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Toward A Taxonomy of
                            Copresence
Zhao, Shanyang. 2003. Presence: Teleoper. Virtual Environ.
  12:445-455.  
What is Copresent ?



(1) the sense of being together with other
people in a remote environment
(Muhlbach et al 1995; Lombard and
Ditton 1997)
What is Copresent ?



(2) the sense of being together with other
people in a shared virtual environment
(Slater, et al. 2000; Durlach and Slater
2000).
Classification Criteria


Copresence is defined here as a form of
human co-location in which individuals
become "accessible, available, and
subject to one another" (Goffman
1963:22)                 In other words, it
                        is a condition in which instant
                        two-way human interactions can
                        take place.
Classification Criteria

(1) How is the other person present at
the scene?
(2) Where is the other person present?

Person X               Person Y
           copresent
How Is the Other Person Present?



(1) physical simulation that produces a
physical entity occurring in a physical
locale
(2) digital simulation that produces a
digital entity occurring in an electronic
sphere.
Where Is the Other Person Present?



(1)Physical proximity is an area within
which naked human senses can reach.
(2)Electronic proximity is an area within
which electronically extended human
senses can reach.
A Taxonomy of Human Copresence in A Dyadic Situation




                                 The Other Is Located In     The Other Is Located In
                                   Physical Proximity         Electronic Proximity



                               Corporeal Copresence (face-   Corporeal Telecopresence
The Other Is Present In Person
                                         to-face)                (face-to-device)
                                                              Virtual Telecopresence
                                   Virtual Copresence
                                                                (digital simulation:
   The Other Is Present Via       (physical simulation:
                                                              communicative agents)
         Simulation              communicative robots)
Forms of Copresence
Corporeal Copresence



face-to-face
the oldest form
Corporeal Telecopresence


Corporeal telecopresence is a form of
human co-location in which the other
person is corporeally present at the
scene in electronic proximity to Person
X.
Virtual Copresence


Virtual copresence is a form of co-
location in which the other "person" is
present at the scene in physical proximity
to Person X through physical simulation
(including any necessary electronic
component).
Two types of robotic machines



 Instrumental robots
 Communicative robots
Social robots ?


Both instrumental and communicative
robots can be called social robots.
non- social robots are designed to
replace humans who interact with non-
humans
Virtual Telecopresence


Virtual telecopresence is a form of co-
location in which the other "person" is
present at the scene in electronic
proximity to Person X through digital
simulation (including any necessary
physical component).
Virtual Telecopresence
Computer Agents



Instrumental agents (i.e. Google)
Communicative agents (i.e. Eliza    )
Other Forms

        hypervirtual
        copresence
Robot                    Robot
  X                        Y




          hypervirtual
        telecopresence
Agent                    Agent
 X                         Y
Interface Parameters


Embodiment
Immediacy
Scale
Mobility
Conclusion



The taxonomy I proposed here has been
an attempt to map out and make sense of
the changing contour of human
copresence in the Internet era.

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Toward A Taxonomy Of Copresence

  • 1. Toward A Taxonomy of Copresence Zhao, Shanyang. 2003. Presence: Teleoper. Virtual Environ. 12:445-455.  
  • 2. What is Copresent ? (1) the sense of being together with other people in a remote environment (Muhlbach et al 1995; Lombard and Ditton 1997)
  • 3. What is Copresent ? (2) the sense of being together with other people in a shared virtual environment (Slater, et al. 2000; Durlach and Slater 2000).
  • 4. Classification Criteria Copresence is defined here as a form of human co-location in which individuals become "accessible, available, and subject to one another" (Goffman 1963:22) In other words, it is a condition in which instant two-way human interactions can take place.
  • 5. Classification Criteria (1) How is the other person present at the scene? (2) Where is the other person present? Person X Person Y copresent
  • 6. How Is the Other Person Present? (1) physical simulation that produces a physical entity occurring in a physical locale (2) digital simulation that produces a digital entity occurring in an electronic sphere.
  • 7. Where Is the Other Person Present? (1)Physical proximity is an area within which naked human senses can reach. (2)Electronic proximity is an area within which electronically extended human senses can reach.
  • 8. A Taxonomy of Human Copresence in A Dyadic Situation The Other Is Located In The Other Is Located In Physical Proximity Electronic Proximity Corporeal Copresence (face- Corporeal Telecopresence The Other Is Present In Person to-face) (face-to-device) Virtual Telecopresence Virtual Copresence (digital simulation: The Other Is Present Via (physical simulation: communicative agents) Simulation communicative robots)
  • 11. Corporeal Telecopresence Corporeal telecopresence is a form of human co-location in which the other person is corporeally present at the scene in electronic proximity to Person X.
  • 12. Virtual Copresence Virtual copresence is a form of co- location in which the other "person" is present at the scene in physical proximity to Person X through physical simulation (including any necessary electronic component).
  • 13. Two types of robotic machines Instrumental robots Communicative robots
  • 14. Social robots ? Both instrumental and communicative robots can be called social robots. non- social robots are designed to replace humans who interact with non- humans
  • 15. Virtual Telecopresence Virtual telecopresence is a form of co- location in which the other "person" is present at the scene in electronic proximity to Person X through digital simulation (including any necessary physical component).
  • 17. Computer Agents Instrumental agents (i.e. Google) Communicative agents (i.e. Eliza )
  • 18. Other Forms hypervirtual copresence Robot Robot X Y hypervirtual telecopresence Agent Agent X Y
  • 20. Conclusion The taxonomy I proposed here has been an attempt to map out and make sense of the changing contour of human copresence in the Internet era.