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Scrum Intro
         What’s in it for me?

         Prepared by Bachan Anand




Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772
Agenda
   Overview of Agile and Scrum

   Scrum: Vision and Product

   Scrum: Sprint

   What’s in it for me
     Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772
                                                                   2
Overview of Agile and Scrum
Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772
Overview of Agile and Scrum

                                Agile Manifesto

   Agile is a set of values:
       Individuals and interactions over processes and
        tools
       Working software (Products) over comprehensive
        documentation
       Customer collaboration over contract negotiation
       Responding to change over following a plan

        Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772
                                                                      4
Overview of Agile and Scrum

                               Agile Principles

   Highest priority is to satisfy the customer
    through early and continuous delivery
    of valuable software/products
   Welcome changing requirements
   Deliver working software (product) frequently
   Business people and developers must work
    together daily throughout the project
     Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772
                                                                   5
Overview of Agile and Scrum


                     Agile Principles
   Build projects around motivated individuals
   Most efficient and effective method of
    conveying information is face-to-face
    conversation
   Working software (product) is the primary
    measure of progress
   Agile processes promote sustainable
    development (maintain a constant pace
    indefinitely)                                     6
Overview of Agile and Scrum

                  Agile Principles …cont’d
   Continuous attention to technical excellence
    and good design enhances agility
   Simplicity (art of maximizing amount
    of work not done) is essential
   Best architectures, requirements, and designs
    emerge from self-organizing teams
   At regular intervals, team reflects on how
    to become more effective, then tunes and
    adjusts

                          http://agilemanifesto.org/principles.html
                                                               7
Overview of Agile and Scrum

                                 What is Scrum

   Scrum is an Agile framework that
    supports lightweight processes that
    emphasize:
       Incremental deliveries
       Quality of Product
       Continuous improvement
       Discovery of people’s potential
   Scrum is simple to understand, but
    requires discipline in order to be
    successful
   Scrum is not a methodology


                                                                8
Overview of Agile and Scrum


                         Foundations of Scrum
   Empiricism
       Detailed up-front planning and defined processes are replaced
        by just-in-time Inspect and Adapt cycles
   Self-Organization
       Small teams manage their own workload and organize
        themselves around clear goals and constraints
   Prioritization
       Do the next right thing
   Rhythm
       Allows teams to avoid daily noise and focus on delivery
   Collaboration
       Leaders and customers work with the Team, rather than
        directing them


                                                                        9
Overview of Agile and Scrum


                                 Core Values
   Transparency
      Everything about a project is visible to everyone
   Commitment
      Be willing to commit to a goal
   Courage
      Have the courage to commit, to act, to be open and to expect
       respect
   Focus
      Focus all of your efforts and skills on doing the work that you
       have committed to doing
   Respect
      Respect and trust the different people who comprise a team

                                                                    10
Scrum: Vision and Product
Scrum: Vision and Product

                               Vision
   A goal to aspire to
   Can be
    summarized in a
    short statement of
    intent
   Communicate it to
    the team


                                                      12
Scrum: Vision and Product

                    Role: Product Owner

   Thought Leader and Visionary
   Drives the Product Vision (for example, with
    Story Mapping)
   Prioritizes the Goals - User Stories
   Maintains the Product Backlog with the team
   Accepts the Working Product (on behalf of
    the customer)
                                                      13
Scrum: Sprint
Scrum: Sprint

                       Role: ScrumMaster

   Servant Leader
   Facilitates the Process
   Supports the Team
   Removes Organizational Impediments
   Socializes Scrum to Management
   Enable close collaboration across all roles and
    functions

                                                      15
Scrum: Sprint

                       Role: Team

   Cross-Functional
   4-8 Members
   Self-Organizing
   Focused on meeting Commitments




                                         16
Scrum: Sprint

Role: Relationships




                      17
Scrum Diagram




                18
Scrum: Sprint

                 Flow & Artifacts: Planning

   Sprint Planning meeting held at beginning of
    each Sprint
   Time and Resources are fixed in any given Sprint
   Goal is to have prioritized Sprint Backlog, broken
    down into tasks, that the Team can commit to
   During planning, Team commits to scope that
    can be completed in the Sprint, taking into
    account the definition of Done
   Story points may be refined                    19
Scrum: Sprint

                   Flow & Artifacts: Daily Standup

 Meetings held in same location, same time,
  every day
 Timeboxed at 15 minutes
 Encourages self-organization, rhythm, and
  collaboration
 Not a status meeting
 Each Team member speaks to:
       What did I accomplish in the last 24 hours
       What do I plan to accomplish in the next 24 hours
       Any impediments getting in the way of my work       20
Scrum: Sprint

             Flow & Artifacts: Taskboard
   Active visual
    indicator of flow of
    work
   Should be visible to
    team members at all
    times
   Should be kept
    current
   Encourages self-
    organization, and
    collaboration
                                           21
Scrum: Sprint

             Flow & Artifacts: Sprint Review

   Occurs at the end of each Sprint
   Inspect and Adapt the product (Empiricism)
   The team meets with the Product Owner (and
     Stakeholders) to demonstrate the working
    software from the Sprint
   This is a hands-on software demo (not a
    PowerPoint) that usually requires some prep
    beforehand
                                              22
Scrum: Sprint

             Flow & Artifacts: Retrospective

   Occurs at the end of each Sprint
   Inspect and Adapt the process (Empiricism)
   Team and ScrumMaster meet to reflect on
    what went well and what can be improved
   Tone of the meeting is that everyone did their
    best and now look to how can we improve
   Retrospectives must conclude with team
    commitments to action
                                               23
What is in it for me? (Customer)

   As a customer , I want to be able to
     Have   Opportunity to provide feedback
      early
     Go to market faster with Quality
     Faster return on investment




                                           24
What is in it for me? (Leadership)

   As a Leader , I want
     To understand progress in terms of
      real progress made on product .
     Better engaged & accountable team




                                           25
What is in it for me? ( Team Member)

 Who is a typical team member?
 As a team member, I want

    A  sustainable pace
     Satisfaction of quality product
      delivered
     Clear Priority and less interruption
      during development
                                             26
How do you learn Scrum – By Doing?

 Apply few practices at a time
 Understand the values and
  foundations
 Inspect and Adapt
 Experience the Joy of Doing Scrum



                                          27
How do you learn Scrum ?
Experiential Training




                           28
User groups /Communities
 APLN – Agile Project Leadership Network
 Scrum Alliance – Scrum User Groups

 Online    User Groups
    Scrum Alliance




                                            29
Scrum Certifications




                       30
Q&A




      31
   Scrum is a lightweight framework with
    a simple set of rules, built on
    foundations and values

   Scrum enables teams to discover their
    true potential and deliver quality
    software that adds business value

                                            32
Pay It Forward/Donation Only Trainings


•   Irvine, CA - May 25th – Agile & Scrum Training
•   http://agile.conscires.com/1-day-agile-scrum-training-irvine-16/

•   Hollywood, FL - June 1st – Agile & Scrum Training
•   http://agile.conscires.com/1-day-agile-scrum-training-hollywood-01/

•   Denver, CO - June 8th – Agile & Scrum Training
•   http://agile.conscires.com/1-day-agile-scrum-training-in-denver-06/

•   Irvine, CA - June 12th – Product Visioning Workshop
•   http://agile.conscires.com/product-visioning-workshop-02/

•   San Francisco, CA - June 22nd – Agile & Scrum Training
•   http://agile.conscires.com/1-day-agile-scrum-training-in-sfo-04/

•   Seattle, WA - June 22nd – Agile & Scrum Training
•   http://agile.conscires.com/1-day-agile-scrum-training-seattle-08/

•   Portland, OR - June 23rd – Agile & Scrum Training
•   http://agile.conscires.com/1-day-agile-scrum-training-portland-04/    33
Certified ScrumMaster Trainings


Discounted price of $ 8 5 0 (regular price $1300) on CSM
   trainings in June.
Offer valid through J u n e 1 s t . Limited to 5 seats in each
   location. Use the discount code
s p e c i a l o f f e r while signing –up.
June 11-12 – CSM Training in Seattle, WA
http://agile.conscires.com/csm-training-irvine-14/

June 11-12 – CSM Training in Orlando, FL
http://agile.conscires.com/csm-training-orlando-02/

June 14-15 – CSM Training in Chicago, IL
http://agile.conscires.com/csm-training-chicago-1/

June 14-15 – CSM Training in Los Angeles, CA
http://agile.conscires.com/csm-training-los-angeles-03/
                                                                 34

June 25-26– CSM Training in Irvine, CA
Thank you !
   More Resources at
       http://agile.conscires.com/suggested-reading-list-an

    Contact Info
         Bachan Anand
         Bachan.anand@conscires.com
         9972992288, +1949-981-0998
         http://www.linkedin.com/in/bachan


                                                       35

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Introduction to Agile & Scrum

  • 1. Scrum Intro What’s in it for me? Prepared by Bachan Anand Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772
  • 2. Agenda  Overview of Agile and Scrum  Scrum: Vision and Product  Scrum: Sprint  What’s in it for me Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772 2
  • 3. Overview of Agile and Scrum Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772
  • 4. Overview of Agile and Scrum Agile Manifesto  Agile is a set of values:  Individuals and interactions over processes and tools  Working software (Products) over comprehensive documentation  Customer collaboration over contract negotiation  Responding to change over following a plan Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772 4
  • 5. Overview of Agile and Scrum Agile Principles  Highest priority is to satisfy the customer through early and continuous delivery of valuable software/products  Welcome changing requirements  Deliver working software (product) frequently  Business people and developers must work together daily throughout the project Please dial into +1 (516) 453-0031 ACCESS CODE: 736-572-772 5
  • 6. Overview of Agile and Scrum Agile Principles  Build projects around motivated individuals  Most efficient and effective method of conveying information is face-to-face conversation  Working software (product) is the primary measure of progress  Agile processes promote sustainable development (maintain a constant pace indefinitely) 6
  • 7. Overview of Agile and Scrum Agile Principles …cont’d  Continuous attention to technical excellence and good design enhances agility  Simplicity (art of maximizing amount of work not done) is essential  Best architectures, requirements, and designs emerge from self-organizing teams  At regular intervals, team reflects on how to become more effective, then tunes and adjusts http://agilemanifesto.org/principles.html 7
  • 8. Overview of Agile and Scrum What is Scrum  Scrum is an Agile framework that supports lightweight processes that emphasize:  Incremental deliveries  Quality of Product  Continuous improvement  Discovery of people’s potential  Scrum is simple to understand, but requires discipline in order to be successful  Scrum is not a methodology 8
  • 9. Overview of Agile and Scrum Foundations of Scrum  Empiricism  Detailed up-front planning and defined processes are replaced by just-in-time Inspect and Adapt cycles  Self-Organization  Small teams manage their own workload and organize themselves around clear goals and constraints  Prioritization  Do the next right thing  Rhythm  Allows teams to avoid daily noise and focus on delivery  Collaboration  Leaders and customers work with the Team, rather than directing them 9
  • 10. Overview of Agile and Scrum Core Values  Transparency  Everything about a project is visible to everyone  Commitment  Be willing to commit to a goal  Courage  Have the courage to commit, to act, to be open and to expect respect  Focus  Focus all of your efforts and skills on doing the work that you have committed to doing  Respect  Respect and trust the different people who comprise a team 10
  • 11. Scrum: Vision and Product
  • 12. Scrum: Vision and Product Vision  A goal to aspire to  Can be summarized in a short statement of intent  Communicate it to the team 12
  • 13. Scrum: Vision and Product Role: Product Owner  Thought Leader and Visionary  Drives the Product Vision (for example, with Story Mapping)  Prioritizes the Goals - User Stories  Maintains the Product Backlog with the team  Accepts the Working Product (on behalf of the customer) 13
  • 15. Scrum: Sprint Role: ScrumMaster  Servant Leader  Facilitates the Process  Supports the Team  Removes Organizational Impediments  Socializes Scrum to Management  Enable close collaboration across all roles and functions 15
  • 16. Scrum: Sprint Role: Team  Cross-Functional  4-8 Members  Self-Organizing  Focused on meeting Commitments 16
  • 19. Scrum: Sprint Flow & Artifacts: Planning  Sprint Planning meeting held at beginning of each Sprint  Time and Resources are fixed in any given Sprint  Goal is to have prioritized Sprint Backlog, broken down into tasks, that the Team can commit to  During planning, Team commits to scope that can be completed in the Sprint, taking into account the definition of Done  Story points may be refined 19
  • 20. Scrum: Sprint Flow & Artifacts: Daily Standup  Meetings held in same location, same time, every day  Timeboxed at 15 minutes  Encourages self-organization, rhythm, and collaboration  Not a status meeting  Each Team member speaks to:  What did I accomplish in the last 24 hours  What do I plan to accomplish in the next 24 hours  Any impediments getting in the way of my work 20
  • 21. Scrum: Sprint Flow & Artifacts: Taskboard  Active visual indicator of flow of work  Should be visible to team members at all times  Should be kept current  Encourages self- organization, and collaboration 21
  • 22. Scrum: Sprint Flow & Artifacts: Sprint Review  Occurs at the end of each Sprint  Inspect and Adapt the product (Empiricism)  The team meets with the Product Owner (and Stakeholders) to demonstrate the working software from the Sprint  This is a hands-on software demo (not a PowerPoint) that usually requires some prep beforehand 22
  • 23. Scrum: Sprint Flow & Artifacts: Retrospective  Occurs at the end of each Sprint  Inspect and Adapt the process (Empiricism)  Team and ScrumMaster meet to reflect on what went well and what can be improved  Tone of the meeting is that everyone did their best and now look to how can we improve  Retrospectives must conclude with team commitments to action 23
  • 24. What is in it for me? (Customer)  As a customer , I want to be able to  Have Opportunity to provide feedback early  Go to market faster with Quality  Faster return on investment 24
  • 25. What is in it for me? (Leadership)  As a Leader , I want  To understand progress in terms of real progress made on product .  Better engaged & accountable team 25
  • 26. What is in it for me? ( Team Member)  Who is a typical team member?  As a team member, I want A sustainable pace  Satisfaction of quality product delivered  Clear Priority and less interruption during development 26
  • 27. How do you learn Scrum – By Doing?  Apply few practices at a time  Understand the values and foundations  Inspect and Adapt  Experience the Joy of Doing Scrum 27
  • 28. How do you learn Scrum ? Experiential Training 28
  • 29. User groups /Communities  APLN – Agile Project Leadership Network  Scrum Alliance – Scrum User Groups  Online User Groups Scrum Alliance 29
  • 31. Q&A 31
  • 32. Scrum is a lightweight framework with a simple set of rules, built on foundations and values  Scrum enables teams to discover their true potential and deliver quality software that adds business value 32
  • 33. Pay It Forward/Donation Only Trainings • Irvine, CA - May 25th – Agile & Scrum Training • http://agile.conscires.com/1-day-agile-scrum-training-irvine-16/ • Hollywood, FL - June 1st – Agile & Scrum Training • http://agile.conscires.com/1-day-agile-scrum-training-hollywood-01/ • Denver, CO - June 8th – Agile & Scrum Training • http://agile.conscires.com/1-day-agile-scrum-training-in-denver-06/ • Irvine, CA - June 12th – Product Visioning Workshop • http://agile.conscires.com/product-visioning-workshop-02/ • San Francisco, CA - June 22nd – Agile & Scrum Training • http://agile.conscires.com/1-day-agile-scrum-training-in-sfo-04/ • Seattle, WA - June 22nd – Agile & Scrum Training • http://agile.conscires.com/1-day-agile-scrum-training-seattle-08/ • Portland, OR - June 23rd – Agile & Scrum Training • http://agile.conscires.com/1-day-agile-scrum-training-portland-04/ 33
  • 34. Certified ScrumMaster Trainings Discounted price of $ 8 5 0 (regular price $1300) on CSM trainings in June. Offer valid through J u n e 1 s t . Limited to 5 seats in each location. Use the discount code s p e c i a l o f f e r while signing –up. June 11-12 – CSM Training in Seattle, WA http://agile.conscires.com/csm-training-irvine-14/ June 11-12 – CSM Training in Orlando, FL http://agile.conscires.com/csm-training-orlando-02/ June 14-15 – CSM Training in Chicago, IL http://agile.conscires.com/csm-training-chicago-1/ June 14-15 – CSM Training in Los Angeles, CA http://agile.conscires.com/csm-training-los-angeles-03/ 34 June 25-26– CSM Training in Irvine, CA
  • 35. Thank you !  More Resources at  http://agile.conscires.com/suggested-reading-list-an Contact Info Bachan Anand Bachan.anand@conscires.com 9972992288, +1949-981-0998 http://www.linkedin.com/in/bachan 35

Notas do Editor

  1. Test
  2. Doing Scrum mechanics without these values misses the point. These values are not unique to Scrum, but the Scrum Framework is built on top of these values.
  3. Cross-Functional = Dev, QA, Bus Analyst, UI Designer, Architect
  4. done in two meetings. Requirements Workshop and Design Workshop Can also have Pre-Planning (Estimation) and Product Backlog Grooming meeting If commitment is inaccurate (either under-commit or over-commit), then stories are to be added or removed. Team would then reflect in the Retrospective and accordingly adjust their upcoming commitments
  5. Story Tasks (Things to Do) Work in Progress (WIP) Blocked/Impeded Done