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Daden Limited

Virtual Worlds 101

   David Burden
   Daden Limited




                     © 2010 www.daden.co.uk
Virtual Worlds 101
                                © 2010 www.daden.co.uk




   What is a Virtual World
   Uses of Virtual Worlds
   Enterprise Virtual Worlds
   The Future
What is a Virtual World?
                                    © 2010 www.daden.co.uk


“A computer generated 3D multi-
media environment...”

“inhabited by (mostly human
controlled) avatars...”

“who can meet and chat, interact
and learn, buy and sell, work and
play,”
“who can build, make, change
and influence the world”

“and who set their own goals.”
What is a Virtual World?
                                       © 2010 www.daden.co.uk


“A 3D development platform...”

“accessible by employees,
partners and customers from
across the world...”

“who can meet, collaborate, plan,
visualise, train and learn,”

“on a single system, reducing
development, training and
support costs”

“in order to create a more efficient
and effective organisation”
Real vs Virtual
                                                          © 2010 www.daden.co.uk




                         Virtual
                 Bits



Negroponte's
Worlds




               Atoms




                        “UnReal”/Fictional         Real
                                        “Realms”
The Synthetic Environment Space
                                                                                © 2010 www.daden.co.uk




                               3D Chat
Mass
                                                                       True
                                                                      Virtual
                                                                      Worlds
          MARKET




                                            Teen
                      Game &                Worlds
                      Media
                      Worlds


Niche                    Kids                         Community/
/                      Worlds
                       & Games
                                                       Corporate
                                                     Virtual Worlds

Private
                     Simulation & Serious            Corporate Intraworlds
                            Games


                   Closed/MMO               OPENESS         Open/VW
One Platform – Many Worlds
                                                             © 2010 www.daden.co.uk




 Vastpark as 2D user interface   Vastpark as avatar-less game




 Vastpark as simulation/FPS      Vastpark as virtual world
Uses of Virtual Worlds
                         © 2010 www.daden.co.uk
Uses of Virtual Worlds
                                            © 2010 www.daden.co.uk


   C2C
     – Socialising and Meeting
     – Entertainment
     – Making, Selling and Buying
     – Role-Playing
     – Fund Raising
   B2C
     – Marketing / Brand-building
     – Selling/Customer Service
     – Market research
     – Personal Services (eg Counselling,
       Language Training
Uses of Virtual Worlds - B2B/B2E
                                                                                                           © 2010 www.daden.co.uk



   Education & Training
   Built Environment Visualisation
   Collaboration & Data Visualisation
   Virtual Meetings
   Virtual Conferences




    http://www.thinkbalm.com/wp-content/uploads/2009/05/thinkbalm-immersive-internet-business-value-study-final-5-26-092.pdf
Training, Learning & Education
                                                                                             © 2010 www.daden.co.uk


   What:
     – Task based, Exploratory and Social learning

     – Synchronous and Asynchronous

     – Solo and Group
   Advantages:
     – Remote access

     – Deeper understanding through immersion               Daden paramedic simulation for St George's Hospital

     – Better learning though repetition

     – Better recall through context cues

     – Different group dynamics

     – “Not possible/feasible/cost-effect in real-life”
   Who:
     – BP, US Military, Most UK and many US
       Universities, IBM, Cigna
                                                          MyBase/MiLands - US Forces Outreach and Training
                                                                            Area in SL
Built Environment Design
                                                                                       © 2010 www.daden.co.uk


   What:
     – Visualise large areas or specific buildings,
       inside and out
     – Explore the social dimension of the building

     – Try out layouts and technology

     – Consult using in-world social-media tools
   Advantages:
                                                      Annotated Spaces in Millennium Point
     – Long persistency (c.f. Planning for Real)

     – Immersion and context – remember
       discussions based on speaker location
     – Simulate disabilities

     – Use model for meetings during the project,
       and for live use afterwards
   Who:
     – Library of Birmingham, Bavarian State
       Library, Barclays Bank                         Datascape showing Birmingham City centre in 3D
Data Visualisation
                                                                                           © 2010 www.daden.co.uk


   What:
     – Represent physical (or virtual) world data

     – Use literal, abstract or metaphoric
       approaches
     – Real-time or historic data
   Advantages:
     – Long persistency and low cost “news rooms”
                                                     Green Phosphor genetics data visualisation
     – Better understanding – walk inside the data

     – Better recall – remember discussions based
       on participant location and immersive
       experience
     – Instant virtual meeting space
   Who:
     – NOAA, NASA, US Military, MOD, Educators


                                                     Plotting aircraft arriving at LAX in real-time
Remote Meetings
                                                                                           © 2010 www.daden.co.uk

   What:
     – Small group meetings, all participating

     – Location appropriate to meeting

     – In-world access to Powerpoint,
       brainstorming tools, shared
       documents and spreadsheets, data
       visualisations
     – Voice and text comms (and even
       video feeds)                              Diageo's implementation of RRR's Immersive Workspaces
   Advantages:
     – Cost/time/carbon

     – Feel part of same meeting

     – Better recall – remember discussions
       based on participant location and
       immersive experience
     – Different group dynamic
   Who:
                                                 Transatlantic “on-site” project meeting
     – Diageo, Intel, BP
Remote Conferencing
                                                                                      © 2010 www.daden.co.uk
   What:
     – Large group meetings, key speakers

     – Stand-alone or parrallel to RL event

     – Use Powerpoint etc

     – Voice and text comms (and even
       video feeds), in-built back-channel
   Advantages:
                                                Unilever Company Conferencing
     – Cost/time/carbon (IBM estimated
       $320,000 ROI, 20% of RL costs)
     – Often better networking due to ease of
       contact/profile exchange
     – Greater audience participation
   Who:
     – Unilever, IBM, IEEE



                                                24 hour global Virtual Worlds Conference - 2010
Enterprise Virtual Worlds
                            © 2010 www.daden.co.uk
Second Life
                                                                       © 2010 www.daden.co.uk


   Linden Lab Inc
   25m+ registered accounts
   Can build in-world
   In-built voice
   In-built web access
                               Southampton Solent University
   Shared hosting
   Private islands
   Age 16+ (controlled 13+
    access)
   256m x 256m ground model
   3D model imports in beta
                               Birmingham City University in Millennium Point
OpenSim
                                                                          © 2010 www.daden.co.uk


   Open-Source
   12+ public worlds
   Can build in-world
   3rd party voice
   Web access coming
                                 Chatterdale DigiSchool Language School in Virtyou
   Shared or private hosting
   256m x 256m ground
    model (but “free”)
   3D model imports in late
    beta
   Can “buy” and load whole
    sims
                                Virtual Mars on a stand-alone laptop install of OpenSim
Vastpark
                               © 2010 www.daden.co.uk


   Linden Lab Inc
   25m+ registered accounts
   Can build in-world
   In-built voice
   In-built web access
   Shared hosting
   Private islands
   Age 16+ (controlled 13+
    access)
   256m x 256m ground
    model
   3D model imports in beta
Other Worlds
                                                © 2010 www.daden.co.uk

   Virtual Worlds
           Active Worlds
           SAIC's Olive
           Teleplace         Google Earth 3D


           Twinity
           Web.Alive
           Open Wonderland
                              Twinity
           Protosphere
   Other
           Unity
           Google Earth
                              Active Worlds
The Future
                                                       © 2010 www.daden.co.uk




    Better resolution/performance/concurrency/accuracy
    A Common Standard
      – Linking worlds
      – Private worlds
    Multiple Access
      – Mobile
      – Web
    A single platform for 3D spatial/social content
Spatial/Social Applications
                                                                         © 2010 www.daden.co.uk




  Game/
  Simulation/
  Virtual World
  Platform A         Platform B   Platform C   Platform D   Platform E
  Platform F,G etc




                        Data                    Remote
                                    Building                 Collabor-
      Training           Viz                   Meetings/
                                    Design                    ation
                        /Intel                   Confs
Single Platform
                                                                © 2010 www.daden.co.uk




  Single Virtual World




                         Data                 Remote
                                  Building               Collabor-
      Training            Viz                Meetings/
                                  Design                  ation
                         /Intel                Confs
The Future
                                                       © 2010 www.daden.co.uk




    Better resolution/performance/concurrency/accuracy
    A Common Standard
      – Linking worlds
      – Private worlds
    Multiple Access
      – Mobile
      – Web
    A single platform for 3D spatial/social content
Questions
            © 2010 www.daden.co.uk

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Virtual Worlds 101

  • 1. Daden Limited Virtual Worlds 101 David Burden Daden Limited © 2010 www.daden.co.uk
  • 2. Virtual Worlds 101 © 2010 www.daden.co.uk  What is a Virtual World  Uses of Virtual Worlds  Enterprise Virtual Worlds  The Future
  • 3. What is a Virtual World? © 2010 www.daden.co.uk “A computer generated 3D multi- media environment...” “inhabited by (mostly human controlled) avatars...” “who can meet and chat, interact and learn, buy and sell, work and play,” “who can build, make, change and influence the world” “and who set their own goals.”
  • 4. What is a Virtual World? © 2010 www.daden.co.uk “A 3D development platform...” “accessible by employees, partners and customers from across the world...” “who can meet, collaborate, plan, visualise, train and learn,” “on a single system, reducing development, training and support costs” “in order to create a more efficient and effective organisation”
  • 5. Real vs Virtual © 2010 www.daden.co.uk Virtual Bits Negroponte's Worlds Atoms “UnReal”/Fictional Real “Realms”
  • 6. The Synthetic Environment Space © 2010 www.daden.co.uk 3D Chat Mass True Virtual Worlds MARKET Teen Game & Worlds Media Worlds Niche Kids Community/ / Worlds & Games Corporate Virtual Worlds Private Simulation & Serious Corporate Intraworlds Games Closed/MMO OPENESS Open/VW
  • 7. One Platform – Many Worlds © 2010 www.daden.co.uk Vastpark as 2D user interface Vastpark as avatar-less game Vastpark as simulation/FPS Vastpark as virtual world
  • 8. Uses of Virtual Worlds © 2010 www.daden.co.uk
  • 9. Uses of Virtual Worlds © 2010 www.daden.co.uk  C2C – Socialising and Meeting – Entertainment – Making, Selling and Buying – Role-Playing – Fund Raising  B2C – Marketing / Brand-building – Selling/Customer Service – Market research – Personal Services (eg Counselling, Language Training
  • 10. Uses of Virtual Worlds - B2B/B2E © 2010 www.daden.co.uk  Education & Training  Built Environment Visualisation  Collaboration & Data Visualisation  Virtual Meetings  Virtual Conferences http://www.thinkbalm.com/wp-content/uploads/2009/05/thinkbalm-immersive-internet-business-value-study-final-5-26-092.pdf
  • 11. Training, Learning & Education © 2010 www.daden.co.uk  What: – Task based, Exploratory and Social learning – Synchronous and Asynchronous – Solo and Group  Advantages: – Remote access – Deeper understanding through immersion Daden paramedic simulation for St George's Hospital – Better learning though repetition – Better recall through context cues – Different group dynamics – “Not possible/feasible/cost-effect in real-life”  Who: – BP, US Military, Most UK and many US Universities, IBM, Cigna MyBase/MiLands - US Forces Outreach and Training Area in SL
  • 12. Built Environment Design © 2010 www.daden.co.uk  What: – Visualise large areas or specific buildings, inside and out – Explore the social dimension of the building – Try out layouts and technology – Consult using in-world social-media tools  Advantages: Annotated Spaces in Millennium Point – Long persistency (c.f. Planning for Real) – Immersion and context – remember discussions based on speaker location – Simulate disabilities – Use model for meetings during the project, and for live use afterwards  Who: – Library of Birmingham, Bavarian State Library, Barclays Bank Datascape showing Birmingham City centre in 3D
  • 13. Data Visualisation © 2010 www.daden.co.uk  What: – Represent physical (or virtual) world data – Use literal, abstract or metaphoric approaches – Real-time or historic data  Advantages: – Long persistency and low cost “news rooms” Green Phosphor genetics data visualisation – Better understanding – walk inside the data – Better recall – remember discussions based on participant location and immersive experience – Instant virtual meeting space  Who: – NOAA, NASA, US Military, MOD, Educators Plotting aircraft arriving at LAX in real-time
  • 14. Remote Meetings © 2010 www.daden.co.uk  What: – Small group meetings, all participating – Location appropriate to meeting – In-world access to Powerpoint, brainstorming tools, shared documents and spreadsheets, data visualisations – Voice and text comms (and even video feeds) Diageo's implementation of RRR's Immersive Workspaces  Advantages: – Cost/time/carbon – Feel part of same meeting – Better recall – remember discussions based on participant location and immersive experience – Different group dynamic  Who: Transatlantic “on-site” project meeting – Diageo, Intel, BP
  • 15. Remote Conferencing © 2010 www.daden.co.uk  What: – Large group meetings, key speakers – Stand-alone or parrallel to RL event – Use Powerpoint etc – Voice and text comms (and even video feeds), in-built back-channel  Advantages: Unilever Company Conferencing – Cost/time/carbon (IBM estimated $320,000 ROI, 20% of RL costs) – Often better networking due to ease of contact/profile exchange – Greater audience participation  Who: – Unilever, IBM, IEEE 24 hour global Virtual Worlds Conference - 2010
  • 16. Enterprise Virtual Worlds © 2010 www.daden.co.uk
  • 17. Second Life © 2010 www.daden.co.uk  Linden Lab Inc  25m+ registered accounts  Can build in-world  In-built voice  In-built web access Southampton Solent University  Shared hosting  Private islands  Age 16+ (controlled 13+ access)  256m x 256m ground model  3D model imports in beta Birmingham City University in Millennium Point
  • 18. OpenSim © 2010 www.daden.co.uk  Open-Source  12+ public worlds  Can build in-world  3rd party voice  Web access coming Chatterdale DigiSchool Language School in Virtyou  Shared or private hosting  256m x 256m ground model (but “free”)  3D model imports in late beta  Can “buy” and load whole sims Virtual Mars on a stand-alone laptop install of OpenSim
  • 19. Vastpark © 2010 www.daden.co.uk  Linden Lab Inc  25m+ registered accounts  Can build in-world  In-built voice  In-built web access  Shared hosting  Private islands  Age 16+ (controlled 13+ access)  256m x 256m ground model  3D model imports in beta
  • 20. Other Worlds © 2010 www.daden.co.uk  Virtual Worlds  Active Worlds  SAIC's Olive  Teleplace Google Earth 3D  Twinity  Web.Alive  Open Wonderland Twinity  Protosphere  Other  Unity  Google Earth Active Worlds
  • 21. The Future © 2010 www.daden.co.uk  Better resolution/performance/concurrency/accuracy  A Common Standard – Linking worlds – Private worlds  Multiple Access – Mobile – Web  A single platform for 3D spatial/social content
  • 22. Spatial/Social Applications © 2010 www.daden.co.uk Game/ Simulation/ Virtual World Platform A Platform B Platform C Platform D Platform E Platform F,G etc Data Remote Building Collabor- Training Viz Meetings/ Design ation /Intel Confs
  • 23. Single Platform © 2010 www.daden.co.uk Single Virtual World Data Remote Building Collabor- Training Viz Meetings/ Design ation /Intel Confs
  • 24. The Future © 2010 www.daden.co.uk  Better resolution/performance/concurrency/accuracy  A Common Standard – Linking worlds – Private worlds  Multiple Access – Mobile – Web  A single platform for 3D spatial/social content
  • 25. Questions © 2010 www.daden.co.uk