By 2030, half of all workers in Japan and 33 percent of the US workforce will require retraining. This PowerPoint presents why large organizations around the globe are using virtual in augmented reality for enhancing the skills of their workers. A McKinsey Global Institute report estimates that automation will displace between 400m and 800m people worldwide by 2030, but the report also suggests that automation can create enough new jobs if the workers are retrained
McKinsey says that countries should invest heavily in retraining workers that need to change careers.
375 million workers who lose their original jobs may need to switch careers and retrain by 2030.
The shift could be on a scale not seen since the transition of the labor force out of agriculture in the early 1900s in the United States and Europe
Governments, Academic institutions and enterprises need to invest in a new innovative knowledge transfer solutions, see McKinsey Global Institute report
Insurers' journeys to build a mastery in the IoT usage
Virtual reality and Augmented Reality for enterprise knowledge transfer
1. E O N R E A L I T Y I N T R O D U C T I O N
EON Reality the world leader in Augmented Virtual Reality (AVR) based knowledge transfer
2. EON Reality
Interactive Digital Center – Manchester 2015
COMPANY
HIGHLIGHTS
Market-leading position: world leader in Augmented Virtual
Reality (AVR) based knowledge transfer
Mission-driven organization: EON Human 2.0 is bridging the
gap between man and machine
Track record with blue-chip customers: including: Exxon,
GSK, Honeywell, GE, Mercedes, China Merchant Group, NTU,
J&J, Shell and Pearson.
Massive, disruptive and growing market: AVR $100B by 2020.
Enterprise-class AVR SaaS Platform: Securely creates, stores,
analyzes, distributes and publishes AVR agnostically fueled by
AI, IoT and GIS
Industry-leading management team: proven experience in
Enterprise solutions, Education and ICT.
Clear path to expansion: manufacturing, aerospace,
education, energy, medical and security/defense
Highly scalable IDC model for growth leading the way in
establishing the world’s largest AVR fast-knowledge network
Scalable SaaS based platform: compound annual growth rate
of the revenues is expected to be 96% over the next 3 years
4. TECHNOLOGY DISRUPTION KILLS JOBS
BUT IT ALSO CREATES THEM
Traditional learning methods cannot cope with pace of change
The rapid technology disruption kills millions of jobs every day.
Paradoxically, technology disruption creates also most of the new jobs.
The disruption of killing existing jobs and creating new ones is
accelerating.
Traditional knowledge transfer in the education and work sector cannot
cope with this rapid pace of change.
5. THE GROWING GAP OF
SKILLED SMART WORKERS
Lack of skills needed for full-time employment
There are 3 billion workers in the world of which
increasingly too many will not have the skills needed
to land full-time employment
Of the 3.5 million new smart manufacturing jobs
that will be available in the US, 2 million of which will
go unfilled
6. BY2030,
HALF
• A McKinsey Global Institute report estimates that automation will
displace between 400m and 800m people worldwide by 2030, but the
report also suggests that automation can create enough new jobs if
the workers are retrained
• McKinsey says that countries should invest heavily in retraining
workers that need to change careers.
• 375 million workers who lose their original jobs may need to switch
careers and retrain by 2030.
• The shift could be on a scale not seen since the transition of the labor
force out of agriculture in the early 1900s in the United States and
Europe
• Governments, Academic institutions and enterprises need to invest in a
new innovative knowledge transfer solutions
OF ALL WORKERS IN JAPAN AND
33 PERCENT OF THE U.S.
WORKFORCE WILL REQUIRE
RETRAINING
A McKinsey Global Institute report
McKinsey Global Institute report
8. THE NEGATIVE SCENARIO:
AI EMPOWERED MACHINES
Finding Meaning in a World without Work
Most jobs that exist today will disappear within decades.
As artificial intelligence empowered machines outperform
humans in more and more tasks, it will replace humans in
more and more jobs. Consequently, by 2050 a new class of
people might emerge – the displaced & useless class.
People who are not just unemployed, but unemployable
However, this is not a humane solution: a job is more than
salary: it's purpose, it’s meaning, it’s identity and it is dignity.
THE POSITIVE SCENARIO:
AVR EMPOWERED HUMANS
Empower 3.8 billion people to grow beyond
their current human constraints
EON Human 2.0 Vision is to blend man & machine in
a symbiotic partnership;,
Democratize access to fast knowledge transfer for
everybody on the planet,
Ask the big questions and Create new exciting Job
opportunities
9. .
INCREASING THE SPEED OF
COMMUNICATION BETWEEN MAN
& MACHINE
“Speed Of Thumb” Too Slow, Neural Lace Too Far Away
Today the bandwidth is far too slow, we communicate at the “speed of
thumb” with mobile devices. While futuristic technologies such
as neural lace supported by Elon Musk could achieve instant connection
with machines, they will take too long time to develop to prevent the
negative scenario.
Humanity Needs A Solution Today!
We believe that EON H2.0 can provide this solution and significantly
increasing the speed of communication between man-machine by
using Augmented Virtual Reality (AVR) fueled by Artificial
Intelligence (AI) and Internet of things (IoT)
11. THE AVR PLATFORM
From weeks to Minutes to
create an AVR Knowledge App
Learn Faster, Remember
Longer & Decide Better
AR Knowledge Injection
Fueled by AI & IOT
12. 2.5B WORKERS NEED
FAST-KNOWLEDGE
2.5 billion workers are not supported by ICT today
Contextual knowledge on the spot
EON is Uniquely positioned to capture this market
13. THE MARKET
• Billions invested in B2C, EON’S focus is B2B
• Enterprise to surpass consumer by 2021
• Massive, disruptive and growing market: AVR $100B by 2020.
14. BY2020,
HALFOF THE TOP 50,000 COMPANIES
WILL HAVE AUGMENTED AND
VIRTUAL REALITY PROJECTS
Gartner: “Competitive Landscape:
HMDs for Augmented Reality and
Virtual Reality”
16. AN ESTABLISHED POSITION AND BLUE-CHIP CLIENT LIST
Atlas Copco realized a 92% cost
saving for service technician training
and 63% cost saving for operator
training when converting traditional
training to AVR
Other notable clients:
17. SERVICE TECHNICIANS
TRAINING
12 times faster
Cost Savings: 92%
For Shank Adapter Change
SOP using AR Training
OPERATORS
TRAINING
2.7 times faster
Cost Savings: 63%
For Oil Rig Operator Training
using a Simulator
60
1
120
Shank adapter changes
Time (min)
Augmented reality Classical training
Operate rig
Time (months)
12 24
Simulator training Classical training
Source: The diagrams are from Atlas Copco’s http://en.wikipedia.org/wiki/Atlas_Copco, an EON customer that have implemented VR and AR
2000 * 32 EUR/h * 2 * 225 * 8 = 230 400
KEUR
2000 * 32 EUR/h * 9/12 * 225 * 8 = 86 400
KEUR
Savings: 144 000 KEUR
2000 * 32 EUR/h * 2 = 128 KEUR
2000 * 32 EUR/h * 1/6 = 10,7
KEUR
Savings: 117 KEUR
WHAT INDUSTRY STUDIES SHOW
22. 22
EON ENGINE EXPLORER
Temasek Polytechnic & EON
Reality partnered to create a
series of AVR applications
designed to enhance training for
Temasek’s aerospace students.
23. 23
EYESIM - OPTHALMOLOGY VR
Developed, EyeSim , a VR ophthalmic
training simulator designed for the
classroom.
24. 24
AR ASSIST - AUTOMOTIVE
A first-of-its-kind AR training experience
that allows mechanical technicians to
operate procedures using augmented
reality overlays displayed directly to the
viewer’s eyes through a pair of specially
engineered AR glasses.
25. AR ASSIST - AEROSPACE
AVR solution for staff on-site for SATS, a leading provider of gateway,
cargo and security services at the Changi airport in Singapore, rated #1
in the world has selected EON Reality AVR platform to enable interactive
AVR solutions for field workers to enhance worker capacity and
productivity.
30. CLOUD BASED
CAD/MODEL & DATA
USER GENERATED
INTERACTION CREATION
LEARN PERFORMTRAIN
MULTI-USER: One-to-many Trainer to Trainee Learning
Modules
MULTI-PLATFORM: Desktop & Mobile Creator AVR
USER GENERETED
EXPERIENTIAL LEARNING
MULTI-USER: Support For 1-1 Or 1-Many Training
MULTI-PLATFORM: Cross Platform VR Training
INTEGRATED COMMUNICATION: Voice over IP built in
GUIDANCE AND ASSESSMENT: Step-by-step instructions
for task completion and integrated assessment
MULTI-USER: Support for operation manager and
multiple workers
MULTI-PLATFORM: Control Center (Desktop) and
Remote Users (Phones, Tablets, Wearables)
KNOWLEDGE MARKERS: AR Anchor Point Placement and
Annotated with IoT data, text, voice, video, 3D data, or
other media
REAL-TIME REMOTE GUIDANCE: Remote Assistance
Video Streaming with Live Video Markup
Platform
AVR PUBLISHING
USER MANAGEMENT CONTENT MANAGEMENT
SERVICE, CONTENT,
INTEGRATION
34. ONBOARDING
ACCELERATING NEW HIRE
PRODUCTIVITY
• Workplace turnover is resulting in a large skill
gap. This is impacting the ability of those in
industry to fill crucial roles. Accelerating job
readiness of new hires is important.
• Training sales representatives and dealers on
the latest product features is becoming more
difficult as release schedules tighten and
products increase in complexity.
• The people in an organization with the
knowledge needed for training are often not
experts in content creation. How do you
encapsulate this knowledge effectively?
35. TRAINING TIME, QUALITY
SHORTEN CLASSROOM TIME WITHOUT
SACRIFICING QUALITY
• The ”Flipped Classroom” reverses the traditional flow of classroom
learning, with the subject matter being taught outside the class and
activities traditionally thought of as homework being done in a
classroom environment.
• With the basics being taught outside of a classroom, trainers can
make better use of time to practice relevant work procedures and
techniques.
• How can these experiential techniques which have seen success
in classrooms be effectively translated to the workplace where
hands on practice is essential to learning many tasks?
38. ACCELRATE
ONBOARDING
SPEED UP TIME TO COMPETENCY
• Workers can explore training materials in an interactive
immersive format (either interactive touch, AR, or VR) that
meets their learning needs.
• Lessons can contain audio and video content that create rich
multimedia experiences.
• Creator AVR uses phones and tablets to reach your workforce,
no special hardware needed.
• Results are recorded and sent to a learning management
system so progress can be tracked, measured, and
analyzed.
39. CREATE
CONTENT QUICKER
NON TECHNICAL EXPERTS CAN CREATE LESSONS
• Trainers and non-coders can quickly and easily create
content with Creator AVR.
• Rather than hiring a team of content creators, companies can
utilize their subject matter experts to bring their
knowledge to life in Creator AVR lessons.
• It takes minutes to create Creator AVR lessons versus the
days or weeks it would take to create a stand alone AR or VR
application.
• Supports text-to-speech, YouTube videos, and audio file
imports to add additional information to each lesson.
• Experiential lesson plans and quizzes add a drag and drop
functionality to Creator AVR lessons.
40. LOWER
TRAINING TIME
LEARN THE BASICS BEFORE TRAINING STARTS
• Trainees can familiarize themselves with equipment
and terminology so they are prepared for more
advanced material.
• Eliminates or reduces the amount of basic materials
taught in training.
• Allows Trainers and Experts to focus on their areas of
expertise rather than on remedial training.
• Maximizes training time by focusing on practice rather
than classwork.
• Bite sized lessons are able to fit into convenient periods
of downtime to make learning more efficient.
41. IMPROVE
ENGAGEMENT
IMMERSIVE LESSONS YIELD BETTER ATTENTION
• Interactive lesson content engages users, while
providing a real look at the subject matter.
• Classroom material interspersed with experiential
elements provides bite sized training content that fits
into a workers busy schedule.
• Engages learners of all learning types especially those who
learn by “doing.”
• Showing not telling learning style creates better retention
and learning results.
42. INTEGRATED
LEARNING
INTEGRATED INTO CMS AND LMS SYSTEMS
• Results and trainee performance can quickly be sent to LMS
or LRS systems.
• Track the performance of trainees and make changes to
lessons and learning as needed.
• Manage your models and lessons with the AVR Platform.
• Rename or modify your models and lessons from a web
browser using the AVR Platform.
43.
44. FEATURES
AN ENTERPRISE GRADE VIRTUAL AND AUGMENTED REALITY LEARNING PLATFORM
• Learning module: onboarding, familiarization, pre-training and sales training
• Multi-user: one-to-many trainer to trainee learning modules
• Multi-platform: desktop & mobile creator aver
• User generated: easy content creation
• Experiential learning: guided and do it your self mode
• Allows for trainer guided lessons or self study.
• Support for most major LMS systems through SCORM protocols.
• Model import allows teaching materials to be customized and lessons to be created similar to
AVR PowerPoint.
• Voice overs and embedded videos allow for the teacher to directly reach the trainees.
• Robust backend for lesson management and creation.
• Supports iOS and Android devices as well as PCs.
45. 45
EON ENGINE EXPLORER
Temasek Polytechnic and EON
Reality partnered to create a
series of AVR applications
designed to enhance training for
Temasek’s aerospace students.
46. 46
LKDF INTERACT
EON Reality created LKDF Interact for
Volvo’s Selam Vocational Training Centre.
This application teaches the basics of diesel
engine maintenance through a gamified
experience.
47. UPTIME LANGUAGE LEARNING
Using the AVR Platform, UPTIME created an
immersive learning experience for their
thousands of students to accelerate their
learning of English.
50. INCREASING COST
TRAINING COSTS CONTINUE TO GROW
AS JOB COMPLEXITY INCREASES
• With training costs increasing per person every
year, the race is on for organizations to deliver
courses and programs cost-effectively while
maintaining high standards.
• To increase productivity, time lost to training
needs to be decreased while the quality of
training received remains high.
• There is an ever growing need for a safe,
collaborative, global space which helps
businesses centralize their training and
dramatically reduce – and even eliminate –
training expenses, like astronomical travel
costs.
51. LOW ATTENTION SPANS
ENGAGE YOUR TRAINEES FOR BETTER RESULTS
• By the year 2020, millennials will make up 50% of the workforce
(Forbes)
• Reduced attentions spans are a result of three combined
environmental and cultural factors: connected, immersive,
collaborative media
• The key to engaging training is that it must make the most of
these technologies, not refute them
• Virtual Reality delivers non-linear, engaging, immersive training
that requires the user to be engaged with the content rather than a
passive observer.
Reduced human attention timespans,
Microsoft Research 2016
54. SAVE TIME
INCREASE YOUR TRAINING EFFICIENCY
• Trainees learn by doing, supplementing existing
classroom coursework and e-learning, which
results in improved retention and accelerated
learning.
• This also results in less need to repeat training
courses.
• Expert trainers can more efficiently spend their
time teaching to their expertise rather than the
basics.
• In on-the-job training situations, your best
workers spend more time doing their job than
supporting a trainee.
• Travel time for training is reduced, both for the
trainer and for the trainee.
55. LOWER COST
SAVE MONEY WITH LESS TRAVEL
AND LESS WASTE
• Dramatically reduce travel,
accommodation, physical infrastructure
costs for all training per employee, globally.
• Prevent operational shutdown for
training – saving substantial money.
• Ends silos of duplicated VR cost across
global departments.
• Trainer-less solutions help stretch training
budgets further.
• Increases in training speed and
engagement, meaning less resources need
to be spent in the classroom lowering the
overall cost training carries.
56. REDUCE RISK
SAFER TRAINING FOR HAZARDOUS JOBS
• Safely simulate dangerous or hazardous
environments and train in them risk free.
• Repeat dangerous training until the skill is
mastered in a virtual environment.
• Reduces the need for on-the-job “shadow”
training with an experienced operator.
• Intricate models and delicate procedures can be
repeated until performance benchmarks are met
for higher first-time-in-field results, at a fraction
of the usual cost.
57. INCREASE
ENGAGEMENT
TRAINING THAT CAPTURES ATTENTION
AND DELIVERS RESULTS
• Trainees have to physically perform their tasks in
a fully monitored and measured virtual environment
• Virtual Trainer is designed and built to extract the
value of VR's intuitive and multi-sensory medium.
• Having a trainee's full attention results in faster
learning.
• As a result, engagement with VR training is
substantially higher than classroom training and
appeals to hands on learners who are often poorly
served through traditional learning.
58. SCALABLE
GROW VIRTUAL TRAINER WITH YOUR
ORGANIZATION
• Switch locations, change the lesson, without
having to physically move or change setup.
• Streamline the logistics of process efficiency,
even when workers are expected to understand
new workspaces and new lesson steps quickly.
• Virtual Trainer is available as single module app
or a multiple module platform solution.
• Results are captured and inputted into your LMS
allowing for measurable training across your
business.
• One to many training solution, remote training
possibilities, as well as self study allow for more
efficient use of expert trainers.
59.
60. FEATURES
AN ENTERPRISE GRADE VIRTUAL TRAINING PLATFORM
• Training module: procedure practice, remote training, virtual certification
• Multi-user: support for 1-1 or 1-many training
• Multi-platform: cross platform vr training
• Integrated communication: voice over ip built in
• Guidance and assessment: step-by-step instructions for task completion and integrated
assessment
• Support for most major LMS systems through SCORM protocols.
• Virtual tablet for displaying instructions and documents.
• In-view web browser for intranet sites, websites, datasheets, manuals, and much more.
61. 61
VIRTUAL TRAINER - AEROSPACE
UIMM debuted a Virtual Trainer experience
at the Paris Airshow let the trainees explore
the ignition and shutdown process for jet
engines.
62. 62
VIRTUAL TRAINER - GSK
GSK uses Virtual Trainer to train its
employees on complex modular
manufacturing equipment where
minimizing downtime is an absolute must.
63. VIRTUAL TRAINER - SHELL
Shell’s VR Filter Water Separator Trainer is
the world’s first example of advanced virtual
reality technology in aviation refuelling
learning and development
64. ENTERPRISE AR SMART WORKER PLATFORM
REMOTE “SEE WHAT I SEE” FUNCTIONALITY
REAL-TIME CONTEXTUAL DATA
SUPPORT FOR AI, IOT, AND MORE
66. PRODUCTIVITY
AS COSTS ARE RISING, IS
PRODUCTIVITY KEEPING UP?
• Workplace turnover, which is resulting in a
large skill gap, is impacting the ability of those
in industry to fill crucial roles needed for
efficient operation of their businesses.
• Need to reduce waste and rework. From
fixing mistakes on the factory floor to having to
reload an aircraft, eliminating double work or
ruined product is a major issue.
• Navigating work environments can be a
tricky task, and more efficient path finding can
lead to improved worker productivity.
67. COMPLIANCE,
TRACEABILITY
GOVERNMENT REGULATIONS
• Companies have a need for complete visibility into their
work processes to address regulations, job performance,
product quality, material traceability, and safety.
• While compliance to government regulations is
important, compliance to internal policies and safety
guidelines are crucial to efficient and safe operations.
• The ability to trace failure back to a specific point can
make the difference between a major recall or recalling a
few units … or a major judgement versus a small fine.
69. INJECT KNOWLEDGE INTO THE WORLD
VISUAL INSTRUCTIONS
AR 3D ANNOTATIONS
AI PROCESSED IOT DATA
*Example Hardware Platforms
70. INCREASE
PRODUCTIVITY
INCREASE YOUR WORKER’S PERFORMANCE
• Provide new workers the knowledge needed to perform
complex tasks without years of experience or extra
training.
• Work instructions and tasks appear in the user’s field of
view allowing for more efficient task management and
removing the need to refer to a manual or other materials.
• The correct sequence of steps are shown to the worker
and requires them to perform them either in order or as
they prioritize based on job parameters.
• Provides a hands free way to communicate work
problems back to the control room and get expert help
with problems encountered during work.
• Show the shortest safe path between two points to
eliminate time lost to navigating complex environments.
71. LOWER COST
REDUCE DOUBLE WORK AND WASTE
• “See what I see” coaching and assistance allows
for experts to assist multiple field workers without
traveling to their exact worksite.
• Procedural checklists that need to be marked off
eliminates over looking of tasks but also traceability
back to point of failure.
• Workers may be required to provide a status update
when a task is complete which can be used for
improved team coordination.
• Supervisors can directly annotate the worker or
trainee’s field of view providing a real time
corrections or directions.
• Status update gating allows for sequential
operations to be restricted to the proper order i.e.
cargo needing to be delivered before loading can
happen.
72. REDUCE RISK
SAFER PROCEDURES FOR HAZARDOUS JOBS
AND ENVIRONMENTS
• Guarantee that procedures are followed through the
displayed task list in a worker’s field of view.
• Realtime communication of completed steps and
oversight allows for a full view of the work environment
from the control center.
• Provide a quick reporting and assistance tool for
workers so they can get immediate help rather than risk
unsafe operations.
• Access to IoT data and AI powered information makes the
worker more aware of their surroundings.
• Safe pathing and wayfinding reduces physical exhaustion
and exposure to hazardous areas.
73. IMPROVE
TRACEABILITY
RECORD FROM START TO FINISH
• By eliminating paper and disjointed record keeping,
workers can check off their tasks as well as record their
perspective for unparalleled traceability in one system.
• Points of failure can be quickly identified as workers
progress through their task lists.
• These points of failure can be traced to the step in
the process and the errors corrected.
• Failures in safety procedures or regulations can also be
traced back to their origin, monitored from the
control room, and corrected before getting out of hand.
74. SCALABLE
GROW AR ASSIST WITH YOUR ORGANIZATION
• Additional workers can be added easily to the AR Assist
infrastructure.
• Tasks and procedures are recorded into your backend
systems tracking the progress of your various operations.
• Additional parameters can be inputted into your backend
system as required, allowing for advanced performance
metrics on the status of your operations.
• AR Assist can be deployed across a wide variety of
hardware systems from wearables to mobile phones and
tablets.
75.
76. SPATIAL ANNOTATION
AND TAGGING
• User Generated 3D Scanning
• Locally and Remotely User Generated Creation Of
Anchor Points
• Locally and Remotely Creation Of Tasks
• Display Of Remotely Generated Anchor Points
• Moving, Relabeling, and Removing Anchor Points
• Adding Annotations To Anchor Points (text, voice,
video, image, 3D)
77. REMOTE MONITORING
AND DATA STREAMING
• Real-time Position Tracking & Display
• 2D & 3D Map View
• Remote Monitoring And Control: Users, Tasks, IoT
• Path Finding On 2D Map
• Video Streaming To Control Room/Terminal
• IoT Display In Terminal And User Device
• Anchor Point Viewing From Terminal
78. WORKER GUIDANCE
• Guided Instructions
• Navigation Guidance
• Distance Measuring
• Real-time Data from IoT Sensors or Any Other Data Streams
79. ANCHORED OBJECTS
AND MODELS
• Exploration AVR 3D Interactive Models: Manual Side
By Side Assistance Before Task Performance
• Exploration AVR 3D Interactive Models: Object
Overlay Assistance
• Review And Execution Of Task Instructions By
Worker and Manager
81. FEATURES
AN ENTERPRISE GRADE SMART WORKER PLATFORM
• Performance module: AR Assisted MRO, remote expert assistance, real time data display
• Multi-user: support for operation manager and multiple workers
• Multi-platform: control center (desktop) and remote users (phones, tablets, wearables)
• Knowledge markers: ar anchor point placement and annotated with iot data, text, voice,
video, 3d data, or other media
• Real-time remote guidance: remote assistance video streaming with live video markup
visually displaying a procedure or instructions for the worker to follow.
• Receiving and sending status, confirmations, information between a mobile device or
wearable and the control center.
• Hands free communications between the worker and the control center.
• Annotations on screen from the control center or app to the mobile device or wearable.
• Traceability functionality to find failures in task performance.
82. AR ASSIST - AEROSPACE
AVR solution for staff on-site for SATS, a leading provider of gateway,
cargo and security services at the Changi airport in Singapore, rated #1
in the world has selected EON Reality AVR platform to enable interactive
AVR solutions for field workers to enhance worker capacity and
productivity.
83. 83
AR ASSIST
Man-Machine interface using a Microsoft
HoloLens and a smartwatch, allows
workers to be more efficient in a
manufacturing environment.
84. 84
AR ASSIST - AUTOMOTIVE
A first-of-its-kind AR training experience
that allows mechanical technicians to
operate procedures using augmented
reality overlays displayed directly to the
viewer’s eyes through a pair of specially
engineered AR glasses.
86. CLOUD BASED
CAD/MODEL & DATA
USER GENERATED
INTERACTION CREATION
LEARN PERFORMTRAIN
MULTI-USER: One-to-many Trainer to Trainee Learning
Modules
MULTI-PLATFORM: Desktop & Mobile Creator AVR
USER GENERETED
EXPERIENTIAL LEARNING
MULTI-USER: Support For 1-1 Or 1-Many Training
MULTI-PLATFORM: Cross Platform VR Training
INTEGRATED COMMUNICATION: Voice over IP built in
GUIDANCE AND ASSESSMENT: Step-by-step instructions
for task completion and integrated assessment
MULTI-USER: Support for operation manager and
multiple workers
MULTI-PLATFORM: Control Center (Desktop) and
Remote Users (Phones, Tablets, Wearables)
KNOWLEDGE MARKERS: AR Anchor Point Placement and
Annotated with IoT data, text, voice, video, 3D data, or
other media
REAL-TIME REMOTE GUIDANCE: Remote Assistance
Video Streaming with Live Video Markup
Platform
AVR PUBLISHING
USER MANAGEMENT CONTENT MANAGEMENT
SERVICE, CONTENT,
INTEGRATION
87. >60% CHEAPER
• Less upfront investment with the AVR Platform as:
• The key required AVR functionality is already developed & included
• $25K of service, content & integration is already included
• No need to use programmers to build the required functionality from
scratch on top of Game Engines
• Typically cost savings are in the range 60% to 80% for pilots and more for
implementations
> 70% FASTER
• Less Time required for implementation as:
• AVR platform can deliver the required functionality upfront
• we have seen an average reduction in time > 70% up to several hundred
percent depending on the scope of the implementation
BETTER
• Scalable & interconnected platform from pilot to corporate wide
deployment
• Existing knowledge transfer products for learning, training and performing
• Built-in Features needed for a vast majority of use cases.
• Architecture allows for reuse of assets between AVR products
• Data integration and sharing between AVR platform and legacy systems
• Robust backend capabilities that use AVR platform products as a front end
AVR PLATFORM VS. PROJECT APPROACH
GAME ENGINES
PROJECT APROACH
Need to build the AVR functionality for knowledge
transfer from scratch, requires skilled coders, time
& significant investment
AVR PLATFORM
Uses existing Build-in functionality, does not require
skilled coders, nor significant time & investment
In addition service & integration costs are included
CAD/MODEL & DATA
USER GENERATED INTERACTION CREATION
AVR PUBLISHING
USER MANAGEMENT
CONTENT MANAGEMENT
CLOUD BASED
THE AVR PLATFORM IS CHEAPER, FASTER AND BETTER
MULTI-PLATFORM
INTEGRATED COMMUNICATION
GUIDANCE AND ASSESSMENT
REAL-TIME REMOTE GUIDANCE
KNOWLEDGE MARKERS
MULTI-USER
Cloud Based, Cad/Model & Data, User Generated Interaction Creation,
AVR Publishing, Content Management, User Management, Multi-User,
Multi-Platform, Integrated Communication, Guidance And Assessment,
Knowledge Markers, Real-Time Remote Guidance and service, content,
integration
SERVICE, CONTENT, INTEGRATION
89. Target IDC Customers: Leading Organizations that can
rapidly scale EON AVR Platform
IDC Customers purchase upfront EON products
required for volume rollout
GROWTH ENGINE
AVR DEVELOPMENT FACTORY
AVR PLATFORM & SYSTEM DEPLOYMENT
AVR TRAINING ACADEMY
90. Signed Awarded
Irvine, CA
Gothenburg, Sweden
Singapore
Muscat, Oman
Manchester, UK
Moscow, Russia
Jeddah, Saudi Arabia
Toledo, Ohio
Duncanville, Texas
Korea
Laval, France
Abu Dhabi, UAE
Port Luis, Mauritius
Tshwane, South Africa
Buenos Aires
CUNY New York
Melbourne, Australia
Mexico
Oklahoma, US
Iowa, US
Nebraska, US
Norway
Dominican Republic
China
Singapore
India
Japan
South Korea
Ethiopia
Johannesburg
Belgium
Cape Town
Denmark
Slovenia
Greece
Italy
GLOBAL IDC TARGET 100 IDC’S WITHIN 36 MONTHS
High Probability
Romania
Australia 2,3
China 2
Brazil
Thailand
Durban South Africa
Taiwan
Cape Town 2
In Negotiation 2017
Finland
Barcelona
Serbia
Reunion
Zimbabwe
Concordia
Jamaica
Candidates visited IDC’s
Bulgaria
Spain 2
India 2
42 Signed to date, remaining 20 IDC Hubs and 50 IDC Satellites
Sweden
Poland
Israel
Austria
Germany
Australia 2
Norway 2 Trondheim
Kuwait
IDC China 3
EON Visited Candidate
Korea
China 3
Madrid
Seychelles
Malaga
Korea 2
Portugal
Cuba
Netherlands
Zimbabwe
Canada
Colombia
Albania
France 2
Armed forces SA
Uganda
Kenya
China 4
UofL Lafayette
Colombia
Peru
Chile
Costa Rica
El Salvador
Panama
Germany 2
Ireland
Iceland
Uzbekistan
Kazakhstan
Tajikistan
Denmark 2 Odense
Czech
Latvia
Nigeria
Egypt
Mexico 2 Morelia
Italy Tuscany
USA 5
Spain 3 Madrid
Macedonia
Malaysia
Thailand 2
China 5
China 6
India 3
Spain 2 Palma De Mallorca
Cyprus
Nepal
Botswana
Belarus
Indonesia
France Orleans
92. 92
EXECUTIVE SUITE, BOARD AND A KEY ADVISORS
Served as President & CEO of WTTC,
driving visits to 82 Heads of State. Multiple
private equity transactions. Served on board of
Hilton Hotels with $1.7B revenue and $100M IT
development spend. British Airways Director
Asia/Pacific then Europe/Middle East with
£1.55B revenues and £108M profit. American
Airlines as managing director sales EU.
David Scowsill
CHIEF EXECUTIVE OFFICER
An accomplished entrepreneur with a proven
track record in identifying and capturing new
business growth opportunities, Mark has vast
knowledge of Mobile, Ecommerce and Online
Media Technologies and Industries.
Mark Bridgeman
COO & MD EON UK
Former Deputy CEO & Executive Director of
MDA. Prior to MDA, Mr. Yap was the Managing
Director of Oracle Singapore. Before joining
Oracle, he served as CEO of Commerce
Exchange as well as the Chief Executive Officer
of National Computer Board
Michael Yap
CHAIRMAN EON SINGAPORE
ICT & GOVERNMENT
As Co-Founder, President and CEO of EON
Reality, Mats has 20 years of experience in 3D
Interactive Simulation technologies and is
widely recognized as a leading innovator in his
respective field.
Mats Johansson
PRESIDENT & CO-FOUNDER
Prior to EON, Mr. Spring was a Managing
Director of a M&A advisory firm, delivering 20
transactions ranging between $75M to
$1,200M. He also served clients as COO or
CFO, transitioning them into global positions.
He was COO & CFO of Spotlight Health, Inc. Mr.
Spring is a seasoned executive, with positions
in public firms including Sanmina, DIIG (now
Flextronics) and MGV International.
Tyler Spring
CHIEF FINANCIAL OFFICER
Anna Lejerskar has been the driving force
behind EON Reality’s global outreach through
the establishment of the EON Learn for Life
Program, EON World Heritage Initiative, and
the KnowledgeBit Initiative.
Anna Lejerskar
EVP AND PRESIDENT OF EON
LEARN FOR LIFE PROGRAM
Served as President of General Electric Asia
Pacific US$10 billion & 40,000 employees.
Göran S. Malm served 9 years (2001-2010) as
Independent Director of Samsung Electronics
Co Ltd, Seoul Korea. Mr. Malm was President
Asia Pacific and Senior Vice President for Dell
Computer Corporation, where he was
responsible for Dell’s business operations in
the region with a size of US$3billion in revenue
and 3,500 employees.Göran Malm
CHAIRMAN
Worked for Volvo Aerospace as program
manager for the Arianne 5 rocket program. Co
founded PKAB focused on numerical
simulation and interactive 3D. In 1998 he co-
founded EON Reality and RealityBuy that he
grew organically to $240M. In 2009, he co-
founded Greenwave Systems, an IOT company
that he grew to a $190M value.
Dan Lejerskar
FOUNDER, GLOBAL SALES
Served as President Nanyang Technological
University one of the fastest-rising
universities in the world, CEO of the
European Science Foundation, Member of
the Nobel Committee, Nobel Foundation &
Board of Trustees.
Visiting Professor & Fellow of Imperial
College London holds honorary doctorates
at University of Edinburgh, Hanyang
University and Hebrew University of
Jerusalem..
Bertil Andersson
BOARD MEMBER
93. CONCLUSION WHY EON?
COMPANY
• WORLD LEADER IN AVR KNOWLEDGE TRANSFER
• GLOBAL PRESENCE > 40 COUNTRIES
• 18 YEARS EXPERIENCE IN AVR
• SCALE & RESOURCES 244 EMPL. & > 30 IDC’S
• FLEXIBILITY – IMPLEMENTATION BY EON OR
CUSTOMER
TECHNOLOGY
• AVR PLATFORM CHEAPER, FASTER AND BETTER
• SOLVES THE AVR ICEBERG PROBLEM
• DATA IMPORT (120 FORMATS)
• INTERACTION CREATION SIMPLIFIED, USER
GENERATED AND INTEGRATED WITH AI
• PUBLISHING AND INTEGRATION - AGNOSTIC
PUBLISHING > 32 SYSTEMS