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The latest group pioneering the pack of
forward-thinking technology developers is
GameSalad, Inc., an Austin, Texas, based
team. Founded by four passionate partners
in 2007, the group says they’re not just do-
ing this for the money. “We built Game-
Salad on the premise that game creation
should be fun and easy for everyone—not
relegated to the technically elite,” said
Michael Augustin, co-founder and head
of product. Since tossing their first-of-its
kind software into the matrix, the privately
held company has been vibrating smart-
phones and tablet PCs all across the World
Wide Web. With their free drag-and-drop
creation tools, anyone who has ever wanted
to produce their own game, from the savvy
developer to the inexperienced gamer, now
has the opportunity. And already, their
flagship product, GameSalad Creator, has
been utilized to create over 11,000 games,
including more than 35 of the top 100
games in Apple’s U.S. App Store, according
to a company press release. And with the
addition of HTML5 publishing capabilities
in June 2011, the company has empowered
developers to expand beyond the popular
iOS platform and target a market of over a
billion people with web-enabled browsers.
To put it plainly, they are on the cutting
edge, and investors recognize this.
The company announced their recent
funding of $6.1 million, which is in addition
to a first round $1.2 million seed support.
They are backed by Steamboat Ventures,
DFJ Mercury, DFJ Frontier and FF As-
set Management. GameSalad, Inc., has
offices in Austin, Texas, and Los Angeles,
and plans to open doors on a new location
in San Francisco very soon. “Our inves-
tors were excited about the opportunities
presented at Austin’s SXSW Accelerator
conference in July 2010 by the intersection
of gaming, social media and technology,”
said Michael Augustin, co-founder and
head of product. “Gaming has become a
dominant form of entertainment and has
driven rapid growth of new mobile and
social platforms. Through our free, easy to
use game creation tools, GameSalad makes
it possible for everyone to participate in
this zeitgeist—something that our investors
found highly appealing.”
An attractive feature of GameSalad’s
development tools is its user friendliness:
No coding is required to create a game,
which is the distinct quantum leap the
G
aming is all the rage, so much so that it has
colored our culture with new euphemisms such
as “killing two pigs with one bird,” a reference
to the immensely popular game “Angry Birds.” As
new communication devices such as tablet PCs are
introduced and in higher demand, so are inventive
applications and software.
What is it about gaming—the phenomenon that
began its movement back in the 80s when it emigrat-
ed from arcades to living rooms—that has children
and adults alike entranced in an artificial world?
The evolution from joysticks to touch screens to now
controller-less motion detection, the technology
developers who transport us to other virtual galaxies
have driven the worldwide popularity of gaming to
well over a billion end users.
company has made with its proprietary
software delivery. Gone are the days of
complex technology left to the devices of
geeks in the lab. For comparison, the no-
coding-required development is likened
to the drag-and-drop concept of blogging
software offered by companies like Word
Press. The popularity of blogging exploded
because of the ease of use and accessibility
to online publishing. The difference here
is that unlike many blogs that are posted
and never read, most game applications are
purchased and, of course, played.  
Following are a few case
studies of developers who
have used GameSalad tools
to publish their own
popular games:
• Abdulrahman Al-Zanki, a
14-year old student in Kuwait,
created his first game using
GameSalad tools after accepting
a dare from a friend who claimed
he was incapable of building an
iPhone game. Three days after
downloading GameSalad, Al-Zan-
ki submitted his game to Apple’s
App Store. Doodle Destroy has
since been downloaded more
than 1 million times and has even
been featured on CNN’s website.
• “Daniel Caldwell, an 8th
grade science teacher outside of
Syracuse, NY has a passion for
developing educational software.
His latest creation, SciTunes Hu-
man Body Adventure, was built
with GameSalad and is now a
finalist for the prestigious STEM
Award, presented by the White
House for excellence in educa-
tional software.”
• The owner of BeanSprites,
LLC spent 8 years as a registered
nurse before exploring the world
of iOS game development. Until
then, she had never before seen
a line of programming code.
After discovering GameSalad on
the web, “she has never looked
back.” One year later, she has
produced more than 40 titles
for iOS and is now a full-time
independent game developer in
Southern California.
• To learn more about how
you can create your own game
today, visit GameSalad.com and
download the free app. PC users,
sorry—GameSalad software ap-
pears to be available exclusively
to Mac users.
68 • • SUMMER 2011 defymag.com
We Got Game(s)GAMESALAD DISHES OUTTHE FUTURE OF
GAMINGTECHNOLOGY AS PERSONALIZED
GAME DEVELOPMENT BECOMES AVAILABLETO
VIRTUALLY EVERYONE, FOR FREE
By David Meacham

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GameSalad article - Defy Mag summer 2011

  • 1. The latest group pioneering the pack of forward-thinking technology developers is GameSalad, Inc., an Austin, Texas, based team. Founded by four passionate partners in 2007, the group says they’re not just do- ing this for the money. “We built Game- Salad on the premise that game creation should be fun and easy for everyone—not relegated to the technically elite,” said Michael Augustin, co-founder and head of product. Since tossing their first-of-its kind software into the matrix, the privately held company has been vibrating smart- phones and tablet PCs all across the World Wide Web. With their free drag-and-drop creation tools, anyone who has ever wanted to produce their own game, from the savvy developer to the inexperienced gamer, now has the opportunity. And already, their flagship product, GameSalad Creator, has been utilized to create over 11,000 games, including more than 35 of the top 100 games in Apple’s U.S. App Store, according to a company press release. And with the addition of HTML5 publishing capabilities in June 2011, the company has empowered developers to expand beyond the popular iOS platform and target a market of over a billion people with web-enabled browsers. To put it plainly, they are on the cutting edge, and investors recognize this. The company announced their recent funding of $6.1 million, which is in addition to a first round $1.2 million seed support. They are backed by Steamboat Ventures, DFJ Mercury, DFJ Frontier and FF As- set Management. GameSalad, Inc., has offices in Austin, Texas, and Los Angeles, and plans to open doors on a new location in San Francisco very soon. “Our inves- tors were excited about the opportunities presented at Austin’s SXSW Accelerator conference in July 2010 by the intersection of gaming, social media and technology,” said Michael Augustin, co-founder and head of product. “Gaming has become a dominant form of entertainment and has driven rapid growth of new mobile and social platforms. Through our free, easy to use game creation tools, GameSalad makes it possible for everyone to participate in this zeitgeist—something that our investors found highly appealing.” An attractive feature of GameSalad’s development tools is its user friendliness: No coding is required to create a game, which is the distinct quantum leap the G aming is all the rage, so much so that it has colored our culture with new euphemisms such as “killing two pigs with one bird,” a reference to the immensely popular game “Angry Birds.” As new communication devices such as tablet PCs are introduced and in higher demand, so are inventive applications and software. What is it about gaming—the phenomenon that began its movement back in the 80s when it emigrat- ed from arcades to living rooms—that has children and adults alike entranced in an artificial world? The evolution from joysticks to touch screens to now controller-less motion detection, the technology developers who transport us to other virtual galaxies have driven the worldwide popularity of gaming to well over a billion end users. company has made with its proprietary software delivery. Gone are the days of complex technology left to the devices of geeks in the lab. For comparison, the no- coding-required development is likened to the drag-and-drop concept of blogging software offered by companies like Word Press. The popularity of blogging exploded because of the ease of use and accessibility to online publishing. The difference here is that unlike many blogs that are posted and never read, most game applications are purchased and, of course, played.   Following are a few case studies of developers who have used GameSalad tools to publish their own popular games: • Abdulrahman Al-Zanki, a 14-year old student in Kuwait, created his first game using GameSalad tools after accepting a dare from a friend who claimed he was incapable of building an iPhone game. Three days after downloading GameSalad, Al-Zan- ki submitted his game to Apple’s App Store. Doodle Destroy has since been downloaded more than 1 million times and has even been featured on CNN’s website. • “Daniel Caldwell, an 8th grade science teacher outside of Syracuse, NY has a passion for developing educational software. His latest creation, SciTunes Hu- man Body Adventure, was built with GameSalad and is now a finalist for the prestigious STEM Award, presented by the White House for excellence in educa- tional software.” • The owner of BeanSprites, LLC spent 8 years as a registered nurse before exploring the world of iOS game development. Until then, she had never before seen a line of programming code. After discovering GameSalad on the web, “she has never looked back.” One year later, she has produced more than 40 titles for iOS and is now a full-time independent game developer in Southern California. • To learn more about how you can create your own game today, visit GameSalad.com and download the free app. PC users, sorry—GameSalad software ap- pears to be available exclusively to Mac users. 68 • • SUMMER 2011 defymag.com We Got Game(s)GAMESALAD DISHES OUTTHE FUTURE OF GAMINGTECHNOLOGY AS PERSONALIZED GAME DEVELOPMENT BECOMES AVAILABLETO VIRTUALLY EVERYONE, FOR FREE By David Meacham