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Tapsteroids: development tips - Code, graphics and marketing

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Tapsteroids: development tips
Code, graphics and marketing

UNAgames
http://www.unagames.com

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Game engine design

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Tapsteroids: development tips - Code, graphics and marketing

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November 2012 - In this presentation are described the proprietary game engine (a Component Entity System) used by UNAgames for Tapsteroids, the challenges in developing 2D graphics for mobile devices, and present some marketing data after 1 year on the App Store.

Video of the lecture: http://youtu.be/A7OA0FghCDs

November 2012 - In this presentation are described the proprietary game engine (a Component Entity System) used by UNAgames for Tapsteroids, the challenges in developing 2D graphics for mobile devices, and present some marketing data after 1 year on the App Store.

Video of the lecture: http://youtu.be/A7OA0FghCDs

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Tapsteroids: development tips - Code, graphics and marketing

  1. 1. Tapsteroids: development tips Code, graphics and marketing UNAgames http://www.unagames.com
  2. 2. Game engine design
  3. 3. Game & engine ● Custom C++ game engine (Component Based Entity System) ● Languages: – – ● C++ Objective C Core libraries: – Cocos2d-iPhone – OpenGL – Box2D (http://www.unagames.com/blog/daniele/2010/06/fixed-time-step-implementation-box2d) – OpenAL
  4. 4. Assets & tools ● Open source: – – Blender – Gimp – ● Audacity Inkscape Customs: – ● AtlasBuilder Automated asset pipeline (http://www.unagames.com/blog/daniele/2010/04/video-game-asset-pipeline-cmake)
  5. 5. Component Based Entity System
  6. 6. CBES in Tapsteroids
  7. 7. Entities in Tapsteroids
  8. 8. newMissileTargetBuoy ()
  9. 9. Graphics & details
  10. 10. Problems with sprites ● All graphic elements have little dimensions in px ● Game is a fast tapping shooter ● Player uses his peripheral vision For a good user experience: Player must distinguish key elements of the gameplay at a glance
  11. 11. create BIG, render little
  12. 12. First & Last
  13. 13. Asteroids shape & color
  14. 14. Asteroids shape & color ● Deeper holes to create a chiaroscuro effect ● Uniformed colors to give an homogeneous look ● ● Rough surface to emphasize lights and shadows Enlarged sizes (16, 20, 24 -> 18, 21, 24; 20)
  15. 15. Animation & 3-point light
  16. 16. Animation & 3-point light ● Uniformed style and color of the fleet ● Gave a roll movement to all elements ● Added blinking red lights ● 3-point lightning system (key, fill, rim) ● Icy effect to asteroids ● Bright colors to dangerous asteroids ● Enlarged sizes (18, 21, 24 -> 18, 24, 30) ● Additive halo to spaceships
  17. 17. 3-Point Lightning
  18. 18. Sprites evolution
  19. 19. Tips ● ● ● ● ● Create a guideline with a homogeneous style Use vector graphics whenever it is possible Proceed step by step and work in very close contact with developers Use friends as testers without giving them hints Enjoy!
  20. 20. Past & future
  21. 21. New & Noteworthy (Games US, 2011-09-03)
  22. 22. New & Noteworthy (Arcade IT, 2011-09-03)
  23. 23. Reviews ● 148Apps.com ● AppAdvice.com ● iPhoneItalia.com ● iSpazio.net ● CrazyMikesApps.com ● NineOverTen.com ● iPhoneAppCaffe.com ● Multiplayer.it ● ...
  24. 24. Rankings Source: iTunes Connect
  25. 25. Paid vs Free Up to: 2012-10-18; Source: iTunes Connect
  26. 26. Original vs Pirated Up to: 2012-10-18; Source: custom analytics
  27. 27. Geographical distribution Up to: 2012-10-18; Source: iTunes Connect
  28. 28. Tapsteroids as F2P ● Doesn't fit the F2P business model: no consumable items! ● We don't want a “lite + IAP” freemium solution. ● ...advertising... ● ● We want to monetize all user-base, but better than using ad-banners. Advertising made useful... – Score multiplier... – Extra life!
  29. 29. Thanks! UNAgames http://www.unagames.com Daniele Benegiamo daniele@unagames.com @UNA_daniele Erika Vespa erika@unagames.com @UNA_erika

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