SlideShare uma empresa Scribd logo
1 de 38
5 Major Challenges in Interactive Rendering Johan Andersson DICE
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
THE 5 CHALLENGES ,[object Object]
CINEMATIC IMAGE QUALITY ,[object Object]
Challenge #1 - Cinematic image quality ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Aliasing – we have it! 08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Aliasing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Everybody loves bokeh Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Motion blur and Depth of Field ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Transparency ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Micropolygon rendering ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
ILLUMINATION ,[object Object]
Challenge #2 - Illumination   08/01/10 Beyond Programmable Shading, SIGGRAPH 2010 Global Illumination Shadows Reflections
Global Illumination 08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Global Illumination ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Beyond Programmable Shading, SIGGRAPH 2010 08/01/10 Shadows - ouch
Shadows ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Massive local shadowing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Reflections Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Reflections ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
PROGRAMMABILITY ,[object Object]
Programmability ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Examples of what we like to solve ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
PRODUCTION COSTS ,[object Object]
Production costs ,[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Importance of this challenge ,[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Production cost reductions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Procedural foliage distribution 08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
SCALING UP ,[object Object]
Scaling up ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Scaling up - Techniques ,[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
Scaling up - Worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
The Challenges ,[object Object],[object Object],[object Object],[object Object],[object Object],08/01/10 Beyond Programmable Shading Course, ACM SIGGRAPH 2010
Conclusions ,[object Object],[object Object],08/01/10 Beyond Programmable Shading, SIGGRAPH 2010
Thanks for all the feedback! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading Course, ACM SIGGRAPH 2010 08/01/10
Contact details ,[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10
BONUS
Surface lighting ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beyond Programmable Shading, SIGGRAPH 2010 08/01/10

Mais conteúdo relacionado

Mais procurados

Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)Johan Andersson
 
Bindless Deferred Decals in The Surge 2
Bindless Deferred Decals in The Surge 2Bindless Deferred Decals in The Surge 2
Bindless Deferred Decals in The Surge 2Philip Hammer
 
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...Electronic Arts / DICE
 
A Bit More Deferred Cry Engine3
A Bit More Deferred   Cry Engine3A Bit More Deferred   Cry Engine3
A Bit More Deferred Cry Engine3guest11b095
 
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The RunFive Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The RunElectronic Arts / DICE
 
Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016Graham Wihlidal
 
Optimizing the graphics pipeline with compute
Optimizing the graphics pipeline with computeOptimizing the graphics pipeline with compute
Optimizing the graphics pipeline with computeWuBinbo
 
Checkerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOCCheckerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOCQLOC
 
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)Philip Hammer
 
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)Johan Andersson
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemGuerrilla
 
Crysis Next-Gen Effects (GDC 2008)
Crysis Next-Gen Effects (GDC 2008)Crysis Next-Gen Effects (GDC 2008)
Crysis Next-Gen Effects (GDC 2008)Tiago Sousa
 
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...Codemotion
 
Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson
Low-level Shader Optimization for Next-Gen and DX11 by Emil PerssonLow-level Shader Optimization for Next-Gen and DX11 by Emil Persson
Low-level Shader Optimization for Next-Gen and DX11 by Emil PerssonAMD Developer Central
 
Dissecting the Rendering of The Surge
Dissecting the Rendering of The SurgeDissecting the Rendering of The Surge
Dissecting the Rendering of The SurgePhilip Hammer
 
Secrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologySecrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologyTiago Sousa
 
Star Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processingStar Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processingumsl snfrzb
 

Mais procurados (20)

Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007)
 
Bindless Deferred Decals in The Surge 2
Bindless Deferred Decals in The Surge 2Bindless Deferred Decals in The Surge 2
Bindless Deferred Decals in The Surge 2
 
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
 
A Bit More Deferred Cry Engine3
A Bit More Deferred   Cry Engine3A Bit More Deferred   Cry Engine3
A Bit More Deferred Cry Engine3
 
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The RunFive Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
 
Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016
 
Optimizing the graphics pipeline with compute
Optimizing the graphics pipeline with computeOptimizing the graphics pipeline with compute
Optimizing the graphics pipeline with compute
 
Checkerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOCCheckerboard Rendering in Dark Souls: Remastered by QLOC
Checkerboard Rendering in Dark Souls: Remastered by QLOC
 
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
 
Stochastic Screen-Space Reflections
Stochastic Screen-Space ReflectionsStochastic Screen-Space Reflections
Stochastic Screen-Space Reflections
 
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
Parallel Graphics in Frostbite - Current & Future (Siggraph 2009)
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo Postmortem
 
Crysis Next-Gen Effects (GDC 2008)
Crysis Next-Gen Effects (GDC 2008)Crysis Next-Gen Effects (GDC 2008)
Crysis Next-Gen Effects (GDC 2008)
 
DirectX 11 Rendering in Battlefield 3
DirectX 11 Rendering in Battlefield 3DirectX 11 Rendering in Battlefield 3
DirectX 11 Rendering in Battlefield 3
 
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...
An introduction to Realistic Ocean Rendering through FFT - Fabio Suriano - Co...
 
Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson
Low-level Shader Optimization for Next-Gen and DX11 by Emil PerssonLow-level Shader Optimization for Next-Gen and DX11 by Emil Persson
Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson
 
Dissecting the Rendering of The Surge
Dissecting the Rendering of The SurgeDissecting the Rendering of The Surge
Dissecting the Rendering of The Surge
 
Secrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics TechnologySecrets of CryENGINE 3 Graphics Technology
Secrets of CryENGINE 3 Graphics Technology
 
Lighting the City of Glass
Lighting the City of GlassLighting the City of Glass
Lighting the City of Glass
 
Star Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processingStar Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processing
 

Destaque

How data rules the world: Telemetry in Battlefield Heroes
How data rules the world: Telemetry in Battlefield HeroesHow data rules the world: Telemetry in Battlefield Heroes
How data rules the world: Telemetry in Battlefield HeroesElectronic Arts / DICE
 
Stylized Rendering in Battlefield Heroes
Stylized Rendering in Battlefield HeroesStylized Rendering in Battlefield Heroes
Stylized Rendering in Battlefield HeroesElectronic Arts / DICE
 
Destruction Masking in Frostbite 2 using Volume Distance Fields
Destruction Masking in Frostbite 2 using Volume Distance FieldsDestruction Masking in Frostbite 2 using Volume Distance Fields
Destruction Masking in Frostbite 2 using Volume Distance FieldsElectronic Arts / DICE
 
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3Electronic Arts / DICE
 
Battlelog - Building scalable web sites with tight game integration
Battlelog - Building scalable web sites with tight game integrationBattlelog - Building scalable web sites with tight game integration
Battlelog - Building scalable web sites with tight game integrationElectronic Arts / DICE
 
Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09)
 	 Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09) 	 Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09)
Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09)Johan Andersson
 
Building the Battlefield AI Experience
Building the Battlefield AI ExperienceBuilding the Battlefield AI Experience
Building the Battlefield AI ExperienceElectronic Arts / DICE
 
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal FilteringStable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal FilteringElectronic Arts / DICE
 
Level Design Challenges & Solutions - Mirror's Edge
Level Design Challenges & Solutions - Mirror's EdgeLevel Design Challenges & Solutions - Mirror's Edge
Level Design Challenges & Solutions - Mirror's EdgeElectronic Arts / DICE
 
Future Directions for Compute-for-Graphics
Future Directions for Compute-for-GraphicsFuture Directions for Compute-for-Graphics
Future Directions for Compute-for-GraphicsElectronic Arts / DICE
 

Destaque (14)

How data rules the world: Telemetry in Battlefield Heroes
How data rules the world: Telemetry in Battlefield HeroesHow data rules the world: Telemetry in Battlefield Heroes
How data rules the world: Telemetry in Battlefield Heroes
 
Stylized Rendering in Battlefield Heroes
Stylized Rendering in Battlefield HeroesStylized Rendering in Battlefield Heroes
Stylized Rendering in Battlefield Heroes
 
Destruction Masking in Frostbite 2 using Volume Distance Fields
Destruction Masking in Frostbite 2 using Volume Distance FieldsDestruction Masking in Frostbite 2 using Volume Distance Fields
Destruction Masking in Frostbite 2 using Volume Distance Fields
 
A Real-time Radiosity Architecture
A Real-time Radiosity ArchitectureA Real-time Radiosity Architecture
A Real-time Radiosity Architecture
 
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
 
Battlelog - Building scalable web sites with tight game integration
Battlelog - Building scalable web sites with tight game integrationBattlelog - Building scalable web sites with tight game integration
Battlelog - Building scalable web sites with tight game integration
 
Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09)
 	 Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09) 	 Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09)
Shadows & Decals: D3D10 Techniques in Frostbite (GDC'09)
 
Building the Battlefield AI Experience
Building the Battlefield AI ExperienceBuilding the Battlefield AI Experience
Building the Battlefield AI Experience
 
A Step Towards Data Orientation
A Step Towards Data OrientationA Step Towards Data Orientation
A Step Towards Data Orientation
 
Scope Stack Allocation
Scope Stack AllocationScope Stack Allocation
Scope Stack Allocation
 
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal FilteringStable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
 
Introduction to Data Oriented Design
Introduction to Data Oriented DesignIntroduction to Data Oriented Design
Introduction to Data Oriented Design
 
Level Design Challenges & Solutions - Mirror's Edge
Level Design Challenges & Solutions - Mirror's EdgeLevel Design Challenges & Solutions - Mirror's Edge
Level Design Challenges & Solutions - Mirror's Edge
 
Future Directions for Compute-for-Graphics
Future Directions for Compute-for-GraphicsFuture Directions for Compute-for-Graphics
Future Directions for Compute-for-Graphics
 

Semelhante a 5 Major Challenges in Interactive Rendering

Jonathan Waldern (DigiLense): All Day Wearable Displays
Jonathan Waldern (DigiLense): All Day Wearable DisplaysJonathan Waldern (DigiLense): All Day Wearable Displays
Jonathan Waldern (DigiLense): All Day Wearable DisplaysAugmentedWorldExpo
 
Advance DLP for Superior 3D Printing
Advance DLP for Superior 3D Printing Advance DLP for Superior 3D Printing
Advance DLP for Superior 3D Printing Engineering Technique
 
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...Alpen-Adria-Universität
 
5 Major Challenges in Real-time Rendering (2012)
5 Major Challenges in Real-time Rendering (2012)5 Major Challenges in Real-time Rendering (2012)
5 Major Challenges in Real-time Rendering (2012)Electronic Arts / DICE
 
Sig13 ce future_gfx
Sig13 ce future_gfxSig13 ce future_gfx
Sig13 ce future_gfxCass Everitt
 
Droidcon2013 triangles gangolells_imagination
Droidcon2013 triangles gangolells_imaginationDroidcon2013 triangles gangolells_imagination
Droidcon2013 triangles gangolells_imaginationDroidcon Berlin
 
Tutorial on Point Cloud Compression and standardisation
Tutorial on Point Cloud Compression and standardisationTutorial on Point Cloud Compression and standardisation
Tutorial on Point Cloud Compression and standardisationRufael Mekuria
 
Hdd to 3D-NAND and Beyond_Oct2016_SatoruAraki
Hdd to 3D-NAND and Beyond_Oct2016_SatoruArakiHdd to 3D-NAND and Beyond_Oct2016_SatoruAraki
Hdd to 3D-NAND and Beyond_Oct2016_SatoruArakiSatoru Araki, PhD MBA PMP
 
Crysis 2-key-rendering-features
Crysis 2-key-rendering-featuresCrysis 2-key-rendering-features
Crysis 2-key-rendering-featuresRaimundo Renato
 
Introduction occlusion
Introduction occlusionIntroduction occlusion
Introduction occlusionVisCircle
 
BernhardLieglresumeJan2017
BernhardLieglresumeJan2017BernhardLieglresumeJan2017
BernhardLieglresumeJan2017Bernhard Liegl
 
Performance as UX with Justin Howlett
Performance as UX with Justin HowlettPerformance as UX with Justin Howlett
Performance as UX with Justin HowlettFITC
 
Well Behaved Mobile Apps on AIR - Performance Related
Well Behaved Mobile Apps on AIR - Performance RelatedWell Behaved Mobile Apps on AIR - Performance Related
Well Behaved Mobile Apps on AIR - Performance RelatedRenaun Erickson
 
Past, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in GamesPast, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in GamesColin Barré-Brisebois
 
3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and Pitfalls3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and PitfallsTrueConf__
 
3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and Pitfalls3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and PitfallsTrueConf
 

Semelhante a 5 Major Challenges in Interactive Rendering (20)

Jonathan Waldern (DigiLense): All Day Wearable Displays
Jonathan Waldern (DigiLense): All Day Wearable DisplaysJonathan Waldern (DigiLense): All Day Wearable Displays
Jonathan Waldern (DigiLense): All Day Wearable Displays
 
Advance DLP for Superior 3D Printing
Advance DLP for Superior 3D Printing Advance DLP for Superior 3D Printing
Advance DLP for Superior 3D Printing
 
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective Qo...
 
E3MV - Embedded Vision - Sundance
E3MV - Embedded Vision - SundanceE3MV - Embedded Vision - Sundance
E3MV - Embedded Vision - Sundance
 
5 Major Challenges in Real-time Rendering (2012)
5 Major Challenges in Real-time Rendering (2012)5 Major Challenges in Real-time Rendering (2012)
5 Major Challenges in Real-time Rendering (2012)
 
Sig13 ce future_gfx
Sig13 ce future_gfxSig13 ce future_gfx
Sig13 ce future_gfx
 
Virtual Techniques: VDC - Trend Report 2018
Virtual Techniques: VDC - Trend Report 2018Virtual Techniques: VDC - Trend Report 2018
Virtual Techniques: VDC - Trend Report 2018
 
Droidcon2013 triangles gangolells_imagination
Droidcon2013 triangles gangolells_imaginationDroidcon2013 triangles gangolells_imagination
Droidcon2013 triangles gangolells_imagination
 
3D Workshop
3D Workshop3D Workshop
3D Workshop
 
Tutorial on Point Cloud Compression and standardisation
Tutorial on Point Cloud Compression and standardisationTutorial on Point Cloud Compression and standardisation
Tutorial on Point Cloud Compression and standardisation
 
Hdd to 3D-NAND and Beyond_Oct2016_SatoruAraki
Hdd to 3D-NAND and Beyond_Oct2016_SatoruArakiHdd to 3D-NAND and Beyond_Oct2016_SatoruAraki
Hdd to 3D-NAND and Beyond_Oct2016_SatoruAraki
 
Introduction to 2D/3D Graphics
Introduction to 2D/3D GraphicsIntroduction to 2D/3D Graphics
Introduction to 2D/3D Graphics
 
Crysis 2-key-rendering-features
Crysis 2-key-rendering-featuresCrysis 2-key-rendering-features
Crysis 2-key-rendering-features
 
Introduction occlusion
Introduction occlusionIntroduction occlusion
Introduction occlusion
 
BernhardLieglresumeJan2017
BernhardLieglresumeJan2017BernhardLieglresumeJan2017
BernhardLieglresumeJan2017
 
Performance as UX with Justin Howlett
Performance as UX with Justin HowlettPerformance as UX with Justin Howlett
Performance as UX with Justin Howlett
 
Well Behaved Mobile Apps on AIR - Performance Related
Well Behaved Mobile Apps on AIR - Performance RelatedWell Behaved Mobile Apps on AIR - Performance Related
Well Behaved Mobile Apps on AIR - Performance Related
 
Past, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in GamesPast, Present and Future Challenges of Global Illumination in Games
Past, Present and Future Challenges of Global Illumination in Games
 
3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and Pitfalls3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and Pitfalls
 
3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and Pitfalls3d Video Conferencing: Opportunities and Pitfalls
3d Video Conferencing: Opportunities and Pitfalls
 

Mais de Electronic Arts / DICE

GDC2019 - SEED - Towards Deep Generative Models in Game Development
GDC2019 - SEED - Towards Deep Generative Models in Game DevelopmentGDC2019 - SEED - Towards Deep Generative Models in Game Development
GDC2019 - SEED - Towards Deep Generative Models in Game DevelopmentElectronic Arts / DICE
 
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
SIGGRAPH 2010 - Style and Gameplay in the Mirror's EdgeSIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
SIGGRAPH 2010 - Style and Gameplay in the Mirror's EdgeElectronic Arts / DICE
 
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray TracingSyysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray TracingElectronic Arts / DICE
 
Khronos Munich 2018 - Halcyon and Vulkan
Khronos Munich 2018 - Halcyon and VulkanKhronos Munich 2018 - Halcyon and Vulkan
Khronos Munich 2018 - Halcyon and VulkanElectronic Arts / DICE
 
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingCEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingElectronic Arts / DICE
 
CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
CEDEC 2018 - Functional Symbiosis of Art Direction and ProceduralismCEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
CEDEC 2018 - Functional Symbiosis of Art Direction and ProceduralismElectronic Arts / DICE
 
SIGGRAPH 2018 - PICA PICA and NVIDIA Turing
SIGGRAPH 2018 - PICA PICA and NVIDIA TuringSIGGRAPH 2018 - PICA PICA and NVIDIA Turing
SIGGRAPH 2018 - PICA PICA and NVIDIA TuringElectronic Arts / DICE
 
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time RaytracingSIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time RaytracingElectronic Arts / DICE
 
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open ProblemsHPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open ProblemsElectronic Arts / DICE
 
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...Electronic Arts / DICE
 
DD18 - SEED - Raytracing in Hybrid Real-Time Rendering
DD18 - SEED - Raytracing in Hybrid Real-Time RenderingDD18 - SEED - Raytracing in Hybrid Real-Time Rendering
DD18 - SEED - Raytracing in Hybrid Real-Time RenderingElectronic Arts / DICE
 
Creativity of Rules and Patterns: Designing Procedural Systems
Creativity of Rules and Patterns: Designing Procedural SystemsCreativity of Rules and Patterns: Designing Procedural Systems
Creativity of Rules and Patterns: Designing Procedural SystemsElectronic Arts / DICE
 
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDShiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDElectronic Arts / DICE
 
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in FrostbitePhysically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in FrostbiteElectronic Arts / DICE
 
High Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in FrostbiteHigh Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in FrostbiteElectronic Arts / DICE
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect AndromedaElectronic Arts / DICE
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteElectronic Arts / DICE
 
Photogrammetry and Star Wars Battlefront
Photogrammetry and Star Wars BattlefrontPhotogrammetry and Star Wars Battlefront
Photogrammetry and Star Wars BattlefrontElectronic Arts / DICE
 
Physically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbitePhysically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbiteElectronic Arts / DICE
 

Mais de Electronic Arts / DICE (20)

GDC2019 - SEED - Towards Deep Generative Models in Game Development
GDC2019 - SEED - Towards Deep Generative Models in Game DevelopmentGDC2019 - SEED - Towards Deep Generative Models in Game Development
GDC2019 - SEED - Towards Deep Generative Models in Game Development
 
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
SIGGRAPH 2010 - Style and Gameplay in the Mirror's EdgeSIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
 
SEED - Halcyon Architecture
SEED - Halcyon ArchitectureSEED - Halcyon Architecture
SEED - Halcyon Architecture
 
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray TracingSyysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
 
Khronos Munich 2018 - Halcyon and Vulkan
Khronos Munich 2018 - Halcyon and VulkanKhronos Munich 2018 - Halcyon and Vulkan
Khronos Munich 2018 - Halcyon and Vulkan
 
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingCEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
 
CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
CEDEC 2018 - Functional Symbiosis of Art Direction and ProceduralismCEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
 
SIGGRAPH 2018 - PICA PICA and NVIDIA Turing
SIGGRAPH 2018 - PICA PICA and NVIDIA TuringSIGGRAPH 2018 - PICA PICA and NVIDIA Turing
SIGGRAPH 2018 - PICA PICA and NVIDIA Turing
 
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time RaytracingSIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
 
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open ProblemsHPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
 
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
 
DD18 - SEED - Raytracing in Hybrid Real-Time Rendering
DD18 - SEED - Raytracing in Hybrid Real-Time RenderingDD18 - SEED - Raytracing in Hybrid Real-Time Rendering
DD18 - SEED - Raytracing in Hybrid Real-Time Rendering
 
Creativity of Rules and Patterns: Designing Procedural Systems
Creativity of Rules and Patterns: Designing Procedural SystemsCreativity of Rules and Patterns: Designing Procedural Systems
Creativity of Rules and Patterns: Designing Procedural Systems
 
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDShiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
 
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in FrostbitePhysically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
 
High Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in FrostbiteHigh Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in Frostbite
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in Frostbite
 
Photogrammetry and Star Wars Battlefront
Photogrammetry and Star Wars BattlefrontPhotogrammetry and Star Wars Battlefront
Photogrammetry and Star Wars Battlefront
 
Physically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbitePhysically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in Frostbite
 

Último

Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448ont65320
 
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...Riya Pathan
 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...ritikasharma
 
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...rahim quresi
 
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort ServiceBorum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort ServiceDamini Dixit
 
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...rahim quresi
 
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...rahim quresi
 
Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...
Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...
Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...Riya Pathan
 
Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...
Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...
Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...aamir
 
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...rahim quresi
 
📞 Contact Number 8617697112 VIP Ganderbal Call Girls
📞 Contact Number 8617697112 VIP Ganderbal Call Girls📞 Contact Number 8617697112 VIP Ganderbal Call Girls
📞 Contact Number 8617697112 VIP Ganderbal Call GirlsNitya salvi
 
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls ServiceCollege Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls ServiceNitya salvi
 
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...SUHANI PANDEY
 
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With... Shivani Pandey
 
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...rahim quresi
 
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.Nitya salvi
 
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRLBhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRLNitya salvi
 
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...ritikasharma
 
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034 Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034  Independent Chenna...Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034  Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034 Independent Chenna... Shivani Pandey
 

Último (20)

Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448
 
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
 
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
 
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort ServiceBorum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
 
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
 
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
 
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
 
Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...
Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...
Independent Diamond Harbour Escorts ✔ 9332606886✔ Full Night With Room Online...
 
Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...
Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...
Tikiapara Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex A...
 
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
 
📞 Contact Number 8617697112 VIP Ganderbal Call Girls
📞 Contact Number 8617697112 VIP Ganderbal Call Girls📞 Contact Number 8617697112 VIP Ganderbal Call Girls
📞 Contact Number 8617697112 VIP Ganderbal Call Girls
 
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls ServiceCollege Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
 
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
 
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
 
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
 
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
 
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRLBhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
 
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
 
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034 Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034  Independent Chenna...Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034  Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034 Independent Chenna...
 

5 Major Challenges in Interactive Rendering

Notas do Editor

  1. Hi, I’m going to talk today a bit about what type of major challenges we have ahead for us in the next 5-10 years, what type of problems we want to solve and things to focus on. Sort of why we want to go Beyond Programable Shading? 
  2. 5 orders of a magnitude difference
  3. MLAA
  4. MLAA
  5. Particles would be the last to be included in an OIT solution
  6. Show zbrush character Kayvon’s talk on Quad-fragment merging
  7. Explicit braided parallelism GRAMPS-style queuing
  8. Not the most sexy of topics, but the single most important one for game development Show undergrowth?
  9. For us, that is a lot of time and a lot of money. But the single most important improvement in this new version of the engine. Editor framework, intutitive & fast workflows, features to simplify development
  10. Examples: Automatic LOD solutions or directly rendering giant meshes without LODs Physically based rendering
  11. Not the most sexy of topics, but the single most important one for game development Show undergrowth?
  12. Memory usage is major cliff, render to virtual memory/cache/edram?
  13. PantaRay - Fast Ray Traced Occlusion for Massive Scenes