwhile respond as fast as possible. What creates value? (SIPOC) Suppliers Input Process Output Customers • Product and service design • Product development • Service development • Customer Service and sales • Product and service delivery • Customer advisory/training after delivery • Routine client “maintenance” • Most management activities • Customer surveys • Systems and process design • HR • Office and production facilities cleaning and maintenance • Finance / bookkeeping / Accounting • Purchasing /Procurement • Administration • Training • Management information systems • Service / Production Planning www.jarvet.com The Original 7 Wastes • Transport – moving products that are not actually required to perform the processing • Inventory – all components, work in process and finished product not being processed • Motion – people or equipment moving or walking more than is required to perform the processing • Waiting – waiting for the next production step • Overproduction – production ahead of demand • Over Processing – resulting from poor tool or product design creating activity • Defects – the effort involved in inspecting for and fixing defects www.jarvet.com SoKware Development 7 • ParOally Done Work • Extra Processes • Extra Features • Handoffs • Delays • Task Switching • Defects If Each Handoff Leaves 50% Behind • 25% of knowledge leK aKer 2 handoffs • 12% of knowledge leK aKer 3 handoffs • 6% of knowledge leK aKer 4 handoffs • 3% of knowledge leK aKer 5 handoffs www.jarvet.com
  • 3. 13/11/13 3 Apply Five Simple Principles • Specify value from the standpoint of end customer • Identify the value stream for each product family • Make the product flow • So the customer can pull • As you manage toward perfection www.jarvet.com What is the Value that Flows? • Specify value from the standpoint of the end customer • Ask how your current products and processes disappoint your customer’s value expectation: www.jarvet.com – price? – quality? – reliable delivery? – rapid response to changing needs? – ??? www.jarvet.com What Flows? • "ITEMS" flow through a value stream – In manufacturing, materials are the items – In design & development, designs are the items – In service, external customer needs are the items – In admin., internal customer needs are the items Value Stream Mapping Purpose • Provide optimum value to the customer through a complete value creation process with minimum waste in: – Design (concept to customer) – Build (order to delivery) – Sustain (in-use through life cycle to service) Value Stream Mapping (VSM): Is a special type of flow chart that uses symbols known as "the language of Lean" to depict and improve the flow of inventory and information. www.jarvet.com Value Stream Map Write up Idea Concept presen-tation 2m 1m 2h 1d 3w Thanks to: Henrik Kniberg, of Crisp, Stockholm Used with Permission Lisa assigns people Graphics design Sound design Develop-ment Integrate & deploy Game backlog 8 Design-ready games 15 Product-ready games 12 3 m value added time 25 m cycle time Process = 12% cycle efficiency Games out of date ⇒ Missed market windows ⇒ Demotivated teams ⇒ Overhead costs 2d 1m 4h 6m 1w 6m 6m 1m 3w (Total 3m) Waste Value What would you do? Copyright©2010 Poppendieck.LLC www.jarvet.com
  • 4. 13/11/13 4 www.jarvet.com Different Organizations High Reliability Organizations • Far less than their fair share of accidents. • Failure is a learning opportunity. • So small failures are deeply investigated and corrected. • Noise is not tolerated. Low reliability Organizations • Far more than their fair share of major accidents. • Failure is not an option. So failures are hidden. • Noise is ignored. www.jarvet.com Excellence Excellence is the product of good people and good systems. (Don Reinertsen) Good people: – Have the capability and experience to do their work well. – Have a disciplined approach to work – Don’t need to be tightly managed – Fulfill their commitments www.jarvet.com Seeing Problems is Easy …Caring about them is not Everybody sees symptoms – And ignores them – Or complains about them – And works around them and goes on Problem SOLVING organizations – Look for symptoms – Use PDCA to address the underlying problem and find permanent remedies – Even for small problems How do you compete against an organization where everyone is a problem solver??? High Velocity Organizations Improve & adapt faster than their competitors 1. Use well defined team work processes designed to reveal failure rapidly. 2. Whenever failure occurs, the team swarms the problem close in space and time to the event. 3. Teams are expected to share what they learn with the rest of the organization 4. The primary responsibility of leaders and managers: make sure 1, 2, & 3 happen. (not to deliver results) Compare: “I thought I was a great problem solver, but I have been solving the same problem for 20 years!” www.jarvet.com www.jarvet.com Dr. W. Edwards Deming Most of the problems we encounter (perhaps 90%) are the result of multiple influences, they generally can not be attributed to a single cause. Assigning blame for a problem to the last person involved is worse than counterproductive, it will probably make a bad situation worse. www.jarvet.com Good People Make Mistakes Good Systems Prevent Mistakes • Safe Flying – 1935: Major Ployer Hill was killed while testing a new plane – Forgot to release new locking on elevator and rudder controls – Conclusion: New planes are too complex to fly. – Group of test pilots devised a solution:
  • 5. 13/11/13 5 www.jarvet.com Problem Solving A3 For boundary-spanning problems Develop a Consensus for action – Boundary –spanning communication • 30 second glance, 10 minutes to read – Pull based authority • Agreement of those affected by the change – Owner Responsibility • Team collaboration – Cautions • Define the problem carefully • Find REAL root cause • Manager as mentor Sorbek & Smalley: Understanding A3 Thinking The Deming Cycle Typical PDCA • Plan quickly – Address Symptoms • Do immediately – Jump to conclusions • Check roughly – Act pretty much the way you did before High Velocity Organization PDCA • Plan deeply – Discuss actual situation and target with everyone affected – Really understand/model the problem and its root cause • Do many quick experiments – Validate your thinking – Check implications carefully • Act systematically – Update and deploy standards and checklist disciplines www.jarvet.com Improvement Kata 1. Visualize Perfection 2. Have a first hand grasp of the situation 3. Define a target condition on the way to perfection (strive to move step by step to target) 4. As obstacles are encountered, they are systematically understood and overcome (You do this until you retire or die. Whichever comes first. ;) ) www.jarvet.com Coaching Kata • Everyone has a mentor • The mentor – Knows the details – Asks questions – Teaches the improvement kata – Focuses on learning • Not results • We build people before we build cars. (Toyota) www.jarvet.com Theme and Background – Look Very Carefully • Theme is A3 Title – Identifies relevance – Revised as situation understanding improves • Background identifies problems impact – Why this problem matters • Impact of problem on organization • Specific and Quantitative –use graphs, tables, etc. – People affected understand, agree on, and care • 10 second rule – Reader can assess relevance of A3 within 10 seconds
  • 6. 13/11/13 6 www.jarvet.com Current Condition – Ask what we already know • Specific, detailed, quantitative, concise – Tables, graphs, histograms, value-stream maps, diagrams – Countermeasures (Experiments) – Highlight exactly where problem occurs – Baseline to compare to metrics after countermeasures are applied • Engage everyone affected by or causing symptoms – Build Consensus on what is • Symptoms / Undesirable Effects everyone can see • Foundation of authority to experiment with countermeasures • Update as understanding improves Goal –Next Target Condition Model what we expect www.jarvet.com • What baseline change is wanted? – What does perfect look like? – What does the organization need? • Mentor ensures that the owner has both – Plausible Hypothesis • Based on best available model/understanding of how the system should work – Consensus among stakeholders • Target is attainable and desirable • Update as root cause and countermeasures developed www.jarvet.com Root Cause – Model Cause & Effect • Identify underlying problem(s) causing symptoms – Root cause is typically faulty thinking or assumptions • Addressing the root cause(s) improves all levels of symptoms/undesirable effects/visible damage. • Build consensus among stakeholders – Broad agreement on Cause & Effect network – Reflect best current knowledge about how things work • Some techniques: • Some techniques: – 5 Whys -track down the – Ishikawa (fishbone) diagram – Cause-effect diagram – Current Reality Tree Propose Countermeasures – DO [Many Experiments] • Identify countermeasures for each candidate root cause www.jarvet.com – Experiments expected to mitigate underlying problem – Suggested by people involved or A3 owner • Assess each countermeasure – Discuss with Stakeholders affected – Identify expected changes in meaningful measures from each countermeasure – Select those with most promise • (DO) Try each selected countermeasure to get evidence for their effectiveness www.jarvet.com Results & Follow-up – Check& Act: Know WHY, not just know how! • For each countermeasure implemented – What actually happened • If different than expected, – Why? – Does the model you used correctly represent what happens? – How do the results improve your knowledge of how to think about your work? • What will you monitor to know that the problem remains “solved”? • What additional problems are revealed after the countermeasures are in place? www.jarvet.com Learning Results and Follow-up • The reliable learning comes from checking the results of your experiments. – If the hypotheses in your root-cause analysis are correct, your countermeasures should make the situation better by the amount you expected. – If they do not, either your model is wrong or the countermeasure is not correct or sufficient to address the root-cause and you have to try again. • Learning only has value if it changes the way you act – Improved workflow, better method, better skills, needed checklist item, better standards, etc. – This is the ACT part or PDCA, change the way you do this kind of work.
  • 7. 13/11/13 7 www.jarvet.com Scopes of A3s Strategic (6-­‐12 months) System (1 week – 6 months) Process (1 week) Ishikawa or Fishbone Diagram www.jarvet.com Root Cause Analysis Root Cause Analysis